Map 2 Detailing Area 8 Akamora

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Theo
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Post by Theo »

Indeed. There is nothing to alter on Indoril houses anyway so if you don´t decide to delete some houses (which I do not assume) your changes should not affect any interiors. So just go ahead and do your magic there is enough of randomly-sparsed-houses-on_flat_area towns in TR already. (On map 3 it would be Bosmora for example, but we should keep some of them at least and this one is definitely nicer then Dragon Glade).
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Post by Swiftoak »

Feel free to move around the structures :)

Just remember, if you rotate any of the buildings, to make sure to re-adjust the NorthMarker.
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Post by kebra »

Don't worry Theviking, the only problems will come from the Northern marker and the windows, nothing.

I was in the mood to try someting like "le mont St Michel" but the buildings are too large to turn around a pic.
I have cut the cells from the #8, and i try several things, like this one:

http://img258.imageshack.us/img258/8240/dragonglade1bj8.jpg

A place on the top.
A bridge crossing to a cliff whit the house quite flying.

Need more time to explain better...
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Post by kebra »

I propose:

http://img372.imageshack.us/img372/6923/dragonglade1xm9.jpg
http://img372.imageshack.us/img372/1497/dragonglade2ew7.jpg
http://img372.imageshack.us/img372/6362/dragonglade3kz8.jpg
http://img372.imageshack.us/img372/3156/dragonglade4wz8.jpg
http://img372.imageshack.us/img372/2120/dragonglade5jz4.jpg
http://img372.imageshack.us/img372/1937/dragonglade6fq4.jpg
http://img372.imageshack.us/img372/1482/dragonglade7vd8.jpg
http://img372.imageshack.us/img372/1240/dragonglade8mq4.jpg

It's a bit different, but i kept all the buildings, even add some (3-4).

If accepted, i will merge it.
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Post by theviking »

kebra, youre a genious! Do you know which houses you added? then we can make claims of it. I also intend to make an overview of that shack settlement and make sure that there are claims for it. Where was that located again?
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Post by Bloodthirsty Crustacean »

ZOMG! Awesome incarnate! Cliff cities are the win.

Not being an exteriorer, I can't really contribute advice or anything, but I often feel the need to remind you guys just how awesome you are. Keep it up!
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Post by Theo »

So! Now I definitely see you want your part of Mephalain mountains be nicer then mine! Well, I shall not give up without a fight, for sure! :wink:
Yours Dragon´s Glade surely aspires for position in top five TR cities.
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Post by blackbird »

Very nice city! We should add those screenshots to the main page.
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Post by Haplo »

Yes, if you can make a list of which buildings you moved where, then work can be done on updating the map 2 interior claims to follow the new exterior design.

Or next week when I return home I can simply check into it myself if you are pressed for time or don't know how.

I like it, kebra. Excellent work :-)
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Post by fanfas »

One word... Awesome... really fantastic feel.
MAP 3 -> Interiors
Map 3 -> Interior Fixing
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Post by theviking »

I have one concern with it. The town was surrounded by egg mines and i created a competition between the 4 manors around those egg mines. So I hope that the economy of Akamora (that is the dunmer name of dragon glade) will still be based on eggmines. There was one which had two entrances which connected two parts of the town (the main part and the mining enclave), is that mine still included? Perhaps we have to also base its economy on tourism and create a little gift shop...
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Post by kebra »

Thanks.
I was happy to modd something else than Velothi.

The viking, I will keep all the mining area (this place is perfect enough not to be touch), the mines are now directly connected to the city from the bridge of pic2.
The 2 entries mine is down a cliff, logicaly (quite) located. The list is to come.

I will maybee create a big stream from the city to the "Nerevar falls". But i still don't now what to do with this amazing delirium.

Another place i will not touch, at all, is Dun Akafell.

Theo, i need your help to win this race. I will send a Beta with the city in a week, in the east, i have two access to your claim, and one can be boring for you, so...
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Post by Theo »

I have already seen your claim merged into Map 2 fo kicks by Swiftoak and I made some changes so that my claim will connect to yours better. But I will wait for your file nonetheless.
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Post by kebra »

Here is the pics of the new houses needed.

Pic_1_2: in the center
Pic3: the three houses
Pic4: access by the tavern balcony and a bit isolated
Pic_5_6: isolated

That makes 8 houses, more than i believed.
For others, some little changes will be necessary, only one makes a problem, an entry is not on the good floor.

The city just need some detailing but is finished for now. Only some steps are still boring me.
Attachments
DragonGlade_92.jpg
DG_Houses.rar
(527.22 KiB) Downloaded 313 times
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Tyrion
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Post by Tyrion »

That pic is gorgeous.
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Post by kebra »

To TheViking:

I forgot to give you the location of the shacks village: 27.-12 27.-11
I already started those ints, but they are not finished. I will manage all the shacks.
I need a mine too, in 27.-11.
http://img395.imageshack.us/img395/6397/minemap281kz9.jpg

To BloodC: I'm really happy that not only exteriorers give opinion; you will be always welcome. Feel free to critique too.

After the positive reactions on DG, i will really think that, without exceptions, Black Light hasn't been able to seduce.
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theviking
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Post by theviking »

Hi kebra, if you need any help with the shacks, just ask. Ill review them when they are done. That leaves the mine and a couple of buildings in Akamora then. I couldn't understand your explanation of where the new buildings in Akamora were. Can you please make a screenshot from above the town and add number to the houses that need to be built? (Oh and it was decided in a morrowind naming thread that Dragon Glade should be called by its dunmer name, so thats why I'm calling it Akamora)
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Post by CleverClothe »

When you first mentioned remaking Dragon Glade, I was thinking "WTF". But it turned out a lot better. Just don't try to double to size of every city. :)
Theo wrote:So just go ahead and do your magic there is enough of randomly-sparsed-houses-on_flat_area towns in TR already.
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Post by Theo »

Do you feel like re-arranging Gah-Rhuns exterior, CC? I think Ludovic thought it should be done during map 3 detailing.
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Post by Tyrion »

Progrizzle?
"Imagination and memory are but one thing which for diverse considerations have diverse names."

