i3-280-Imp
Moderators: Seneca37, Lead Developers
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
i3-280-Imp
Claim type: Interior
Claim ID: TR_i3-280-Imp (#801)
Faction: Imperial
Parent claim: TR_3-24-Imp (#128)
Claimed by: adamantum
Status: Approved (Progress: 100%)
Location: 1:(850, -2552):0
Files: TR_i3-280-Imp_Thrignar Fraxix_1.esp; TR_i3-280-Imp_adamantum_5.esp
---
Old Ebonheart West #16. Mages Guild: http://img375.imageshack.us/img375/7383/oewestmap.jpg
Exterior can be found here http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21200&postdays=0&postorder=asc&start=40 use the last file on page 2 of the thread.
Claim ID: TR_i3-280-Imp (#801)
Faction: Imperial
Parent claim: TR_3-24-Imp (#128)
Claimed by: adamantum
Status: Approved (Progress: 100%)
Location: 1:(850, -2552):0
Files: TR_i3-280-Imp_Thrignar Fraxix_1.esp; TR_i3-280-Imp_adamantum_5.esp
---
Old Ebonheart West #16. Mages Guild: http://img375.imageshack.us/img375/7383/oewestmap.jpg
Exterior can be found here http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21200&postdays=0&postorder=asc&start=40 use the last file on page 2 of the thread.
-
- Developer Emeritus
- Posts: 1649
- Joined: Tue Aug 17, 2004 5:12 am
- Location: DC, USA
I'll make it very Akaviri-obsessed, and I can maybe do up some maps if someone explains to me where the images must be kept (search turns up nothing for the City Guide images). If there are already any Lore maps of Akavir, feel free to point me to them :) I may add in some short articles on Akavir that the scholar has collected over the time, if I'm feeling creative enough. I'll have those run through the literature section as a single post, if so.
It's "BookArt".
Also note that, while it works for Bethesda's BSAs, BSAs made with [url=http://members.optusnet.com.au/argent2/mw/tools/browser.html]Argent's BSA Browser[/url] cannot contain BookArt files.
(I use that excellent software to switch more easily between both OoT esm files, each has its associated bsa file that contains all the Meshes, Textures and Icons, and then it's a simple renaming of the two sets of two files to switch.)
Also note that, while it works for Bethesda's BSAs, BSAs made with [url=http://members.optusnet.com.au/argent2/mw/tools/browser.html]Argent's BSA Browser[/url] cannot contain BookArt files.
(I use that excellent software to switch more easily between both OoT esm files, each has its associated bsa file that contains all the Meshes, Textures and Icons, and then it's a simple renaming of the two sets of two files to switch.)
- Hermit
- Developer Emeritus
- Posts: 2373
- Joined: Fri Oct 17, 2003 8:59 pm
- Location: The North German plains
Okay, have a shot at this. Ask the BoT guys for any maps they have. Use OoT and in-game stuff only, no external meshes. No NPCs, scripts or uber loot and items either, please.
Granted, happy modding! :)
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (6.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (95.1 KB)
And OoT_Old_v1.tar.gz instead of OoT_Main which Hermit recommended. For that he receives a trout slap.
-Stalker
Granted, happy modding! :)
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (6.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (95.1 KB)
And OoT_Old_v1.tar.gz instead of OoT_Main which Hermit recommended. For that he receives a trout slap.
-Stalker
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
TESAME: Dirty
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: -Has some Caldera cells undeleted in TESAME
-The TR rugs don't look good.
-Needs a lot detail!
-The two papers on top of eachother bleed a little bit
-Second floor dining table's candlestick bleeds into table
Comments Fix the above errors and really detail this and it'll be perfect.
Rating
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: -Has some Caldera cells undeleted in TESAME
-The TR rugs don't look good.
-Needs a lot detail!
-The two papers on top of eachother bleed a little bit
-Second floor dining table's candlestick bleeds into table
Comments Fix the above errors and really detail this and it'll be perfect.
Rating
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
TESAME: Dirty (three caldera cells have been touched)
Fits exterior: No. The entry door is, when facing the house's facade, to the left, but when you enter you are to the right. Otherwise the geometry is OK. (While the inside is bigger than outside, but that's true of all Bethesda buildings, and proportions are respected).
