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  Topic: Hello everybody
Vegor

Replies: 1
Views: 197

PostForum:  Archives   Posted: Sat May 02, 2009 8:34 pm   Subject: Hello everybody
Hello everybody. Many of you might not remember me so I'll introduce myself in short. I'm Vegor, I used to work on TR back in 2004-2006 and have worked on pretty much every aspect of the mod I can thi ...
  Topic: 8-5-For
Vegor

Replies: 80
Views: 6117

PostForum:  Archives   Posted: Wed May 21, 2008 5:18 pm   Subject: 8-5-For
Sorry about all this I just don't have the time and can't put in the needed effort anymore. Guess I'll just have to be a TR fan now instead of a contributer. Painful to admit it, but I just can't be o ...
  Topic: 8-5-For
Vegor

Replies: 80
Views: 6117

PostForum:  Archives   Posted: Mon Mar 24, 2008 11:51 am   Subject: 8-5-For
This one's going to take a lot longer than I intially thought. I really want it to look good and though the cells with points of interest look pretty good at the moment, the other cells really need an ...
  Topic: 8-5-For
Vegor

Replies: 80
Views: 6117

PostForum:  Archives   Posted: Thu Mar 13, 2008 11:18 am   Subject: 8-5-For
I didn't really like the cave entrance either, didn't know it was supposed to be flat. That won't be a problem though I'll just flip it around to face the ground. Is there any particaular door to use ...
  Topic: 8-5-For
Vegor

Replies: 80
Views: 6117

PostForum:  Archives   Posted: Thu Mar 13, 2008 2:34 am   Subject: 8-5-For
So I've made quite some progress and it's starting to look quite nice I think. I'm getting the hang of using the grass and no grass textures and already finished a good amount of cells. The part aroun ...
  Topic: 8-5-For
Vegor

Replies: 80
Views: 6117

PostForum:  Archives   Posted: Mon Mar 10, 2008 12:43 pm   Subject: 8-5-For
See above forgot the claim button :)
  Topic: 8-5-For
Vegor

Replies: 80
Views: 6117

PostForum:  Archives   Posted: Mon Mar 10, 2008 12:40 pm   Subject: 8-5-For
I'd like to take this one and finish it. I'm still getting used to Oblivion exteriors but I think I should be able to pull it off. I'll pretty much just used this WIP and finish it off the way it star ...
  Topic: i3-516-Ind
Vegor

Replies: 6
Views: 969

PostForum:  Interiors: Finished   Posted: Mon Mar 10, 2008 11:47 am   Subject: i3-516-Ind
The most basic of the three shacks, the Comberry farmer pretty much just works by himself and works the field all day picking Comberry. Very basic shack with little points of interest, just because th ...
  Topic: i3-517-Ind
Vegor

Replies: 16
Views: 1073

PostForum:  Interiors: Finished   Posted: Mon Mar 10, 2008 11:45 am   Subject: i3-517-Ind
Head of the Corkbulb farm lives here, he weighs and cuts out Corkbulb and puts in it in barrels for shipping and handling. Has some minor armor and weaponry to defend against bandits raiding his farm, ...
  Topic: i3-518-Ind
Vegor

Replies: 7
Views: 1118

PostForum:  Interiors: Finished   Posted: Mon Mar 10, 2008 11:42 am   Subject: i3-518-Ind
This has turned out to be the most 'out there' of the three shacks. Since there's smoke form the chimney I wanted to add something inside that explained the smoke but not the stock campfires used in s ...
  Topic: i3-518-Ind
Vegor

Replies: 7
Views: 1118

PostForum:  Interiors: Finished   Posted: Thu Feb 28, 2008 11:43 am   Subject: i3-518-Ind
I'd like to claim this together with i3-516 and i3-517, see i3-516 for the description.
  Topic: i3-517-Ind
Vegor

Replies: 16
Views: 1073

PostForum:  Interiors: Finished   Posted: Thu Feb 28, 2008 11:42 am   Subject: i3-517-Ind
I'd like to claim this together with i3-516 and i3-518, see i3-516 for the description.
  Topic: i3-516-Ind
Vegor

Replies: 6
Views: 969

PostForum:  Interiors: Finished   Posted: Thu Feb 28, 2008 11:42 am   Subject: i3-516-Ind
I'd like to claim this together with i3-517 and i3-518. These'll be fairly poor shacks with perhaps some sort of light weaponry/armor in them since there's practically no other form of defense for the ...
  Topic: i3-526-Ind
Vegor

