Search found 185 matches

by sasquatch
Thu Jan 30, 2014 11:19 pm
Forum: Interiors: Reviewing
Topic: i4-480-Red
Replies: 10
Views: 7642

last of probs i could find and added additional sound.
by sasquatch
Thu Jan 30, 2014 8:41 pm
Forum: Interiors: N/A
Topic: i5-56-Red
Replies: 52
Views: 14380

I will claim this and complete the claim according to the original plan.
by sasquatch
Thu Jan 30, 2014 8:39 pm
Forum: Interiors: N/A
Topic: i4-470-Hla
Replies: 48
Views: 20533

would still like to claim this.
by sasquatch
Thu Jan 30, 2014 8:39 pm
Forum: Interiors: Reviewing
Topic: i4-478-Red
Replies: 18
Views: 3609

review.
by sasquatch
Thu Jan 30, 2014 8:38 pm
Forum: Interiors: Reviewing
Topic: i4-480-Red
Replies: 10
Views: 7642

review.
by sasquatch
Thu Jan 30, 2014 7:39 am
Forum: Interiors: N/A
Topic: i4-470-Hla
Replies: 48
Views: 20533

Player must climb up rubble from a collapsed overhead mineshaft to reach entrance for cave/ abandoned mine area. Will be roughly same size and detail as previous kwama mine claim.
by sasquatch
Thu Jan 30, 2014 7:36 am
Forum: Interiors: Reviewing
Topic: i4-480-Red
Replies: 10
Views: 7642

will claim this as my first tomb and will be fairly small and plain.
by sasquatch
Thu Jan 30, 2014 1:47 am
Forum: Interiors: Reviewing
Topic: i4-478-Red
Replies: 18
Views: 3609

I have updated w layout. Mid-sized natural cavern is rich in adamantium (py_adam) deposits.
by sasquatch
Thu Jan 30, 2014 1:28 am
Forum: Archives
Topic: New dungeon types
Replies: 15
Views: 1602

My first idea could be any interior but proposes a different of way interacting with the space. I don't know every dungeon/cave interior but I cannot recall many climbing obstacles that require use of acrobatics and careful movement to that extent. Most dungeons are a straight run through and throug...
by sasquatch
Wed Jan 29, 2014 9:56 pm
Forum: Archives
Topic: New dungeon types
Replies: 15
Views: 1602

or you just ignore this and every other post.
by sasquatch
Wed Jan 29, 2014 9:10 pm
Forum: Archives
Topic: New dungeon types
Replies: 15
Views: 1602

This is a good question. I think sea caves would be a nice addition. One of the things that makes Morrowind great is the sense of exploration. Adding a new type of geology would be great. Such a cave would obviously be along the coast, but cave formations could extend out into the water on the exter...
by sasquatch
Wed Jan 29, 2014 6:47 pm
Forum: Hlaalu - Thirr
Topic: Andothren [City]
Replies: 49
Views: 22807

can i get my showcase interior in for this still? you never answered my pm from 2 weeks ago bout this.
by sasquatch
Wed Jan 29, 2014 4:29 pm
Forum: Interiors: Reviewing
Topic: i4-478-Red
Replies: 18
Views: 3609

Lurlock's Missing Cave Pieces

I don't know that they will be added yet, but I need them for my intended cave layout on the other claim.
by sasquatch
Wed Jan 29, 2014 4:36 am
Forum: Interiors: Reviewing
Topic: i4-478-Red
Replies: 18
Views: 3609

would still like to claim this. my other claim is on hold while I wait for other additonal assets to be added to TR_data.
by sasquatch
Wed Jan 29, 2014 4:22 am
Forum: Archives
Topic: TR_Data Updates Thread
Replies: 524
Views: 88316

