i3-28-Ind

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Aeven
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i3-28-Ind

Post by Aeven »

Claim type: Interior
Claim ID: TR_i3-28-Ind (#519)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: Parted User
Status: Not Available (Progress: 70%)
Local map: Almalexia "Symmachus"/Southern Harbor
Location: 1:(3059, -3955):0
Files: TR_i3-28-Ind_Jule_1.esp; TR_i3-28-Ind_Jule_2.esp; TR_i3-28-Ind_Jule_3.esp; TR_i3-28-Ind_Jule_4.esp

---

Almalexia (24, -30)
Large brewery
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Vernon
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Post by Vernon »

Revoked by myself. Too busy with Blacklight and Dres tileset.
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Post by Cybvep »

I don't like creating Indoril interiors, but I can try to create this one... Any special informations?
Anonymous

Post by Anonymous »

Is everybuilding this screenshot http://www.tamriel-rebuilt.org/g/maps/interiors/3/almalexia_triffith_sandril_plaza.jpg or just one building?
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Lud
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Post by Lud »

If nobody wants this can i claim it?
There was interest from other people but i'd like to take this if nobody else wants it.

If i get it i'd make it into the house of a general trader. Quite wealthy, but a real miser-money all hoarded away or being counted.
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Massalinie
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Post by Massalinie »

if you want it, you need to click the "claim" button in the top right corner, that'll move it to pending, then people will notice that you want it.

Mass
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Lud
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Post by Lud »

I was just waiting to make sure you didn't want it
I wouldn't like to have claimed it if someone else wanted it
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Lud
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Post by Lud »

The house of an Indoril merchant.
Owns both of the nearby stalls, selling general goods.
Is a complete and utter miser.
Interior is quite bare; money only hoarded away
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Post by Hermit »

Check out the Almalexia file, but I think I made that one a tavern. If so, please make the int a tavern, too. If I didn't, you're free to make it a merchant's house.

Granted. Happy modding!
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (6.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (50.8 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (94.4 KB)
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Lud
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Post by Lud »

As requested, interior is now a tavern. Not a very elaborate furnishing, but not very seedy. Publican's quarters are upstairs-these are richer. Cell also includes two bedrooms for rental and a kitchen.(mostly in basement)
[img]http://tinypic.com/avkcn7.jpg[/img]
[img]http://tinypic.com/avkdg3.jpg[/img]
[img]http://tinypic.com/avkfbd.jpg[/img]
[img]http://tinypic.com/avkg92.jpg[/img]
[img]http://tinypic.com/avkgwj.jpg[/img]
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TR_Alamalexia_i3-28_Ludovic.esp
(48.49 KiB) Downloaded 230 times
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
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Post by Starcrunch »

Please submit your claim in the area at the top of the thread for submission.

-Starcrunch
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Post by Swiftoak »

REVIEW ON INTERIOR I3-28 INDORIL

I. TESAME: Clean.

II. Loading: No problems whatsoever.

III: General/Logic/Lighting: The NorthMarker is placed incorrectly. If faces east in the exterior, rotate ot 90 degrees counter-clockwise. No exit to balcony. (Persoanally, there should be one) Ambient lightbulbs are rarely used in interiors. Please cut down on their usage. Ambients are incorrect, use Mournhold ones please. The gap sticking out does not match the exterior.

IV. MAIN REVIEW

a.) Floor with the unessecary lanterns:
-LOTS of lanterns. Cut down and use only one or two in the dining area.
-ALMOST EVERYTHING ON THE TABLES FLOAT!
-Inappropriate usage of lore: Mix of Common and dunmer furniture. USe _de counters only.
-The cupboards are com, use de.
-The roller and some ingredients float in the stoarage room.
-One of the sacks bleed into the wall, and another one bleeds into another sack.
-Urns bleed into the floor.
-Shien floats on shelf.
-In the bedrooms, the cabinets float by 1.

b.) Second Floor:
-Nothing here. Please detail by adding tables, chairs, etc.

c.) Bedroom:
-The cabintet floats.
-The lamp bleeds into the ceiling. They are supposed to be hanged from hooks.

V. CONCLUSION: This interior needs quite a bit of work both logically, physically, and lore-wise. Detail a bit more, then include in TR. 3.5/10 for placement, 3.5/5 on lore


FINAL RATING: 7/10, NOT TR QUALITY
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Post by Nomadic1 »

TESAME: Dirty

Fits exterior: No

See other reviewer's review for why

Northmarker set: No
Loading errors: No



Review: The interior is dirty. Clean with TESAME. The northmarker faces the wrong way

Starting at the tower, top floor:
- de_r_closet_01_mcloth02 floats, bleeds into the wall and it should be locked
- chest_small_02_gold_50 faces the wrong way
- furn_de_tapestry_09 bleeds into the wall (bottom right corner)
- active_de_r_bed_19 floats (due to the rug)
- bookskill_mercantile1 bleeds through the side of the shelf. It also seems too expensive (it is a skill book) for here
- bk_HouseOfTroubles_c bleeds into the two books on either side
- TR_bk_Bankersbet bleeds into the shelf

