i3-105-Ind

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Inferno_str1ke
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i3-105-Ind

Post by Inferno_str1ke »

Claim type: Interior
Claim ID: TR_i3-105-Ind (#596)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: Colhir
Status: Approved (Progress: 100%)
Location: 1:(2892, -3954):0
Files: TR_i3-105-Ind_Colhir_1.esp; TR_i3-105-Ind_Lord Elias_1.esp; TR_i3-105-Ind_horodnicdragos_1.esp; TR_i3-105-Ind_horodnicdragos_2.esp; TR_i3-105-Ind_horodnicdragos_3.esp

---

http://www.tamriel-rebuilt.org/g/maps/interiors/3/almalexia_velothril_01.jpg

Almalexia, Velothril Avenue (22,-30) claim #13 - an apartment building which contains two apartments, each 3x2 blocks, both will have an attic/loft/what ever you call it :) with simple crates or something, for storage. this is to keep as much space downstairs in the actual apartment.
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Post by Zephyr »

EDIT BY ZEPHYR: This claim might've been claimed by a new user, or a deleted one.
Anonymous

Post by Anonymous »

-Lobby Area
-Lounge with stairs in back
-small corridor w/ window(s)
-lavish apartments

Layout:
Lobby attached to lounge with a short little hall, both being richly furnished, lounge w/ fireplace.
Apartments upstairs with large beds, probably some nifty display shelves, chests w/ medium loot, and some random items.
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Post by Hermit »

Check out information on the shops. If the makers don\'t reply, I\'ll PM you the WIP files.

Use the OoT packages. :)

Other than that, no uber weapons or items (no daedric, no glass, no ebony, and dwemer only if I, Noir and Vegor agree).

Granted. Happy modding! :)
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/bot_2_5.zip (1.3 MB)
http://tamriel-rebuilt.org/files/oot/OoT_ActivatorsV4.rar (5.1 MB)
http://tamriel-rebuilt.org/files/oot/OoT_ClothingV1.rar (578 KB)
http://tamriel-rebuilt.org/files/oot/OoT_Containers_ingv3.rar (2 MB)
http://tamriel-rebuilt.org/files/oot/OoT_DrinksV1.rar (59 KB)
http://tamriel-rebuilt.org/files/oot/TR_WoT_v1_2.zip (3.4 MB)
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Sload
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Post by Sload »

This is really really big for only having 2 appartments.
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Anonymous

Post by Anonymous »

I'll try to keep it relatively small. The plan makes it sound bigger than what I have in mind. One final question before I get started (i'm a newbie :)) What kind of interior architecture are we talking about in this town.

Ex: hlaalu, velothi, py_cave (heh)
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Post by Sload »

in_MH, that is the Indoril style.

If you look at the picture provided it's pretty big. That's why I'm wondering. The "appartments" are large manors.
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Post by Anonymous »

Oh, you want it to be big. I got the impression you wanted smaller. It's good. I can make it big.
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Post by Sload »

My first post here was largely directed at Hermit. If you look at the picture in the description ([url]http://www.tamriel-rebuilt.org/g/maps/interiors/3/almalexia_velothril_01.jpg[/url]) you'll see that it's already very large. In my opinion, there should be more than two appartments. That is entirely Hermit's decision, though.
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Post by Starcrunch »

Revoked, Crook836 was active for only 3 days in early June.

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Post by kaffeend »

I'd split the top floor between the two appartments with a corridor, and downstairs I was thinking of a reception desk just inside the door downstairs with a doorway leading into the lounge which has a small bar... But this would only really work if there were another room which is vacant or rentable, imo... Maybe the tenant is a travelling merchant who stores his personal treasures in there? Anyway, I'm keen to do ANYTHING, so long as I'm doing SOMETHING. I'm flexible, so mum's the word.
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Post by Swiftoak »

Good. Make sure you use OoT to spice things up.

