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  Topic: TR Skype Meeting Summaries
Rats

Replies: 54
Views: 22015

PostForum:  Project Organization   Posted: Tue Jan 19, 2016 4:16 pm   Subject: TR Skype Meeting Summaries
Concerning the Raathim ancestral tomb.

I meant that the three OM tileset interiors would be the tomb. As in "Raathim Ancestral Tomb, Lichgate", "Raathim Ancestral Tomb, Hall of Kings ...
  Topic: Assets Needed for Morrowind
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Replies: 24
Views: 5080

PostForum:  Concept Art   Posted: Sat Jan 09, 2016 9:04 pm   Subject: Assets Needed for Morrowind
Unless I'm mistaken the morel-like shrooms are the same as the shrooms in the Grey Meadows.
  Topic: Skype Meetings
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Replies: 243
Views: 38855

PostForum:  Project Organization   Posted: Sat Jan 09, 2016 6:22 pm   Subject: Skype Meetings
I won't be able to participate in the upcoming meeting, but here's what I've got contribute to the things mentioned in the agenda.

Progress on OE section, what still remains to be done
- the Castl ...
  Topic: Assets Needed for Morrowind
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Replies: 24
Views: 5080

PostForum:  Concept Art   Posted: Sat Jan 09, 2016 4:59 pm   Subject: Assets Needed for Morrowind
The mushrooms in Crucifigo's concept art already exist.

Great to have a new modeler amongst us!
  Topic: Modder Resources
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Replies: 19
Views: 4195

PostForum:  Asset Development   Posted: Sat Jan 09, 2016 12:28 pm   Subject: Modder Resources
The wind-blown ash effect looks interesting. A retexture of it could be used in the Deshaan plains.
  Topic: Concepts Wanted: House Dres Settlements
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Replies: 48
Views: 29784

PostForum:  Conceptualization   Posted: Fri Jan 08, 2016 8:10 pm   Subject: Concepts Wanted: House Dres Settlements
FloorBelow, seriously. This is friggin' amazing stuff.

edit: maybe make some tall watchtowers with the same layout? A bit Isengard-esque? Please? Very Happy
  Topic: Thirr River Valley [Region]
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Replies: 9
Views: 3582

PostForum:  Master Planning   Posted: Thu Jan 07, 2016 9:09 pm   Subject: Thirr River Valley [Region]
Thirr River Region or Almas Thirr Region.

Morrowind's naming scheme dictates that there's a 'Region' at the end of the name. (I'm fine with Thirr River Valley Region getting axed. Middle Thirr Regi ...
  Topic: Concepts Wanted: House Dres Settlements
Rats

Replies: 48
Views: 29784

PostForum:  Conceptualization   Posted: Thu Jan 07, 2016 7:51 pm   Subject: Concepts Wanted: House Dres Settlements
EJRS, for the Skyrender nests and the more rural Dres areas those are some great inspiration!

Meanwhile, here are some proposals for Ground Textures (Main Road, Dirt Road, Rock surfaces 1-3, Salt s ...
  Topic: Concepts Wanted: House Dres Settlements
Rats

Replies: 48
Views: 29784

PostForum:  Conceptualization   Posted: Thu Jan 07, 2016 3:00 pm   Subject: Concepts Wanted: House Dres Settlements
The cantons and their juxtaposition with the pits (sort of anti-cantons) is where the symbolism is the most meaningful, IMO. Individual houses can be squares Smile
  Topic: Concepts Wanted: House Dres Settlements
Rats

Replies: 48
Views: 29784

PostForum:  Conceptualization   Posted: Thu Jan 07, 2016 12:06 pm   Subject: Concepts Wanted: House Dres Settlements
I like that idea, though why not have the slave pits be hexagon shaped as well?

The real reason is that it's easier to work with a square shape. The other real reason would be that in House Dres sy ...
  Topic: Dres Model Set
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Replies: 7
Views: 3041

PostForum:  Asset Development   Posted: Wed Jan 06, 2016 7:05 pm   Subject: Dres Model Set
^Well that's just awesome, Swiftoak! Will be using that for the banners and such for sure!

Updated the chloride pool .zip file above to include a 1024 plane as well

Updated the chloride pool .zi ...
  Topic: Dres Model Set
Rats

Replies: 7
Views: 3041

PostForum:  Asset Development   Posted: Mon Jan 04, 2016 5:42 pm   Subject: Dres Model Set
Hark! Retextured and modified vanilla lava planes to act as fancy, animated chloride pools.

http://i1273.photobucket.com/albums/y417/rats_tr/chloride%20pools_zpsgbvav2uy.png

For the Deshaan lan ...
  Topic: Concepts Wanted: House Dres Settlements
Rats

Replies: 48
Views: 29784

PostForum:  Conceptualization   Posted: Sat Jan 02, 2016 9:26 pm   Subject: Concepts Wanted: House Dres Settlements
Here's how I've always imagined the great slave pits of Tear would look:

http://i1273.photobucket.com/albums/y417/rats_tr/betmeriwells_zpsxa2zstoe.png

It's basically a giant well, large enough t ...
  Topic: Old Ebonheart Misc Quests
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Replies: 8
Views: 2380

