Author |
Message |
Topic: Necrom - Models and Textures for OoT |
Veet
Replies: 70
Views: 6163
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Forum:
Archives Posted: Fri Mar 02, 2007 11:18 pm Subject: Necrom - Models and Textures for OoT
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Sorry I haven't been working on this mutch this week. There was an emergency that took most of my time. I haven't mentioned yet to you guys that my wife and I are expecting a baby and on tuesday we ha ... |
Topic: Necrom - Models and Textures for OoT |
Veet
Replies: 70
Views: 6163
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Forum:
Archives Posted: Mon Feb 26, 2007 7:30 am Subject: Necrom - Models and Textures for OoT
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Excellent. Would you mind if i started playing with some textures for your interior set? I can't commit to anything because of my schedule, but i'd love to try spicing it up by working off your origin ... |
Topic: Necrom - Models and Textures for OoT |
Veet
Replies: 70
Views: 6163
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Forum:
Archives Posted: Sun Feb 25, 2007 12:49 am Subject: Necrom - Models and Textures for OoT
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Check out the screenshot. I think the textures look fine under common interior lighting.
As for vertex shading. Not many of the original bethsoft interiors were vertex shaded, including hlaalu and ... |
Topic: Necrom - Models and Textures for OoT |
Veet
Replies: 70
Views: 6163
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Forum:
Archives Posted: Fri Feb 23, 2007 10:35 pm Subject: Necrom - Models and Textures for OoT
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I checked you thing in game and found a slight problem. The two pieces you included are only 231 units long. (normal value is 256)
Easy fix, already done in fact.
Beside this and although the t ... |
Topic: Necrom - Models and Textures for OoT |
Veet
Replies: 70
Views: 6163
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Forum:
Archives Posted: Fri Feb 23, 2007 8:21 pm Subject: Necrom - Models and Textures for OoT
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Try these models. I ran into an alignment issue and had to redo the floors and ceilings. I used the oportunity to get part of the indentations to. The polygons are nearly half of what they were but st ... |
Topic: Necrom - Models and Textures for OoT |
Veet
Replies: 70
Views: 6163
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Forum:
Archives Posted: Fri Feb 23, 2007 4:13 am Subject: Necrom - Models and Textures for OoT
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Arg, optimising is a pain. I think I can shave off about a third of the polys but its going to take some work, unless someone knows a trick. I'll work a bit on that tonight. |
Topic: Necrom - Models and Textures for OoT |
Veet
Replies: 70
Views: 6163
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Forum:
Archives Posted: Thu Feb 22, 2007 7:10 am Subject: Necrom - Models and Textures for OoT
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Here we go. Everything you need for basic interiors. No double height pieces or anything like that....yet. |
Topic: Necrom - Models and Textures for OoT |
Veet
Replies: 70
Views: 6163
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Forum:
Archives Posted: Thu Feb 22, 2007 2:35 am Subject: Necrom - Models and Textures for OoT
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Awesome! Have you other rebuilt models?
Not rebuilt but I did manage to come up with this today (see attatched screenshot). Still needs a little texture fixing but the gist is there.
VEET!
d ... |
Topic: What's in a name? |
Veet
Replies: 41
Views: 1640
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Forum:
Archives Posted: Wed Feb 21, 2007 5:30 am Subject: What's in a name?
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Neommaeor. (I think the name is crap, who's with me? It's definitely not too late to change it)
Thats because its misspelled (probably my fault I suck at spelling). I had the claim years and years ... |
Topic: Necrom - Models and Textures for OoT |
Veet
Replies: 70
Views: 6163
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Forum:
Archives Posted: Wed Feb 21, 2007 4:21 am Subject: Necrom - Models and Textures for OoT
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Well I wouldn't necisarily say awesome but better.
Ok there are 4 pieces in this file; the tower, wall, pylon, and gate. The gate is the only significantly diferent object (see the screenshot) I n ... |
Topic: Necrom - Models and Textures for OoT |
Veet
Replies: 70
Views: 6163
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Forum:
Archives Posted: Wed Feb 21, 2007 12:52 am Subject: Necrom - Models and Textures for OoT
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Whats the file folder standard right now? Where should I pack the textures and meshes to avoid retargeting headaches later? |
Topic: Necrom - Models and Textures for OoT |
Veet
Replies: 70
Views: 6163
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Forum:
Archives Posted: Tue Feb 20, 2007 11:52 pm Subject: Necrom - Models and Textures for OoT
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You guys want some seamless versions of the walls and towers? I happen to have some. They aren't fixed models they are completely diferent, well the same basic shape just redone as new models. |
Topic: mods and textures conversion: oblivion |
Veet
Replies: 27
Views: 1592
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Forum:
Archives Posted: Tue Jan 03, 2006 4:54 am Subject: mods and textures conversion: oblivion
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We have explicit permission from Asylum to use his model. But despite several attempts I haven't been able to get hold of Veet at all.
