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Nomadic1
Developer Emeritus
15 May 2004

Location: Adelaide, Australia

Update: Land raised and textured. All ground but the roads vertex shaded. To show you what the claim is like, I've attached a screenie.


TR3-38-Ind.JPG
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Post Sat Nov 19, 2005 4:03 am Send private message             Reply with quote                   up  
Nomadic1
Developer Emeritus
15 May 2004

Location: Adelaide, Australia

Update: Got the large statics in the four southern cells placed. I've got to put small flora and rocks in. Due to the fact there is a framerate monster to the south (Almalexia) and the claims to the west and northwest are also computer-killing, I'm trying to make sure there aren't too many refs and so forth placed in this claim.


TR3-38.JPG
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Post Tue Nov 22, 2005 11:59 pm Send private message             Reply with quote                   up  
fanfas
Developer
23 Jun 2004

Location: Portugal

Nice to know that... But try to detail it as much as possible so that when it's finished we don't need to detail it later like with map 1.
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MAP 3 -> Interiors
Map 3 -> Interior Fixing
Post Wed Nov 23, 2005 3:03 am Send private message             Reply with quote                   up  
Nomadic1
Developer Emeritus
15 May 2004

Location: Adelaide, Australia

That is the plan: to put in as little as possible for the greatest effect. I do think I am placing statics better now than I have in my previous claims.
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Post Wed Nov 23, 2005 5:49 am Send private message             Reply with quote                   up  
fanfas
Developer
23 Jun 2004

Location: Portugal

Nice to know... Keep the good work... And i love the new avatar :dance:
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MAP 3 -> Interiors
Map 3 -> Interior Fixing
Post Wed Nov 23, 2005 6:34 pm Send private message             Reply with quote                   up  
Nomadic1
Developer Emeritus
15 May 2004

Location: Adelaide, Australia

I'm dropping this claim. I just don't have the will at the moment to see it through at the moment (I need a break from exterior modding). Someone else who has the will to exterior mod might as well do this claim, because I don't think I will have it done anytime soon.

I've uploaded the most recent copy of this claim. The borders are largely matched, the ground is raised and textured, all four interior entrances in this claim have been placed (the eggmine, the cave in the MA-y bit, and two farmhouses), and some big statics and so forth has been placed in the southern cells.

- Nomadic1

EDIT: Oh and thanks Fanfas :dance:

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Post Sat Nov 26, 2005 2:50 am Send private message             Reply with quote                   up  
kingfish
Developer Emeritus
22 Nov 2003

Location: Prague, CZ

oh well, revoked...
future claimer should use the latest nomadic's file
Post Sat Nov 26, 2005 12:57 pm Send private message             Reply with quote                   up  
Vegor
Developer Emeritus
07 Mar 2004

Location: No

I'll take it.
Post Sat Nov 26, 2005 2:22 pm Send private message       Send e-mail       Reply with quote                   up  
kingfish
Developer Emeritus
22 Nov 2003

Location: Prague, CZ

map3 exterior making machine is ready for yet another piece, hmmm, nice... :]

granted, have fun
Post Sun Nov 27, 2005 11:05 am Send private message             Reply with quote                   up  
Dexter
Developer Emeritus
04 Jun 2004

Location: Baltimore, MD

Updates?
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Post Thu Feb 16, 2006 9:10 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Shouldn't we PM him? (Just to keep up with supposed protocol... It's been about 4 months and no post from him. Generally this warrants a revoke, but I know Map 3 isn't highest priority atm)
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Sat Mar 18, 2006 2:46 pm Send private message             Reply with quote                   up  
Dexter
Developer Emeritus
04 Jun 2004

Location: Baltimore, MD

Revoked.
Post Wed Jul 05, 2006 12:20 am Send private message             Reply with quote                   up  
Zalzidrax
Developer
03 Dec 2003

Location: Bothell, WA

I would like to claim this and finish it up.
Post Wed Jul 05, 2006 7:31 pm Send private message             Reply with quote                   up  
Dexter
Developer Emeritus
04 Jun 2004

Location: Baltimore, MD

Okay, go claim it Wink
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You REALLY don't want me to come back.
Post Wed Jul 05, 2006 8:08 pm Send private message             Reply with quote                   up  
Zalzidrax
Developer
03 Dec 2003

Location: Bothell, WA

Ah right. I'd forgotten about the magic 'claim' button.

I plan to finish this claim. The rough outline of its contents is already listed, and I dont plan on changing that.
Post Wed Jul 05, 2006 8:18 pm Send private message             Reply with quote                   up  
Dexter
Developer Emeritus
04 Jun 2004

Location: Baltimore, MD

Yup.
Post Thu Jul 06, 2006 1:18 pm Send private message             Reply with quote                   up  
Zalzidrax
Developer
03 Dec 2003

Location: Bothell, WA

Here's a pic of the progress Ive made so far on this claim. The major details are slowly but surely getting worked out. Hopefully I'll be doing the vertex coloring and little details soon.