I am requesting that Lurlock's Missing Cave Pieces (MCP) be added to the TR-Data set. This is a modder's resource adds pieces that will enable me to create the quality and variety of snow caves that I hope to make for TR in the future. The snow cave set lacks the pieces I need to make my current ver...
by sasquatch
Mon Jan 27, 2014 11:42 pm
Forum: Interiors: Reviewing
Topic: i4-467-Hla
Replies: 17
Views: 2956

would most like to claim this.
by sasquatch
Mon Jan 27, 2014 11:38 pm
Forum: Interiors: N/A
Topic: i3-173-Ind
Replies: 49
Views: 6016

Despite the hours of work I have put into this I would prefer it be revoked. Since I am not sure what to do with the fireplace maybe someone will be able to better complete it or redo the entire thing so I am able to continue working on other claims.
by sasquatch
Mon Jan 27, 2014 11:31 pm
Forum: Interiors: Reviewing
Topic: i4-476-Red
Replies: 45
Views: 15608

review.
by sasquatch
Mon Jan 27, 2014 11:30 pm
Forum: Interiors: Reviewing
Topic: i4-468-Hla
Replies: 29
Views: 6842

review
by sasquatch
Mon Jan 27, 2014 8:59 pm
Forum: Interiors: Reviewing
Topic: i4-467-Hla
Replies: 17
Views: 2956

I will claim this one and make it as large a vertical cave as the exterior will allow. py on bottom snow cave on top. cave was formed by snow melt and will be deep as it is tall with a small channel on the bottom (blocked off) for water to escape. player will enter about halfway and climb natural ra...
by sasquatch
Mon Jan 27, 2014 3:55 am
Forum: Developer Showcase
Topic: Cookie's Exterior Showcase
Replies: 19
Views: 3379

congrats!
by sasquatch
Sun Jan 26, 2014 11:39 pm
Forum: Interiors: N/A
Topic: i3-206-Ind
Replies: 12
Views: 1627

Nice. i'd suggest making the hammer 0.5 scale though.. it is a touch heavy looking for jewelry. Also the 86 locked door is high for the value of items in the bedroom.
by sasquatch
Sun Jan 26, 2014 3:33 am
Forum: Almalexia
Topic: City design
Replies: 16
Views: 7306

I thought it might look nice if the area was actually "built into" older waterworks and aquaducts, but clearly no longer functional. Really like Aeven's idea to build into and around the aqueduct pieces. Would be awesome if we had an area that really maximizes public space. I think having...
by sasquatch
Sun Jan 26, 2014 12:55 am
Forum: Interiors: Reviewing
Topic: i4-478-Red
Replies: 18
Views: 3609

I'll claim this. The imperials camped nearby are part of a prospecting team sent to investigate the viability of the nearby cavern for a new mine. Its dangerous frontier in this area with all the bandit camps so the prospecting team needs the soldiers for some protection in this area where outlaws o...
by sasquatch
Sat Jan 25, 2014 11:00 pm
Forum: Interiors: Reviewing
Topic: i4-479-Red
Replies: 11
Views: 2137

review.
by sasquatch
Sat Jan 25, 2014 6:34 pm
Forum: Interiors: N/A
Topic: i3-174-Ind
Replies: 18
Views: 2181

On second thought i'd rather leave this and take on another SW cave or come back to it later if no one picks it up.
by sasquatch
Sat Jan 25, 2014 6:17 pm
Forum: Interiors: Reviewing
Topic: i4-479-Red
Replies: 11
Views: 2137

will make this a fairly small wild kwama cave as most people dont explore kwama caves. interior will roughly match the style of the other cave interiors i am doing in the area so that rock formations match.
by sasquatch
Sat Jan 25, 2014 6:00 pm
Forum: Interiors: Reviewing
Topic: i4-481-Red
Replies: 14
Views: 8983

alright have that stuff fixed so this is now ready for review.
by sasquatch
Sat Jan 25, 2014 6:13 am
Forum: Interiors: Reviewing
Topic: i4-481-Red
Replies: 14
Views: 8983

review. i opted to make this all one interior.
by sasquatch
Sat Jan 25, 2014 1:20 am
Forum: Interiors: Reviewing
Topic: i4-476-Red
Replies: 45
Views: 15608

