i3-28-Ind

Moderator: Lead Developers

User avatar
theviking
Developer Emeritus
Posts: 2145
Joined: Mon Jan 08, 2007 2:49 pm
Location: Alphen aan den Rijn, the Netherlands

Post by theviking »

Im confused. The interior blackbird created isn't the one Haplo described. Instead it is the building which is currently on the place of number 3 in the Triffith Sandil local map. That building looks more like a tower. It looks like blackbird made a duplicate as his interior isn't the one Haplo mentioned. So, if this claim is a tavern-like building in the northwest of Triffith Sandil plaza, it has to be revoked.
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2

Currently looking for quest designers.
User avatar
Thrignar Fraxix
Developer Emeritus
Posts: 10644
Joined: Mon Dec 06, 2004 10:30 pm
Location: Silnim
Contact:

Post by Thrignar Fraxix »

local map is wrong apparently, This should be moved back if he made the wrong interior. Seeing as I am unable to check maybe Haplo could do the honor.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
User avatar
theviking
Developer Emeritus
Posts: 2145
Joined: Mon Jan 08, 2007 2:49 pm
Location: Alphen aan den Rijn, the Netherlands

Post by theviking »

It looks like both buildings arent in finished. If that is the case, this claim can be of the building which was in the place of the tavern-like building, and another claim still has to be created for the tavern-like building. Unless there are claim number higher than 13_215 in Almalexia, I'm pretty sure that one of these buildings needs a new claim.
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2

Currently looking for quest designers.
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

http://img235.imageshack.us/img235/8079/triffithsandrilplazaxh6.jpg

The interior surrounded by the line is the one this interior is supposed to be. However. If it is the one in the corner (ie it fits the tower bleeding into the tower), then it can be that, and another interior claim can be put up for the inn in question. In fact there's an interior in N/A that can be used just for such a purpose.
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
User avatar
theviking
Developer Emeritus
Posts: 2145
Joined: Mon Jan 08, 2007 2:49 pm
Location: Alphen aan den Rijn, the Netherlands

Post by theviking »

Haplo, the building within that lines isn't the interior blackbird made. So it looks like we have a new claim of Almalexia in the unclaimed section...
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2

Currently looking for quest designers.
blackbird
Reviewer
Posts: 1816
Joined: Thu Mar 01, 2007 9:55 pm
Location: Brugge (bruges), Flanders, Belgium

Post by blackbird »

So it has to become the guild of brewers?
Which building is it? the same one?
User avatar
theviking
Developer Emeritus
Posts: 2145
Joined: Mon Jan 08, 2007 2:49 pm
Location: Alphen aan den Rijn, the Netherlands

Post by theviking »

the buidling you created was okay but I didn't review it yet. I do know it fits the exterior so that you did good. But the big tower behind it also belongs to this claim. We thought a guild of brewers or innkeepers was a good idea to give this big tower a function. Think of a big banquet hall, restrooms for drunken innkeepers, a vault containing of really rare drinks, a storage for wine barrels going in and out of Almalexia, etc.
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2

Currently looking for quest designers.
blackbird
Reviewer
Posts: 1816
Joined: Thu Mar 01, 2007 9:55 pm
Location: Brugge (bruges), Flanders, Belgium

Post by blackbird »

Thank you for the reply.
I didn't know that of the tower. Should I remove the whole interior except the building pieces?
User avatar
theviking
Developer Emeritus
Posts: 2145
Joined: Mon Jan 08, 2007 2:49 pm
Location: Alphen aan den Rijn, the Netherlands

Post by theviking »

No, you can keep the tavern if you think it still fits in. That large tower is large enought to house the guild itself. So I think the best idea is to merge both buildings, leave the original building as intact as you can, and then fix the errors that come up.
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2

Currently looking for quest designers.
blackbird
Reviewer
Posts: 1816
Joined: Thu Mar 01, 2007 9:55 pm
Location: Brugge (bruges), Flanders, Belgium

Post by blackbird »

