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  Topic: Khajiiti Armour
Rishanor

Replies: 41
Views: 4085

PostForum:  Archives   Posted: Sun Oct 09, 2005 1:36 pm   Subject: Khajiiti Armour
Hmmm, nice concepts, but I'd like to bring the atention to the mouthpiece. Big cats use their mouths for their kills.... to give them such a mouthpiece would probably hinder them. An open helmet would ...
  Topic: 6-39-Dre
Rishanor

Replies: 76
Views: 19859

PostForum:  Exteriors: Finished   Posted: Thu Oct 06, 2005 5:12 pm   Subject: 6-39-Dre
In such a case, the models from a humanoid ribcage could be used by scaling them up and partly burying it. Then only a talon may need to be made.
  Topic: Minerals of Morrowind [Awaiting Final Glance-Over]
Rishanor

Replies: 25
Views: 1655

PostForum:  Archives   Posted: Fri Sep 09, 2005 8:02 pm   Subject: Minerals of Morrowind [Awaiting Final Glance-Over]
Aquam sounds like something liquid.... Mercury perhaps? Since this also appears in Daggerfall...
  Topic: PoHa!'s First 3D Creature
Rishanor

Replies: 82
Views: 5387

PostForum:  Archives   Posted: Fri Sep 02, 2005 8:49 am   Subject: PoHa!'s First 3D Creature
Try to add another 3 segments and possibly try curved jaws.

It looks great btw Very Happy!
  Topic: Quest Idea: A Weakened Vampire
Rishanor

Replies: 9
Views: 587

PostForum:  Archives   Posted: Sun Jul 31, 2005 11:31 am   Subject: Quest Idea: A Weakened Vampire
Possibly add another option to bring the vampire some real 'cattle', like a Guar or maybe even another creature.

This may irritate the vampire (since the player somehow mocks him), so that it atta ...
  Topic: Gouped 6-23 and 6-36 progress
Rishanor

Replies: 33
Views: 4279

PostForum:  Archives   Posted: Sun Mar 06, 2005 11:07 am   Subject: Gouped 6-23 and 6-36 progress
Unlikely unless the Hlaalu had another route to the mine as Redoran controls both roads on either side.

Maybe that's a nice thing to work some quest-plots around? A secret passage that enabled hous ...
  Topic: Gouped 6-23 and 6-36 progress
Rishanor

Replies: 33
Views: 4279

PostForum:  Archives   Posted: Thu Mar 03, 2005 3:57 am   Subject: Gouped 6-23 and 6-36 progress
It may have been Redoran originally, but claimed by house Hlaalu, who also have brought their own slaves. It wouldn't be the first dispute between Hlaalu and Redoran over a mine that includes slaves a ...
  Topic: Argonia
Rishanor

Replies: 156
Views: 12631

PostForum:  Archives   Posted: Sun Dec 19, 2004 3:39 pm   Subject: Argonia
Don't know whether anyone of you has seen this site, but it may come in handy when creating NPC's for Argonia.
  Topic: Argon Jungle: Claim 6-22
Rishanor

Replies: 66
Views: 4612

PostForum:  Archives   Posted: Fri Dec 03, 2004 12:16 pm   Subject: Argon Jungle: Claim 6-22
And then use the luminescing plants to generate an eerie glow. Sounds good!
  Topic: Asylum Rugs Pack
Rishanor

Replies: 20
Views: 2251

PostForum:  Archives   Posted: Thu Nov 25, 2004 9:37 am   Subject: Asylum Rugs Pack
I`ll use them for my interiors now. Thanks and good work. There`s one thing, however, that I really would kill to see in TR. Me and hermit where discussing making soffas. If it`s needed, that is.

...
  Topic: 4-7
Rishanor

Replies: 5
Views: 602

PostForum:  Archives   Posted: Sun Jun 13, 2004 4:18 pm   Subject: 4-7
Herders? People who know the land better than most other people. Easy to get extra information of the region and other possible useful info for quests etc.
  Topic: Dun Akafell
Rishanor

Replies: 431
Views: 19685

PostForum:  Archives   Posted: Sun Jun 13, 2004 4:16 pm   Subject: Dun Akafell
Ah, and then you collapse a part of the tunnel, so the gate is blocked for any mortals to reach
  Topic: Dun Akafell
Rishanor

Replies: 431
Views: 19685

PostForum:  Archives   Posted: Mon May 24, 2004 11:18 pm   Subject: Dun Akafell
What can be done is an overly moist cave, by adding a fog effect. Combined with darkness, that would make a sppoky impression + adding stealth for the spooky critters in there
  Topic: Dun Akafell
Rishanor

Replies: 431
Views: 19685

PostForum:  Archives   Posted: Sun May 09, 2004 8:47 am   Subject: Dun Akafell
Would the original city have many elevation and ladders?
  Topic: Dun Akafell
Rishanor

Replies: 431
Views: 19685

PostForum:  Archives   Posted: Tue May 04, 2004 2:35 pm   Subject: Dun Akafell
[Idea] An idea to do that may be creating a new race of NPC for the ghosts you can talk to, and just put the disposition very low. Or you just make partially invisible inhabitants. The normal Dunmer, ...
  Topic: Dun Akafell
Rishanor

Replies: 431
Views: 19685

PostForum:  Archives   Posted: Tue Apr 27, 2004 9:52 pm   Subject: Dun Akafell
If I understand correctly, this would mean like 900 undead NPC's (Zombies?) in two cells? Sounds pretty horrifying (thinking back to the lone survivor). Still, it is a lot of critters for two cells... ...
  Topic: Daylight
Rishanor

Replies: 12
Views: 937

PostForum:  Archives   Posted: Fri Jan 09, 2004 12:15 pm   Subject: Daylight
I believe there was someone on the official forums that added 5 light-sources to every window to simulate daylight shining through. Through those 5 points, he could simulate twilight etc as well, alth ...
  Topic: New Discussion Topic Ideas
Rishanor

Replies: 5
Views: 708

PostForum:  Archives   Posted: Tue Jan 06, 2004 8:47 pm   Subject: New Discussion Topic Ideas
A feature that I kind of miss in Morrowind is the option for asking directions to shops. I think that in Morrowind this would only be possible as far as the town where the shop(type) would be. This wo ...
  Topic: Joinable DB??
Rishanor

Replies: 40
Views: 2619

PostForum:  Archives   Posted: Tue Jan 06, 2004 5:05 pm   Subject: Joinable DB??
If I remember well, the Dark Brotherhood was joinable in Daggerfall, but they approached you instead you would approach them. This would happen after you had killed several people in houses and street ...
 
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