Claim: i3-369-Ind Claimed by Swiftoak
Maps In Group Map 3 at 1:(1897, -3704):0
Accurate map
Local map: GrottoLSD
Parent: 3-17-Ind
 Status: Approved, 100% Complete
 Faction: House Indoril
 Files:
Name Size Last Modified
TR_i3-369-Ind_Thrignar Fraxix_1.esp 171.5 KB Fri Dec 22, 2017 1:46 am
TR_i3-369-Ind_Swiftoak Woodwarrior_6.esp 172.9 KB Fri Dec 22, 2017 1:46 am
Description
Grotto beneath Gah Ruhn. Perhaps coordinate with the person making #38 and have the grotto connect to that interior. BEWARE OF BASEMENTS! THIS MUST GO DOWN AS NOT TO INTERFERE WITH THE POSSIBLE BASEMENTS OF IN TOWN INTERIORS! Click the local map for a screen shot in which the interior should be VERY apparent.
Last Edited by Thrignar Fraxix
(Sat Jun 23, 2007 5:32 am) Post
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Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

Unlocking for claiming.
Post Sat Jun 23, 2007 5:37 am Send private message             Reply with quote                   up  
Nomadic1
Developer Emeritus
15 May 2004

Location: Adelaide, Australia

Wow. Somebody had too much time on their hands Laughing
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Post Sat Jun 23, 2007 9:24 am Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

Haplo was bored, and I saw nothing wrong with using that pic for the local map. All that extra space would be wasted otherwise =P
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Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
Post Sat Jun 23, 2007 9:28 am Send private message             Reply with quote                   up  
Swiftoak
Developer Emeritus
02 Feb 2005

Location: Kah-nah-duh

Interesting. I've never done something like this before. I love doing caves though, so I'll claim this.

And lol at the pic ;)
Post Sat Jun 23, 2007 3:49 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

Granting, Happy Modding.
Post Sat Jun 23, 2007 3:51 pm Send private message             Reply with quote                   up  
Swiftoak
Developer Emeritus
02 Feb 2005

Location: Kah-nah-duh

Right, since i3-367 is now mostly out of the way, I have started working on this.

Let me tell you this is pretty massive, one of the largest interiors I've ever made, so if it takes some time, I hope you will understand and not revoke this. I'll be sure to make the wait well worth it Smile

Anyways, on progress, I moved the entire cave into a new cell, and mingled a bit with the architecture. I adjusted some of the cave pieces and water level to make it more suited for the exterior.

As well, about 1/5 of the cave is now detailed. I haven't decided what to do with the OM pieces. If you have any suggestions, please feel free to download the WIP below.

-Swift

[attachment deleted, newer version below]

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"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates


Last edited by Swiftoak on Tue Aug 14, 2007 10:28 pm; edited 1 time in total
Post Tue Jul 10, 2007 6:16 pm Send private message             Reply with quote                   up  
Swiftoak
Developer Emeritus
02 Feb 2005

Location: Kah-nah-duh

About a third of the cave is now detailed/furnished/lighted. Here is the latest ESP.


[attachment deleted, newer version below]

_________________
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates


Last edited by Swiftoak on Sat Nov 17, 2007 1:41 am; edited 1 time in total
Post Tue Aug 14, 2007 10:27 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

You could upload it above at the top of the claim where there's a spot for it 0.o
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[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Wed Aug 15, 2007 1:02 am Send private message             Reply with quote                   up  
Swiftoak
Developer Emeritus
02 Feb 2005

Location: Kah-nah-duh

Half the cave is now done. Latest file up top.
_________________
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Post Sat Sep 22, 2007 2:14 pm Send private message             Reply with quote                   up  
Swiftoak
Developer Emeritus
02 Feb 2005

Location: Kah-nah-duh

75% Completed. I finished the Tomb's architecture. The only parts that need to be detailed are the tomb and the back part of the grotto.

File up top.

_________________
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Post Tue Oct 23, 2007 1:54 am Send private message             Reply with quote                   up  
Swiftoak
Developer Emeritus
02 Feb 2005

Location: Kah-nah-duh

Update!

It's nearly finished (around 95%). Latest file up top, as well I have some screenshots to give out. I'll explain everything later when I submit the claim.

I have a few more things to detail, (flora, lighting, containers), and I'm about done.

Whole Interior


Smuggler's Cave close-up


Old City Ruins Close-up


Tomb Close-up


I should have this done by Monday or Tuesday. Smile

_________________
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Post Sat Nov 10, 2007 7:37 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

It's Monday or Tuesday, except that it's not. Guess what.






































Today is Wednesday! Surprised

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Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Thu Nov 15, 2007 4:20 am Send private message             Reply with quote                   up  
Jedak
Developer
19 Apr 2007

Location: Melbourne, Victoria, Australia

Empty space never meant so much...

Haplo let him chug on at it, he's doing great work so far anyway.

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Lady N: Jedak-of-all-trades
Post Thu Nov 15, 2007 9:03 am Send private message             Reply with quote                   up  
Swiftoak
Developer Emeritus
02 Feb 2005

Location: Kah-nah-duh

Oh come on Haplo, I was only overdue by three days Razz

Anyways, five months and 2300 references later, this thing is finally finished! Very Happy The file is up top, as well I attached it below.

Now a few things. This interior has three parts to it.

On the east side is a smugglers/bandits den. This segment is accessible from the basement i3-367, where the smuggler lives.

From the west side of town, accessible from the river, is the grotto segment of the interior. It consists of relatively low-level loot, kollops, and plants.

However, sandwiched in between the grotto on the west and the smugglers of the cave is where the fun is in the interior.

I created the ruins of an old and long forgotten city. To keep with lore, I didn't make this too uber. However, there is one seperate interior you can access from the ruins, and that is the tomb. Now this can be an interesting place to set a potential quest involving a haunted house where the player has to go down beneath the city and enter the tomb (similar to the quest in Caldera where you went into an ancestral tomb and killed the ghosts). I'll post my ideas up later.

One more note. I blocked all access to the city ruins and tomb, because I don't want low-level characters stumbling into it. I barricaded the entrances into the ruins and hid them underwater quite well.

Later, we can have a scripter write a script that deletes the rocks that I placed as barricades when the player reaches a high-enough level.

Anyways, I worked quite hard on this, and I hope you will like this interior. Smile

SUBMITTING



Clean TR_SW_i3-369-Ind.esp
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_________________
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Post Fri Nov 16, 2007 11:14 pm Send private message             Reply with quote                   up  
Swiftoak
Developer Emeritus
02 Feb 2005

Location: Kah-nah-duh

It has been split by request. Top file, or below.

Now for the love of god, submit this back. Razz



Clean TR_SW_i3-369-Ind.esp
 Description:

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 Filename:  Clean TR_SW_i3-369-Ind.esp
 Filesize:  172.87 KB
 Downloaded:  40 Time(s)


_________________
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Post Wed Nov 21, 2007 1:24 am Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

是認する
Post Mon Jan 14, 2008 6:24 pm Send private message             Reply with quote                   up  
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