Consider yourself to have permision. |
Topic: What do you think of Revenge of the Sith? |
Veet
Replies: 32
Views: 1902
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Forum:
Archives Posted: Tue May 31, 2005 10:37 pm Subject: What do you think of Revenge of the Sith?
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And also the fact that Anikin had a preminition that she was gonna die and that turned him to the dark side was a bit illogical.
Actualy I think Palpatine was projecting the visions on him in order ... |
Topic: Necrom Meshes |
Veet
Replies: 1
Views: 498
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Forum:
Archives Posted: Fri Mar 11, 2005 1:41 am Subject: Necrom Meshes
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As requested here they are....let me know if I forgot any (that usualy happens.. ) |
Topic: Dexter fills in for Veet |
Veet
Replies: 30
Views: 3027
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Forum:
Archives Posted: Sat Feb 12, 2005 6:01 am Subject: Dexter fills in for Veet
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none of the dictionarys I find have the word for emperor... |
Topic: Majra is the new Admin |
Veet
Replies: 29
Views: 3293
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Forum:
Archives Posted: Sat Feb 12, 2005 3:40 am Subject: Majra is the new Admin
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You guys make it sound like I totaly left. I just resigned my admin position I haven't left TR totaly. |
Topic: Quest: Murder and Intrique [READY] |
Veet
Replies: 18
Views: 967
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Forum:
Archives Posted: Tue Feb 08, 2005 2:19 am Subject: Quest: Murder and Intrique [READY]
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Granted |
Topic: Congrats to whole TR. Our work is being sold already. |
Veet
Replies: 71
Views: 5206
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Forum:
Archives Posted: Wed Feb 02, 2005 3:54 am Subject: Congrats to whole TR. Our work is being sold already.
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I'm reminded of a time when the Giants mod began showing up on Ebay for sale I cant help but chuckle at the lengths people will go to to make a buck off of other peoples ignorance. |
Topic: Map 1 Guild Quest Discussion (Morag Tong) |
Veet
Replies: 91
Views: 4268
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Forum:
Archives Posted: Sat Jan 29, 2005 6:50 pm Subject: Map 1 Guild Quest Discussion (Morag Tong)
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For organisational purpouses they do need to cover only map 1 otherwise this quest line won't see the light of day for a long time. If it seems a bit much for that one region a few writs could be shav ... |
Topic: Map 1 Guild Quest Discussion (Morag Tong) |
Veet
Replies: 91
Views: 4268
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Forum:
Archives Posted: Sat Jan 29, 2005 4:26 am Subject: Map 1 Guild Quest Discussion (Morag Tong)
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Looks prety good so far...I think most of these targets should be created for the purpouse of these quests and we need to start finding the specific locations for them. also In many cases they name of ... |
Topic: Map 1 Guild Quest Discussion (Morag Tong) |
Veet
Replies: 91
Views: 4268
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Forum:
Archives Posted: Thu Jan 27, 2005 2:56 am Subject: Map 1 Guild Quest Discussion (Morag Tong)
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please don't double post. It was establised through quotes from an ingame book....in this very thread I beleive. |
Topic: Quest Plot: Book of Compelling Alteration (Needs Approval) |
Veet
Replies: 2
Views: 298
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Forum:
Archives Posted: Thu Jan 27, 2005 2:51 am Subject: Quest Plot: Book of Compelling Alteration (Needs Approval)
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I'm not sure the invisibility thing will work as explained when stealing from the mages guild because that effect tends to wear off when the player picks things up or activates things. |
Topic: Map 1 Guild Quest Discussion (Morag Tong) |
Veet
Replies: 91
Views: 4268
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Forum:
Archives Posted: Wed Jan 26, 2005 3:09 am Subject: Map 1 Guild Quest Discussion (Morag Tong)
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Overall a good outline but I do have some coments on it.
1. We only need once writ for the first part there as this is just a test to prove you can do it. I would prefer keeping the beggar here and ... |
Topic: Map 1 Guild Quest Discussion (Fighters Guild) |
Veet
Replies: 41
Views: 2018
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Forum:
Archives Posted: Thu Jan 20, 2005 3:02 am Subject: Map 1 Guild Quest Discussion (Fighters Guild)
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Its looking realy good with that background info added, I'm impresed with how you took everyones ideas and peiced them together in a centralised plot and even worked in referances to the telvanii/mage ... |
Topic: Map 1 Guild Quest Discussion (Morag Tong) |
Veet
Replies: 91
Views: 4268
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Forum:
Archives Posted: Thu Jan 20, 2005 2:50 am Subject: Map 1 Guild Quest Discussion (Morag Tong)
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A months journey by boat and you could be prety far out to sea by then.
