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  Topic: Nerevarine Greeting
sterio

Replies: 15
Views: 2006

PostForum:  Archives   Posted: Sat Jan 24, 2004 9:55 pm   Subject: Nerevarine Greeting
I totally agree to this...
  Topic: New Textures For Landscapes
sterio

Replies: 3
Views: 467

PostForum:  Archives   Posted: Sat Jan 24, 2004 12:25 pm   Subject: New Textures For Landscapes
The footprints themselfs would disappear quickly, both because people would be walking over the are again and again, and it would be snowed in. However, if somebody made a very downtrodden snow textur ...
  Topic: Team recruitment landscapers
sterio

Replies: 14
Views: 1387

PostForum:  Archives   Posted: Thu Jan 15, 2004 11:02 pm   Subject: Team recruitment landscapers
Um.. I think anybody can still DO exteriors and interiors, this is only about being the... main people responsible for exteriors. I think. Either that or I misunderstood something quite a lot Razz
  Topic: Quest Plot: Bal Oyra Quest
sterio

Replies: 142
Views: 6987

PostForum:  Archives   Posted: Wed Jan 14, 2004 12:11 am   Subject: Quest Plot: Bal Oyra Quest
How is it, if you have joined house Telvanni, can you then side AGAINST the rebels who want to make the town Telvanni, or are you then forced to side with them. And likewise, if you are, say, a member ...
  Topic: Map 2: Claim 2-7 Fishing Village in (31,5): No 1 [M]
sterio

Replies: 9
Views: 471

PostForum:  Archives   Posted: Tue Jan 13, 2004 4:47 pm   Subject: Map 2: Claim 2-7 Fishing Village in (31,5): No 1 [M]
Sorry about bumping it for the third time, but come on people!
  Topic: Map 6 Claim Request -> 6-16
sterio

Replies: 18
Views: 800

PostForum:  Archives   Posted: Sat Jan 10, 2004 11:54 pm   Subject: Map 6 Claim Request -> 6-16
I thought all (and only) the admins could approve claims... ? So although Rodan did most of it, the others just do it now... Or maybe I'm wrong...
  Topic: Argonia
sterio

Replies: 156
Views: 12830

PostForum:  Archives   Posted: Sat Jan 10, 2004 12:28 am   Subject: Argonia
However, you could, technically (I don't like the idea, but it's possible) make a semi-transparent static that would be the "exterior" of a house, but also the "interior". So the Interior would simply ...
  Topic: Nord Male Voicepack beta
sterio

Replies: 17
Views: 959

PostForum:  Archives   Posted: Thu Jan 08, 2004 11:23 pm   Subject: Nord Male Voicepack beta
Those are great! Is there any way to make sure that NPCs use only either those or the original ones, never both? Because it'd be strange if an NPC uses one voice to say something, and another voice to ...
  Topic: More guild ideas
sterio

Replies: 23
Views: 1343

PostForum:  Archives   Posted: Mon Jan 05, 2004 2:12 pm   Subject: More guild ideas
Especially since the first TES-game was nut supposed to be an RPG, but a combat game, hence the name, Arena. For more about that, and the fighting teams (which could become the base for local versions ...
  Topic: Argonia
sterio

Replies: 156
Views: 12830

PostForum:  Archives   Posted: Mon Jan 05, 2004 10:32 am   Subject: Argonia
Originally posted by Sniper4
Something tells me that interiors for Argonia are going to be hell Razz. BTW, this is my 200th post.


Not at all! They'll be... a challange! I think it'll be quite fu ...
  Topic: Ferry Script
sterio

Replies: 6
Views: 545

PostForum:  Archives   Posted: Sun Jan 04, 2004 5:40 pm   Subject: Ferry Script
I don't know anything about scripting, but I just have to say: Great idea! Very useful...
  Topic: Marksmans Guild
sterio

Replies: 22
Views: 1301

PostForum:  Archives   Posted: Sun Jan 04, 2004 12:51 pm   Subject: Marksmans Guild
Yeah... but apart from it being an interesting quest from an NPC that you get with a high marksmanskill, I also like the bit about attacking in a group. That is one thing I've felt lacks from TES3. Th ...
  Topic: Rant of the Moment: Topic - Currency
sterio

Replies: 21
Views: 1292

PostForum:  Archives   Posted: Sat Jan 03, 2004 12:40 am   Subject: Rant of the Moment: Topic - Currency
That's an interesting idea Magnus, one that I've never seen before. It could well be like that, after all, why would the currency on Tamriel be nicknamed after a Greek currency in the real world. Or, ...
  Topic: Rant of the Moment: Topic - Currency
sterio

Replies: 21
Views: 1292

PostForum:  Archives   Posted: Fri Jan 02, 2004 8:08 pm   Subject: Rant of the Moment: Topic - Currency
I'm fairly certain it's Drake.
  Topic: Rant of the Moment: Topic - Currency
sterio