This is almost a monster I'm working on it. this won't be finished in a week.
The tower is a 6*6 building with 6 or 7 floors.
The 2 lowest parts will contain drinks, the vault and perhaps a little administration center to record the shipments of drinks andare connected with the tavern.
The most upper floor (with the windows, will be the home and office of the guild master. The second upper floor will be the restrooms for the innkeepers. Should you pay for those restrooms?
I will make a seperate cell for the tower, because the facecount is very high by now to MW standards (>200.000).
This cell will contain rich furniture, because the innkeepers may enjoy it.
User avatar
theviking
Developer Emeritus
Posts: 2145
Joined: Mon Jan 08, 2007 2:49 pm
Location: Alphen aan den Rijn, the Netherlands

Post by theviking »

could you make the tower two cells? My old computer has troubles reviewing and playing interiors of over 500 references, I think I'm not the only one. Thanks already and you have a well thought out plan.
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2

Currently looking for quest designers.
User avatar
Lady Nerevar
Developer Emeritus
Posts: 6055
Joined: Tue Jun 08, 2004 8:42 pm
Location: New Orleans, LA

Post by Lady Nerevar »

i too sugest splitting the tower into several parts. not only will it make it easier on older computers but it will also probably simplify your job (by getting rid of some of the set's inherit errors)
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
blackbird
Reviewer
Posts: 1816
Joined: Thu Mar 01, 2007 9:55 pm
Location: Brugge (bruges), Flanders, Belgium

Post by blackbird »

I have 4 floors to do.
However I have only 3 ideas. The house for the guildmaster, the banquet hall and the restrooms for drunken innkeepers or brewers.
Any idea for another floor?
User avatar
theviking
Developer Emeritus
Posts: 2145
Joined: Mon Jan 08, 2007 2:49 pm
Location: Alphen aan den Rijn, the Netherlands

Post by theviking »

My solution to extra space is this; containers. Maybe you can make it a storage area.
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2

Currently looking for quest designers.
blackbird
Reviewer
Posts: 1816
Joined: Thu Mar 01, 2007 9:55 pm
Location: Brugge (bruges), Flanders, Belgium

Post by blackbird »

theviking wrote:My solution to extra space is this; containers. Maybe you can make it a storage area.
I've already one big storage room (one floor) and a small one on the third floor and i do have a little vault.
Perhaps a small kitchen for the banquet hall and some kind of bar.
blackbird
Reviewer
Posts: 1816
Joined: Thu Mar 01, 2007 9:55 pm
Location: Brugge (bruges), Flanders, Belgium

Post by blackbird »

I've made a kitchen for the banquet hall and a bar for the innkeepers and brewers.
The 4th floor has been completed and I have started with the 5th floor(banquet hall).
Perhaps I'll make another cell to decrease the face count of the cell i'm working with.
User avatar
presh
Developer
Posts: 266
Joined: Tue Oct 26, 2004 3:22 am
Contact:

Post by presh »

Perhaps you could make a floor of rooms for visiting members from other towns, or widows and children of deceased guild members. Something along those lines.
"Poverty is the worst form of violence."
-- M. Ghandi
blackbird
Reviewer
Posts: 1816
Joined: Thu Mar 01, 2007 9:55 pm
Location: Brugge (bruges), Flanders, Belgium

Post by blackbird »

This tower has been finished. Plz check the northmarkers and the lights because most of the time the f button doesn't want to work with candles and lamps. Check also the books.
All cells contain a lot of items.
Notes; The upper floors of the hostel belongs to some working people if its okay.
I've made some custom crates and chests.
Teh chambers on the middle floor of the tower part should be only for guild members. The chambers on the second floor of the hoste should be for visitors and non other non guild members. The chambers of the tower contain (com coz no de) buckets for the puke (drunken people as teh viking suggested)
I don't think the player should join the faction, unless its a reward by a quest from them. This is more an issue much later for the quests section.
There is gong on the banquet floor, as the guildmaster wants to announce some issue.
The guildmasters room has a double bed. think of him as a married man or a or womanizer. There is no closet or wardrobe for a woman and even no clothing. Perhaps the womanizer option is better.
The tirth floor contains a small lab (where the alchemy apparatus are) and a floor for the incoming people.
The second and first floor should be off limits (in the way that's possible) for the public.
User avatar
Thrignar Fraxix
Developer Emeritus
Posts: 10644
Joined: Mon Dec 06, 2004 10:30 pm
Location: Silnim
Contact:

Post by Thrignar Fraxix »

to reveiw it geos
User avatar
Serric
Reviewer
Posts: 290
Joined: Tue Oct 18, 2005 1:06 pm
Location: The Kingdom United!!!