"How dare you question the colonnade!" - one of the Glorious Leaders

"Nemon + IKEA = creationism" - some guy

"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
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Post by Haplo »

I've created all the claims for this that kebra needs. Starting with i2-376-Ind.
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Post by kebra »

Late again,

Update of Map2#8:

Nothing is really finish, but the general structure is quite done.
It's a complete new map, i kept only a few elements.
The mountains are full of little places, tell me if it's Ok, especially for the two hunted Int.
Still a problem with the DG steps...

Visit in game, i let a door in the Balmora's silstrider direct to New Dragon Glade.
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Post by Theo »

Good! Now I will adjust my claim borders to this version. And I am looking forward to see your claim in game so much :D
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Post by kebra »

Well, I'm leaving for holidays now.

About the map:

Are these ints Lore-suitable?
http://img168.imageshack.us/img168/5554/map2int1cj3.jpg
A hidden house hunted by the ghost of a necromancer?
http://img168.imageshack.us/img168/4938/map2int2rv7.jpg
An isolated shack, where somebody has been tortured. Down this house is a little ruins.

Ext places, but well hidden (find them by walk)
http://img168.imageshack.us/img168/653/map2forest1vr7.jpg
In the forest.
http://img168.imageshack.us/img168/296/map2wildness1ec0.jpg
On the left, the passage under a fall.

A farm near Dragon Glade (Akamora). I was bold for my use, it's my place, peaceful and close to the city.
http://img168.imageshack.us/img168/6316/map2farm2us2.jpg
http://img168.imageshack.us/img168/8836/map2farm1kh4.jpg

Bonus,
http://img168.imageshack.us/img168/4418/map2dg2fa2.jpg
http://img168.imageshack.us/img168/6533/map2dg1ec9.jpg

Ciao
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Post by Haplo »

Awesome, everything looks great, those interiors are fine lore-wise. Once again you radiate awesomeness!
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Post by theviking »

Kebra, I had a look through your plugin and its very good! But you still use the old interior files. I have reviewed all of the old interior files and fixed them. So can you please merge the fixed interiors with your detailling claim? I hope i can find them on this computer but I think I posted it here a while ago in this thread.

EDIT: the file I posted in this thread is better than the one I just attached, so I removed the attachment.
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Post by kebra »

Small Update

http://img299.imageshack.us/img299/8366/map2w1bz8.jpg
http://img299.imageshack.us/img299/3054/map2w2rv3.jpg
http://img299.imageshack.us/img299/3855/map2w3ah6.jpg
http://img299.imageshack.us/img299/3607/map2w4uf3.jpg

Near Dun Akafell, an Ext-Int grotto MH-OM style.
Three entries, hidden places, Well to the water, corridors...Must be able to fly...

To TheV, Ok, but that will wait a bit, the time to finish some stuff.
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Post by Morden »

You are a very talented modder Kebra. It looks amazing. :)
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Post by Jedak »

Brilliance, pure brilliance!

Kebra you are amazing! You make me want to replay Morrowind!

One thing, and its the games fault, not yours, is that the int in the exterior have rain fall through the roofs -- but keep them! they look exellent :D
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Post by kebra »

Thanks,

Now for the fun:

http://img530.imageshack.us/img530/2940/dunakafellkeb1xb9.jpg
http://img530.imageshack.us/img530/2329/dunakafellkeb2ts9.jpg

A natural entry for the grotto.
Because it's an Ext and because of the blacklight, the light is all the time changing.
The first with a cloudly lightly sky, the second at the end of the day, with warm colors.

The problem...the rain...
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Post by Jedak »

Awesome update!

Marry me, Kebra's moddingness! :D
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Post by Bloodthirsty Crustacean »

Awesome incarnate! That lighting looks really realistic there, bizaarely. It doesn't look bad at all!

Again, I can give no advice, just praise your awesomeness.

Keep it up!
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a man melts the sand so he
can see the world outside


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Post by Harke the Apostle »

The screenshots look awesome. (I've had screenshots of your previous work on my Desktop for ages).
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Tyrion
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Post by Tyrion »

*whistles*

wow

Can't wait to play through the finished product.
"Imagination and memory are but one thing which for diverse considerations have diverse names."

"How dare you question the colonnade!" - one of the Glorious Leaders

"Nemon + IKEA = creationism" - some guy

"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
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Haplo
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Post by Haplo »

You just like... rock, dude.
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Post by Lady Nerevar »

screw rain, that thing is fubar. everything dun akafell aught to be and more!
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Post by The guar man »

Man thats amazing I had tried similar experiments before with some nice results but nothing on a degree of those.
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Post by Haplo »

How's this one coming along, Kebra?
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Post by kebra »

Well, I follow the forum from far and have no time to modd now. Work, work, work... But interesting.
The work has stop with the last screenshots, but i'm still in the mood to finish it, just the time to become used to my new job.

I will send an update.
I have add two Int, the Ext-Int grotto system, a little extension to the ruins, start to upgrade the forest around the EagleNest and the SW plain.

PS: About BL catacombs, can i use OldMournold set? If yes, i will open the wall to deep caves Ext-Int.
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Post by Haplo »

OM set should be alright for Blacklight catacombs. Hope your new job agrees with you!
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