Northmarker set: No (there's a Northmarker but it's not set correctly: angle is 180, should be 270)
Loading errors: No
Review: In-TESCS look:
One of the ingred_bread_01 visibly sinks into another.
Minor bleeding between two TR_M3_MM_Notes_Akavir on the furn_com_r_table_01.
Said TR_M3_MM_Notes_Akavir claims in their meta-description they are books, but they are simple leaflets.
Architecture elements (rooms, walls, doorjambs, etc.) doesn't appear to be gridsnapped. In fact they are, but with a 47.034 X shift and a 11.023 Y shift. To solve that, just click on one architectural element and then lasso-select everything (making sure the architectural element stays the one referred to in the status bar), and shift it a bit with grid snapping set to 64 or a greater power of 2. Such a select-all-and-move was probably made with a furniture item as the object of reference, causing this shift.
Reshifting them in place is essential if it's decided to fix to exterior correspondance problem, since it'll require moving the rooms around a bit to "mirror" the current ground floor.
Cosmetical notes and things that don't need to be changed unless you're a maniacal perfectionnist:
The in_nord_fireplace_01 fireplace looks a bit odd in the rich room, maybe replace it with an in_imp_fireplace_grand, it would blend more nicely with the wooden panels.
The quill stands perfectly vertical in the ink vial.
The furn_log_03 are also perfectly aligned and stacked, both in the fireplace and next to it (I know from experience fire can't burn if it doesn't have some space to breath between the logs).
Nobody's ever going to notice it in-game, but the light_com_candle_10's height should be 14479.15 for it not to sink in the furn_com_r_table_01.
The weapons must be perfectly balanced because they stand on their hilt, with handle and blade floating. You may either painfully give them X and Y rotations to compensate, or more simply put some misc_de_foldedcloth00 under them (will have to raise the weapons a tiny bit then).
In-game look:
No further errors noticed.
Comments Not bad, it's just sad there was a confusion with the door. The northmarker error is easy to fix, but for the door placement, it'll be simpler to change the exterior.
Also, some rugs are ugly, but I think that's an OoT bug that will be fixed eventually, so I didn't mentionned it in the review. (They have ugly black stripes that are probably supposed to be transparent, an alpha channel issue in the texture I think.)
Rating
Fits exterior: No. The entry door is, when facing the house's facade, to the left, but when you enter you are to the right. Otherwise the geometry is OK. (While the inside is bigger than outside, but that's true of all Bethesda buildings, and proportions are respected).
Northmarker set: No (there's a Northmarker but it's not set correctly: angle is 180, should be 270)
Loading errors: No
Review: In-TESCS look:
One of the ingred_bread_01 visibly sinks into another.
Minor bleeding between two TR_M3_MM_Notes_Akavir on the furn_com_r_table_01.
Said TR_M3_MM_Notes_Akavir claims in their meta-description they are books, but they are simple leaflets.
Architecture elements (rooms, walls, doorjambs, etc.) doesn't appear to be gridsnapped. In fact they are, but with a 47.034 X shift and a 11.023 Y shift. To solve that, just click on one architectural element and then lasso-select everything (making sure the architectural element stays the one referred to in the status bar), and shift it a bit with grid snapping set to 64 or a greater power of 2. Such a select-all-and-move was probably made with a furniture item as the object of reference, causing this shift.
Reshifting them in place is essential if it's decided to fix to exterior correspondance problem, since it'll require moving the rooms around a bit to "mirror" the current ground floor.
Cosmetical notes and things that don't need to be changed unless you're a maniacal perfectionnist:
The in_nord_fireplace_01 fireplace looks a bit odd in the rich room, maybe replace it with an in_imp_fireplace_grand, it would blend more nicely with the wooden panels.
The quill stands perfectly vertical in the ink vial.
The furn_log_03 are also perfectly aligned and stacked, both in the fireplace and next to it (I know from experience fire can't burn if it doesn't have some space to breath between the logs).
Nobody's ever going to notice it in-game, but the light_com_candle_10's height should be 14479.15 for it not to sink in the furn_com_r_table_01.
