Map 2 Detailing #7
Moderators: Haplo, Lead Developers
- Nomadic1
- Developer Emeritus
- Posts: 3338
- Joined: Sat May 15, 2004 7:34 am
- Location: Adelaide, Australia
Update:
I should have this ready within the week.
To do:
* There are three existing doors without interiors that need to be made. A fourth I've assigned to one of the other claims that was assigned recently. These interiors are located at:
- ( 35,-8 ) (This cave is off the road directly south of Fort Windmoth. Nothing illegal would be done in a cave so blatantly open, and nothing would be mined or harvested here either. So I've got no idea what someone could put in this, maybe a pretty cave?)
- ( 38,-7 ) (A small bandit cave, possibly smuggling ebony from the nearby mine. I would like to make this.)
- ( 37,-9 ) (A small cave almost directly above the Nameci Caverns, accessible only by flying. Starcrunch expressed a desire for this to be a little burial cave)
* Merge Cleverclothe's detailing claim (2-22), and also merge in all the detailing interiors in the claim.
* There are also three exterior cells missing in my claim from claim 2-24. But I'm not worried about these cells since they'll probably be redone when the border of Maps 2 and 3 are fixed and detailed.
I should have this ready within the week.
To do:
* There are three existing doors without interiors that need to be made. A fourth I've assigned to one of the other claims that was assigned recently. These interiors are located at:
- ( 35,-8 ) (This cave is off the road directly south of Fort Windmoth. Nothing illegal would be done in a cave so blatantly open, and nothing would be mined or harvested here either. So I've got no idea what someone could put in this, maybe a pretty cave?)
- ( 38,-7 ) (A small bandit cave, possibly smuggling ebony from the nearby mine. I would like to make this.)
- ( 37,-9 ) (A small cave almost directly above the Nameci Caverns, accessible only by flying. Starcrunch expressed a desire for this to be a little burial cave)
* Merge Cleverclothe's detailing claim (2-22), and also merge in all the detailing interiors in the claim.
* There are also three exterior cells missing in my claim from claim 2-24. But I'm not worried about these cells since they'll probably be redone when the border of Maps 2 and 3 are fixed and detailed.
- Attachments
-
- Clean TR Map 2 Section 7.esp
- (2.32 MiB) Downloaded 41 times
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- Thrignar Fraxix
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Moved to reviewing.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Tyrion
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- Location: currently hiding in Pentos (aka Philadelphia)
Reviewing this tonight.
"Imagination and memory are but one thing which for diverse considerations have diverse names."
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
- Tyrion
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- Location: currently hiding in Pentos (aka Philadelphia)
Why am I seeing more than one detailing claim in that file...
"Imagination and memory are but one thing which for diverse considerations have diverse names."
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
- Tyrion
- Reviewer
- Posts: 1699
- Joined: Wed May 31, 2006 10:52 pm
- Location: currently hiding in Pentos (aka Philadelphia)
Nevermind, that's Darconis/Necrom region
Anyway:
tesame: clean
loading errors: none
Review: Nothing major enough to comment on.
Comments: well done!
rating: 9.5/10
By the way, what happened to Neomaeor?
Anyway:
tesame: clean
loading errors: none
Review: Nothing major enough to comment on.
Comments: well done!
rating: 9.5/10
By the way, what happened to Neomaeor?
"Imagination and memory are but one thing which for diverse considerations have diverse names."
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
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Yes, I moved Neommaeor far to the east of the cliff, just west of the Necrom City, positioned where once the causeway stood. It is no longer called Neommaeor and is now officially known as Necrom's Foreign Quarter.
</offtopic>
</offtopic>
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates
- Tyrion
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- Joined: Wed May 31, 2006 10:52 pm
- Location: currently hiding in Pentos (aka Philadelphia)
Ah, I see now. I should really get into the habit of lurking around the exterior claims forum to keep up on things.
"Imagination and memory are but one thing which for diverse considerations have diverse names."
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
- Tyrion
- Reviewer
- Posts: 1699
- Joined: Wed May 31, 2006 10:52 pm
- Location: currently hiding in Pentos (aka Philadelphia)
Something I forgot to report on. The first time I looked through this it crashed on me. No reason, at least nothing related to the game. Anyway, there's a small thatch tower missing near the Erethan Plantation, I think its called Pelivur's Tower.
Should I go and replace everything there, or does Nomadic want to do it?
Should I go and replace everything there, or does Nomadic want to do it?
"Imagination and memory are but one thing which for diverse considerations have diverse names."
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
- Nomadic1
- Developer Emeritus
- Posts: 3338
- Joined: Sat May 15, 2004 7:34 am
- Location: Adelaide, Australia
You can do that if you want. When I had finished this - I mean finished this - the landscaping in that cell dropped down to below the water level. I had to delete the cell, remerge the cell from an earlier version, and then blend it back with the cell to the south. So that's how the tower disappeared.
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- Tyrion
- Reviewer
- Posts: 1699
- Joined: Wed May 31, 2006 10:52 pm
- Location: currently hiding in Pentos (aka Philadelphia)
Ok, made the fixes.
"Imagination and memory are but one thing which for diverse considerations have diverse names."
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
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Nomadic1 wrote:That isn't a real fort, and Map 3 is miles away from where it is going (it is replacing XXX, known as the worst settlement in TR history)CleverClothe wrote:Are you sure we need one? There is already a small fort outside Tel Muthada. And another just accross the border in Map 3.
Hey!!! That hurt.
That was my very first claim. And it was one of the very first exteriors to get finished. I've often revisited it. And I've liked it less and less as time went by.
That being said though. It represented an imperial attemt to further secure the island. To get control of the roads in and out of the peninsula. Which was heavily occupied by the telvanni. That being said though. It wasn't the best of ideas and like I said. It was made very early on. And I didn't get much better at it as time went on either. =)
But the basic idea is good I believe. It just wasn't carried out well.
However. Don't take this as critisism in any way. Do your thing mate. I've just doing a litle trip down memory lane.
If you don't bother with your past history. How do you know where your currently at? It's past what makes us who we are. And who we will be. Ignoring that, is ignoring who we are and where we're going.