PostForum:  Quests & Dialogue   Posted: Sat Jan 02, 2016 9:38 am   Subject: Old Ebonheart Misc Quests
A Breadcrumb Trail

Urien Poralia, a nobleman's son from Cyrodiil, is living his life to the fullest. That is he spends most of his days drinking away his family's fortunes. Recently Poralia went on ...
  Topic: Quest Claims Proposal Thread
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Replies: 9
Views: 4253

PostForum:  Quests: Unclaimed   Posted: Sat Jan 02, 2016 9:37 am   Subject: Quest Claims Proposal Thread
Chalice of Ambras

When venturing in the sewers the player will stumble upon a hideout of Hirurgus, an alchemist. He explains that he was betrayed by Narusya, a former partner of his, who now runs a ...
  Topic: House Dres Brainstorming
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Replies: 144
Views: 48283

PostForum:  Master Planning   Posted: Thu Dec 31, 2015 6:53 am   Subject: House Dres Brainstorming
There could certainly be further Dres symbolism, though.

Honeycombs are hexagons, so there's a nod to skyrenders (even though skyrenders didn't build honeycomb patterns in their nests). Dres societ ...
  Topic: i3-591-Imp
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Replies: 80
Views: 13437

PostForum:  Interiors: N/A   Posted: Mon Dec 21, 2015 12:20 pm   Subject: i3-591-Imp
I'm moving this back to Claimed. What an unexpected turn of events!

I noticed that since the (not saying because of) latest Data update all the "TR_ex_Imp_Grille_ZY" models in the sewers ...
  Topic: Old Ebonheart: things to be done
Rats

Replies: 34
Views: 9843

PostForum:  Old Ebonheart   Posted: Sun Dec 20, 2015 9:52 pm   Subject: Old Ebonheart: things to be done
About the small flags, they somehow made me think of this bit from 2920,The Last Year of the First Era: 6 Evening Star, 2920
The Imperial City, Cyrodiil
The Emperor Reman III sat on his throne, surv ...
  Topic: i3-591-Imp
Rats

Replies: 80
Views: 13437

PostForum:  Interiors: N/A   Posted: Sat Dec 19, 2015 8:03 pm   Subject: i3-591-Imp
This being a bloody huge interior complex I'm not surprised no one has reviewed the sewers yet Very Happy It would be nice to have the sewers merged with the OE Section File in the near future, though, so if ...
  Topic: Old Ebonheart: things to be done
Rats

Replies: 34
Views: 9843

PostForum:  Old Ebonheart   Posted: Sat Dec 19, 2015 3:52 pm   Subject: Old Ebonheart: things to be done
These seem good changes IMO. Especially cluttering up the Docks and adding the fishermen's pier in the unused beach area is something I like. (The Docks' fancy entrance should have OE banners, not the ...
  Topic: Skype Meetings
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Replies: 243
Views: 38855

PostForum:  Project Organization   Posted: Tue Dec 15, 2015 12:03 pm   Subject: Skype Meetings
Before the next meeting, would someone go thru the TR History books that I listed above and create a timeline of events from them. Just a list is fine. Maybe something like:



On it.
  Topic: The South Andothren-Thirr merge
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Replies: 80
Views: 20904

PostForum:  Hlaalu - Thirr   Posted: Mon Dec 14, 2015 10:20 pm   Subject: The South Andothren-Thirr merge
Would it be feasible to have interior claims for this section available in the near future? For the caves and whatnot? Just so we'd have a playable Thirr region ready a bit sooner.

edit nevermind, ...
  Topic: Quest Claims Proposal Thread
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Replies: 9
Views: 4253

PostForum:  Quests: Unclaimed   Posted: Mon Dec 14, 2015 12:36 pm   Subject: [Quest Idea] Misc. The Empire Loves Its Damn Lists
Quest Name Oh What Customs

Quest Giver
Rother Nerevyn in the Harbor Offices atrium

Reward
Small monetary compensation & House Indoril +Rep / loot from Rother Nerevyn's body

Short Summar ...
  Topic: Grey Meadows ingredients
Rats

Replies: 2
Views: 943

PostForum:  Asset Development   Posted: Fri Dec 11, 2015 5:23 pm   Subject: Grey Meadows ingredients
Being sort of a nightmarish mirror-image of the Bitter Coast, the Grey Meadows region has a good number of new and unique flora, but currently it's static and none of it yields any ingredients for alc ...
  Topic: i4-514-Hla
Rats

Replies: 10
Views: 1794

PostForum:  Interiors: N/A   Posted: Tue Dec 08, 2015 7:17 am   Subject: i4-514-Hla
Great! You could use cave/rock pieces to make the bow accessible.
  Topic: Old Ebonheart Section File
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Replies: 87
Views: 22466

PostForum:  Old Ebonheart   Posted: Mon Dec 07, 2015 1:10 pm   Subject: Old Ebonheart Section File
That's not uncalled for. Here's the dialogue I've added in a Word document.

