Claim type: Quest
Claim ID: TR_q1-43-Mis (#976)
Faction: Misc
Parent claim: TR_1-9-Tel (#25)
Claimed by: Parted User
Status: Not Available (Progress: 0%)
Location: 1:(4828, 2238):0
Files: None
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Deep within the shrine of Yashazmus, the player finds a breton healer hanging in a cage over a pit full of Clannfears. At first fearful but hopeful, as having seen the player fight the cultists who captured her she assumes the player is probably going to help her, she asks for help getting out of the cage. If the player accepts, once she's been helped out of the cage, she explains that she had been on her way to the Sadas Plantation on a mission of mercy from the imperial cult to heal several slaves there who were suffering from infections to whip wounds from excessive beatings by their Telvanni masters. The road from Port Telvanis to the Sadas Plantation passes by this ruin, and she was attacked outside the ruin by a group of cultists, who knocked her out, and when she came to, she was in this cage. She then asks that the player find her robe, which the cultists took, and the key to the slave bracers the cultists put on her to prevent her from using magic to attempt an escape. The key can be found on the warlock in the room just before the one she was found in, and the robe is also nearby. Once the player brings both to her, she requests to be escorted out of the shrine. Once outside she rewards the player with some advice on tending wounds (+1 point restoration skill), as she has nothing else to give.
Dialog I have not finalized yet, as I plan to do so while I make the quest, however the general jist is as follows. Melie will comment on the player killing the cultists, say she is a healer in the imperial cult, and ask the player to free her. If the player says no she'll break down crying (she's not exactly experianced in field work, and has been through a rather tramatic experiance) and the player will be given the option to terminate dialog, or agree to help her. If the player agrees to help there will be a short fade-out/in and the player and her will be moved from the plank/cage to the pillar-walkway leading to the cages (the player helped her out of the cage). She'll then explain what I laid down above, regarding what she was doing in the area and how she was captured and request that the player find her robe and the key to the slave bracers. Once the player brings them to her, she'll put on the robe, remove the bracers, and ask to be escorted out of the shrine. Once safely outside she'll thank the player and reward him/her with a boost in restoration skill.
q1-43-Mis
Moderator: Lead Developers
q1-43-Mis
Claims completed:
Yashazmus, Shrine of Mehrunes Dagon
Mzankh, Dwemer Ruin
Nchazdrumn, Dwemer Ruin
Sirrilas, Shrine of Mephala
Moriken, Abandoned Dunmer Stronghold
Old Necrom Morag Tong GH
Darconis Diamond Mine
Assorted other boring claims.
Yashazmus, Shrine of Mehrunes Dagon
Mzankh, Dwemer Ruin
Nchazdrumn, Dwemer Ruin
Sirrilas, Shrine of Mephala
Moriken, Abandoned Dunmer Stronghold
Old Necrom Morag Tong GH
Darconis Diamond Mine
Assorted other boring claims.
NPCs and dialogues can't be added in the design phase Stalker. And I did pick the loc on the map.
Claims completed:
Yashazmus, Shrine of Mehrunes Dagon
Mzankh, Dwemer Ruin
Nchazdrumn, Dwemer Ruin
Sirrilas, Shrine of Mephala
Moriken, Abandoned Dunmer Stronghold
Old Necrom Morag Tong GH
Darconis Diamond Mine
Assorted other boring claims.
Yashazmus, Shrine of Mehrunes Dagon
Mzankh, Dwemer Ruin
Nchazdrumn, Dwemer Ruin
Sirrilas, Shrine of Mephala
Moriken, Abandoned Dunmer Stronghold
Old Necrom Morag Tong GH
Darconis Diamond Mine
Assorted other boring claims.
We shall now discuss in the core what to do with quests on map 1. It is clear that quests can not be made, until map 1 is ready for them. It is also clear we have enough plots for map 1 quests and we do not need anymore. Somehow I think that now everyone should be allowed to design his own plots in new Zephyr's system, whether they are part of approved plots already or not.
THEO