Search found 933 matches

by Seneca37
Sat Jul 25, 2015 7:45 pm
Forum: Interiors: Finished
Topic: i3-794-Imp
Replies: 20
Views: 4960

Is there any additional back story here?
What was the cause of the wreck? Did anyone survive?
by Seneca37
Sat Jul 25, 2015 10:50 am
Forum: Interiors: Finished
Topic: i3-789-Imp
Replies: 15
Views: 3373

Use my file at the top.

NPCer - be sure to read of Gnomey's comments.
by Seneca37
Sat Jul 25, 2015 10:46 am
Forum: Interiors: Finished
Topic: i3-789-Imp
Replies: 15
Views: 3373

TESAME: Clean Fits exterior: Yes Northmarker set: Yes Loading errors: No Review: TRADEHOUSE FIXES Removed exterior Added some furn_de_rope_07's to make rope knots where the hanging ropes meet with the ceiling or walls. minor bleed of glass war axe. Adjusted in_v_s_jaildoor_01 to be in djam better. ...
by Seneca37
Thu Jul 23, 2015 8:34 pm
Forum: Asset Development
Topic: Texture Updates & Feedback
Replies: 33
Views: 9426

Looking over the list and it looks good. The only concern I have is the mixing of the clothing with other cloth-based textures. Possibly they should be in separate directories. But wait for more modellers to comment.
by Seneca37
Thu Jul 23, 2015 5:59 pm
Forum: Asset Development
Topic: Texture Updates & Feedback
Replies: 33
Views: 9426

The 9 textures left in the textures directory are land textures - used for modeling exteriors. There was a reason I left them there - though I can not remember why. Edit: Ok now I remember. Those 9 textures are referenced directly from the esp/esm file. Therefore, they DO have the 31 character limit...
by Seneca37
Wed Jul 22, 2015 7:55 pm
Forum: Interiors: Finished
Topic: i3-787-Imp
Replies: 9
Views: 2438

Use my file at the top of this claim.
by Seneca37
Wed Jul 22, 2015 7:54 pm
Forum: Interiors: Finished
Topic: i3-787-Imp
Replies: 9
Views: 2438

TESAME: Clean Fits exterior: Yes Northmarker set: Yes Loading errors: No Review: Increased size of lantern on rope so that rope doesn't bleed so much. Adjusted door a bit. Fixed minor bleed of knife, misc_de_goblet_09, TR_furn_de_rm_table01,tr_urn_02_food, tr_urn_03_food. Books looks appropriate fo...
by Seneca37
Wed Jul 22, 2015 10:18 am
Forum: Interiors: Finished
Topic: i3-797-Ind
Replies: 21
Views: 7080

Note: I made a couple of new interiors for this. You'll need to copy the attached nif's to the:
Data Files\Meshes\tr\i directory.
by Seneca37
Tue Jul 21, 2015 8:08 pm
Forum: Interiors: Finished
Topic: i3-792-Imp
Replies: 7
Views: 2025

Use my file at the top.
by Seneca37
Tue Jul 21, 2015 8:07 pm
Forum: Interiors: Finished
Topic: i3-792-Imp
Replies: 7
Views: 2025

TESAME: Clean Fits exterior: Yes Northmarker set: Yes Loading errors: No Review: Moved all the tapestries so that top knot is not bleeding. Added a Bargain Restore Fatigue and Bargain Resist Disease – a scout could always use these. Added a lock to the de_p_chest_02_pos3 due to the special l...
by Seneca37
Tue Jul 21, 2015 6:50 pm
Forum: Interiors: Finished
Topic: i3-791-Imp
Replies: 13
Views: 2400

Us my file at the top.
by Seneca37
Tue Jul 21, 2015 6:49 pm
Forum: Interiors: Finished
Topic: i3-791-Imp
Replies: 13
Views: 2400

TESAME: Clean Fits exterior: Yes Northmarker set: Yes Loading errors: No Review: de_p_table_01_pos1 was floating Adjusted rotation for light_de_candle_09_64 on desk added misc_com_bucket_01 Replaced TR_com_sack_03_ingred with TR_com_sack_03_hackle adjusted dice lowered health on iron dagger to 20. ...
by Seneca37
Tue Jul 21, 2015 10:01 am
Forum: Asset Development
Topic: Texture Updates & Feedback
Replies: 33
Views: 9426