Post by Serric »

I've looked through this and theres many errors, but it's not bad enough to revoke; thers nothing critical or that can't be fixed. Just a couple of things though...

First issue: this place uses the tr wines (the anvil wine etc) as 'rare' booze...they ain't rare (to my knowledge), but i wondered if there was any booze in tr_data that was meant to be rare that could replace it? if not, i'll make some custom items up...

Second issue: Viking, can you help me review this? This place is big (3000 refs) and is quite well packed with errors. It's gonna take quite a while to go through and fix everything, so i thought 2 reviewers doing half each (theres 4 cells) and then merge the resulting fixes would get it over with far quicker. PM me your thoughts (or just post them here, it matters not)

**EDIT**
The request is open to any other reviewer, it's just Viking is the only other reviewer i know thats active at the moment...
Approved: 15 In review: 0 Claimed: 0
Reviews Done: ~85
User avatar
theviking
Developer Emeritus
Posts: 2145
Joined: Mon Jan 08, 2007 2:49 pm
Location: Alphen aan den Rijn, the Netherlands

Post by theviking »

Its okay with me, but we need to clean out the cells we didn't touch. Which cells do you want to review?
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2

Currently looking for quest designers.
User avatar
Serric
Reviewer
Posts: 290
Joined: Tue Oct 18, 2005 1:06 pm
Location: The Kingdom United!!!

Post by Serric »

If you go for the 'hostel' and 'lower level' cells, as i've already started the upper ones...
Parts may need a bit more detailing doing, going by what i've seen. When you've done post your file and i'll merge them.
Thanks for your help....
Approved: 15 In review: 0 Claimed: 0
Reviews Done: ~85
User avatar
Thrignar Fraxix
Developer Emeritus
Posts: 10644
Joined: Mon Dec 06, 2004 10:30 pm
Location: Silnim
Contact:

Post by Thrignar Fraxix »

just make sure we end up with one file for final review, I don't want to have to re-connect doors.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
User avatar
theviking
Developer Emeritus
Posts: 2145
Joined: Mon Jan 08, 2007 2:49 pm
Location: Alphen aan den Rijn, the Netherlands

Post by theviking »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: Well, this was a load of work. First all the papers that were floating. Then also the silverware utensils and imperial goblets that needed to be replaced. There was also some caspering around the stairs. I also made an extra cell because 800 references were a little too much for my computer. That one isnt connected to the upper floor, so it should be okay for merging. Oh and i almost forgot the 6 wineracks full of floating or bleeding bottles.

Comments A lot of small errors in this interior. Still I have respect for the large amount of work blackbird put in this interior.

Rating 8
Attachments
TR_i3-28-Ind_blackbird_2.esp
(112.66 KiB) Downloaded 77 times
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2

Currently looking for quest designers.
User avatar
Serric
Reviewer
Posts: 290
Joined: Tue Oct 18, 2005 1:06 pm
Location: The Kingdom United!!!

Post by Serric »

You got the easy half :P I'll merge the file and give it a quick once-over, just make sure everything is consistent.
I'm just finishing adding a little polish to the upper half, should be up tommorrow.
Approved: 15 In review: 0 Claimed: 0
Reviews Done: ~85
User avatar
Serric
Reviewer
Posts: 290
Joined: Tue Oct 18, 2005 1:06 pm
Location: The Kingdom United!!!

Post by Serric »

Loading Errors:
In CS: None
In Game: None

Criticals: None

Clean: No

Northmarker: Set, but incorrect in some cells

Fits Exterior: Yep

Lighting: Crap

NPCS/Gridpath: N/A

General:
Renamed the cells for consistency
Most of the literature needed rewriting to correct grammar and tone
The rare drinks should actually be rare...made them unique, called them 'aged' and added extra attributes and upped the value
Renamed all the custom objects to the correct scheme...it wasn't even consistant to start with...