Edit: good thing you asked for the document btw -- now that I re-read it I discovered a bunch of typos
  Topic: Old Ebonheart Section File
Rats

Replies: 87
Views: 22466

PostForum:  Old Ebonheart   Posted: Sun Dec 06, 2015 10:21 am   Subject: Old Ebonheart Section File
New file up.

Added banners and new signs for baker shops that work with the latest TR_Data. Also finally with some unique dialogue based on the dialogue discussion thread.

last updated 7th Dece ...
  Topic: i4-512-Hla
Rats

Replies: 8
Views: 1802

PostForum:  Interiors: Reviewing   Posted: Sun Dec 06, 2015 9:13 am   Subject: i4-512-Hla
I like the overall feel of the tomb very much with the caved-in bit and the relic of St. Felms. However, this feels a bit too uber for the low level area that Thirr River Valley is supposed to be.

...
  Topic: i4-515-Hla
Rats

Replies: 18
Views: 3074

PostForum:  Interiors: N/A   Posted: Sat Dec 05, 2015 10:25 am   Subject: i4-515-Hla
The Khalaan temple of Lorkhan should definitely be under Old Ebonheart (plenty of room below the Castle sewers for example) once we figure out what's supposed to be down there.

If OM ruin set is de ...
  Topic: i4-515-Hla
Rats

Replies: 18
Views: 3074

PostForum:  Interiors: N/A   Posted: Tue Dec 01, 2015 9:06 pm   Subject: i4-515-Hla
Granted! :)
  Topic: i4-515-Hla
Rats

Replies: 18
Views: 3074

PostForum:  Interiors: N/A   Posted: Mon Nov 30, 2015 7:47 pm   Subject: i4-515-Hla
Uesp says Black Gate was south west of OE.

Either way, an Old Mournhold style ruin would be most welcome! Since Black Gate was once sieged and sacked by Reman Legions, there could be remnants of th ...
  Topic: i4-515-Hla
Rats

Replies: 18
Views: 3074

PostForum:  Interiors: N/A   Posted: Fri Nov 27, 2015 12:32 pm   Subject: i4-515-Hla
An underwater grotto in the Thirr River Delta, just south-west of Old Ebonheart (TES1: Arena's "Black Gate" easter egg?).

Location on the TR UESP map: http://tamrielrebuilt.uesp.net/trmap ...
  Topic: i4-514-Hla
Rats

Replies: 10
Views: 1794

PostForum:  Interiors: N/A   Posted: Fri Nov 27, 2015 12:26 pm   Subject: i4-514-Hla
TEM (Third Empire Men) Prince Helseth. A sunken Imperial warship, split in half, in the bottom of the River Thirr delta. (Despite the claim's ID the ship *is* Imperial)

Location on the TR UESP map: ...
  Topic: i4-513-Hla
Rats

Replies: 8
Views: 1892

PostForum:  Interiors: N/A   Posted: Fri Nov 27, 2015 12:17 pm   Subject: i4-513-Hla
A shack on an island in the Thirr River Delta. Home to a person who farms molecrabs and harvests their eggs.

Location on the TR UESP map: http://tamrielrebuilt.uesp.net/trmap/?locx=37952&locy=- ...
  Topic: i4-512-Hla
Rats

Replies: 8
Views: 1802

PostForum:  Interiors: Reviewing   Posted: Fri Nov 27, 2015 11:55 am   Subject: i4-512-Hla
An ancestral tomb on an island in the Thirr River delta. Note that despite the claim ID which states this'd be a Hlaalu interior the tomb is on land that in the past would've been Indoril.

Location ...
  Topic: Map Icons Needed
Rats

Replies: 8
Views: 1717

PostForum:  Asset Development   Posted: Thu Oct 29, 2015 7:04 pm   Subject: Map Icons Needed
On it! This just the kind of little tinkering I'm needing right now.

The tavern is a [url=http://www.uesp.net/w/images/thumb/5/54/MW-place-South_Wall_Cornerclub.jpg/800px-MW-place-South_Wall_Corner ...
  Topic: i3-794-Imp
Rats

Replies: 20
Views: 2910

PostForum:  Interiors: Finished   Posted: Thu Oct 22, 2015 2:37 pm   Subject: i3-794-Imp
Updated version with Imperial bolts. Dead slaves and the slaughterfish will be added in the NPCing stage.
  Topic: i3-794-Imp
Rats

Replies: 20
Views: 2910

PostForum:  Interiors: Finished   Posted: Wed Oct 21, 2015 1:05 pm   Subject: i3-794-Imp
On it.
  Topic: i3-790-Imp
Rats

Replies: 19
Views: 2249

PostForum:  Interiors: Finished   Posted: Fri Oct 16, 2015 11:58 am   Subject: i3-790-Imp
Moving to finished, use the file in the above post.
  Topic: i3-790-Imp
Rats

Replies: 19
Views: 2249

PostForum:  Interiors: Finished   Posted: Fri Oct 16, 2015 11:57 am   Subject: i3-790-Imp
Final file here. Use this.
 
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