Argon Jungle: Claim 6-22
Moderators: Haplo, Lead Developers
-
- Developer
- Posts: 70
- Joined: Sun Feb 08, 2004 11:08 pm
- Location: Saint Paul, Minnesota, USA
- Contact:
KICKASS!
I can't wait to see what it's like with undergrowth and mist.
Also, I will try to send you the non-OOTified-yet meshes for the undergrowth plants tomorrow.
I can't wait to see what it's like with undergrowth and mist.
Also, I will try to send you the non-OOTified-yet meshes for the undergrowth plants tomorrow.
"Crashing the game is an innovative way of alerting the player that they've finished the quest, but I'm not sure that's the kind of innovation we're looking for." - Sload
-
- Developer
- Posts: 70
- Joined: Sun Feb 08, 2004 11:08 pm
- Location: Saint Paul, Minnesota, USA
- Contact:
yes, there is plenty of fog; to do this we're coverign the entire ground with 2X scale Furn_Mist_512 models. The framerate will sputter, yes; but from what I have seen the jungle only looks better with a lower view distance.
Oh, and here are the other undergrowth models. Their CS IDs are listed in a notepad file I stuck in the F folder.
Oh, and here are the other undergrowth models. Their CS IDs are listed in a notepad file I stuck in the F folder.
- Attachments
-
- Data Files.rar
- (237.9 KiB) Downloaded 60 times
"Crashing the game is an innovative way of alerting the player that they've finished the quest, but I'm not sure that's the kind of innovation we're looking for." - Sload
-
- Developer
- Posts: 70
- Joined: Sun Feb 08, 2004 11:08 pm
- Location: Saint Paul, Minnesota, USA
- Contact:
I've been slowly but steadily adding undergrowth.
Here be screenshots:
Here be screenshots:
- Attachments
-
- TR_6-22c.JPG
- (99.09 KiB) Downloaded 119 times
-
- TR_6-22b.JPG
- (93.3 KiB) Downloaded 111 times
I can see Zalzidrax that you used some plants I retextured for my 4-13 claim ... great. You didn't use the thorny ones though ... ( as can be seen one one of my wallpapers [url=http://forums.tamriel-rebuilt.org/viewtopic.php?t=4309&highlight=wallpaper]here[/url] ) Is that you didn't find them, or did you just feel they wouldn't fit ( and I'm fine with that ... ) ?
Liliath.
Liliath.
"Progress is going from failure to failure without ever loosing one's enthousiasm"
- Negrodomous
- Member
- Posts: 539
- Joined: Thu Sep 09, 2004 9:46 pm
- Location: Cheifland, FL
- Contact:
I did use the thorny ones, just not as often as the non-thorny types. Since the argon jungle has to be so dense, I'm trying to keep the number of polygons as low as possible. And since two thorny vines have as many as an entire shrub, I'm not using those for main ground cover, but for added decoration in places.
Anyway, I hope I'll manage to get everything finished here by the end of the month.
Anyway, I hope I'll manage to get everything finished here by the end of the month.
-
- Developer
- Posts: 70
- Joined: Sun Feb 08, 2004 11:08 pm
- Location: Saint Paul, Minnesota, USA
- Contact:
actually, the thing to do with the thorny ones is completely surround one shrub with them, in a sort of spread-out way. this will cover way more ground, and though it will make framerates have an aneurysm; I hope to find someone with 3DSMAX skills to slice their polycount dramatically (which should be easy).
Oh, and with the big bushy-tree-ferns, use them almost as much as you would use the other argon trees - about every 10 feet, though if you havent added them yet i'll just shut up.
Oh, and with the big bushy-tree-ferns, use them almost as much as you would use the other argon trees - about every 10 feet, though if you havent added them yet i'll just shut up.
"Crashing the game is an innovative way of alerting the player that they've finished the quest, but I'm not sure that's the kind of innovation we're looking for." - Sload
Err, there might be a small problem with the meshes here. I'm afraid someone renamed the meshes I retextured and used in claim 4-13 ... That is, we have 12 meshes that are twice used under two different names : TR_flora_AJroot_0X.nif and TR_flora_bitterroot_0X.nif are exactly de same meshes, for example. The first ones are in the 'Data Files.zip' sirwoot attached a few posts up, and the other ones are in a pack I just posted [url=http://www.tamriel-rebuilt.org/old_forum/viewtopic.php?t=9858]here[/url], for review in the OoT forum. Thus, we need things to be clear on this ... Since the ones I posted ( and updated in my 4-13 claim so it matches OoT standards ) have been reviewed, I'd suggest you download the pack from my post ([url=http://www.tamriel-rebuilt.org/old_forum/viewtopic.php?t=9858]still here[/url]), and replace them in this Argon Jungle claim ... This hardly takes 5 minutes ... Btw, I checked in the OoT main pack and OoT flora pack, there aren't any of the meshes concerned in those packs yet
Sorry for the trouble ...
Liliath.
Sorry for the trouble ...
Liliath.
"Progress is going from failure to failure without ever loosing one's enthousiasm"
Oh dear, I haven't updated this in a nearly a month. *sigh*
At any rate, I have been making some little progress, but it is still rather slow going, since it is a jungle and all.
And Liliath, I did rename and change the nifs from AJ_shrub and AJroot to bitrshrub and bitterroot respectively.
Were I to give an overall progress report for the undergrowth, I'd say that it is maybe a little more than half complete.
At any rate, I have been making some little progress, but it is still rather slow going, since it is a jungle and all.
And Liliath, I did rename and change the nifs from AJ_shrub and AJroot to bitrshrub and bitterroot respectively.
Were I to give an overall progress report for the undergrowth, I'd say that it is maybe a little more than half complete.
*cough*OoT*cough* I don't want another map to sweep through and rename all meshes and textures. Map 1 is enough.Zalzidrax wrote: And Liliath, I did rename and change the nifs from AJ_shrub and AJroot to bitrshrub and bitterroot respectively.
[img]http://img430.imageshack.us/img430/3336/oblivionforum5tb.jpg[/img]
Your friendly slavedriver.
Your friendly slavedriver.
No worries Stalker, bitrshrub and bitterroot are the names of the meshes in OoT. I asked him to change from AJ_shrub and AJroot to bitrshrub and bitterroot respectively, so his claim would fit OoT ...
You know, there are people who are concerned about OoT and your work ...:p
Liliath.
You know, there are people who are concerned about OoT and your work ...:p
Liliath.
"Progress is going from failure to failure without ever loosing one's enthousiasm"
Well I'm pretty much done with what I can do right now. I don't want to add the fog until all the undergrowth is finished, and I've added most of the undergrowth excepting the new plants that have yet to undergo OOTification.
I'll try to get some screenshots that are have substantive differences from my previous ones, so I don't have just more of the same with a greater amount of shrubbery.
I'll try to get some screenshots that are have substantive differences from my previous ones, so I don't have just more of the same with a greater amount of shrubbery.