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  Topic: Shipal-Shin inspirational stuff
Why

Replies: 48
Views: 11770

PostForum:  Concept Art   Posted: Sun Aug 31, 2014 8:15 pm   Subject: Shipal-Shin inspirational stuff
I've been away, but you guys are always on my mind. I'm also terrible at art, even though I have very clear ideas of what I want certain parts of TR to look like. That's why, for the past year or two, ...
  Topic: 14.08 Release
Why

Replies: 7
Views: 5218

PostForum:  News   Posted: Sun Aug 31, 2014 7:27 pm   Subject: 14.08 Release
Congrats!

The yellow/green areas are still in production. I think they still need quests, and the yellow bits still need NPCs as well.
  Topic: An Almalexia Proposal
Why

Replies: 110
Views: 32855

PostForum:  Almalexia   Posted: Tue Jul 22, 2014 12:39 pm   Subject: An Almalexia Proposal
Oh, yeah, that's also what I meant. I'm completely fine with extensive restructuring/compressing as long as we can still find appropriate settings for the vanilla quests and stuff ties together proper ...
  Topic: An Almalexia Proposal
Why

Replies: 110
Views: 32855

PostForum:  Almalexia   Posted: Tue Jul 22, 2014 12:56 am   Subject: An Almalexia Proposal
Since I'm here I might as well add my 2ct to this thread, even though it seems we've pretty much reached a consensus already.

I'm not looking forward to us having to port what is essentially the en ...
  Topic: Sewers and dungeons
Why

Replies: 30
Views: 6756

PostForum:  Old Ebonheart   Posted: Mon Jul 21, 2014 10:31 am   Subject: Sewers and dungeons
I kind of like the fact that it doesn't look completely disproportionate. Very cool.

I'd be more than happy to make some changes to the chapel undercroft to accommodate the entrance to the sewers. ...
  Topic: releases
Why

Replies: 13
Views: 1212

PostForum:  Archives   Posted: Mon Jul 21, 2014 9:57 am   Subject: releases
Reporting in to say that I'm all for it. And yes, M1 and M2 need to be made unavailable.
  Topic: Inlet Bog discussion
Why

Replies: 37
Views: 6478

PostForum:  Master Planning   Posted: Tue Apr 29, 2014 11:19 am   Subject: Inlet Bog discussion
Regarding the Indoril stronghold, even though discussion seems to have moved into more of a discussion about the swamp rather than player housing, I do not think the position of the stronghold is prob ...
  Topic: What's up?
Why

Replies: 5
Views: 644

PostForum:  Archives   Posted: Sat Apr 19, 2014 2:59 pm   Subject: What's up?
Hi everyone, just me dropping by to say hi. University business has subsided somewhat, though it might pick up again soon, I don't know.

My main question here is, what's the current state of affair ...
  Topic: Populating the ash swamp.
Why

Replies: 23
Views: 4947

PostForum:  Conceptualization   Posted: Sat Feb 22, 2014 6:28 pm   Subject: Populating the ash swamp.
That Durzog looks like it'll fit right in.
  Topic: q3-10-Mis
Why

Replies: 9
Views: 2912

PostForum:  Quests: Finished   Posted: Sat Feb 22, 2014 12:48 pm   Subject: q3-10-Mis
How are your q3-5 and q3-9 claims coming along? I don't want questers to spread their attention too thin, as that may lead to people dropping their work in progress claims, which are notoriously hard ...
  Topic: Rats and rot are now Lead Developers
Why

Replies: 9
Views: 3434

PostForum:  News   Posted: Sat Feb 22, 2014 12:46 pm   Subject: Rats and rot are now Lead Developers
What typo?

*whistles*
  Topic: A comprimise for in-depth versus background characters
Why

Replies: 2
Views: 1143

PostForum:  Conceptualization   Posted: Sat Feb 22, 2014 12:44 pm   Subject: A comprimise for in-depth versus background characters
While I like this idea, implementing things like this takes quite a lot more work than making NPCs in a more traditional way. I wouldn't be opposed to having a few of these instances, but this digging ...
  Topic: Rats and rot are now Lead Developers
Why

Replies: 9
Views: 3434

PostForum:  News   Posted: Mon Feb 17, 2014 3:22 pm   Subject: Rats and rot are now Lead Developers
Congrats!
  Topic: Your Beloved Aeven becomes 21
Why

Replies: 6
Views: 1122

PostForum:  Off-Topic   Posted: Fri Feb 14, 2014 10:32 am   Subject: Your Beloved Aeven becomes 21
Congrats!
  Topic: Putting Almalexia Section Into Hiatus
Why

Replies: 27
Views: 2092

PostForum:  Archives   Posted: Tue Jan 28, 2014 1:35 pm   Subject: Putting Almalexia Section Into Hiatus
I think the potential for Mournhold integration, just like other instances of editing vanilla content, should be talked about in the master plan but whether or not we actually do it is a very Almalexi ...
  Topic: q3-6-Mis
Why

Replies: 40
Views: 8287

PostForum:  Quests: Finished   Posted: Tue Jan 28, 2014 12:26 pm   Subject: q3-6-Mis
To the reviewing section, then!