Replies: 30
Views: 2512

PostForum:  Interiors: Finished   Posted: Thu Feb 28, 2008 11:23 am   Subject: i3-526-Ind
Ok I've finished this one and basically narrowed it down to a 2 cell interior. The layout that was in place in the other cells was just too vast and complicated to be used while still keeping it a fun ...
  Topic: i3-526-Ind
Vegor

Replies: 30
Views: 2512

PostForum:  Interiors: Finished   Posted: Thu Feb 28, 2008 9:23 am   Subject: i3-526-Ind
Sure, I'll take a look and see what I can use.
  Topic: i3-526-Ind
Vegor

Replies: 30
Views: 2512

PostForum:  Interiors: Finished   Posted: Wed Feb 27, 2008 10:55 pm   Subject: i3-526-Ind
I'd like to have a shot at doing some interior work again. A Dwemer ruin seems like a good start, because it can go any way really. Won't be too big, no more than 3 mid-size cells max.
  Topic: Tamriel Rebuilt Team Wins Contest!
Vegor

Replies: 52
Views: 13956

PostForum:  News   Posted: Thu Aug 23, 2007 1:00 pm   Subject: Tamriel Rebuilt Team Wins Contest!
Can't help but feel proud for the old team I worked with on Map 1 and 2 back in the days, and of course for the current team keeping this project alive and kicking. Congratulations to Garfield, I thin ...
  Topic: i8-1-For
Vegor

Replies: 21
Views: 1198

PostForum:  Archives   Posted: Fri Apr 06, 2007 8:39 am   Subject: i8-1-For
Still about the same, haven't done much on it. I'm very busy with other things (obviously) but plan to finish this some time. If it really needs finishing quick some time, please PM me about it, I'll ...
  Topic: i8-1-For
Vegor

Replies: 21
Views: 1198

PostForum:  Archives   Posted: Thu Jan 25, 2007 7:59 am   Subject: i8-1-For
Thought the same thing about the bar (hated it actually) but couldn't find a matching table or anything similar. I think I'll use crates instead, just thought of that possibility this morning. The MSh ...
  Topic: i8-1-For
Vegor

Replies: 21
Views: 1198

PostForum:  Archives   Posted: Wed Jan 24, 2007 11:31 pm   Subject: i8-1-For
Ok, a little progress update. Still getting used to the new engine and tileset and found out the new tilesets need much more attention to textures lining up. But I got the entire skeleton in place now ...
  Topic: On permissions and other things
Vegor

Replies: 27
Views: 880

PostForum:  Archives   Posted: Wed Jan 24, 2007 8:36 am   Subject: On permissions and other things
Agreed on 1 and 2, 4 sounds fine as well but that's your thingy Smile

I don't think you third proposal is a good idea though. I've been HoR for quite a while and the HoRs before me and after me (Lady ...
  Topic: Going to Brazil
Vegor

Replies: 17
Views: 642

PostForum:  Archives   Posted: Tue Jan 23, 2007 8:34 am   Subject: Going to Brazil
Watch out for the polar bears, they can be nasty. And pinguins, too.
  Topic: An Apology
Vegor

Replies: 32
Views: 1878

PostForum:  Archives   Posted: Mon Jan 22, 2007 4:06 pm   Subject: An Apology
I know I suck, my colleagues made me do it. It's not as bad as a lot of other WoW playing people, but still too much. Especially with TBC now, just when I was pretty much off it entirely.

Anyway, e ...
  Topic: An Apology
Vegor

Replies: 32
Views: 1878

PostForum:  Archives   Posted: Mon Jan 22, 2007 9:40 am   Subject: An Apology
I actually dropped out of university only a few months after joining. Just wasn't my thing. Looking for another education atm, not quite sure what. Currently have a job of 40 hours a week and a WoW ad ...
  Topic: i8-1-For
Vegor

Replies: 21
Views: 1198

PostForum:  Archives   Posted: Sun Jan 21, 2007 11:30 pm   Subject: i8-1-For
Great, I'd have to get used to the Oblivion engine since I haven't made anything official with it yet, but I think I can pull this off. I was thinking of a partially collapsed mine maybe even with uns ...
  Topic: An Apology
Vegor

Replies: 32
Views: 1878

PostForum:  Archives   Posted: Thu Jan 18, 2007 9:44 pm   Subject: An Apology
HOLY FUCKING SHIT DUDE! i thought you died on me or something

My thoughts exactly Smile

Good to see your alive and well, already saw you claimed something. I'm in a sort of in between a lurking-mod ...
  Topic: i4-114-Hla
Vegor