Next floor down (entrance level):
- light_de_lamp_02_256 bleeds into the wall
- misc_com_redware_pitcher floats
- misc_de_bowl_redware_01 floats on the bottom point. The bowls should bleed into the ground slightly to remove the point (see Bethesda and TR interiors if in doubt)
- The stack of bowls doesn't look right. Delete the top two
- This floor is undetailed. Add more to it

The bedroom nearest the tower-y bit:
- de_p_closet_02 bleeds into the wall
- de_drawers_02 bleeds into the wall
- light_de_candle_19_256 bleeds into the drawers too much
- furn_de_p_chair_01 bleeds into the wall column and floats
- active_de_p_bed_11 bleeds into the wall and floats

The other bedroom:
- de_drawers_02 bleeds into the wall
- Light_De_Candle_20 bleeds into the drawers
- Misc_Com_Redware_Cup floats
- misc_com_redware_pitcher partially floats. On furn_de_p furniture, it is generally acceptable to bleed ever-so-slightly the objects on them into the surface to prevent floating
- active_de_p_bed_12 bleeds into the wall
- de_p_closet_02 bleeds into the wall

The hall from the stairs to the bedrooms:
- The two lanterns are rotated differently which looks irregular and unusual. Rotate the one nearest the stairs
- It seems odd to me that there is a door to the tables and chairs room. Make it open

The room with the chairs and tables:
- furn_de_p_table_06 (bottom left) bleeds into the rug
- furn_de_p_chair_02 bleeds into the table
- Just about everything floats magically on this table
- The bread bleed into each other and the basket
- No one would order raw rat meat and kwama cuttle to eat
- furn_de_p_table_06 (bottom right) bleeds into the rug
- misc_com_bottle_02 bleeds into the table
- Everything on this table floats magically
- furn_de_p_table_06 (top left) bleeds into the rug
- The tankard and shein float
- furn_de_p_table_06 (top right) bleeds into the rug
- Everything on this table floats
- The ash yam bleeds through the bowl
- Furn_Com_RM_Bar_01 is used. Use Dunmer bars only
- furn_com_rm_winerack is used. Use a Dunmer winerack
- tr_potion_wine_05 seems too expensive for a place like this. It floats up the side of the winerack also
- tr_potion_wine_02 is far too expensive. Delete!
- Potion_Local_Brew_01 (on the top) bleeds badly
- Misc_Com_Bottle_04 bleeds into the shein
- Again, the stacks of redware bowls looks bad. Keep only the bottom bowls
- Just about everything floats on the shelves
- There are too many lanterns in the room
- Furn_De_Kegstand bleeds into the wall

Storage room:
- furn_de_p_table_04 bleeds into the wall
- The crab meat floats higher and higher out the bowl
- misc_com_basket_01 floats
- The bread bleeds into the basket and each other
- The hook bleeds through misc_com_bottle_12
- The two misc_com_redware_pitchers bleed into the wall on the hooks
- com_cupboard_01_wood_ut are out of place in a Dunmer interior. Use shelves if you have to
- The sacks are largely inaccessible behind the table, rendering putting them in the first place useless
- furn_silverdagger is out of place. Use a cooking knife or a cleaver (in the weapons tab, TR made)
- More floaters on this table
- The ash yams bleed through the bowls really badly
- misc_com_broom_01 floats and bleeds into the wall
- Furn_Planter_MH_04 bleeds into the wall
- furn_de_minercave_grill_01 floats on the planter
- The logs bleed through the mining grill
- furn_com_cauldron_02 are out of place in a Dunmer interior. One leg of each isn't supported anyway
- Delete the door and door jamb to the one cell storage space

Comments It has potential. But the file is dirty, the northmarker faces the wrong direction, it doesn't match the exterior, etc. There are a lot of floaters and bleeders. Also, try to cut out using the ambient lights in the light tab, and use fires, candles, lamps, etc. instead.

Rating 5 / 10
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
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Post by Lud »

Submitting, please move to review. I'm still recovering from the shock of looking at this claim and realising that I once though that was TR quality.
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Post by Massalinie »

submitting to final review
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Lud
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Post by Lud »

submitting to final review
Em, not so much......
Please move tis to review.
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Post by Thrignar Fraxix »

wait, so am I actually supposed to review this? I get the impression from the last post that I am not, yet it is on my assignment list.
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Post by Lady Nerevar »

i think you are, its a final from what i gather.
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Post by matts05 »

Criticals: Gridsnap not used

Clean: Yes

Fits exterior: ???-The exterior I have is different from the one in the description's picture, so I can't tell for sure. But, just looking at it from above, it does not seem to fit what it should fit.

Northmarker set: ???--see above

Loading errors: None

Lighting: Yes

NPCs: N/A

Logic: -There is a random meat cleaver and tilepiece floating in the middle of nowhere (tr_w_cook_cleaver, TR_in_MH_Wall_KL02).