Watch out for splitting the textures up into too many sub-folders. Remember, future modelers are going to have to find these textures. I wouldn't split the flora and ingredients since most ingredients use flora textures. Then there's the whole wood issue. Be sure all the wood textures are in the sam...
by Seneca37
Mon Jul 20, 2015 9:38 pm
Forum: Interiors: Finished
Topic: i3-791-Imp
Replies: 13
Views: 2400

In the future Tes96, if an interior needs major re-work, please check to see if the claimant wants to do the work. Its not the reviewers job to redecorate an interior. I can see that you did the reveiw a couple of months after Gnomey's comments, but RyanS may just have missed it. Bump the claim a co...
by Seneca37
Mon Jul 20, 2015 6:52 pm
Forum: Interiors: Finished
Topic: i3-786-Imp
Replies: 8
Views: 2121

Use my file at the top of the claim.
by Seneca37
Mon Jul 20, 2015 6:51 pm
Forum: Interiors: Finished
Topic: i3-786-Imp
Replies: 8
Views: 2121

TESAME: Clean Fits exterior: Yes Northmarker set: Yes Loading errors: No Review: Lowered furn_de_rug_big_05 a bit. Pulled all of the tapestries away from wall so that the rope knot at top was not bleeding. Moved door so that it was in the doorjam. Fixed broom so that handle was not bleeding into wa...
by Seneca37
Sun Jul 19, 2015 6:33 pm
Forum: Developer Showcase
Topic: prengllet's Interior Showcase(s?)
Replies: 1
Views: 1804

Welcome prengllet. It's nice that you want join our team. I've taken a quick look at your showcase. The concept is good. The file is clean, you have the north marker, you've adjusted the light settings, and the grid snapping is very good. Thanks for positioning the first piece at 0,0. As for positio...
by Seneca37
Sat Jul 18, 2015 8:16 pm
Forum: Developer Showcase
Topic: Nerdevar's Interior Showcase
Replies: 46
Views: 14463

Congratulations! Welcome to the TR team. Your showcase passed the review, and I am promoting you to INTERIORS.

Please, use this same thread if you wish to do another showcase, or if you have any questions. You may also PM myself or any of the lead developers with questions or, as you know, you can usually find help in the IRC Chat room #tamriel.

You can now claim interiors to work on. To claim an interior:
1) Go to the main forum page : [url]http://tamriel-rebuilt.org/old_forum/[/url]
2) Scroll down to the Claims – Interior sections and click on Unclaimed.
In here you will see the current list of available interiors to work on. Look them over.
When you find one you want to work on:
3) Click on the “Claimâ€Â￾ button at the top, and type in a brief explanation of what you'd like to do with the interior.
4) Within a day or so, a lead developer will either accept or reject your claim (most are accepted).
by Seneca37
Sat Jul 18, 2015 5:17 pm
Forum: Developer Showcase
Topic: Nerdevar's Interior Showcase
Replies: 46
Views: 14463

Looking much better. One minor floater to fix: misc_com_bottle_09. Also you'll need to remove the scripted scrolls. TR_sc_BoneSong TR_sc_CalloftheBeats TR_sc_BloodBeat TR_sc_Steadfast They fall under the same category as the skill books. You are limited to just 1 (scripted scroll or skill book) with...
by Seneca37
Sat Jul 18, 2015 1:33 pm
Forum: Interiors: Finished
Topic: i3-790-Imp
Replies: 19
Views: 3450

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: Added some more furn_de_rope_07's to make rope knots.
Plain ropes do no have collision meshes – added collision boxes to keep player from falling.
Created a smaller collision box “TR_collision_box_01â€Â￾.
Fixed top of ramp (adjusted rotation, and position a little bit). It was difficult for the player to get up to 2nd Floor.
Moved door so that it was all the way in the door jam.
Rescaled wall woodbars to 1.4 to keep each bar on just one floor – removed (2) extra bars from lower level.
Reset lighting to purple, added a couple more lanterns.


Comments Very nice UniQuE interior. Good job Rats.

I created a new purple light (which required a new purple texture), and a smaller collision box. We needed a smaller one.
The collision box will be moved to data, and the purple light/texture will be moved too if we use it.
You'll need to copy the files in TR_Data_Sen_005.7z to your “Data Filesâ€Â￾ directory for the light and collision box to work.