Make sure you hhave good knowledge of the CS with grid snapping. SET IT to 64 at all times. Wait for hermit or someone to grant this.
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Post by Hermit »

Okay. You have already been told the basics, I take it. :)
Well then, have fun with this one. Granted and happy modding. :)

Use the OoT versions attached and those only. Thanks.
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (7.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Old_v1.tar.gz (56.7 MB)
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Post by kaffeend »

Thanks guys - I'm on it :)

Just 1 question though, while I think of it - How often should I post my progress?
Anonymous

Post by Anonymous »

kaffeend wrote:Thanks guys - I'm on it :)

Just 1 question though, while I think of it - How often should I post my progress?
As much as you see fit really. Some people post every little bit and others dont post it at all. Personally I like to post progress after the initial layout is done, after I change anyhting significant, and after I have placed basic furniture and so have the room layout.
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Post by Zephyr »

Well, you should post at least every two weeks, but interiors can be finished a lot faster than that. Anyway, there's no rule other than the two weeks one.
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Post by kaffeend »

Okay, thanks. I hardly think I should need two weeks for just one int cell :s Was hoping I could manage more - guess I'll see how I go...
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Post by kaffeend »

Okay, I'm having some issues with OOT_Old.tar.gz -it contains only TR_OOT_Main.esm (I think) and I was expecting to find a OOT_Old.esm in there... what happens when I'm working on another cell which requires OOT_main.esm? I won't know which one is which if they're both got the same name. What am I meant to do? Thanks in advance... I can't really do much until I hear back from Franky and CarbonCreations, so I'm not in a big hurry here, I guess I'll just sit tight.
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Post by Sload »

You're meant to work on only ones on Map 3 or not on Map 3 at a certain time. And one .esm will overright the other, so don't worry about chosing the wrong one.
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Post by kaffeend »

Okay, thanks Sload... Any chance you could tell me what esm and esp files I should be using please? I'm trying morrowind.esm tribunal.esm bloodmoon.esm OOT_Main.esm EOT_something.esm but the only esp file I have is map1... Obviously that's no good to me when I'm using OOT_Old.esm and do I need an eot_esp file at all? Is there one? I'm sure I saw it somewhere, but can't remember where or even if I need it :S

Not off to a good start, am I?

EDIT: I'm used to using the Far Cry editor - been a while since I used the CS - sorry if it's getting to anybody.
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Post by Vernon »

Bit confuzzling at first, huh. I'm not up on interiors, but I don't think you need to use EoT unless you need to put armour or weapons in your claim. If you wanted to have a TR-made dagger mesh somewhere for example, then yes you would need it.

Other than that, you just have to get the map, OoT_Main and get started, right? :D Maybe I misunderstood...
welp
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Post by kaffeend »

Vernon wrote:...you just have to get the map, OoT_Main and get started, right? :D Maybe I misunderstood...
Nope. You didn't. Thanks again ;)
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Post by kaffeend »

I'm loading Morrowind.esm, Tribunal.esm, Bloodmoon.esm, TR_OOT_Main.esm and TR_EOT.esm and recieve the following error (repeated hundreds of times for the different files that don't exist):

Missing Object "TR_test_crate_BoT" for reference during cell "ToddTest" load.

Continue running executable?

- at which point I say yes, and when it's loaded (finally) it crashes CS. I'm in a pickle here - can anyone help me out please?
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Post by kaffeend »

Well, as I'm having some start-up issues, can I have this claim revoked please? I'm just not sure if I can finish it anytime soon... and someone else may be able to do it before I can.
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Post by Hermit »

Request granted. Revoked.
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Post by Lord Elias »

Ummm...yeap.Back to interors.My last claim, was , like, decades ago.
So, huge fancy appartments,(I'll find the info on the shops) nice comsy lounge , I can have it finished very soon.Will post a bit of a description after seeing exterior in CS.EDIT:Ummm...it has a basement,, right?Couse there's only 1 floor here.
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Post by Stalker »

Rest in peace...oh, I meant have fun :)
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (7.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Old_v1.tar.gz (56.7 MB)
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Post by Lord Elias »

Revoke this.I have apsolutely no time due to $%@#%$#^% school.
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Post by Massalinie »

Revoked as per request
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Post by horodnicdragos »

<duoble post>
Last edited by horodnicdragos on Tue Nov 22, 2005 1:18 pm, edited 1 time in total.
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Post by horodnicdragos »

I will continue this interior and I will place some furniture,objects etc.I think it is pretty easy.I can do it in half a day.Just let me do it.I hope you will like it after I will and if I have this. ;)
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Post by horodnicdragos »

Why is it taking so long?I have finished this interior and I can't post it...Please grant it.
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Post by Haplo »

Well it has only been one day. Those with the power to approve or grant might be busy.
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Post by horodnicdragos »

Ok.I am bored of waiting and waiting.So here is the lastest version of this interior:
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Post by Hermit »

O ... kay ... actually, I SHOULD revoke it, but I wasn't quite as often online as I should have been and will let you do this anyway. This time. ONLY this time, okay?

