A quick question
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A quick question
I just had a quick question, which I am sure has been asked countless times before but I didn't see it in the FAQs anywhere.
Given Oblivion's atrocious levelled creature system, will TR's Hammerfell also include similar levelled lists for the sake of continuity? Or is a different system being planned?
I suppose I can always mod the mod if need be, lol.
Given Oblivion's atrocious levelled creature system, will TR's Hammerfell also include similar levelled lists for the sake of continuity? Or is a different system being planned?
I suppose I can always mod the mod if need be, lol.
Trudging through the relentless Skyrim snowstorms, the lone Paladin looks on in sorrow as the land of Tamriel evolves without him; his mind occupied with other matters.
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It's Lord Gallant!
How are you doing man? Long time no see. Or type. Or whatever.
Anyways, I'm not even sure if we have actually decided this seeing as we're currently just trying to get the architecture and flora together so that we can make the landscape. However, I would definitely vote for breaking with TR tradition on this count at least, as that "feature" of Oblivion is almost universally reviled.
It's Lord Gallant!
How are you doing man? Long time no see. Or type. Or whatever.
Anyways, I'm not even sure if we have actually decided this seeing as we're currently just trying to get the architecture and flora together so that we can make the landscape. However, I would definitely vote for breaking with TR tradition on this count at least, as that "feature" of Oblivion is almost universally reviled.
- NexUmMonastica
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it is pretty obscene for sure.
TR may not want to change the game format at all, but I think there needs to be a mod that eliminates this and some other things that beth "changed" from TES: namely the "2 minutes to level 20" system.
TR may not want to change the game format at all, but I think there needs to be a mod that eliminates this and some other things that beth "changed" from TES: namely the "2 minutes to level 20" system.
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- Nomadic1
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TR really has no choice but to implement level scaling. But hopefully someone will create a mod for our mod which eliminates it.
I ended up finishing the game at Level 2, by refusing to level up. It's much more fun than going up 5 or 6 levels at a time.
I ended up finishing the game at Level 2, by refusing to level up. It's much more fun than going up 5 or 6 levels at a time.
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Howdy Zal Yeah, it has been a long time, lol.
Yeah, a lot of people came up with their own mod solutions to that hideous scaling system Bethesda cooked up. I went ahead and wrote my own mod that placed creatures by rarity and location (powerful monsters were more rare and some locations were more dangerous than others). The thing is this took forever to do, and hell, I didn't even bother buying Shivering Isles because I knew I'd have to end up spending all that time again to mod it.
On the other side of the coin, there is the motto of continuity that TR has stood by since its conception, and that I was a very strong advocator of during my day. Regretably, I would have to admit that including a levelled list similar to Bethesda's is a necessity, and just count on modders to make it make sense. Though I tend to think that most of the console kiddies that actually enjoyed the levelled hand-holding probably aren't even playing the game any more and certainly won't have access to this mod, so I guess I really don't know.
Unbelievable the bullshit that Bethesda made us have to swim through just to make their game playable.
Yeah, a lot of people came up with their own mod solutions to that hideous scaling system Bethesda cooked up. I went ahead and wrote my own mod that placed creatures by rarity and location (powerful monsters were more rare and some locations were more dangerous than others). The thing is this took forever to do, and hell, I didn't even bother buying Shivering Isles because I knew I'd have to end up spending all that time again to mod it.
On the other side of the coin, there is the motto of continuity that TR has stood by since its conception, and that I was a very strong advocator of during my day. Regretably, I would have to admit that including a levelled list similar to Bethesda's is a necessity, and just count on modders to make it make sense. Though I tend to think that most of the console kiddies that actually enjoyed the levelled hand-holding probably aren't even playing the game any more and certainly won't have access to this mod, so I guess I really don't know.
Unbelievable the bullshit that Bethesda made us have to swim through just to make their game playable.
Trudging through the relentless Skyrim snowstorms, the lone Paladin looks on in sorrow as the land of Tamriel evolves without him; his mind occupied with other matters.
Why do we have no choice?Nomadic1 wrote:TR really has no choice but to implement level scaling. But hopefully someone will create a mod for our mod which eliminates it.
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- NexUmMonastica
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I thought TR followed the Vanilla game as close to every detail as they could.
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"you are awesome... become female so you can bear my children "
"This has been a known occurrence for years. We will not fix it." - Thriggy
"Anal crits are my specialty..." N
I don't see the purpose of following something that is foolish without a doubt if it isn't necessaryI thought TR followed the Vanilla game as close to every detail as they could.
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- Nomadic1
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I can think of two reasons of the top of my head. One) The whole continuity thing, whereby newb walks from Cyrodiil to Hammerfell, enters cave without level-scaling, gets ass-whooped and screams "WTF! %#@!ing TR." and then gives us bad PR.Haplo wrote:Why do we have no choice?