Rating 9 out of 10
by Seneca37
Sat Jul 18, 2015 12:25 pm
Forum: Developer Showcase
Topic: Nerdevar's Interior Showcase
Replies: 46
Views: 14463

Review #2

Nice work. You fixed everything just fine.

Sorry, I did miss a couple of things during the first review.
1) com_basket_01_ingredien should be replaced with a food basket. Ingredients are for Alchemists.
2) Move the bed closer to the wall. It's difficult for the player to walk over to the desk. You should test this out in-game, and if need be, maybe, scale the bed a bit smaller too. Just be sure that the player can easily get to the desk.

There is only 1 additional fix, with the items you added.
The com_sack_01(4660,2364,12316) needs to bleed a bit into the floor.

As for the changes you made, it's a good start. However, I don't really understand the cushion/book/drum area. How would the person living here use this area? It's starting to have a “beatnikâ€Â￾ vibe, but needs a bit of work. Try to make the area look like the person who lives here was just there. Also, there are a bunch of poems on pieces of paper and scrolls. These would help fill out the empty areas.
by Seneca37
Fri Jul 17, 2015 10:00 pm
Forum: Developer Showcase
Topic: Nerdevar's Interior Showcase
Replies: 46
Views: 14463

Technically, this is a very good interior. Grid snapping is good, Lighting has been lowered, Northmarker is set, file is finally cleaned. From IRC, it fits b_09 just fine. As for rotation, WELL DONE !! Everything was rotated perfectly. However, there were some minor placement issues, and the followi...
by Seneca37
Wed Jul 15, 2015 9:13 pm
Forum: Archives
Topic: q3-16-Imp
Replies: 0
Views: 2281

q3-16-Imp

Claim type: Quest Claim ID: TR_q3-16-Imp (#2780) Faction: Imperial Parent claim: TR_3-24-Imp (#128) Claimed by: Parted User Status: Unclaimed (Progress: 0%) Location: 1:(826, -2580):0 Files: None --- Latest Rumor - [i:875ea9050c]I bought a loaf of bread at The Mother Alessia the other day -- stale a...
by Seneca37
Sun Jul 12, 2015 10:28 pm
Forum: Interiors: Finished
Topic: i3-790-Imp
Replies: 19
Views: 3450

Yeah, I noticed that this was a cornerclub and not the guild too. However, I don't see a guild in town, so thought that they'd use this place as a makeshift guild. We can always change the lighting back. Once I finish the review, I'll post it here before finalizing for people to take a look at it, a...
by Seneca37
Sat Jul 11, 2015 7:47 pm
Forum: Interiors: Finished
Topic: i3-790-Imp
Replies: 19
Views: 3450

I've searched around our web site, but haven't found a color reference guide for any of the Tongs. So for now, the Syvvit Tong will be purple. I'll make the changes to the interior. We can always change it later on if need be.
by Seneca37
Fri Jul 10, 2015 5:45 pm
Forum: Interiors: Finished
Topic: i3-790-Imp
Replies: 19
Views: 3450

No - it really doesn't show in-game. I'm thinking of it being more like the Morag Tong Guild (at least the level of color). They used red, so maybe a purple in here would be good.
by Seneca37
Fri Jul 10, 2015 2:38 pm
Forum: Interiors: Finished
Topic: i3-790-Imp
Replies: 19
Views: 3450

Being that this is a "Tong", should it have a specific color associated with it?
by Seneca37
Fri Jul 10, 2015 1:00 pm
Forum: Interiors: N/A
Topic: i3-795-Ind
Replies: 24
Views: 7135

There was something funky with the new ramp.
Copy the attached file to your Data File/Meshes/TR/i directory and it should be fixed.

I'll update TR_Data with this new file.
by Seneca37
Thu Jul 09, 2015 7:42 pm
Forum: Interiors: Finished
Topic: i3-793-Imp
Replies: 28
Views: 5299

Use my file at the top.
by Seneca37
Thu Jul 09, 2015 7:40 pm
Forum: Interiors: Finished
Topic: i3-793-Imp
Replies: 28
Views: 5299

TESAME: Clean Fits exterior: Yes Northmarker set: Yes Loading errors: No Review: Excellent job with the flora_bc_grass. Added 4 furn_de_rope_07s -> personal preference Fixed Door Marker in basement: always be sure that door markers do not intersect with anything. The player (especially if they are ...
by Seneca37
Thu Jul 09, 2015 7:03 pm
Forum: Interiors: N/A
Topic: i3-795-Ind
Replies: 24
Views: 7135

I made the two pieces you need.
Include the .esp when you are working on your interior, and copy the .nif to the Data Files/Meshes/tr/i directory.

