Shipyards ...

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Liliath
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Shipyards ...

Post by Liliath »

Are there any in our Province ?

See this pic from a French Mod called "L'Archipel de Pertevue". ( [url=http://okensh.free.fr/nerevarine/index.php?sid=bc7b5ca79bc70b178d1b47e1ef31a1f2]their forums[/url])

[img]http://membres.lycos.fr/nerevarine/new/kendil.jpg[/img]

Wouldn't something like that be a nice point of interest for one of our coastal town ? It would fit nice in a town that has wood supplies like pine forests in map5... This could be a detailers' task ...

Lore ?

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Post by kingfish »

whoa, i love that. it'd probably require a few new meshes, but hell, it looks damn good and it's existence is logical too...
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Post by Vernon »

That's stunning. We really should include a few around the coast.
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Post by Anonymous »

I agree, we need some dry docks and shipyards. It would really add a bit of interest to certain areas.
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Liliath
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Post by Liliath »

Indeed,we can see some nice new models on this pic ... Copyrighted, I guess ... Would our modelers be able to create such models ( wooden crane, coiled rope ... )?

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Post by Vernon »

I'd love to give it a shot, I'd look for more screenshots of the thing but the forums are obviously french. Au revoir!
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Post by Arondil Rethan »

Then would also fit just fine, that you could actually purchase/order an own ship or boat, or several ships and boats.

Of course several categories. Normal transportation ships or furious battlecruisers.
Any objections?
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Post by sxotty »

Um I hate to be a spoilsprt, but that looks kind of silly.

A shipyard means the ship would be up in a frame, not half submerged. So if we are going to do it, just don't put it under water it ruins the whole thing... But otherwise it is very cool and just the type of thing that needs doing.
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Post by Starcrunch »

It isn't half submerged...

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Post by CommonsNat »

It's resting on a peice of wood, not floating. I had to go back and look at it again to catch that.
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Post by Stalker »

Bellisimo ! A must. Official OoT seal of approvement.
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Post by CommonsNat »

Yay! This will be interesting to see. :o
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Post by Flycatcher »

[img]http://www.geoffkirby.co.uk/Portland/675680/67568028.jpg[/img]

[img]http://www.iaw.on.ca/~jspirko/gallery/crane2_front.jpg[/img]
[img]http://www.iaw.on.ca/~jspirko/gallery/crane1_1.jpg[/img]
Resource [url]http://www.iaw.on.ca/~jspirko/r_crane_details.htm[/url]



resource [url]http://www.red4.co.uk/gallery/wye&usk/caerleon/crane.htm[/url]

I think these cranes would fit better, and the last one would be easier to make, (picture didn't work)
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Liliath
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Post by Liliath »

As for places such shipyards could be built in, we could have :

Black Light docks :

[img]http://img295.imageshack.us/img295/1664/blacklightdocks4yt.jpg[/img]

Darconis docks :

[img]http://img295.imageshack.us/img295/2117/darconisdocks1pu.jpg[/img]

Firewatch docks :

[img]http://img295.imageshack.us/img295/3126/firewatchdocks2ar.jpg[/img]

Old Ebonheart docks :

[img]http://img295.imageshack.us/img295/8651/oldebonheartdocks8bp.jpg[/img]

Isra-Nium :

[img]http://img295.imageshack.us/img295/7573/isranium0mq.jpg[/img]

I especially like Isra-Nium as a shipyard town. It's open to the sea, there's BC and WG forest to the west, it lays along a nice sand shore and the very being of Isra-Nium could be justified by ships construction. Shacks at the lower part of the town could be workers' quarter ... And there's room for a lot of detailing ( plus I personnally like Isra-Nium a lot ).

Again, is there anything about shipyards in lore ?

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Post by Sload »

Isra Nium is a great place, as is Blacklight (it's being remade, so it can be planned to have a shipyard). I don't know if Darconis has docks capable of shipyardery now that it's redone. Firewatch doesn't have room either, probably.
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Post by kingfish »

black light is being overworked?! by whom?
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Post by Hermit »

Not sure about Blacklight, but I persnoally redid Darconis, and it now looks a tad different.

I attached the .esp.
Attachments
Darconis Rebuilt 0[1].1g.zip
(225.69 KiB) Downloaded 62 times
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Post by Vernon »

I am doing Blacklight from the ground up.

Anyway, here is a wooden crane:

[img]http://img.photobucket.com/albums/v486/Vernon_Gedanken/Models/Architecture/crane_vr_01.jpg[/img]

[img]http://img.photobucket.com/albums/v486/Vernon_Gedanken/Models/Architecture/crane_vr_02.jpg[/img]
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Post by Flycatcher »

Looks cool, but I don't think it would be suited for building ships whit.

I would be an exelant crane to resupply ships whit.
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Post by Vernon »

I fail to see how it is any different in functionality to the one in the picture.
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Post by Flycatcher »

Vernon wrote:I fail to see how it is any different in functionality to the one in the picture.
Functionality is the same ofcource but the technical use of it difrence.

For 1 the length of the arm needs to be longer to get a full range over the ship under construcktion or it needs to be moved.

Either of this would cause problem by this type of crane.