Replies: 18
Views: 3297

PostForum:  Interiors: Finished   Posted: Tue Jan 02, 2007 10:54 pm   Subject: i4-114-Hla
All wrapped up and ready to go.
  Topic: i4-114-Hla
Vegor

Replies: 18
Views: 3297

PostForum:  Interiors: Finished   Posted: Tue Jan 02, 2007 8:52 pm   Subject: i4-114-Hla
I'd like to claim this. Nice little house, neat but rather poor.
  Topic: i4-112-Hla
Vegor

Replies: 73
Views: 11215

PostForum:  Interiors: Finished   Posted: Tue Nov 21, 2006 2:55 pm   Subject: i4-112-Hla
Some colleagues of mine have dragged me into a horrible addiction. It is considered blasphemy to even talk about it by some here and in fear of being lynched I won't say what it is. It is a game, so d ...
  Topic: i4-112-Hla
Vegor

Replies: 73
Views: 11215

PostForum:  Interiors: Finished   Posted: Sat Jul 22, 2006 10:55 pm   Subject: i4-112-Hla
I'd like this one. I'll make it dim lighted and dirty with plenty of dark corners where shady characters can hang out.
  Topic: Back in town
Vegor

Replies: 20
Views: 971

PostForum:  Archives   Posted: Sat Jul 22, 2006 10:42 pm   Subject: Back in town
I don't have alternate identities, except ones from very long ago on CS and some forums, but none in the TES community or anything you'd know of. B/Beg/Veg are just names I got from other people here ...
  Topic: i4-116-Hla
Vegor

Replies: 9
Views: 1078

PostForum:  Interiors: Finished   Posted: Thu Jul 20, 2006 4:36 pm   Subject: i4-116-Hla
Wrapped up and ready to go.
  Topic: Back in town
Vegor

Replies: 20
Views: 971

PostForum:  Archives   Posted: Tue Jul 18, 2006 5:25 pm   Subject: Back in town
Other ones are harder to pick, Darth Vader kicks Luke's ass, but he's the bad guy (I am not Razz) and I can't identify with either mr. Wooden Plank alias Keanu Reeves (I think he actually changed his na ...
  Topic: Back in town
Vegor

Replies: 20
Views: 971

PostForum:  Archives   Posted: Tue Jul 18, 2006 5:16 pm   Subject: Back in town
I imagine you're the green guy and I'm spidey, you being Sloadish and all Razz
  Topic: Back in town
Vegor

Replies: 20
Views: 971

PostForum:  Archives   Posted: Mon Jul 17, 2006 3:07 pm   Subject: Back in town
I'm not making this a lengthy post, but I just wanted to tell everyone I'm back to do some modding. I won't be as involved with everything as I have been before because I don't have as much time to sp ...
  Topic: i4-116-Hla
Vegor

Replies: 9
Views: 1078

PostForum:  Interiors: Finished   Posted: Mon Jul 17, 2006 2:48 pm   Subject: i4-116-Hla
Haven't been around in a while and it seems the interior claims isn't the busiest part of the forums at the moment but I'd like to claim this interior. Just to get back to the modding feeling and prep ...
  Topic: Oblivion Discussion
Vegor

Replies: 248
Views: 20084

PostForum:  Archives   Posted: Sun Apr 09, 2006 12:17 am   Subject: Oblivion Discussion
The setting of Morrowind is just one of the few things that were better. And I miss the grumpy Dunmer voices. The general elf voices just don't cut it. And everyone's too friendly here, I loved the un ...
  Topic: Oblivion Discussion
Vegor

Replies: 248
Views: 20084

PostForum:  Archives   Posted: Thu Mar 30, 2006 9:03 pm   Subject: Oblivion Discussion
Well I've been playing the game for like 60 hours now and here's what I think of it.

The graphics engine is of course the major change since Morrowind. I can't really say much about it because I'm ...
  Topic: Oblivion Discussion
Vegor

Replies: 248
Views: 20084

PostForum:  Archives   Posted: Thu Mar 23, 2006 12:28 am   Subject: Oblivion Discussion
Dex do you know what kind of GPU you have? I'm pretty curious as to what kind of GPU is needed to run it at medium settings.
  Topic: Possible problem with new engine....
Vegor

Replies: 18
Views: 631

PostForum:  Archives   Posted: Sun Feb 12, 2006 9:41 am   Subject: Possible problem with new engine....
As Gez said, TESAME is basically just a tool to speed things up; I never used TESAME until I became HoR. I just used the Details button in the CS which works very similar. As Gez said, it is a bit slo ...
 
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