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  Topic: i4-414-Hla
Sandrew

Replies: 88
Views: 10619

PostForum:  Interiors: Finished   Posted: Tue Dec 21, 2010 4:31 pm   Subject: i4-414-Hla
Heh, that pretty much explains it. Your lay-out is pretty much what I was going to do. By the way, I love the way you used screens and fences to close off seperate areas. I'll probably use that.
  Topic: i4-414-Hla
Sandrew

Replies: 88
Views: 10619

PostForum:  Interiors: Finished   Posted: Tue Dec 21, 2010 2:42 pm   Subject: i4-414-Hla
I actually do need TR_Mainland as it is an esm Why used. I also did load Why's latest file but I couldn't find his interior cell. I did find several other cells that had been marked as changed. I figu ...
  Topic: i4-414-Hla
Sandrew

Replies: 88
Views: 10619

PostForum:  Interiors: Finished   Posted: Tue Dec 21, 2010 9:23 am   Subject: i4-414-Hla
This is more confusing than I can remember. The tile [2,-16] is empty sea close to Vivec (I do have TR_Mainland enabled), I honestly don't know where to find the exterior and I can't find the interior ...
  Topic: i4-414-Hla
Sandrew

Replies: 88
Views: 10619

PostForum:  Interiors: Finished   Posted: Mon Dec 20, 2010 8:17 pm   Subject: i4-414-Hla
Small issue, I can't find the TR_Data.esm anywhere. Do have the .bsa though. Anyone can tell me where to get it?

As soon as I got that sorted I will get started on this.
  Topic: i4-414-Hla
Sandrew

Replies: 88
Views: 10619

PostForum:  Interiors: Finished   Posted: Thu Dec 16, 2010 6:00 pm   Subject: i4-414-Hla
Claiming. Won't make it a museum, just a tower where an Imperial has made his home.

By the way, do I have to provide the NPCs or will someone else do that?
  Topic: i4-414-Hla
Sandrew

Replies: 88
Views: 10619

PostForum:  Interiors: Finished   Posted: Thu Dec 16, 2010 8:10 am   Subject: i4-414-Hla
I would be willing to continue Why's save. Just to see if I can (because I think I can).
  Topic: i4-276-Hla
Sandrew

Replies: 13
Views: 1412

PostForum:  Interiors: Finished   Posted: Wed Mar 04, 2009 3:14 pm   Subject: i4-276-Hla
Ack, did all that but forgot to activate TR_Data.esm haha. Thanks for your help.
  Topic: i4-276-Hla
Sandrew

Replies: 13
Views: 1412

PostForum:  Interiors: Finished   Posted: Wed Mar 04, 2009 2:45 pm   Subject: i4-276-Hla
I'm running into a problem. For some reason I can't coc to my interior. I don't know what's causing this problem but perhaps one of you knows.

As for progress: I did the guard's room, and the secon ...
  Topic: How Old Are You?
Sandrew

Replies: 141
Views: 12399

PostForum:  Archives   Posted: Wed Mar 04, 2009 2:34 pm   Subject: How Old Are You?
I turned 16 2 Fridays ago Smile Drinking age Wink

Congratulations. Happy drinking.
  Topic: Khann1bl3's Showcase
Sandrew

Replies: 3
Views: 574

PostForum:  Developer Showcase   Posted: Wed Mar 04, 2009 1:51 pm   Subject: Khann1bl3's Showcase
Did a quick check on your file and found the following errors.

I'm splitting this into two parts for easier reading/reviewing.

Shayz Kay's Room:

Bleeders:

Basket in scrib cage
Drawers are ...
  Topic: i4-276-Hla
Sandrew

Replies: 13
Views: 1412

PostForum:  Interiors: Finished   Posted: Sun Mar 01, 2009 12:10 pm   Subject: i4-276-Hla
Claiming. Will include a cellar and room for a single guard.

I also made a basic layout so you can sort of see what I was planning to do. The top floor will be the guards room.
  Topic: Cooleoj Showcase
Sandrew

Replies: 14
Views: 1133

PostForum:  Developer Showcase   Posted: Sat Jan 31, 2009 9:18 pm   Subject: Cooleoj Showcase
Hah, did that too when I tried joining TR years ago. They still accepted me as there was no quality control for incomming members. Reviewers were rather harsh though. Which was probably why I left.
...
  Topic: oh crap Elder scrolls V probably won't come in 2010
Sandrew

Replies: 43
Views: 3728

PostForum:  Archives   Posted: Thu Jan 29, 2009 5:18 pm   Subject: oh crap Elder scrolls V probably won't come in 2010
Fallout 3 wasn't that interesting either. I played it through once and never felt the need to play it again.

