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  Topic: House Dres Brainstorming
sasquatch2o

Replies: 144
Views: 26546

PostForum:  Master Planning   Posted: Mon Jan 18, 2016 7:42 am   Subject: House Dres Brainstorming
I just wanted to agree completely with the above poster. 100%.
  Topic: Kevaar's Questing Showcase
sasquatch2o

Replies: 24
Views: 9726

PostForum:  Developer Showcase   Posted: Wed Jan 13, 2016 12:35 am   Subject: Kevaar's Questing Showcase
Why is TR making all these changes, updating the website etc if they are unwilling to even respond to showcases (especially questing) in a timely manner? Shouldn't this be an extreme priority for TR? ...
  Topic: Concepts Wanted: House Dres Settlements
sasquatch2o

Replies: 48
Views: 11714

PostForum:  Conceptualization   Posted: Sun Jan 10, 2016 5:02 pm   Subject: Concepts Wanted: House Dres Settlements
Good duscussion going, lots of good input. I think sasquatch raises some really good points, especially about detailing the more mundane aspects of Dres life.

And those two sketches you posted, sas ...
  Topic: Concepts Wanted: House Dres Settlements
sasquatch2o

Replies: 48
Views: 11714

PostForum:  Conceptualization   Posted: Sat Jan 09, 2016 9:07 pm   Subject: Concepts Wanted: House Dres Settlements
Quick sketches inspired by the meeting:

http://i1367.photobucket.com/albums/r791/10kaziem/Tamriel%20Rebuilt/Thumbnails/DresArchThumb_zpssbobtmcc.jpghttp://i1367.photobucket.com/albums/r791/10kaziem ...
  Topic: Concepts Wanted: House Dres Settlements
sasquatch2o

Replies: 48
Views: 11714

PostForum:  Conceptualization   Posted: Sat Jan 09, 2016 8:54 pm   Subject: Concepts Wanted: House Dres Settlements
what im say'n.

[img]http://i.imgur.com/dYu5cV4.jpg?1[/img]

fullsize:
http://imgur.com/dYu5cV4

side view example:
http://imgur.com/Qz9tpe4
  Topic: Concepts Wanted: House Dres Settlements
sasquatch2o

Replies: 48
Views: 11714

PostForum:  Conceptualization   Posted: Sat Jan 09, 2016 4:07 am   Subject: Concepts Wanted: House Dres Settlements
EJRS had some nice photos of cave dwellings reminiscent of an anthill.. But I think something slightly less organic would be better or a compromise of that with more going on around the base and under ...
  Topic: Developer Roll-Call
sasquatch2o

Replies: 28
Views: 4853

PostForum:  Project Organization   Posted: Sun Oct 25, 2015 5:28 pm   Subject: Developer Roll-Call
inactive. not able to work on this project atm. Waiting for next full release.
  Topic: [TO DO] Hopeful To-Do for Dec 8 2015 Release
sasquatch2o

Replies: 15
Views: 2792

PostForum:  Project Organization   Posted: Sun Oct 25, 2015 5:18 pm   Subject: [TO DO] Hopeful To-Do for Dec 8 2015 Release
How bout review and merge all completed quests and interiors for next release. Or at least within the next 2. I think the goal of these frequent releases should be to update with as much content as w ...
  Topic: Skype Meetings
sasquatch2o

Replies: 243
Views: 33751

PostForum:  Project Organization   Posted: Tue Oct 06, 2015 4:54 pm   Subject: Skype Meetings
I think it would be most useful to review what has been done the last 2 years. Analyze what still needs to be done. And decide what needs to change to accomplish it. What is preventing real progress? ...
  Topic: Assets needed
sasquatch2o

Replies: 121
Views: 27753

PostForum:  Old Ebonheart   Posted: Tue Oct 06, 2015 4:08 pm   Subject: Assets needed
As paint ages it becomes lighter not darker. Lighter than a burn. And the cracks here should be showing through to the paper or the layer beneath. this is because as it dries over time the shrinking ...
  Topic: Assets needed
sasquatch2o

Replies: 121
Views: 27753

PostForum:  Old Ebonheart   Posted: Sat Sep 26, 2015 2:48 am   Subject: Assets needed
Like your other work this is very nice. I do have a few suggestions though.

1. The lower part is a little muddy yet. To remedy this I would draw a line showing behind the figures for the ground ...
  Topic: Dungeon Distributions & Concepts
sasquatch2o

Replies: 19
Views: 4951

PostForum:  Master Planning   Posted: Thu Sep 10, 2015 6:12 am   Subject: Dungeon Distributions & Concepts
My main critique is that difficulty should be scaled more exponentially with most things in mainland being at least as difficult as anything on vvardenfell. Or. Scaling up difficulty of red zones on v ...
  Topic: i5-60-Red
sasquatch2o

Replies: 61
Views: 15517

PostForum:  Interiors: N/A   Posted: Mon Sep 07, 2015 5:03 pm   Subject: i5-60-Red
The barrel table is there because it is for gambling. The edges of the barrel catch the dice. I think I had two games on it. One where u find an object under cup or short string and very common dice ...
  Topic: Skype Meetings
sasquatch2o

