i3-172-Ind

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Haplo
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i3-172-Ind

Post by Haplo »

Claim type: Interior
Claim ID: TR_i3-172-Ind (#679)
Faction: Indoril
Parent claim: TR_3-21-Ind (#125)
Claimed by: Haplo
Status: Approved (Progress: 100%)
Location: 1:(1258, -2880):0
Files: TR_i3-172-Ind_Haplo_3.esp; TR_i3-172-Ind_Thrignar Fraxix_1.esp

---

Thirr River Valley 8,-29. #4 on this map http://tamriel-rebuilt.org/old_forum/download.php?id=20358 Exterior is in M3A3.

Velothi style home.
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Post by Vegor »

Revoked. Modder has been inactive for over half a year.
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Post by kingfish »

i need a break from exteriors...

edit: that means i want to claim this. i actually made the exterior, so, i guess i know this one.
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Post by Hermit »

Then make it as though you had planned it, Kingfish. :)

Granted. Use all OoT packages, if you find useful stuff in them, we need to have OoT stuff spreadso that it won't stand out.

Happy modding! :)
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (56.7 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1 MB)
http://tamriel-rebuilt.org/files/oot/OoT_Clothing.esp (1.5 KB)
http://tamriel-rebuilt.org/files/oot/TR_WoT_v1_2.zip (3.4 MB)
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Post by kingfish »

thanx,
since it's a mage's home [alteration trainer], i want to make it quite rich on books, so, do we have something like Books_o_T ready to d/l?
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Post by Vegor »

Yes, it's been merged as a part of the main OoT download. Everything should be included there except for clothing and armor.
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Post by kingfish »

it's nearly done, just few books here and there...
the thing is, i'm leaving in 5minutes and 'll be away 'till friday, so submitting next weekend.
by posting useless junk on these forums you WON'T become a modder, only a spammer...
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Post by kingfish »

the claim is completed and submitted on top this page

-ready for review

-cleaned
-cell name is the same as the file name [just one cell]
-ambient&sun light set as in vivec ints
-doesn't require trib/bloodm
-requires latest oot [7/16/05]
by posting useless junk on these forums you WON'T become a modder, only a spammer...
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Post by Vegor »

Submitting for review.
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Post by Swiftoak »

Ahh, I like it when I don't have to open 5 esps to open a plugin. Saves me time.

REVIEW ON INTERIOR 3-172

I. TESAME: CLEAN.

II. LOADING: No problems whatsoever.

III. GENERAL/LOGIC/LIGHTING: Good, but the correct syntax for naming your cell is "i3-172" plain. No tr or kf or anything.

IV: MAIN REVIEW:

i. Main Room:
-the four books bleed into the shelf bottom, and the wayrest book bleeds into the four books.
-"The Seasons" floats.
-the drawer legs bleed into carpet.
-the dwemer book bleeds into both the top and bottom books.
-the book on the top-right bleeds into the shelf.

ii. Other Room:
-maybe you should add a door instead of a tapestry.


V: CONCLUSION: This interior is well done and meets TR standard.Just fix some minor issues with the book floaters and this can be merged.

FINAL RATING: 9/10. TR QUALITY.
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Post by PoHa! »

(Note: Could not locate the exterior or even a pic of it, but Kingfish apparently made it, so I would hope he can match it up)

TESAME: Clean, except for a container which needs to be renamed using TR's naming system, not Bethesda's.


Errors loading in CS:
- Missing object "TR_cont_vase_01"
- OoT renamed object?


Lighting:
- Good

General Errors:
- bk_legionsofthedead (and some others) are commonly found with necromancers, but I don't know if that was the intent or not (I'm leaning towards not)
- bk_onoblivion looks like it should be pushed over by the book that is pushing on it
- misc_skull10 doesn't rest correctly, and the book pushing against it looks as if it would push it over
- it would help solve some bleeders if furn_de_rug_01 was scaled down some, such that it fit between the legs of the bed
- similar situation with Furn_de_rug_big_03 although simply moving it might work better
- misc_de_bellows10 rests somewhat strangely, though not neccessarily an error, I wonder how long it would stand upright like that?

Replace/Remove:
- misc_hook; replace with furn_hook_01
- misc_rollingpin_01; unless they have a specific signifigance of some sort, all of them sitting ther look really strange (they almost resemble scrolls, but there are scrolls that could be used instead). In short, I wonder if this wasn't just put there to be confusing.