Upper Floors:
Reseated the windows on the top floor so they look right and are consistant
Fixed several floaters / bleeders
Silverware is a no-no
added a fair bit more detail to the rooms
removed the door between the storeroom and the bosses room
moved the rare booze into the bosses room
made the lighting consistant
locked shit

Middle:
More silverware...another no-no
Unique silverware is a BIG no-no
replaced the bar benches with barstools...also gridsnapped the bar better
made the lighting consistant
Made the kitchen oven a bit fuller
added blacksquares where needed
other minor stuff

Other cells:
Cleaned a few other bits up, fixed a few other errors, and fixed the inter-cell locked doors. All other errors fixed by theViking

Comments:
the modder ought to be shot for all the silverware i had to replace. Overall quite good, just loads of noob errors and lack of detail in places. Note: modders, please don't try to write literature unless your grammar is up to it...

Mark:
7/10
Attachments
Clean Clean TR_i3-28-Ind_merged.esp
Fixed
(218.68 KiB) Downloaded 84 times
Approved: 15 In review: 0 Claimed: 0
Reviews Done: ~85
User avatar
Thrignar Fraxix
Developer Emeritus
Posts: 10644
Joined: Mon Dec 06, 2004 10:30 pm
Location: Silnim
Contact:

Post by Thrignar Fraxix »

Approved.
blackbird
Reviewer
Posts: 1816
Joined: Thu Mar 01, 2007 9:55 pm
Location: Brugge (bruges), Flanders, Belgium

Post by blackbird »

What's wrong with silver forks, knives and spoons in a dunmer interior?
User avatar
Lady Nerevar
Developer Emeritus
Posts: 6055
Joined: Tue Jun 08, 2004 8:42 pm
Location: New Orleans, LA

Post by Lady Nerevar »

nothing realy, as long as the int is rich (not a shack or something)
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
User avatar
theviking
Developer Emeritus
Posts: 2145
Joined: Mon Jan 08, 2007 2:49 pm
Location: Alphen aan den Rijn, the Netherlands

Post by theviking »

I only see silverware utensils used by the nobilty. So I look how rich the rest of an interior is before I decide to keep the silverware or not. As this is the brewers guild, I think they should have used common wooden utensils.
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2

Currently looking for quest designers.
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

yay another Almalexia int! 4 or 5 to go!

"The Last of the Almalexians"
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
User avatar
Aeven
Lead Developer
Posts: 1964
Joined: Sun Aug 17, 2008 2:43 pm
Location: Groningen

Post by Aeven »

This has been revoked and then assigned to Jule to be remade.
User avatar
Jule
Reviewer
Posts: 397
Joined: Tue May 01, 2007 4:05 pm
Location: Wilderness

Post by Jule »

New file up.

EDIT: Uploaded the wrong file; feel free to delete file #3 at your convenience.
Le vent nous portera

Tea is important! - Cathartis
User avatar
Yeti
Lead Developer
Posts: 2061
Joined: Sun Feb 15, 2009 11:50 pm
Location: Minnesota: The Land of 11,842 Lakes

Post by Yeti »

Hey Jule. Do you mind if we moved this claim to unavailable, seeing as we aren't working on Almalexia at the moment?
-Head of NPCs: [url=http://www.shotn.com/forums/]Skyrim: Home of the Nords[/url]
User avatar
Jule
Reviewer
Posts: 397
Joined: Tue May 01, 2007 4:05 pm
Location: Wilderness

Post by Jule »

I'd like to keep it, if it's all the same to you.
Le vent nous portera

Tea is important! - Cathartis
User avatar
Aeven
Lead Developer
Posts: 1964
Joined: Sun Aug 17, 2008 2:43 pm
Location: Groningen

Post by Aeven »

Hey Jule, it's pretty likely we'll want to keep the interior of this. It's really good, and we'll find it a nice new home :)
User avatar
Jule
Reviewer
Posts: 397
Joined: Tue May 01, 2007 4:05 pm
Location: Wilderness

Post by Jule »

Well that's exactly why I'd like to keep it; to finish it, you know.
Le vent nous portera

Tea is important! - Cathartis
User avatar
Aeven
Lead Developer
Posts: 1964
Joined: Sun Aug 17, 2008 2:43 pm
Location: Groningen

Post by Aeven »

Locking for now.
Locked