I've made this claim into a bandit commune! Would like someone to okay the layout before I proceed. I think it'd be cool to have a resident captured pack guar on location as well to help haul their loot to camp. I dont need a full review since I still have to properly level a lot of objects.
by sasquatch
Sat Jan 25, 2014 1:12 am
Forum: Hlaalu - Thirr
Topic: Adjusting Coastline East of Andothren (ANT North Merge)
Replies: 28
Views: 8349

Thanks. How do I get images to appear in post like that?
by sasquatch
Sat Jan 25, 2014 1:01 am
Forum: Hlaalu - Thirr
Topic: Adjusting Coastline East of Andothren (ANT North Merge)
Replies: 28
Views: 8349

Well then I really am confused since this tributary will be flowing away from the inland sea. Draining the sea into the Thirr? http://static4.wikia.nocookie.net/__cb20110329130846/morrowind/images/a/ac/Morrowind_topography_map.jpg This map shows the Thirr River, and all its tributaries, flowing to i...
by sasquatch
Fri Jan 24, 2014 8:45 pm
Forum: Hlaalu - Thirr
Topic: Adjusting Coastline East of Andothren (ANT North Merge)
Replies: 28
Views: 8349

Which one? the image i posted is n smaller than what u have I meant shallow water to be shallow relative to the ocean floor. https://www.google.com/search?q=river+mouth&client=firefox-a&hs=M9o&rls=org.mozilla:en-US:official&tbm=isch&tbo=u&source=univ&sa=X&ei=IM_iUs3BL...
by sasquatch
Fri Jan 24, 2014 8:09 pm
Forum: Hlaalu - Thirr
Topic: Adjusting Coastline East of Andothren (ANT North Merge)
Replies: 28
Views: 8349

I don't have PS atm so i mocked up what I was proposing in paint.

http://imgur.com/AVrXJLn
by sasquatch
Fri Jan 24, 2014 6:19 pm
Forum: Hlaalu - Thirr
Topic: Adjusting Coastline East of Andothren (ANT North Merge)
Replies: 28
Views: 8349

What I'm recommending isn't something radical, but minor adjustment that would make the area look more natural. Islands do not form like that and the river defies logic as it is. In the birdseye pic the water's edge should run from the rocky mass with the mushroom on it relatively straight to the no...
by sasquatch
Fri Jan 24, 2014 5:47 pm
Forum: Hlaalu - Thirr
Topic: Adjusting Coastline East of Andothren (ANT North Merge)
Replies: 28
Views: 8349

To be honest I'm not sure this is better than it was. The changes look unnatural. The islands are too small and oddly shaped. The river also is still artificial looking. From the western bridge it should stay relatively the same width until it gets close to its mouth. The main landmass west of Andro...
by sasquatch
Thu Jan 23, 2014 11:28 pm
Forum: Developer Showcase
Topic: Cookie's Exterior Showcase
Replies: 19
Views: 3379

TR standards for exteriors is extremely high. I could be mistaken, but unless you are extremely skilled with the cs you'd prob be better off starting with interiors.
by sasquatch
Thu Jan 23, 2014 9:32 pm
Forum: Interiors: Reviewing
Topic: i4-481-Red
Replies: 14
Views: 8983

updated w/ layout.
by sasquatch
Thu Jan 23, 2014 8:04 pm
Forum: Concept Art
Topic: Tyddy's Concept Art
Replies: 10
Views: 4644

this is nice! it'd be great to have 5-6 scientific scrolls like this with notes on various plants and creatures.
by sasquatch
Thu Jan 23, 2014 8:01 pm
Forum: Interiors: Reviewing
Topic: i4-476-Red
Replies: 45
Views: 15608

update w/ cave layout.