Search found 42 matches
Tamriel Rebuilt Forums
Author Message
  Topic: TES RTS
xx_chromosome

Replies: 11
Views: 640

PostForum:  Archives   Posted: Sat Jan 12, 2008 8:56 am   Subject: TES RTS
that does sound like an interesting idea.
though my first thought is somewhat close to a turnbased strategy (like age of wonders).

but RTS will sound more closely related to what the elder scrol ...
  Topic: WSG#14 Isle of Stirk: Unique Weapons.
xx_chromosome

Replies: 116
Views: 14820

PostForum:  Concept Art   Posted: Sat Apr 29, 2006 3:10 pm   Subject: WSG#14 Isle of Stirk: Unique Weapons.
sry.. guess i am still basing it on the morrowind world;
and unless i've been dreaming, i do remember that the're spears in the game :/

forget the design then.

thx for clearing that up
  Topic: WSG#14 Isle of Stirk: Unique Weapons.
xx_chromosome

Replies: 116
Views: 14820

PostForum:  Concept Art   Posted: Sat Apr 29, 2006 6:19 am   Subject: WSG#14 Isle of Stirk: Unique Weapons.
i'm sorry Sad i am unfarmiliar with the codings... can you sorta explain it more?

i mean... i know this idea is far fetched and i don't expect it to be used. i am also confused on why does it need ...
  Topic: WSG#14 Isle of Stirk: Unique Weapons.
xx_chromosome

Replies: 116
Views: 14820

PostForum:  Concept Art   Posted: Fri Apr 28, 2006 11:19 pm   Subject: WSG#14 Isle of Stirk: Unique Weapons.
here it is.
at least my best effort on my broken wacom

[url=http://i5.photobucket.com/albums/y180/mintgreentea/WSG/sword_post.jpg] sword/spear/staff


i also had an early design of a double-e ...
  Topic: WSG#14 Isle of Stirk: Unique Weapons.
xx_chromosome

Replies: 116
Views: 14820

PostForum:  Concept Art   Posted: Thu Apr 27, 2006 5:35 am   Subject: WSG#14 Isle of Stirk: Unique Weapons.
would it be possible for a sword-staff-spear (changable) combination weapon?
  Topic: WSG#14 Isle of Stirk: Unique Weapons.
xx_chromosome

Replies: 116
Views: 14820

PostForum:  Concept Art   Posted: Mon Apr 24, 2006 4:50 pm   Subject: WSG#14 Isle of Stirk: Unique Weapons.
the link says topic does not exist.

hi~ again
(finally finished my exams... hopeflly i can actually devote some time to this).


just some questions about weapons itself and hope not to violate ...
  Topic: WSG#11 Swordsingers: Warrior Monks of Hammerfell.
xx_chromosome

Replies: 112
Views: 12674

PostForum:  Concept Art   Posted: Thu Mar 23, 2006 3:24 am   Subject: WSG#11 Swordsingers: Warrior Monks of Hammerfell.
it's probably just my computer's graphics card. but from what i can recall how a NPC (or Player for that matter), draws the sword is esentially not so much of a smooth animation and the sword seemed t ...
  Topic: WSG#11 Swordsingers: Warrior Monks of Hammerfell.
xx_chromosome

Replies: 112
Views: 12674

PostForum:  Concept Art   Posted: Tue Mar 21, 2006 8:47 pm   Subject: WSG#11 Swordsingers: Warrior Monks of Hammerfell.
heh Very Happy i still have a little trouble linking monks with sabers (though i think there are some saber-like weapons in the 'shaolin monk' group).
  Topic: WSG#11 Swordsingers: Warrior Monks of Hammerfell.
xx_chromosome

Replies: 112
Views: 12674

PostForum:  Concept Art   Posted: Tue Mar 21, 2006 4:51 pm   Subject: WSG#11 Swordsingers: Warrior Monks of Hammerfell.

I mean, I think katanas won't work in this culture.


what do you mean? i thought we are talking about asian cultures aren't we?

Well you could make apprentices that can just make a sword have ...
  Topic: WSG#11 Swordsingers: Warrior Monks of Hammerfell.
xx_chromosome

Replies: 112
Views: 12674

PostForum:  Concept Art   Posted: Tue Mar 21, 2006 6:28 am   Subject: WSG#11 Swordsingers: Warrior Monks of Hammerfell.