3-38_Progress.jpg
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3-38_Progress.jpg


Post Mon Jul 10, 2006 2:34 am Send private message             Reply with quote                   up  
Noirgrim
Developer Emeritus
21 Aug 2003

Location: Chicago, IL

Hey Zalz, the claim is looking really nice! How is the progress coming? At this point in time, can you guess how much longer you have till completion?
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Post Sun Jul 23, 2006 6:11 pm Send private message       Send e-mail       Reply with quote                   up  
Noirgrim
Developer Emeritus
21 Aug 2003

Location: Chicago, IL

Revoked and moved to NA.
Post Tue Dec 05, 2006 4:01 pm Send private message       Send e-mail       Reply with quote                   up  
Lud
Developer Emeritus
27 Aug 2004

Location: Ireland

Why in N/A instead of unclaimed, Noir?
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Post Tue Dec 05, 2006 4:10 pm Send private message             Reply with quote                   up  
Noirgrim
Developer Emeritus
21 Aug 2003

Location: Chicago, IL

So people who are claiming exteriors can see that map 2 claims are priority. Once map 2 is done, I will reopen map 3.
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"Noirgrim, (who is accused of working too hard) is the worst kind of modder this project can get." -Ender
Post Tue Dec 05, 2006 4:48 pm Send private message       Send e-mail       Reply with quote                   up  
Zalzidrax
Developer
03 Dec 2003

Location: Bothell, WA

Ohmygosh! The updated file!

It's really nt too much different than the screenshot posted, a little bit more on the clutter side of things. The edges still need a fair bit more detailing work, they're rather bare at present, and a bit more flora/little rocks is in order on the rest of it. Oh, and the lava needs more rocky features. There's so few different rocks for that, so its bloody annoying to make it look good. But it's getting there.

I you wouldn't mind unrevoking it I am once again able to work on it and would be glad to inish it up here.



TR_3-38-Ind_Nomadic1.esp
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Post Tue Jan 09, 2007 1:32 am Send private message             Reply with quote                   up  
Nomadic1
Developer Emeritus
15 May 2004

Location: Adelaide, Australia

On the first page at the top right of the screen is a pretty "CLAIM" button. Press that and enter something witty to get it back.
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Post Tue Jan 09, 2007 7:11 am Send private message             Reply with quote                   up  
Zalzidrax
Developer
03 Dec 2003

Location: Bothell, WA

Hey I found the claim button!

I do want to finish this, so if I could get it (re)-granted, I'll have it finished in a coupla days. Not much left to do apart from putting down a little bit more detailing type stuff.
Post Tue Jan 09, 2007 9:23 am Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Granting

I'd love to have Map 3 exteriors finito by the end of the week! :-D
Post Tue Jan 09, 2007 10:00 pm Send private message             Reply with quote                   up  
Zalzidrax
Developer
03 Dec 2003

Location: Bothell, WA

Also, now that the TR data is organized into an .esm, I assume all I have to do is use TESDTK to remove the OoT dependency and loadit with TR_Data and everything will be fine? Are any of the objects different enough to cause problems if I do this?
Post Fri Jan 12, 2007 12:42 am Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

If they are, it doesn't matter, I'll fix them when I merge it. Smile

Also, make sure when you use TESDTK to remove TR_OoT_Main and TR_EoT (BOTH!) first, and THEN add on TR_Data after both have been removed. You should end up with a Clean ... and a Clean Clean ... file in the TESDTK folder. Use the Clean Clean (rename it to remove the Cleans if you wish)

Sorry if it sounds kind of patronizing, I have no idea how much experience you have with TESDTK

EDIT - And by Clean Clean I mean Free Free. TESAME is Clean. TESDTK is Free.

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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Fri Jan 12, 2007 2:46 am Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Prograss?
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Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Sun Jan 14, 2007 9:38 pm Send private message             Reply with quote                   up  
Zalzidrax
Developer
03 Dec 2003

Location: Bothell, WA

It's more or less done, I'm just not quite satisfied with it until I add a few more flowers, ferns, and little things.

UPDATE: After running through in game, the list of things that bothered me was less than half a page, so I will most likely inish that by tomorrow if not tonight--tonight's the last night one of my good friends is back in town before heading off to New York, so I am probably not going to be doing that much in terms of modding. Anyway for now I'm of to class.
Post Tue Jan 16, 2007 7:53 am Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Awesome Smile Soon the last exterior claim will be added to Map 3, and it can be opened for detailing!!!
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Wed Jan 17, 2007 4:03 am Send private message             Reply with quote                   up  
Zalzidrax
Developer
03 Dec 2003

Location: Bothell, WA

Okay the final file should be uploaded. The only error that I encountered when switching from the old TR files is that Ndib's mooncap wasn't in the new file, and apparently is used in this claim somewhere. I don't remember where if it is my doing though.

The interiors are:

Cave Entrance (23,-22)
This entrance was going to be used for a fairly extensive underground cave complex that Nairb, Stalker, myself, and some others were proposing a while back. The other entrances would be the hidden cave at (24,-22) in my 3-2 claim, and a cave South of Darnim Watch at (23,-20). The cave at (23,-18) was also considered as a possible fourth entrance depending on how much space the ideas for different parts of the cave needed. I still think this is a really cool idea and should be implemented.

Indoril Manor and Indoril Shack (21,-22)
Manor is the residence of the owner of the nearby mine, and the shack serves as a bunkhouse for the workers.

Mine (20,-23)
Not entirely sure if this is an eggmine or oore mine or what. Probably good to add some barrels of eggs or crates of ore to the exterior once this is decided.

Alchemists Shack and Alchemists Lab (20,-21)
I'mnot entirely set on the idea of this being an alchemist's shack, so if someone has a better idea they can feel free to use it, but I had envisaged this as the home of a slightly loopy old alchemist with his lab built outside the house on stilts to keep ingredients out of the muck and to avoid damaging the house itself were an accident to occur.
Post Wed Jan 17, 2007 8:08 am Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Approving!
Post Thu Jan 18, 2007 12:56 am Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Merged... Last exterior on map 3! It's now completely exterior-fied!
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Thu Jan 18, 2007 12:58 am Send private message             Reply with quote                   up  
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