Granted. Happy modding. USE OOT.
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (58.2 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
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Post by Lady Nerevar »

unoficial review: DOES NOT FIT EXTERIOR! (this alone is cause for revoking). the exterior is 2 stories and wider by one tile. the colums bleed together. this is a simple problem which can be fixed by using OoT. along whith some more minor bleeders...

basicly, please redo this on before i can send it to review. otherwise youll never see it again. and in the future, please be paitient and wait for a grant.
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Post by Haplo »

Here it is Lady N...

By the way, this is only a CS check, didn't check ingame.

--- --- ---
-
No problems loading it in the CS
-

No Northmarker
-
Doesn't fit exterior
-
The tileset static pieces are bleeding horribly with each other
-
Common/Imperial style torches must go
-
All limeware must go
-
Skull must go
-
furn_de_tapestry_09 - both of them in the center room are bleeding into the wall
-
Table in left-corner room is bleeding into rug.
Same table - grand soul gem on scales must go
Same table - light_com_candle_02_64 is bleeding into the table
Same table - TR_bk_ArkayTheGod is bleeding into the table, but the book should be removed, as it's a biggie Necromancer book.
-
Same room - pillow is bleeding into bed
-
middle room - misc_de_bowl_bugdesign_01 is bleeding into shelf
-
Same shelf - misc_com_redware_pitcher - both of them are bleeding into the shelf
-
Same shelf - basket is floating
-
Same shelf - all but one flash on the bottom level are resting gyroscopically on a pointed bottom, and they should be leaning.
-
Same shelf - Lute is bleeding into the shelf
-
right-corner room - the silver platter is floating off of the wall it should be leaning against, but needs to go anyway, because it's imperial dishware
-
Same room - pillow is bleeding into bed
-
furn_de_tapestry_09 in the entrance hall is bleeding into the wall
---

Overall - first, make it fit the exterior, and then make sure the doors and windows are in the right spots. Then fill it up. It's way too empty for it's size now.
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Post by horodnicdragos »

First:Sorry hermint for being impacient.

Second:
unoficial review: DOES NOT FIT EXTERIOR!
What do you mean does not fit with the exterior?Tell me where can I find this house.What is the name of the exterior and it will be fixed.Tell me what's wrong with it.

Third:Hplo.Do you mean anything is bleeding?Don't give me a three kilometters list of bugs.Tell me what to fix.Yeah the furniture is bleeding.But in rest?

Guys tell me what to do.I worked a whole day on this and now you tell me this. :cry:

edit:Oh yes.I've seen what you mean.This will be fixed very easy.:D
Last edited by horodnicdragos on Sun Nov 27, 2005 9:20 pm, edited 1 time in total.
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Post by Haplo »

We just told you what to do. That's what a review does. It gives you a 3km-long list of errors. You read the errors, and fix them.

For instance, if something says: 'Needs a northmarker', then you add a northmarker.

If something says 'platter is bleeding into shelf', then you go find that platter in your interior, and raise it up a tad until it's only resting on the shelf and not bleeding into it.

Of course, this is pointless if you don't understand the concept of items 'bleeding'. But you do, right?


Edit: Does not fit exterior. This means the interior design/outlay is not the same as the exterior is.

For instance, if, in the exterior, there's a 1-level 3x3 building, then the interior should be 3x3 pieces, and 1 level. Simple. Hopefully.
Last edited by Haplo on Sun Nov 27, 2005 9:16 pm, edited 1 time in total.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

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Post by Stalker »

horodnicdragos wrote: Third:Hplo.Do you mean anything is bleeding?Don't give me a three kilometters list of bugs.Tell me what to fix.Yeah the furniture is bleeding.But in rest?
Please re-read it at least twice to understand that it's fucking ridiculous. A list of bugs is already telling you what to fix. And you know...the first thing you had to do is to check the exterior... All needed in is in the claim description. So meh.
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