I don't think katanas would make a lot of sense. And also, I think it would be most logical if the sword would just get less vague and would materialize more when the swordsinger gets stronger, thou ...
  Topic: WSG#11 Swordsingers: Warrior Monks of Hammerfell.
xx_chromosome

Replies: 112
Views: 12674

PostForum:  Concept Art   Posted: Mon Mar 20, 2006 6:08 pm   Subject: WSG#11 Swordsingers: Warrior Monks of Hammerfell.
(not sure if this has been mentioned).... is it possible to integrate something that changes the forms of a single sword?

intrepreting from what morden has quoted perhaps, if forgoing the 'energy ...
  Topic: WSG#11 Swordsingers: Warrior Monks of Hammerfell.
xx_chromosome

Replies: 112
Views: 12674

PostForum:  Concept Art   Posted: Sat Mar 18, 2006 10:17 pm   Subject: WSG#11 Swordsingers: Warrior Monks of Hammerfell.
it can't be items but i guess we can improvise by adding more to the lore. for example, a bound spell that can cause the user to have the effect. a enchanted ring that each swordsinger is bestwoed(sp ...
  Topic: WSG#11 Swordsingers: Warrior Monks of Hammerfell.
xx_chromosome

Replies: 112
Views: 12674

PostForum:  Concept Art   Posted: Sat Mar 18, 2006 9:46 am   Subject: WSG#11 Swordsingers: Warrior Monks of Hammerfell.
hey, humm.....how's everyone?

anyways, here are some of my intrepretations from the book. just read morden's last post... and happens that almost 1/2 of my drawings are more of the 'energetic' swo ...
  Topic: Wsg#8 [A][F] A Redguard Village Near Water
xx_chromosome

Replies: 39
Views: 6203

PostForum:  Concept Art   Posted: Sun Feb 26, 2006 6:06 am   Subject: Wsg#8 [A][F] A Redguard Village Near Water
hey everyone. sorry that i probably have to sit this one out again... february has just been a very very busy month for me (and it's only 28 days !!)
i'll see if i can post my concept up anyways.
...
  Topic: WSG#7 [A][F] Dune Dweller's Dwelling of Choice.
xx_chromosome

Replies: 64
Views: 9915

PostForum:  Concept Art   Posted: Sun Feb 12, 2006 9:58 am   Subject: WSG#7 [A][F] Dune Dweller's Dwelling of Choice.
having watched the mini-series of Dune (thx to morden XD) and played the KOTOR game (the sand people)... i am always tempted to revert back to those ideas~

>sigh< i really need to come up wit ...
  Topic: Open Art Topics
xx_chromosome

Replies: 62
Views: 6877

PostForum:  Concept Art   Posted: Thu Feb 09, 2006 4:18 am   Subject: Open Art Topics
now.... me thinks that's fairly oriental. kinda like them lanterns in the forbidden city Very Happy
do more!
  Topic: Open Art Topics
xx_chromosome

Replies: 62
Views: 6877

PostForum:  Concept Art   Posted: Wed Feb 08, 2006 9:10 pm   Subject: Open Art Topics
i guess i did not do a throuough(sp) search, but i've been wondering which culture is hammerrfell more closly related to? sort of like the middle-east (eg: persia) or oriental-east (eg: china/japan) ...
  Topic: WSG#6 [F] Main Structure of an Island Pirate Base
xx_chromosome

Replies: 60
Views: 11897

PostForum:  Concept Art   Posted: Sun Feb 05, 2006 8:05 am   Subject: WSG#6 [F] Main Structure of an Island Pirate Base
thx morden to you too for creating this. at least this force myself to do some arting. which i should also be doing for other stuff but just been putting it off. Very Happy
  Topic: WSG#6 [F] Main Structure of an Island Pirate Base
xx_chromosome

Replies: 60
Views: 11897

PostForum:  Concept Art   Posted: Thu Feb 02, 2006 8:58 am   Subject: WSG#6 [F] Main Structure of an Island Pirate Base
peanut butter jelly! peanut butter jelly! peanut butter jelly!