Jacurutu I totaly agree with you there...the hunt needs to be interesting, have people run hide even teleport away if they ca ... |
Topic: Map 1 Guild Quest Discussion (Morag Tong) |
Veet
Replies: 91
Views: 4268
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Forum:
Archives Posted: Wed Jan 19, 2005 4:09 am Subject: Map 1 Guild Quest Discussion (Morag Tong)
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a good posibility for one of the part 6 quests though we should be sure to find people that don't give out quests themselves to assasinate to keep the flow of the game going for the other factions. |
Topic: Map 1 Guild Quest Discussion (Morag Tong) |
Veet
Replies: 91
Views: 4268
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Forum:
Archives Posted: Wed Jan 19, 2005 3:51 am Subject: Map 1 Guild Quest Discussion (Morag Tong)
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Okay we need to get the ball rolling on this one and it sould be rather easy to do with Morag Tong here, so I'm going to lay out a realy rough draft of what we should do here. in order of appearance.
... |
Topic: [Approved] Clothier Competition |
Veet
Replies: 28
Views: 1577
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Forum:
Archives Posted: Tue Jan 04, 2005 2:15 am Subject: [Approved] Clothier Competition
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At this point I know of no plans with that lich so I'll grant this. |
Topic: Quest Plot: Fieriab Eggmine (unapproved) |
Veet
Replies: 5
Views: 429
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Forum:
Archives Posted: Fri Dec 24, 2004 10:00 pm Subject: Quest Plot: Fieriab Eggmine (unapproved)
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a smal lore note also, moonsugar is grown and does not grow in morrowind I would change that to a skooma distillary. |
Topic: Necromancers of Boethia Mountains (WIP) |
Veet
Replies: 3
Views: 405
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Forum:
Archives Posted: Tue Dec 21, 2004 8:37 pm Subject: Necromancers of Boethia Mountains (WIP)
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I see no lore holes here the necromancers are suitably subtle I'll grant this quest.
Another thing I have been reminded to stress is when making a quest add your initials with a quest number to the ... |
Topic: Argonia |
Veet
Replies: 156
Views: 13092
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Forum:
Archives Posted: Sat Nov 06, 2004 8:50 pm Subject: Argonia
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speaking of new argonians meshes here is yet another model I have been working on with argonians in mind.
http://veet_vojagig.tripod.com/argtower.jpg
What do you think? I was thinking they could ... |
Topic: I'm online again but this is goodbye |
Veet
Replies: 24
Views: 1711
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Forum:
Archives Posted: Sat Nov 06, 2004 7:39 pm Subject: I'm online again but this is goodbye
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Take care Rodan. Glad to hear things are going well for you though we do miss having you around. |
Topic: Have you guys seen this? |
Veet
Replies: 40
Views: 3299
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Forum:
Archives Posted: Sat Nov 06, 2004 7:28 pm Subject: Have you guys seen this?
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And beast race skulls to boot....nice... |
Topic: I just came upon something that might be bad. |
Veet
Replies: 11
Views: 540
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Forum:
Archives Posted: Fri Nov 05, 2004 6:12 am Subject: I just came upon something that might be bad.
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I realy don't think this will be an issue at all as I beleive that transfering of our already completed work into a game with at best a severely tweaked engine and at most a completely diferent engine ... |
Topic: [Approved] Clothier Competition |
Veet
Replies: 28
Views: 1577
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Forum:
Archives Posted: Wed Nov 03, 2004 2:44 am Subject: [Approved] Clothier Competition
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Okay just had a discusion on the subject with Nazz. ...
Arkays Law prevents the soal traping of a person but it is unclear as to weather or not the law applies to spirits once they return and are c ... |
Topic: [Approved] Clothier Competition |
Veet
Replies: 28
Views: 1577
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Forum:
Archives Posted: Tue Nov 02, 2004 6:09 am Subject: [Approved] Clothier Competition
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With the reward toned down this looks like a great quest idea. I just have one little lore issue which should be easily avoided. I'm fairly certain (but not totaly so) that it is forbiden to capture t ... |
Topic: A Friendly Reminder |
Veet
Replies: 5
Views: 314
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Forum:
Archives Posted: Sat Oct 30, 2004 2:44 am Subject: A Friendly Reminder
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Well folks it's that time of year again. In an ongoing effort to conserve lamp oil millions of people around the world are going to set their clocks back an hour. So remember, if you live in an area w ... |
Topic: Map 1 Guild Quest Discussion (Fighters Guild) |
Veet
Replies: 41
Views: 2018
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Forum:
Archives Posted: Tue Oct 26, 2004 4:48 am Subject: Map 1 Guild Quest Discussion (Fighters Guild)
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What of players who are also members of the theives guild? |
Topic: Map 1 Guild Quest Discussion (Morag Tong) |
Veet
Replies: 91
Views: 4268
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Forum:
Archives Posted: Tue Oct 26, 2004 4:46 am Subject: Map 1 Guild Quest Discussion (Morag Tong)
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The telvani would probably have to drum up some charge on that guy as I do not think the Morag Tong will do an assasination on someone who has done nothing wrong, and randomly killing imperial agents ... |
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