---------------

EDIT

tr_m3_dr_daughter Stage 0

My Daughter's Keeper
QUEST NAME: My Daughter's Keeper

tr_m3_dr_daughter Stage 10

Fedura, in the ...
  Topic: q3-5-Mis
Why

Replies: 30
Views: 6172

PostForum:  Quests: Finished   Posted: Tue Jan 28, 2014 12:22 pm   Subject: q3-5-Mis
Granted. I think some changes are planned for Enamor Dayn so I'd rather see the trader move to Seitur, maybe visiting Manus the trader. Apart from that this all seems like a solid plan.
  Topic: Putting Almalexia Section Into Hiatus
Why

Replies: 27
Views: 2092

PostForum:  Archives   Posted: Tue Jan 28, 2014 1:31 am   Subject: Putting Almalexia Section Into Hiatus
I think it'd help the discussion if we clarified a timeframe and scope for this hiatus. To me personally, hiatus means System of a Down dropping their instruments and ceasing to exist for four years a ...
  Topic: City design
Why

Replies: 16
Views: 4808

PostForum:  Almalexia   Posted: Mon Jan 27, 2014 8:44 pm   Subject: City design
We don't. There's a new Mournhold entrance? Why? Did I miss something? D:

edit: so I did miss something. I honestly don't think Mournhold needs more entrances. It is a fortress, after all. But even ...
  Topic: City design
Why

Replies: 16
Views: 4808

PostForum:  Almalexia   Posted: Mon Jan 27, 2014 8:40 pm   Subject: City design
Again on the topic of the northern waterworks cell and the Seneschal of the City, taking inspiration from our old Grand Ascendant cloister in the previous Almalexia versions, I'd be perfectly happy if ...
  Topic: Oh hey guys
Why

Replies: 8
Views: 1124

PostForum:  Archives   Posted: Mon Jan 27, 2014 7:11 pm   Subject: Oh hey guys
Nice meeting you, Why. What kinds of things are you in charge of?I used to be Head of Quests for a while, then Stories. Nowadays I mostly try to contribute to faction and story planning.
  Topic: Oh hey guys
Why

Replies: 8
Views: 1124

PostForum:  Archives   Posted: Mon Jan 27, 2014 4:38 pm   Subject: Oh hey guys
Something that's on my list of things I really want is an actual useful in game map of Mournhold-Almalexia to the street level, highlighting the different neighborhoods and important areas and buildin ...
  Topic: Whitehall [Interior Planning]
Why

Replies: 4
Views: 1859

PostForum:  Almalexia   Posted: Mon Jan 27, 2014 4:28 pm   Subject: Whitehall [Interior Planning]
I don't think the Seneschal of the City's office/house being right besides the Grand Council building does it enough justice, spacing the two out a bit might help it claim a bit of an identity of its ...
  Topic: Cookie's Exterior Showcase
Why

Replies: 19
Views: 2540

PostForum:  Developer Showcase   Posted: Mon Jan 27, 2014 4:19 pm   Subject: Cookie's Exterior Showcase
Hi and welcome!
  Topic: Name Dedefecation
Why

Replies: 92
Views: 4889

PostForum:  Archives   Posted: Mon Jan 27, 2014 4:16 pm   Subject: Name Dedefecation
Let's go with Soluthis, Redoran have quite enough two word town names already if you ask me. Or something else, I don't really care, to be entirely honest.
  Topic: Greetings! back after many.. many years.
Why

Replies: 2
Views: 1872

PostForum:  Audio   Posted: Mon Jan 27, 2014 4:11 pm   Subject: Greetings! back after many.. many years.
Exciting, welcome back! Unfortunately I know nothing about recording equipment so I fear I can't help you with that.
  Topic: City design
Why

Replies: 16
Views: 4808

PostForum:  Almalexia   Posted: Mon Jan 27, 2014 4:05 pm   Subject: City design
My problem with the bazaar idea is that we have quite enough interiors and things for this city already, and don't really need yet another commerce area. Can't the northern bit just be a long scenic b ...
  Topic: Establishing Background Lore
Why