Replies: 21
Views: 1292

PostForum:  Archives   Posted: Fri Jan 02, 2004 7:13 pm   Subject: Rant of the Moment: Topic - Currency
Possibly in some obscure places people might also use certain goods (such as minerals) but I don't think we should make that available for the player to use. I'd guess that drakes are an older term fo ...
  Topic: Map 2: Claim 2-7 Fishing Village in (31,5): No 1 [M]
sterio

Replies: 9
Views: 471

PostForum:  Archives   Posted: Thu Jan 01, 2004 11:59 pm   Subject: Map 2: Claim 2-7 Fishing Village in (31,5): No 1 [M]
Right...: Bump!
  Topic: Map 2: Claim 2-7 Fishing Village in (31,5): No 1 [M]
sterio

Replies: 9
Views: 471

PostForum:  Archives   Posted: Mon Dec 29, 2003 11:20 pm   Subject: Map 2: Claim 2-7 Fishing Village in (31,5): No 1 [M]
Well, here it is, completed (unless somebody wants me to change something). In the end, it became a normal fishing hut with a nord in it. The nord is called Jon Fisker... Anybody who speaks a nordic l ...
  Topic: Map 3: Claim 3-12 (17, -23): Cave [M]
sterio

Replies: 3
Views: 254

PostForum:  Archives   Posted: Sun Dec 28, 2003 7:16 pm   Subject: Map 3: Claim 3-12 (17, -23): Cave [M]
I just looked at it, and I like it, though of course I have no power so it doesn't make any differance Razz. I didn't look ingame, though, so I can't say about the brightness (will probably check that o ...
  Topic: Map 2: Claim 2-7 Fishing Village in (31,5): No 1 [M]
sterio

Replies: 9
Views: 471

PostForum:  Archives   Posted: Sun Dec 28, 2003 2:34 am   Subject: Map 2: Claim 2-7 Fishing Village in (31,5): No 1 [M]
Yeah, but, for some reason, dunmer's don't often live in little fishing huts like that.. sometimes they do, but it seems to me nords and argonians are most common in them... or maybe I'm just imaginin ...
  Topic: Map 6 Claim.Request -> 6-10
sterio

Replies: 10
Views: 467

PostForum:  Archives   Posted: Sat Dec 27, 2003 4:28 pm   Subject: Map 6 Claim.Request -> 6-10
If I read the map correctly, it's Oaktown...
  Topic: Map 2: Claim 2-7 Fishing Village in (31,5): No 1 [M]
sterio

Replies: 9
Views: 471

PostForum:  Archives   Posted: Sat Dec 27, 2003 1:53 am   Subject: Map 2: Claim 2-7 Fishing Village in (31,5): No 1 [M]
Lol, I forgot to say anything about that Razz I'm just going to make it a fairly simple fishermans shack, after all, what else would there be in a fishing village of 3 huts Razz There'll probably be some. ...
  Topic: Map 2: Claim 2-7 Fishing Village in (31,5): No 1 [M]
sterio

Replies: 9
Views: 471

PostForum:  Archives   Posted: Sat Dec 27, 2003 12:00 am   Subject: Map 2: Claim 2-7 Fishing Village in (31,5): No 1 [M]
The fishing village in cell (31,5) has three shacks. I was going to claim them all, but decided that even though they're small, I'd start with one, and I decided to have it.. number one! Razz
  Topic: living cities!
sterio

Replies: 21
Views: 1427

PostForum:  Archives   Posted: Fri Dec 26, 2003 11:39 pm   Subject: living cities!
They would all be cool, but sacrificing FPS isn't worth it. The only script that I feel is really needed that makes it all seem a lot more realistic is the scripts that make fewer NPCs outdoors in the ...
  Topic: Bards Guild
sterio

Replies: 75
Views: 5112

PostForum:  Archives   Posted: Sun Dec 21, 2003 12:48 am   Subject: Bards Guild
I think the bards guild is a great idea, it will ad a lot more variety to the quests there are (not just running around or killing somebody..). It will be among the hardest guilds to make as it is dif ...
  Topic: Guild of Ye Olde Bard
sterio

Replies: 30
Views: 1936

PostForum:  Archives   Posted: Wed Dec 10, 2003 7:38 pm   Subject: Guild of Ye Olde Bard
Well, either you, or my Icelandic teacher is wrong... or she just forgot to tell us that Razz (I was learning about this in Icelandic this winter.

But I was thinking, has anybody got any idea on how ...
  Topic: Guild of Ye Olde Bard
sterio

Replies: 30
Views: 1936

PostForum:  Archives   Posted: Wed Dec 10, 2003 2:00 pm   Subject: Guild of Ye Olde Bard
What a great idea!



Originally posted by Katse
each rune signified a person, or place, or something significant to the story

I know it is quite off-topic, pointing this out, but actually, n ...
  Topic: The Clothier Club
sterio

Replies: 25
Views: 1344

PostForum:  Archives   Posted: Sun Dec 07, 2003 3:09 pm   Subject: The Clothier Club
Wow! Those are some great ideas! But, I was just thinking, wouldn't it be strange if you could join all these guilds? I mean, wouldn't it be a bit "crowded", if you know what I mean...
 
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