4-39-Red

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Haplo
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4-39-Red

Post by Haplo »

Claim type: Exterior
Claim ID: TR_4-39-Red (#249)
Faction: Redoran
Claimed by: Sir Dave
Status: Approved (Progress: 100%)
Location: (-14,-6):(-11,-8), Size: 12
Files: TR_4-39-Red_Haplo_1.esp

---

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Haplo
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Post by Haplo »

Claim has been re-opened; needs to be updated to match the new Map 4. Presh has first dibs since it was his claim before.
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Post by Sir Dave »

Claiming this as my first claim.


I've looked at the surrounding claims:
AI and RM textures as well as some BC textures at the eastern coast.

I'll add a tomb and maybe a bandit cave to this area
and maybe a small shack with a farm along the river.

In the swampy area I might add a small smugglers camp.
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Post by Haplo »

No on the smuggler's camp, but everything else sounds fine. Remember to match borders and whatnot. 4-38 will be approved in a few minutes, so you'll need to re-download the latest file for it once it is. Remember to update at least once a month, and your first update must include a WIP file.

Granting. Enjoy your first claim!

Also, please make the road coming out of 4-38 one tile wide, instead of the two tiles it is in 4-38. Thanks.
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Post by Sir Dave »

First WIP-update:

- I've been working lots on the swamp area to the east.
- been busy with a little border matching, still needs more finetuning though.

remaining work:

- further border matching.
- detailing the AI textured valley.
- detailing the sea cells.


I'd like to hear some comments on my first claim.
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Post by Haplo »

Thanks, I will try to find some time this week to check out the claim.
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Post by Nemon »

I just loaded it alongside its neighbours. It's looking very good, and the transitions are smooth and well done.

First claim? Good job :) .
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Post by Sir Dave »

Good to see you like it. :)

Meanwhile, I have a new WIP-update ready:

- lots of detailing has been done.
- some more border matching.

I'm probably gonna clutter some sea cells a bit more.
the rest is pretty much nearing completion.

If anyone has comments, let me know them.
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Post by Scamp »

Sir, you seem to have cleaned out the landscape part of cell -11 -6. Just thought I'd let you know, could also be an error on my part :mrgreen:
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Post by Sir Dave »

Bloody hell! you're right!

posted a new file ;)
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Post by Sir Dave »

Allright, it's done.

unless anyone has suggestions of course.
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Post by Katze »

I'm sure it'll be fine, looked awesome last time I checked. Sending to review.
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Post by Nemon »

I really liked this claim! It's a lot of seabed cells yes, but you made them count really well...
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Post by Tyrion »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: Your underwater rock jumbles were poorly executed. They all sort of consist of the rock jumble statics placed together in a manner that leaves them floating. Things on land were better, only minor errors there. I'm a little unsure of the width of your road, though I think it's ok.

Comments You made some mistakes, especially underwater, but you included interesting and well executed terrain features, and a very nice level of detail.

Rating 8.5/10
Attachments
TR_4-39-Red_Sir Dave_3.esp
(516.51 KiB) Downloaded 9 times
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Post by Sir Dave »

Before I forget, here's the list of interiors:

A cave in -12 -8
A shack in -14 -7
An ancestral tomb in -14 -8
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Post by Haplo »

Hey Tyrion... I think you reviewed the wrong file again :-(. Sir Dave's last file is #4 above, yours is #3. I checked to make sure and the #4 file has more references in a lot of the cells than #3 does.
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Post by Haplo »

Approved.

Not bad overall, a few things to keep in mind though for the future:

Make sure you include doors to all the structures/buildings/entrances you have in your claim.

Some of your rocks (underwater, for the most part) weren't sunk completely into the ground or other rocks; you could see open faces caspering on several occasions.

Most importantly, go over your claims with a fine-toothed comb, or check them in-game, and look for areas that need smoothing using the smooth vertices tool. There shouldn't be any pointy bits of land or sharp angles in the landscape, as that is unnatural and it makes it obvious that it's a mod.
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