Replies: 63
Views: 16378

PostForum:  Master Planning   Posted: Sat Jan 25, 2014 11:32 pm   Subject: Establishing Background Lore
-The Dres began importing Argonians en masse during the middle Second Era. This was related to secret dealings with the Hist in which they traded thousands of Argonians for only like a dozen Dunmer. W ...
  Topic: Tutorial material inventorization
Why

Replies: 9
Views: 1828

PostForum:  Project Organization   Posted: Sat Jan 25, 2014 8:18 pm   Subject: Tutorial material inventorization
I would love to write, or contribute to, a comprehensive questmaking tutorial series for beginners, all the way from the level of simple fetch quests to complex quests that could be TR claims.
  Topic: House Dres Brainstorming
Why

Replies: 144
Views: 27131

PostForum:  Master Planning   Posted: Sun Jan 19, 2014 9:38 pm   Subject: House Dres Brainstorming
I don't know, I haven't thought it through that much. It's partially just an excuse for proper sexism because that's not something we've really explored on a structural basis before - I think that Dre ...
  Topic: Establishing Background Lore
Why

Replies: 63
Views: 16378

PostForum:  Master Planning   Posted: Sun Jan 19, 2014 9:34 pm   Subject: Establishing Background Lore
The changing of an entire race of people from gold-skinned to ash-skinned is a way more significant and interesting event than some freak storm and we do not need to inflate the apotheosis event even ...
  Topic: House Dres Brainstorming
Why

Replies: 144
Views: 27131

PostForum:  Master Planning   Posted: Sun Jan 19, 2014 9:20 pm   Subject: House Dres Brainstorming
re:Mabrigash & ashlander connection - if we delve into the history of House Dres it may be interesting to explore the turning point when a bunch of separate clans became what is today's Dres Confe ...
  Topic: Establishing Background Lore
Why

Replies: 63
Views: 16378

PostForum:  Master Planning   Posted: Sun Jan 19, 2014 8:27 pm   Subject: Establishing Background Lore
Turning the chimer's skins dark should be enough divine retribution for that one specific event. Dumping a bunch of ash on the mainland on top of that is overdoing it and detracts from the chimer-dunm ...
  Topic: Name Dedefecation
Why

Replies: 92
Views: 4889

PostForum:  Archives   Posted: Sat Jan 18, 2014 9:56 pm   Subject: Name Dedefecation
I'm quite fine with both Inlet Bog and Ash Swamp. Ashmires is good, too.
  Topic: q3-5-Mis
Why

Replies: 30
Views: 6172

PostForum:  Quests: Finished   Posted: Sat Jan 18, 2014 9:53 pm   Subject: q3-5-Mis
Revoked. Available for claiming. I couldn't find the grotto specified in the design, but there are plenty of shipwrecks in the area that can serve as a replacement.
  Topic: Districts and Regions
Why

Replies: 33
Views: 9429

PostForum:  Master Planning   Posted: Sat Jan 18, 2014 7:47 pm   Subject: Districts and Regions
That map is a concept made when discussing regional planning with the Core, the Telvannis bits are different because the aim of the map was to make a regional planning rather than to actually represen ...
  Topic: House Hlaalu Brainstorming
Why

Replies: 88
Views: 16345

PostForum:  Master Planning   Posted: Fri Jan 17, 2014 10:39 am   Subject: House Hlaalu Brainstorming
I'd start with identifying the Hlaalu identity. Obviously Sload's put a lot of work into that already in threads I don't have time to link, but I think such things should form a key part of a Hlaalu m ...
  Topic: [Quest Idea] - History of Ebonheart
Why

Replies: 1
Views: 1197

PostForum:  Old Ebonheart   Posted: Wed Jan 15, 2014 5:38 pm   Subject: [Quest Idea] - History of Ebonheart
Rather than not giving any definitive answers, how about having this quest offered by two different questgivers - your Imperial in OE and a Temple or Indoril historian elsewhere. Same quest, same mate ...
  Topic: i3-94-Ind
Why

Replies: 44
Views: 3095

PostForum:  Interiors: N/A   Posted: Wed Jan 15, 2014 3:19 am   Subject: i3-94-Ind
The thing is, the reviewer is actually posting the review, and it seems like the forums are somehow bugging out, causing you not to see it. It's very strange indeed, someone should look into this. It ...
  Topic: NPC Claim Planning: Othrensis
Why

Replies: 29
Views: 5361

PostForum:  Almalexia   Posted: Tue Jan 14, 2014 9:43 pm   Subject: NPC Claim Planning: Othrensis
That could be fun. I'm not opposed to that idea.
 
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