I'll include this stuff in next update of the data files.
by Seneca37
Thu Jul 09, 2015 2:41 pm
Forum: Interiors: N/A
Topic: i3-795-Ind
Replies: 24
Views: 7135

A quick fix would be to stick in a column (in_v_l_int_column_01). However, it will have overlapping issues (aka flickering) with the already existent column pieces. To fix that, scale the column by 1% (1.01) then adjust the best you can. As for the in_velothismall_ramplong_01, we have a fix for that...
by Seneca37
Thu Jul 09, 2015 1:48 pm
Forum: Interiors: Finished
Topic: i3-290-Ind
Replies: 29
Views: 9227

Please remove the link to master file TR_Mainland.esm.

Our interior files should only link to TR_Data (plus Morrowind, Bloodmoon and Tribunal).


I'll review more later.
by Seneca37
Thu Jul 09, 2015 1:38 pm
Forum: Interiors: N/A
Topic: i3-795-Ind
Replies: 24
Views: 7135

Please let me know what the problems are.
by Seneca37
Wed Jul 08, 2015 3:36 pm
Forum: Old Ebonheart
Topic: Assets needed
Replies: 121
Views: 74950

Nice work Rats. This will fit in very nicely in the large atrium. Unfortunately, I'm just not that thrilled with the halo - brings up the notion of the Catholic Church.
by Seneca37
Sun Jul 05, 2015 10:53 am
Forum: Interiors: Finished
Topic: i3-793-Imp
Replies: 28
Views: 5299

Would a Dunmer, especially within Indorial territory, have the book "Ius, Animal God" (TR_bk_IusAnimalGod)?

Same for the book "Old Man of the Ashlands" (TR_bk_OldManAshlands_WW).
by Seneca37
Fri Jul 03, 2015 12:54 pm
Forum: Project Organization
Topic: Skype Meetings
Replies: 243
Views: 218345

I'll be out of town for about a week starting from next Tuesday, so I will not be able to take part in the next Skype meeting, unless it's delayed by a few days. There is nothing really pressing at the moment, so I'd say we skip this meeting. Either restart the following week, or wait until the nex...
by Seneca37
Wed Jul 01, 2015 1:44 pm
Forum: Asset Development
Topic: My constant modeling problems
Replies: 3
Views: 2008

As sirrah said - all the normal were pointing in the wrong direction.

However MW DOES support double-sided faces. You can add the NiStencilProperty to the mesh and the normals will no longer effect how the mesh is rendered.
by Seneca37
Wed Jul 01, 2015 1:36 pm
Forum: Archives
Topic: BSA registered, still missing assets
Replies: 3
Views: 2115

I am not sure if that BSA Reg utility is showing the files in proper order, but the order should be Tribunal Bloodmoon TR_Data Look in the Morrowind.ini file. There is a section call [Archives]. Under there you should see the following: Archive 0=Tribunal.bsa Archive 1=Bloodmoon.bsa Archive 2=TR_Dat...
by Seneca37
Tue Jun 30, 2015 10:26 pm
Forum: Developer Showcase
Topic: Sirrah's Showcase Thread
Replies: 12
Views: 4428

Congratulations! You've passed the showcase review. I am pleased to welcome you to the TR Interiors/Developer Team.
You can now claim interiors to work on.

To claim an interior:
1) Go to the main forum page : [url]http://tamriel-rebuilt.org/old_forum/[/url]
2) Scroll down to the Claims – Interior sections and click on Unclaimed.
In here you will see the current list of available interiors to work on. Look them over. When you find one you want to work on:
3) Click on the “Claimâ€Â￾ button at the top, and type in a brief explanation of what you'd like to do with the interior.
4) Within a day or so, a lead developer will either accept or reject your claim (most are accepted).


Please, use this same thread if you wish to do another showcase, or if you have questions. You may also PM myself or any of the lead developers with questions or you can usually find help in the IRC Chat room #tamriel.


As for the scripted lights – yeah, they should really be removed. It would be better if a single light could be placed in there that would change throughout the day. But that can be done at a later time – if at all. If you wouldn't mind, please remove the scripted lights and just put in a regular lamp. This interior is very good and we may use it for one of our interiors.

Looking forward to seeing your work.