Author
Message This forum is locked: you cannot post, reply to, or edit topics. This topic is locked: you cannot edit posts or make replies.
sterio
Member
02 Dec 2003

Location: Iceland

The fishing village in cell (31,5) has three shacks. I was going to claim them all, but decided that even though they're small, I'd start with one, and I decided to have it.. number one! Razz

Last edited by sterio on Sat Dec 27, 2003 12:01 am; edited 1 time in total
Post Sat Dec 27, 2003 12:00 am Send private message             Reply with quote                   up  
Kothloth
Developer Emeritus
21 Aug 2003

Location: Beppu, Japan

First, claim granted.

Next, what are you're plans for the interiors? Razz
Post Sat Dec 27, 2003 1:15 am Send private message             Reply with quote                   up  
sterio
Member
02 Dec 2003

Location: Iceland

Lol, I forgot to say anything about that Razz I'm just going to make it a fairly simple fishermans shack, after all, what else would there be in a fishing village of 3 huts Razz There'll probably be some.. fishermans stuff... Seriously, there are not a lot of possibilities (especially now seeing as somebody else claimed the other two, though I was expecting that might happen) but maybe I could have some service like bartering something, which is the thing that would fit the most, but it wouldn't really fit very well, though, so I probably won't do that. I'd have an Argonian or Nord NPC, since they seem to be the races most likely to be living in a fishing village like this, but I feel I should try and coordinate this with the dude who claimed the other two, to make all the residents the same race...
I'd really appreciate any comments, this will be my second interior for TR, and I still am inexperienced with making it fit with the rest of the world Razz

Edit: On second (or third or fourth...) thought, I think I might do something different: Make it some sort of common space for working the fish (don't know if that's the right way to say it, though) that'd be used by the owners of the other two sheds. But I'm not too sure, because for two guys to have a shed like that would be unrealistic. I've just come to the conclusion that it is too big a house to be a normal shack!


Last edited by sterio on Sat Dec 27, 2003 2:31 am; edited 1 time in total
Post Sat Dec 27, 2003 1:53 am Send private message             Reply with quote                   up  
Kothloth
Developer Emeritus
21 Aug 2003

Location: Beppu, Japan

Well, atleast any of the choices seem harmful enough Wink

But just to enlighten you, a dunmer fisher could be a good choice aswell. Afterall, Morrowind mostly holds the dunmer, and thus it is them who are working in the fields I guess. Them, and their slaves Wink
Post Sun Dec 28, 2003 12:45 am Send private message             Reply with quote                   up  
sterio
Member
02 Dec 2003

Location: Iceland

Yeah, but, for some reason, dunmer's don't often live in little fishing huts like that.. sometimes they do, but it seems to me nords and argonians are most common in them... or maybe I'm just imagining things, hehe...
Post Sun Dec 28, 2003 2:34 am Send private message             Reply with quote                   up  
sterio
Member
02 Dec 2003

Location: Iceland

Well, here it is, completed (unless somebody wants me to change something). In the end, it became a normal fishing hut with a nord in it. The nord is called Jon Fisker... Anybody who speaks a nordic language will see that that is John Fisher (perhaps it is too obvious?). But yeah... And I guess the shack itself should be called Fiskers' Shack. Enough said! Download it already! Razz

Edit: I realized a small, annoying, error I had made so I had to fix that, and decided, after talking to the guy who's making the other shacks about it, to make the guy a Dunmer... Of course I had a great problem with names (as I always do with Dunmer), but I think it's ok Razz So here it is again, slightly different


Last edited by sterio on Tue Dec 30, 2003 11:48 am; edited 1 time in total
Post Mon Dec 29, 2003 11:20 pm Send private message             Reply with quote                   up  
sterio
Member
02 Dec 2003

Location: Iceland

Right...: Bump!
Post Thu Jan 01, 2004 11:59 pm Send private message             Reply with quote                   up  
sterio
Member
02 Dec 2003

Location: Iceland

Sorry about bumping it for the third time, but come on people!
Post Tue Jan 13, 2004 4:47 pm Send private message             Reply with quote                   up  
Arcadea
Developer Emeritus
23 Aug 2003

Location: Milford, NH, USA

I need confirmayion that this was added to the mnaster file. Koth Rodan can you respond iof you see thius thanks.
_________________
I said I would return and I may have been right. The past must stay in the past as agreed. If the core needs me or has a job for me just ask for now I watch and write.

Former Moderator of the Core.
Was once called the Sotha Sil of the core.
Post Tue Jan 20, 2004 1:15 pm Send private message       Send e-mail       Reply with quote                   up  
Kothloth
Developer Emeritus
21 Aug 2003

Location: Beppu, Japan

I'm going to put it up for interior review Wink

Last edited by Kothloth on Tue Jan 20, 2004 6:28 pm; edited 1 time in total
Post Tue Jan 20, 2004 6:27 pm Send private message             Reply with quote                   up  
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics. This topic is locked: you cannot edit posts or make replies.

 
The content of this site is © by the Tamriel Rebuilt community. Morrowind, its expansions, and its content is © Bethesda Softworks.
Forums powered by phpBB © 2001, 2005 phpBB Group