I doubt Bethesda will ever make another game as awesome as Morrowind.
  Topic: i4-256-Hla
Sandrew

Replies: 6
Views: 760

PostForum:  Interiors: Finished   Posted: Mon Jan 26, 2009 8:32 pm   Subject: i4-256-Hla
Ok, done. I added two books with the ID's

TR_i4-256-Hla_RecordBook1

TR_i4-256-Hla_MiningContract

The first one is a modified version of the Caldera Mining Ledger, the second one a modified ve ...
  Topic: i4-256-Hla
Sandrew

Replies: 6
Views: 760

PostForum:  Interiors: Finished   Posted: Sun Jan 25, 2009 10:58 pm   Subject: i4-256-Hla
Claiming this one. It will be a combined working space and resident for two staff members. Two beds, a single table with stool and some clutter.
  Topic: Sandrew's showcase
Sandrew

Replies: 11
Views: 1331

PostForum:  Developer Showcase   Posted: Sun Jan 25, 2009 9:53 pm   Subject: Sandrew's showcase
Awesome, thanks alot Smile
  Topic: Sandrew's showcase
Sandrew

Replies: 11
Views: 1331

PostForum:  Developer Showcase   Posted: Sun Jan 25, 2009 7:58 pm   Subject: Sandrew's showcase
I built a small Imperial monastery in the Molag Amur region. I named it the Molag Amur Monastery. It has a chapel, mess hall, practice and weapons storage room, a small smithy, sleeping quarters and a ...
  Topic: Cooleoj Showcase
Sandrew

Replies: 14
Views: 1133

PostForum:  Developer Showcase   Posted: Sun Jan 25, 2009 4:12 pm   Subject: Cooleoj Showcase
Don't know if I'm allowed to do this as I'm not a modder but here are some bleeders and floaters I could find:

Table has two floating legs.
Stool has floating legs.
Barrels only touch the ground ...
  Topic: Cooleoj Showcase
Sandrew

Replies: 14
Views: 1133

PostForum:  Developer Showcase   Posted: Sat Jan 24, 2009 3:49 pm   Subject: Cooleoj Showcase
It snaps objects to an invisible grid allowing you to fit pieces of buildings exactly to eachother. You can set the size of the grid in File -> Preferences.

Angle Snap is similar, it rotates obj ...
  Topic: Sandrew's showcase
Sandrew

Replies: 11
Views: 1331

PostForum:  Developer Showcase   Posted: Fri Jan 23, 2009 7:19 pm   Subject: Sandrew's showcase
Odd, BSAReg said I already registered everything, but it didn't show up in the Archives section. Either way, everything seems to work properly now.

Thank you for your help.

edit; Updated my 'mod ...
  Topic: How Old Are You?
Sandrew

Replies: 141
Views: 12399

PostForum:  Archives   Posted: Fri Jan 23, 2009 5:43 pm   Subject: How Old Are You?
The chances of killing or injuring yourself or somebody with a car are higher then injuring or killing yourself with alcohol. Therefore it seems only reasonable that alcohol is available at an earlier ...
  Topic: Sandrew's showcase
Sandrew

Replies: 11
Views: 1331

PostForum:  Developer Showcase   Posted: Fri Jan 23, 2009 4:41 pm   Subject: Sandrew's showcase
That worked sort of. I can add some models but it seems to have something to do with the path for the model itself.

http://img132.imageshack.us/img132/9134/trnotrms9.jpg

For example, I can add t ...
  Topic: How Old Are You?
Sandrew

Replies: 141
Views: 12399

PostForum:  Archives   Posted: Fri Jan 23, 2009 4:11 pm   Subject: How Old Are You?
Poor Ausies, Brits and Americans. We Dutchlanders can drink from the age of 16. But it's not like nobody ever drinks before 16 or anything. I do have to say that I find it somewhat ridiculous that you ...
  Topic: Sandrew's showcase
Sandrew

Replies: 11
Views: 1331

PostForum:  Developer Showcase   Posted: Fri Jan 23, 2009 3:46 pm   Subject: Sandrew's showcase
How do I register a bsa?

And thanks.
  Topic: Sandrew's showcase
Sandrew

Replies: 11
Views: 1331

PostForum:  Developer Showcase   Posted: Thu Jan 22, 2009 10:48 pm   Subject: Sandrew's showcase
Not much of a showcase really, but still a thread to show my stuff. I built a mediumsized house with the mournhold tileset and DE clutter. Two floors, reasonably detailed though a bit bare in the far ...
 
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