i guess you'r right.. i didn't realize that. even when i have the images of the pirates of teh carribean(sp) movie in my head when i ...
  Topic: WSG#6 [F] Main Structure of an Island Pirate Base
xx_chromosome

Replies: 60
Views: 11897

PostForum:  Concept Art   Posted: Thu Feb 02, 2006 7:22 am   Subject: WSG#6 [F] Main Structure of an Island Pirate Base

once again, working on the ship idea (really loved it Very Happy).

the whole ship i figured is just too big and heavy for support, so i am spliting it up.

i am still working on the cities in morrowin ...
  Topic: WSG#6 [F] Main Structure of an Island Pirate Base
xx_chromosome

Replies: 60
Views: 11897

PostForum:  Concept Art   Posted: Wed Feb 01, 2006 6:05 am   Subject: WSG#6 [F] Main Structure of an Island Pirate Base
here's mine... probably does not meet the quality standards (i am still trying to find my 'concept art style' <-sometimes messy is good Very Happy heheeh)

just trying out the 'up-side-down' ship idea. ...
  Topic: WSG#5 [A] Tavern in a Desert Town.
xx_chromosome

Replies: 37
Views: 5708

PostForum:  Concept Art   Posted: Sat Jan 28, 2006 7:22 am   Subject: WSG#5 [A] Tavern in a Desert Town.
that's a nice concept Lady Nerevar....
as far as i understand Hammerfell is kinda Eastern styled (Persian + Asian ?!?!)

your sketch looks like one of them chinese type bars.
if you have the ti ...
  Topic: WSG#5 [A] Tavern in a Desert Town.
xx_chromosome

Replies: 37
Views: 5708

PostForum:  Concept Art   Posted: Thu Jan 26, 2006 9:09 am   Subject: :)
.... well, i donno about the quality. but i guess here's is . not really a concept cuz there's no concept in it Very Happy

just a note: it is loosely based on some art i saw long long long time ago but can ...
  Topic: WSG#4 [A] Cliffside desert temple.
xx_chromosome

Replies: 40
Views: 7311

PostForum:  Concept Art   Posted: Fri Jan 20, 2006 6:08 am   Subject: WSG#4 [A] Cliffside desert temple.
xroninbasho23: hey.... i know korriban.. hehehe. n e ways ... i take from the pic that the temple is mostly inside??
though it might defy the purpose of builking a temple inside i guess it still ...
  Topic: WSG#4 [A] Cliffside desert temple.
xx_chromosome

Replies: 40
Views: 7311

PostForum:  Concept Art   Posted: Thu Jan 19, 2006 7:36 am   Subject: WSG#4 [A] Cliffside desert temple.
i donno how much C&Cs are usually done in here Smile but i really like your work lute~

the clean up looked a little better with more details on the shading.. still be nicer if you can try to adjus ...
  Topic: Who do you know in RL?
xx_chromosome

Replies: 24
Views: 1381

PostForum:  Archives   Posted: Wed Jan 18, 2006 4:20 am   Subject: Who do you know in RL?
i think the only person i know here is morden Smile
but that's while back.


... yea... other than that.. currently, i only talk to some of my imaginary friends.
  Topic: "What's Your Story?"
xx_chromosome

Replies: 44
Views: 4102

PostForum:  Archives   Posted: Tue Jan 17, 2006 10:59 pm   Subject: "What's Your Story?"
don't really pay attention to the greetings...
the two i can think of now is

wealth beyond measure outlander..

and

muthsera <- i kinda like this one. tho i dont know what it means
  Topic: WSG#4 [A] Cliffside desert temple.
xx_chromosome

Replies: 40
Views: 7311

PostForum:  Concept Art   Posted: Tue Jan 17, 2006 10:25 pm   Subject: first try
hi people,

this is my first try at WSG Smile
i've always liked cliff side stuff... but never get to actually draw one.

so i did a bit of research on pictures.
sad to say that my skills is not ...
  Topic: Glass Weapons
xx_chromosome

Replies: 18
Views: 936

PostForum:  Archives   Posted: Tue Oct 19, 2004 5:56 pm   Subject: Glass Weapons
...A few questions, Mr. "guest".

