Jale's Concept art
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Jale's Concept art
Some drawings of weapons designed for use in the jungle. The two I have titled Vinesythes are basically the dunmer/argonian versions of machetes: long blades with arm rests for comfort on long expeditions. They both have a small serrated section for cutting through thicker obstacles.
The double edged one is less for long treks and more of a sidearm.
[img]http://img.photobucket.com/albums/v149/Dark_Jale/NermoralVinesythe.jpg[/img]
[img]http://img.photobucket.com/albums/v149/Dark_Jale/NemoralHandscythe.jpg[/img]
[img]http://img.photobucket.com/albums/v149/Dark_Jale/ChitinVinesythe.jpg[/img]
The double edged one is less for long treks and more of a sidearm.
[img]http://img.photobucket.com/albums/v149/Dark_Jale/NermoralVinesythe.jpg[/img]
[img]http://img.photobucket.com/albums/v149/Dark_Jale/NemoralHandscythe.jpg[/img]
[img]http://img.photobucket.com/albums/v149/Dark_Jale/ChitinVinesythe.jpg[/img]
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Some argonian themed stuff: A helmet to go with the Hist Cuirass, some long wearpons and some shorter weapons
[img]http://img.photobucket.com/albums/v149/Dark_Jale/Argonhelmet.jpg[/img]
[img]http://img.photobucket.com/albums/v149/Dark_Jale/Argonweapons2.jpg[/img]
[img]http://img.photobucket.com/albums/v149/Dark_Jale/Argonweapons1.jpg[/img]
[img]http://img.photobucket.com/albums/v149/Dark_Jale/Argonhelmet.jpg[/img]
[img]http://img.photobucket.com/albums/v149/Dark_Jale/Argonweapons2.jpg[/img]
[img]http://img.photobucket.com/albums/v149/Dark_Jale/Argonweapons1.jpg[/img]
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I like the look of the blades, but their function would be impossible - the only jungle area like that is too laggy as is, last thing it needs is to be VERY TEDIOUSLY infested with script-heavy vines that the player will only survive 7 seconds to cut through anyway.
"Crashing the game is an innovative way of alerting the player that they've finished the quest, but I'm not sure that's the kind of innovation we're looking for." - Sload
The idea of the vines themselves has been retracted. The blades can still be there, since we can assume that there SHOULD be vines there just arent due to the constraints of the engine. Its like in the same way we assume that morrowind is 10x bigger than presented and that it actualy has a population greater than a million, but the engine disallows it.
Its like the muckscoop. Ever seen an NPC scoop muck? Nope. But its there to imply the scooping of muck take place. Ever seen a pack guar carry an NPC's items to another town? Nope? Its there to imply that trade takes place? Ever seen the fishing boats haul in a catch? You get the idea
Plus they look cool
Its like the muckscoop. Ever seen an NPC scoop muck? Nope. But its there to imply the scooping of muck take place. Ever seen a pack guar carry an NPC's items to another town? Nope? Its there to imply that trade takes place? Ever seen the fishing boats haul in a catch? You get the idea
Plus they look cool
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good point, but the way they're shaped makes it so the animations would have to be re-written... it's cool, but unless it's to be a misc item, just not possible.
The ones near the top with the elbow-support, i mean - the "primitive" weapons toward the bottom are just fine and perfectly possible.
The ones near the top with the elbow-support, i mean - the "primitive" weapons toward the bottom are just fine and perfectly possible.
"Crashing the game is an innovative way of alerting the player that they've finished the quest, but I'm not sure that's the kind of innovation we're looking for." - Sload
Ive been thinking that through too. If you look at the way the arm moves while swinging the sword there is little movement in the wrist. With all the animations there is a point where this type of weapon would make contact. The only problem would be the hit being out of sync with the movement of the blade but lets face it...morrowind was awful at that anyway.
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Well, they're alright, the chitin doesn't bear a resemblance to the Morrowind chitin though... I do like your twisty warhammer though!Jale wrote: Plus they look cool
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Script-heavy vines could still exist in the thicker parts of the jungle, if you use Arena's method of making them a dungeon. Interior cells with "vegetal tunnels", some of them blocked by vines that needs cutting.Jale wrote:The idea of the vines themselves has been retracted. The blades can still be there, since we can assume that there SHOULD be vines there just arent due to the constraints of the engine. Its like in the same way we assume that morrowind is 10x bigger than presented and that it actualy has a population greater than a million, but the engine disallows it.
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Actually, I like the weapons more than the stairs, first of all because they're drawn better, and second of all because I can't see how you could get up the stairs without breaking your neck. Can you explain the function of them better? Is there a special way to get up them or something?
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