In the very downstairs hallway, there is no way to get in to the main room because a wrong tilepiece was used (a 3-way should have been used instead of a hall piece).

Lore: None

Comments: There are quite a few things wrong with this interior, so I recommend that this should be re-done. It would take a while to fix everything because gridsnap wasn't used and because the layout would have to change to fit the exterior, so it would probably be easier or just as easy to redo.
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Post by Thrignar Fraxix »

any updates?
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Post by Hemitheon »

Me want it. I can revamp the tavern I made but turned out was already made by someone else.

1st: Entry and sitting area
2nd: Bar
Base: Restaurant and Kitchen
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Post by Haplo »

Fewer books this time, please :-)
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Post by Hemitheon »

Done. I changed the windows, fixed the north marker, removed some stuff and cleaned it up. I think I got all the floaters but I may have missed some.
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Post by Haplo »

Submitting to review
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Lady Nerevar
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Post by Lady Nerevar »

this interior realy dosent fit the exterior. patialy because the city has changed since the local map was taken, but it dosent fit the orignal either...

anyhow, the building should be:
-6x6 basement section
-6x6 first floor (entery on this floor)
-5x5 second floor
-3x3 3rd floor
-3x3 4th floor
-2x2 5th floor
(the last 3 floors could technicaly be made as only 2).

who ever claims this, LOOK AT THE EXTERIOR, not the screenshot. feel free to reuse parts of the original (as long as you get rid of the wall to wall carpeting :P)
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Post by blackbird »

I want to claim it. It will be a tavern.
The basement floor will be the dining room and the kitchen
The first floor will be the entry for guests.
The second floor will have some rooms for the guests
There will be also a room for the owner of the tavern if permitted.
The most upper floor will be the storage room.

It can last a quite long time, before it's ready.
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Post by Haplo »

Granting.


Make SURE you check out the exterior in the CS, not the screenshot.
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Post by blackbird »

I've seen that the top floors of the exterior building bleed into the tower. Does the 2 heighest stories have a 2*2 or only 3 interior static pieces?
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Post by theviking »

I don't know if it is right that I say this (as im not the interior decision guy) but a 3x3 is generally better than a 2x2. So if you have doubts, it is always better to go for the 3x3. Am I right, TF?
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Post by Thrignar Fraxix »

*looks at it in the CS*
*wonders if there is/should be an interior for the tower this claim bleeds into*
well, looking at this I would say that the top floor should be 3x3. 2x2 sucks.

However going beyond this... shouldn't there be an interior for that guard tower? or is there something I don't know. And if there is, shouldn't this claim logically include it?
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Post by Lud »

Well, there's no other possible door to the tower, so I guess so.
EDIT, and this cell leads out to the wilderness, so the tower isn't part of an adjacent cell map.[url]http://www.tamriel-rebuilt.org/g/maps/interiors/3/almalexia_triffith_sandril_plaza.jpg[/url]
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Post by blackbird »

I was looking and following the advice of lady N.
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Post by blackbird »

May i use imperial silverware and what about fires?
Should I use rich or poor furniture?
I'm doing some changes: the basement floor will be the kitchen and the restaurant (eating place), the first floor with the door will be the café (drinking place), the second floor will be the floor where the guests can sleep, the thirth and forth floor will be rooms of some working people and last floor will be the attic.
I can also make another room below the basemetn which contains containers and those containers will contain some food.
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Post by Thrignar Fraxix »

No to the imperial furniture and silverware.

I am still trying to decide what to do about the tower... could I get some other opinions please?
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Post by blackbird »

Do you mean the tower that is bleeding (in the exterior world)near the tavern?
I would say adding an entrance or trying to link the tower with a door in the wall with another tower (the wall is a corridor).
Edit: and what about fires, because there are no chimneys in mournhold statcs. I'll use rich furniture.
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Post by Thrignar Fraxix »

If you keep the fires small then it is ok, however a massive line of makeshift kilns will not be tolerated. *shudders at the memory of tathyonis castle*
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Post by blackbird »

I'll have this completed by tomorrow.
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Post by blackbird »

It should be completed by now.
sorry for double posting. The only thing are the drums, Because they have no support and I didn't know what support they had to use.
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Post by Thrignar Fraxix »

This'll be interesting. Review me!
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Post by Haplo »

Just so whoever reviews this knows...

This is #3 on the map as listed in the description. It is NOT a tower. Nor is it a building bleeding into the tower.

However, the screenshot is indeed old and Hermit didn't bother to update it or tell anyone he moved things around (thanks again, Hermit) and the interior is now in the opposite corner, (where #6 is in the screenshot) still facing the center of the cell. That means the door should be facing SE instead of NW.

There is also only 1 door. The only thing on the second-level porch are windows, no doors to the outside in this interior.

Thank you, and sorry for any wasted effort for this int which has changed about 4 times. Things weren't always as reliable as they are now. :-/
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