Replies: 243
Views: 33751

PostForum:  Project Organization   Posted: Wed Aug 05, 2015 3:34 pm   Subject: Skype Meetings
I'd prioritize remaining OE interiors and completing as many misc quests in that area as possible, as soon as possible. While this is done faction and guild quests should be in discussion and design p ...
  Topic: Cleaning up the forums
sasquatch2o

Replies: 51
Views: 9366

PostForum:  Project Organization   Posted: Wed Aug 05, 2015 3:29 pm   Subject: Cleaning up the forums
I'd make review section open to everyone to post. Also open all proposed quests and create claims for those that make the cut. Forums seem relatively fine as is only the planning section need to be r ...
  Topic: i3-290-Ind
sasquatch2o

Replies: 29
Views: 5022

PostForum:  Interiors: Finished   Posted: Fri Jun 26, 2015 5:45 am   Subject: i3-290-Ind
Should the entrance / exit to the city be an open grate here with a false exterior? It'd be a nice touch to be able to peer outside into the exterior. Making this an exterior cell and pasting in the ...
  Topic: Skype Meetings
sasquatch2o

Replies: 243
Views: 33751

PostForum:  Project Organization   Posted: Thu Jun 25, 2015 3:31 am   Subject: Skype Meetings


Aside from that, Swiftoak -- who plans to take part in the meeting -- wishes to discuss increasing communication with OpenMW.

Good plan, their work could have major implications on what extent ...
  Topic: 10Kaziem's Concept Art
sasquatch2o

Replies: 45
Views: 11537

PostForum:  Concept Art   Posted: Thu Jun 25, 2015 3:08 am   Subject: 10Kaziem's Concept Art
Ancestor Mushrooms, which grow in caves and especially tombs.

http://kaziem.deviantart.com/art/AncestorMushroom-541662063

I think Kaziem's drawings are much more ideal. My only suggestion is on ...
  Topic: Shipal-Shin inspirational stuff
sasquatch2o

Replies: 48
Views: 11532

PostForum:  Concept Art   Posted: Wed May 20, 2015 11:31 am   Subject: Shipal-Shin inspirational stuff
I like the textures for city pretty well. I'd prefer lighter colors for shipalshin though. I think it'd look like a dryer hotter heat and transition better with plains and more Mediterranean agricul ...
  Topic: Skype Meetings
sasquatch2o

Replies: 243
Views: 33751

PostForum:  Project Organization   Posted: Sun May 17, 2015 1:44 am   Subject: Skype Meetings
How does one attend the meeting?
  Topic: Passes
sasquatch2o

Replies: 25
Views: 5036

PostForum:  Master Planning   Posted: Thu May 14, 2015 8:20 pm   Subject: Passes
If you find the idea of another imperial held pass offensive, just reduce the bridge and entrance. Add a ruined facade and make this a little known pass for traders adventures and cutthroats built out ...
  Topic: development stages
sasquatch2o

Replies: 2
Views: 1063

PostForum:  Project Organization   Posted: Thu May 14, 2015 4:15 pm   Subject: development stages
I'd like to suggest a radical idea. While it may not recieve much support, I think it would be a good step to reducing workload and making forward progress. The amount of work left to complete the m ...
  Topic: [FCG] Dres Architectural functional sketches 2
sasquatch2o

Replies: 114
Views: 32149

PostForum:  Concept Art   Posted: Thu May 14, 2015 3:15 pm   Subject: [FCG] Dres Architectural functional sketches 2
I think listing defining charicteristics for each faction would help with the process of deciding on a fitting set of architecture. When I think domination and slavery, order, outwardly hostile, but i ...
  Topic: [FCG] Dres Architectural functional sketches 2
sasquatch2o

Replies: 114
Views: 32149

PostForum:  Concept Art   Posted: Tue May 12, 2015 12:41 pm   Subject: [FCG] Dres Architectural functional sketches 2
I disliked relevant architecture because it was too cramped in the interiors even if the outside s interesting to look st. I like redoran for its uniqueness. The combination of them is very poor tho ...
  Topic: Choice Games and interactive story
sasquatch2o

Replies: 1
Views: 834

PostForum:  Archives   Posted: Sun May 10, 2015 6:21 pm   Subject: Choice Games and interactive story
As cranky, old gamer I've become bored with most games so, when I do game, I find myself gravitating toward the shorter, more casual games I enjoyed as a kid. I enjoyed arcade type gameplay but what r ...
  Topic: Choice Games
sasquatch2o

Replies: 2
Views: 957

PostForum:  Off-Topic   Posted: Sun May 10, 2015 6:17 pm   Subject: Choice Games
As cranky, old gamer I've become bored with most games and, when I do game, I find myself gravitating toward the shorter, more casual games I enjoyed as a kid. I enjoyed arcade type gameplay but what ...
  Topic: House Redoran Landscape
sasquatch2o