(1) Ever played Morrowind? yes

(2) Ever seen the glass armor? no, got link?

(3) Ever taken a class in English? yes

(4) Ever been to one of our threads e ...
  Topic: Dunmer language
xx_chromosome

Replies: 62
Views: 8442

PostForum:  Archives   Posted: Sat Oct 16, 2004 10:19 pm   Subject: Dunmer language
question:
what was that word that NPCs used to say to you when you pass by

M?rth????ra or something?

is that a greeting?
what does it mean?
  Topic: idea: weapon
xx_chromosome

Replies: 10
Views: 599

PostForum:  Archives   Posted: Sat Oct 16, 2004 10:14 pm   Subject: idea: weapon
we can take form 2 out then no? Wink

what about a big scissors (haha)

guess i am trying to give the idea of a multi-purpose weapon rather than just a sword or a knife... and... that's it ;/

th ...
  Topic: idea: weapon
xx_chromosome

Replies: 10
Views: 599

PostForum:  Archives   Posted: Wed Oct 13, 2004 9:37 pm   Subject: idea: weapon
i know this is like very old..
but... Razz

http://floatingrunner.homestead.com/files/weapon.JPG

someone asked a pic of the weapon idea...
  Topic: Midgard
xx_chromosome

Replies: 15
Views: 686

PostForum:  Archives   Posted: Sun May 09, 2004 5:13 pm   Subject: Midgard
never actually know the theme until you metnioned it...

guess i just kinda ignored the obviousity(sp) of the thing cuz i think of the game as a completly out-of-earth world Wink

in that case, may ...
  Topic: Books of Tamriel
xx_chromosome

Replies: 418
Views: 19865

PostForum:  Archives   Posted: Sun May 09, 2004 5:07 pm   Subject: Books of Tamriel
attempting to write another book.. this time on spells and potions.

i guess it might be too late to make it an item. (but if its possible, it would be cool!) but i guess the book can maybe enchanc ...
  Topic: Books of Tamriel
xx_chromosome

Replies: 418
Views: 19865

PostForum:  Archives   Posted: Wed Apr 21, 2004 1:23 pm   Subject: Books of Tamriel
i'll be updating my fireballology soon again. got lots of stuff to change and perhaps some artwork in the pressurepoints and 'fireball firing' !!
  Topic: Books of Tamriel
xx_chromosome

Replies: 418
Views: 19865

PostForum:  Archives   Posted: Fri Apr 09, 2004 4:30 pm   Subject: Books of Tamriel
can someone edit mine?

just realized that my file is a jumbled up...
but i can't seem to fix it
  Topic: Books of Tamriel
xx_chromosome

Replies: 418
Views: 19865

PostForum:  Archives   Posted: Wed Apr 07, 2004 1:09 am   Subject: i know its late... but
(repost)


i know i am like way back behind... but just thought gonna throw in my ideas anyway.
there are just too much grammar errors to be published anyway. but i was hoping that to put out so ...
  Topic: Modeller for Leash
xx_chromosome

Replies: 5
Views: 281

PostForum:  Archives   Posted: Wed Feb 11, 2004 3:24 pm   Subject: Modeller for Leash
humm...


what are some of the things required?
i would like to try some concept art as well!!

---

and what do you mean modelling? like using 3dmax or maya?
  Topic: New books
xx_chromosome

Replies: 2
Views: 174

PostForum:  Archives   Posted: Mon Feb 09, 2004 3:53 pm   Subject: New books
you can write shakespearean things?
  Topic: idea: weapon
xx_chromosome

Replies: 10
Views: 599

PostForum:  Archives   Posted: Mon Feb 09, 2004 3:48 pm   Subject: idea: weapon
hum. hi,

i have an idea of a weapon that i did a year ago. but its shapes is not really like a standard sword, knife and stuff.. so i was wondering if it is 'acceptable' in the TES world?

like, ...
 
Page 1 of 2 Goto page 1, 2  Next
The content of this site is © by the Tamriel Rebuilt community. Morrowind, its expansions, and its content is © Bethesda Softworks.
Forums powered by phpBB © 2001, 2005 phpBB Group