The weapons must be perfectly balanced because they stand on their hilt, with handle and blade floating. You may either painfully give them X and Y rotations to compensate, or more simply put some misc_de_foldedcloth00 under them (will have to raise the weapons a tiny bit then).
In-game look:
No further errors noticed.
Comments Not bad, it's just sad there was a confusion with the door. The northmarker error is easy to fix, but for the door placement, it'll be simpler to change the exterior.
Also, some rugs are ugly, but I think that's an OoT bug that will be fixed eventually, so I didn't mentionned it in the review. (They have ugly black stripes that are probably supposed to be transparent, an alpha channel issue in the texture I think.)
Rating
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: tr_furn_com_rug_ay03 looks messed up (not your fault)
Misc_Quill the quill is upside down in the inkwell, as funny as this is, it shouldn't be like that
the firewood would not stay stacked like that for long
Comments perhaps there should be something in that empty space below the top of the staircase, this is what it is currently (to the best aproxiation that I can do without a screen)
_door_______
| Entrance
|___________
However, there is room to make it
____door__________
| Entrance
|_________________
I don't know if my ascii art heped any, but I am sure you will figure out what I mean if you look at the int.
Rating 9.9/10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: tr_furn_com_rug_ay03 looks messed up (not your fault)
Misc_Quill the quill is upside down in the inkwell, as funny as this is, it shouldn't be like that
the firewood would not stay stacked like that for long
Comments perhaps there should be something in that empty space below the top of the staircase, this is what it is currently (to the best aproxiation that I can do without a screen)
_door_______
| Entrance
|___________
However, there is room to make it
____door__________
| Entrance
|_________________
I don't know if my ascii art heped any, but I am sure you will figure out what I mean if you look at the int.
Rating 9.9/10
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
This looks like an exciting shell to make. I want something physical to work on to escape the scripts and dialog when they start haunting me in my dreams.
Guild for Mages. Magical things. Akulakhans. com_r for the entry hall and Wizard's office, com_rm for the basement storage and studies. I take it I can extend the basement slightly towards the east?
Guild for Mages. Magical things. Akulakhans. com_r for the entry hall and Wizard's office, com_rm for the basement storage and studies. I take it I can extend the basement slightly towards the east?
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
-
- Lead Developer
- Posts: 1971
- Joined: Mon Oct 04, 2010 11:39 am
- Location: substitutional world
This here is the file from Tyrion's May 28, 2011 post. It should be the newest one.
- Attachments
-
- TR_Map_3_Detailing_A1_10.esp
- (934.07 KiB) Downloaded 91 times
This is what I see:arvisrend wrote:This here is the file from Tyrion's May 28, 2011 post. It should be the newest one.
http://i47.tinypic.com/5ma8m9.png
Shouldn't there be a file attached?
EDIT: By the way, if you attached a file in your post, I don't see it there either.
http://i46.tinypic.com/2vnru5i.png
Edited by Why to fix page stretching.
Last edited by adamantum on Tue Jul 03, 2012 11:42 am, edited 1 time in total.
- SamirA
- Developer Emeritus
- Posts: 898
- Joined: Tue Apr 27, 2010 5:02 pm
- Location: Somewhere in Tamriel
- Contact:
As far as I know the only file in here is arvisrends. But for me the thread is all stretched to the sides and I have to scroll over to get to the file. There are links at the top that take you to an overview of the claim as well as to the file with arvis reposted here. As to why that file cant be seen in its parent thread I don't know, I can see it all just fine.
And that's how you get to Llama School.
Lady_N: mountain dew tastes like yellow and pwning at d&d
Lady_N: mountain dew tastes like yellow and pwning at d&d
- Terrifying Daedric Foe
- Developer
- Posts: 317
- Joined: Thu Aug 26, 2010 2:45 pm
- Location: England
I have the same problem with the thread being stretched. It's like their's a wide, invisible picture imbedded in someone's post...
'The strange thing about TR is that I think it is by and large accepted that we will finish. We are all the sort of crazy people that would do such a thing. We are inevitable.' ~ Thrignar Fraxix