Replies: 38
Views: 7339

PostForum:  Master Planning   Posted: Wed May 06, 2015 1:34 pm   Subject: House Redoran Landscape
The images EJRS posted are how I envision the coastal area of dres territory. I posted a few similar images in a regional concepts or brainstorming thread. I'd like see the images you are posting fo ...
  Topic: [FCG] Dres Architectural functional sketches 2
sasquatch2o

Replies: 114
Views: 32149

PostForum:  Concept Art   Posted: Sat May 02, 2015 1:08 am   Subject: [FCG] Dres Architectural functional sketches 2
Mwgek had some awesome dries models made back in o'12. I don't know why they were never used, but made a little wider with some bridge peices and modular second story pieces they would be luvly! Some ...
  Topic: Ashlanders [Faction]
sasquatch2o

Replies: 44
Views: 10858

PostForum:  Master Planning   Posted: Thu Apr 30, 2015 4:11 pm   Subject: Ashlanders [Faction]
Im opposed to any third gender for ashlanders. I suppose shamans could eb given a third gender but why? Political correctness or the mere alien'nes of it? Third gender wasn't in vanilla it shouldn't ...
  Topic: somewhat difficult quest idea
sasquatch2o

Replies: 6
Views: 1797

PostForum:  Conceptualization   Posted: Wed Apr 29, 2015 12:27 am   Subject: somewhat difficult quest idea
I think it could work especially if they follow a predefined path. Maybe they travel into another themed zone and stop at a watering hole to camp for a couple nights this would create an opportunity ...
  Topic: 4-50-Hla
sasquatch2o

Replies: 11
Views: 4598

PostForum:  Exteriors: Finished   Posted: Sun Apr 26, 2015 3:37 am   Subject: 4-50-Hla
This may be relevant.

http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24308&highlight=

I think the islands shown above are really excessive, unless those in red are submerged or to be r ...
  Topic: i5-56-Red
sasquatch2o

Replies: 52
Views: 8868

PostForum:  Interiors: N/A   Posted: Sun Apr 26, 2015 3:29 am   Subject: i5-56-Red
I want to thank folks for all the responses to this interior. Somehow I neglected to do that.

Some notes on this:

Vendors are intended to service those who leave offerings at both the templean ...
  Topic: i5-60-Red
sasquatch2o

Replies: 61
Views: 15517

PostForum:  Interiors: N/A   Posted: Wed Apr 22, 2015 1:17 pm   Subject: i5-60-Red
After 5 months of virtually no progress on this I'm surprised you've come to this conclusion just now. I know it this interior relatively matches the shell of the neighboring interior because I used ...
  Topic: i3-591-Imp
sasquatch2o

Replies: 80
Views: 12020

PostForum:  Interiors: N/A   Posted: Sat Apr 11, 2015 11:01 pm   Subject: i3-591-Imp
Personally, I like the lights and think it compliments the textures and makes things more interesting. If only for the sake of consistency I think lights should be placed for the mushrooms even if ma ...
  Topic: i4-468-Hla
sasquatch2o

Replies: 29
Views: 4510

PostForum:  Interiors: Reviewing   Posted: Mon Apr 06, 2015 12:18 am   Subject: i4-468-Hla
Could you leave the collapsed tunnel and add another entrance? Maybe a narrow passage player has to swim through to enter a new broken wall on the other side. Something that can be seen but not immed ...
  Topic: i5-60-Red
sasquatch2o

Replies: 61
Views: 15517

PostForum:  Interiors: N/A   Posted: Thu Apr 02, 2015 11:30 pm   Subject: i5-60-Red
Sounds reasonable. Maybe there is a simpler way to get a working ladder on both sides. It will take some effort to get the back area up to snuff. Was pretty brute force piecing it together. Thanks f ...
  Topic: OE Castle
sasquatch2o

Replies: 86
Views: 19279

PostForum:  Old Ebonheart   Posted: Sat Mar 21, 2015 2:22 am   Subject: OE Castle
TR continues to focus on minor details before adequately setting priorities and realizing the big picture. OE doesnt need concepts or new flora. It requires NPCs, quests and completed castle interior ...
  Topic: Dwarven Long Bow and Arrow
sasquatch2o

Replies: 7
Views: 1864

PostForum:  Asset Development   Posted: Sat Mar 07, 2015 10:14 pm   Subject: Dwarven Long Bow and Arrow
I think dwermer weapons should appear more mechanized. A bow should be something like modern compound bows with gears and moving parts for increased draw and power.
  Topic: Interactivity.
sasquatch2o

Replies: 4
Views: 1293

PostForum:  Conceptualization   Posted: Sat Mar 07, 2015 10:08 pm   Subject: Interactivity.
I'd like to see more of this type of persistent investment and settlement building. Where choices alter the game world. I really enjoyed raven rock quest line for example. It'd be nice if these thi ...
  Topic: Passes
sasquatch2o

Replies: 25
Views: 5036

PostForum:  Master Planning   Posted: Sat Jan 31, 2015 7:49 pm   Subject: Passes
Madly dysfunctional, yet so typical.
 
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