The second is the whole TR dogma, if you will lend the word, of doing what BS would do and sticking to lore. They fucked up big time on the scaling but they still made KotN and SI with scaling. Also picking and choosing what we get to keep would also lead to questions about what other stuff we get to pick and choose to keep. Keep Pandora's Box closed.
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I'd have to agree with Nomadic1 here. As much as I hate the level scaling, maintaining continuity with the original game is important. Bethesda acknowledged the fact that it made a big mistake with the scaling long before they made the expansion, but they made the expansion with level scaling anyway for continuity's sake, and I think it is TR's mission to do the same.
Unfortunately, I think TR would have to either rely on outside modders to fix the problem (just like any other Bethsoft expansion), or make a second, non-scaling version of Hammerfell, which would undoubtedly be a serious pain in the ass.
Unfortunately, I think TR would have to either rely on outside modders to fix the problem (just like any other Bethsoft expansion), or make a second, non-scaling version of Hammerfell, which would undoubtedly be a serious pain in the ass.
Trudging through the relentless Skyrim snowstorms, the lone Paladin looks on in sorrow as the land of Tamriel evolves without him; his mind occupied with other matters.
First, I doubt anyone would complain about us not using beth's scaling. Second, I doubt there's any player that isn't using a mod to change it in some way. And if there is, they're probably oblivious to mods in general and wouldn't even download TR.
A few small tweaks make Beth's system alot better. For levelled lists, having compute for all levels <= player level improves things greatly. That way, the spawned creatures are mixed in strength. Instead of as soon as you hit a certain level, there are no more weaker enemies. You get some strong and matched to your level and some weak and easy cannon fodder.
A few small tweaks make Beth's system alot better. For levelled lists, having compute for all levels <= player level improves things greatly. That way, the spawned creatures are mixed in strength. Instead of as soon as you hit a certain level, there are no more weaker enemies. You get some strong and matched to your level and some weak and easy cannon fodder.
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*raises hand*Eraser wrote:Second, I doubt there's any player that isn't using a mod to change it in some way.
The only mods I use are DLCs and TR. The only mods I used for MW were TR and a shitty house mod I liked for some reason.
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- Tyrion
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*raises hand also*
Besides TR mods and things I make myself. I never really went out looking for mods to change Oblivion since I never gave it the attention and play time I give to Morrowind.
For Morrowind I have TR stuff, things I've made myself, FPS oprimizer, and the graphics extender which does alot to the game.
Personally, I think the gameplay in Oblivion is great, until you get past lvl 4. I usually never go beyond that with a character, since most of what I do consists of traveling around to all the different towns and seeing what there is to see in the wilderness.
Besides TR mods and things I make myself. I never really went out looking for mods to change Oblivion since I never gave it the attention and play time I give to Morrowind.
For Morrowind I have TR stuff, things I've made myself, FPS oprimizer, and the graphics extender which does alot to the game.
Personally, I think the gameplay in Oblivion is great, until you get past lvl 4. I usually never go beyond that with a character, since most of what I do consists of traveling around to all the different towns and seeing what there is to see in the wilderness.
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I tried to do what you do, Nomadic, once. But my characters like sleeping like NPC's
Then they wake up to find a really annoying window stuck in their face, and they can't get out without accepting to it, then all of a sudden everyone seems thougher and the monsters just got bigger...
Then they wake up to find a really annoying window stuck in their face, and they can't get out without accepting to it, then all of a sudden everyone seems thougher and the monsters just got bigger...
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- Jedak
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Why would we need to live on mods when we can make them ourselves (I acctually used a heap of mods for morrowind but then I had a computer switch etc. etc. and now I have none but my own, TR and frappyr (sp?) for obvious reason (btw, I am experiencing problems with it, but I don't think I should post them here...)).
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- Nomadic1
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The trick, Jedak, is to pick your major skills in things you never use. For example: Heavy Armour, Blunt Weapon, Conjuration, Alchemy, etc. Though I'm sure there are plenty of nuts out there which use the aforementioned skills. If I didn't stop to open the books, I would still be level one.
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I had a lvl 23 character. Explain to me why a townsperson should be walking around with a 100lb ebony warhammer strapped to their back?
I thought it killed immersion since you cant take a walk through the woods without having to slaughter hordes of minotaurs. To me the game is much more enjoyable at lvl 2 than at lvl 20 since you can immerse yourself in it fully.
I thought it killed immersion since you cant take a walk through the woods without having to slaughter hordes of minotaurs. To me the game is much more enjoyable at lvl 2 than at lvl 20 since you can immerse yourself in it fully.
"Imagination and memory are but one thing which for diverse considerations have diverse names."
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
cant tell me this would be one of the most worthwhile things to do tho generally, i make sure my work will kill as many people as possible if they suck 'that' muchNomadic1 wrote:I can think of two reasons of the top of my head. One) The whole continuity thing, whereby newb walks from Cyrodiil to Hammerfell, enters cave without level-scaling, gets ass-whooped and screams "WTF! %#@!ing TR." and then gives us bad PR.Haplo wrote:Why do we have no choice?
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