Making the arm longer would decrese the weight the crane can lift, in order to restore it you need to have an equal weight on the other side making it heavier causing construction problems that would either make the crane collaps under its own weight or or tip over if there is force apleid to it (e.g wind)

an other thing is that when its to heavy is that you woulden't be able to turn it around.
they didin't have barrings back than they used greased rope to make things turn.
This means if its compressed to much the greased rope would make the turning inpossible.

Moving this type of construction is allso hard to do, for one this type is heavy easy to use yes, but to move it you need to completly de asemble it so you need an other crane to do this.

Sure these factors won't be used in morrowind but if you want to make a believeable construction for building boats, the choice should be a lightweight easy to build crane.

Hoped I didn't confuss you there. ;)
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Post by Vernon »

I understand that fine. But I didn't make the crane for building ships. I made it to a similar spec to the one in the picture. :)
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Post by Flycatcher »

O, me bad.
I thought it was for building ships since it was in the shipyard thread
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Post by Sload »

That crane is great, and I'll laugh at anyone who actually has a problem with it's alleged inability to work. We're not building ships with this; we're making it look like an NPC is.
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Post by kingfish »

excelent work vernon, that will work just fine. maybe another version with longer "arm" could be usefull too...

btw: i'd love to place 1 or 2 in narsis docks, any chance to get the nif from you soon?
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Post by Vernon »

I'll put out the .nif asap - hopefully I'll be able to get it into the next OoT compilation. But I would like to get the rest of the shipyard models out with it. What actually needs making? I can see:

Crane,
Bollards,
Ramp,
Planks,
Rope.

So do you think I should build new walls for the sides of the ramp aswell or can that be done with stock meshes?

You see I have this part of the yard:

[img]http://img.photobucket.com/albums/v486/Vernon_Gedanken/Models/Architecture/ramp.jpg[/img]

but does it need the walls? It would be better imo if we could do those walls with stock meshes.

Also the bollard I mentioned:

[img]http://img.photobucket.com/albums/v486/Vernon_Gedanken/Models/Architecture/bollard.jpg[/img]

One with rope wrapped around it:

[img]http://img.photobucket.com/albums/v486/Vernon_Gedanken/Models/Architecture/bollard_w_rope.jpg[/img]
Last edited by Vernon on Sun Jul 17, 2005 4:57 pm, edited 2 times in total.
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Post by Sload »

"You want to learn the ropes around this place?"
"Yes."
"See those things coiled on the deck? Those are the ropes! Arr Harr Harr!"

Seriously..awesome job.
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Post by kingfish »

hmm, hard question,
-almost everything can be made with stock pieces, it's just a matter of hiding unnecesary edges, but that raises polycount a lot, so, special mesh is good, but not all that necesary.
-there is another thing: f.e. i need it for hlaalu tileset, so imp walls are no good for me. but i can live without new wall/etc pieces [or make them myself]
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Post by Vernon »

Cool - I'll just submit the ramp by itself then.
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Post by Dexter »

I think I could squeeze a shipyard of some sort into the Old Ebonheart docks. I'll give it a try some time in the next few days. I love the idea though.
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Post by Vernon »

And the longarm version before I forget:

[img]http://img.photobucket.com/albums/v486/Vernon_Gedanken/Models/Architecture/longarm_crane.jpg[/img]
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Post by Anonymous »

You may wish to put a counterweight on that so it looks a bit more capable of lifting heavy objects.

Some form of pumps or another method of removing water from a dry dock would also be a good idea. This could be as simple as one of those double-ended handles-on-pivots you see in those railway things going into a bit of wooden flooring. Below it you could put a pipe in the wall of the dry dock at the bottom.
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Post by Vernon »

Well it has a rope coiled around the metal cylinder on the back, much like a crank. There are handles on each side for operation. It is a simple question of how strong the rope is. The weight is distributed over three heavy ropes in this case. As for removing water, I think a drain will suffice, but I could be wrong.
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Post by Dexter »

If you are afraid that the crane looks like it will tip over when trying to lift heavy objects, that can easily be fixed. Just plop a few Imperial stone blocks on the opposite end of the base, and that will look like it counters the weight on the arm.
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Post by Vernon »

Also consider the sheer weight of wood that makes up the base of the crane.
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Post by Sload »

I imagined it to be bolted down to whatever it was sitting on.
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Post by kingfish »

great, the long arm version is just perfect; narsis will need it...
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Post by Anonymous »

I live in a port town and have seen more than my fair share of cranes. Sure it would be fine for a while but it would warp and wouldnt really last long. All you need is either a couple of sturdy blocks of wood on the back of it or some mooring ropes, though that would be complicated with the rotating crane.
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Post by Liliath »

Oh well ... I can see that the idea has gained ground ! We have some high quality models now ... Great job Vernon !

Be aware though that if you decide to put a shipyard in the town your modding, there should be some background to it I guess, like wood supply / stocks of planks etc...

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Post by Vernon »

Here are some more models:

Rope:
[img]http://img.photobucket.com/albums/v486/Vernon_Gedanken/Models/Misc/ropes.jpg[/img]
Planks:
[img]http://img.photobucket.com/albums/v486/Vernon_Gedanken/Models/Misc/planks.jpg[/img]
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