Floaters/Bleeders:
- active_de_r_bed_17 bleeds into the floor and the wall
- bk_ArcanaRestored slightly bleeds into the shelf below it
- bk_ChangedOnes bleeds into the book below it, which has a mesh that would be difficult to put a book on
- bk_darkestdarkness bleeds into the shelf it rests on
- bk_firmament bleeds slightly with the book beneath it
- bk_Mysticism bleeds slightly with the book beneath it
- bk_nchunaksfireandfaith bleeds into the book below it, partially do to a bad Z rotation of 85 degrees
- BookSkill_Alteration2 bleeds slightly into the skull next to it and the shelf below it, due to a bad z rotation of 95
- de_r_closet_01_fcloth02 bleeds into floor
- de_r_drawers_01_miscblu bleeds into the floor and the rug below it, which will have to be moved or scaled down
- expensive_shoes_02 is half on, half off the rug below it
- furn_de_ex_stool_01 bleeds through the floor and the rug below it
- furn_de_r_chair_03; all bleed through the rugs that they are respectively on, and two bleed through the floor
- furn_de_r_shelf_01 bleeds its supports with the supports of another below it
- furn_de_r_table_07 bleeds into floor, rug, and wall
- Furn_De_r_Table_09 bleeds slightly into rug
- furn_de_shack_basket_01 floats
- many of the logs within the basket bleed into each other, the basket, or both
- light_de_candle_03 floats ever so slightly
- light_de_candle_09_64 bleeds into the dresser it's sitting on
- light_de_candle_11 bleeds into the table its on
- light_de_candle_15 bleeds into the table its on
- light_logpile10 has particles that bleed through the metal bucket
- misc_com_redware_flask bleeds slightly into table it sits on
- misc_com_silverware_knife's blade bleeds through the fabric at the tip
- Misc_Quill bleeds slightly through the inkwell
- TR_bk_HealersTale bleeds into the shelf its on
- TR_bk_Metamorphosis_BM bleeds into a book below it
- TR_bk_TheSeasons_HP floats above the shelf it should be on, and bleeds into the support of said shelf
- TR_bk_TheUprising1 bleeds slightly into book next to it
- TR_bk_WayrestJewel bleeds badly into the books it should rest on
- TR_bk_WealthWayrest series of books all bleed into the shelf below them. (BoT mesh change?)

Rating: 8
Good design, interesting use of objects, nice layout. After its fixed, include.
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Post by Lady Nerevar »

[BUMP] is this going to be fixed anytime soon? If you need another copy of the reviews or are unable to fix this claim for any reason, please post in this thread or contact me.
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Post by kingfish »

hmm, i completely forgot about this, sorry...
1. most of those bleeders are actually done on purpose - like a leg of a bed will allways bleed a bit into carpet, etc...
2. i bet you can fix this faster then me, so if it isn't much trouble, please do so...
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Post by Lady Nerevar »

OK, new file up.

VEGOR, PLEASE LOOK AT THIS ASAP. FIX ANYTHING ELSE YOU FIND. IF THERE IS NOTHING ELSE, NOTIFY ME AND I'LL APPROVE IT.
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Post by Haplo »

Revoked, interior is unfortunately bollocks.
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Post by Haplo »

What exactly is wrong with this again?
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Post by Thrignar Fraxix »

lighting is shit, floaters and bleeders galore,
tapestry used in place of door,
guy looks like a freakin necromancor,
too many valuable items and probably more
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Post by Haplo »

So like, redo it? Mkay
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

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Post by Haplo »

I guess this is done now.
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Post by theviking »

TESAME: Dirty

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: This had some good original elements. Somtimes they were too original, though. Thats why I replaced the closet with a drawers and resized the undersized barrels and urns. I also catched some floating and bleeding furniture. I bleeded the pillow more and thats about it.

Comments This interior has good original stuff in it, but watch out for wrongly placed furniture.

Rating 7,5
Attachments
TR_i3-172-Ind_Haplo_2.esp
(7.98 KiB) Downloaded 11 times
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2

Currently looking for quest designers.
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Post by Haplo »

Just a question... why are different sized containers bad?
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Post by Thrignar Fraxix »

perhaps they were too extremely under/over scaled
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Post by Thrignar Fraxix »

是認する。
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Post by arvisrend »

Where is the ext shell of this int? Or has it been removed from M3A2?
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Post by Haplo »

It is outside the borders of M3A2. I don't know why it is considered part of Dondril. It is a Velothi int IIRC. It is like 1-3 cells away in the direction of the green arrow in the local map.
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Post by arvisrend »

So it's in m3a4west? Should it be removed from the m3a2 esp and merged into the m3a4west one?
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Post by Haplo »

That makes sense
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Post by arvisrend »

OK, just to make sure I'm not messing things up: this int currently is not used anywhere, neither on m3a2 nor on m3a4west nor elsewhere?
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Post by Why »

I don't know but I'm just posting to say that, regardless of what the map says, this int should probably not house the master trainer for alteration. The guy living here can be a high level trainer, but I'd rather save the master trainers for real special occasions.

In case an NPCer looks at this claim for the NPC notes.
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Post by Haplo »

arvisrend wrote:OK, just to make sure I'm not messing things up: this int currently is not used anywhere, neither on m3a2 nor on m3a4west nor elsewhere?
It should be in M3A4West unless someone re-did that whole area and removed the shell.
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Post by SamirA »

Moved from limbo to Thirr River Valley. Either the exterior needs windows added to match the int (my suggestion) or the interior needs them removed. North probably also needs setting here.
And that's how you get to Llama School.
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Post by Haplo »

I uploaded a new file at the top with interior windows removed and north-marker rotated. If people would much rather exterior windows be added, it's not a difficult change to make.
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