n2-1-Tri
Moderators: Haplo, Lead Developers
n2-1-Tri
Claim type: OOT
Claim ID: TR_n2-1-Tri (#1459)
Faction: Temple
Claimed by: Jelle
Status: Approved (Progress: 100%)
Files: TR_n2-1-Tri_jellew_1.zip
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Necrom interior meshes. Exterior shells:
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http://i2.photobucket.com/albums/y41/haplo12345/Necrom/ex_tr_ve_h_09_community_edit.jpg?t=1186852909
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http://i2.photobucket.com/albums/y41/haplo12345/Necrom/ex_tr_ve_h_06_community_edit.jpg?t=1186852936
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http://i2.photobucket.com/albums/y41/haplo12345/Necrom/ex_tr_ve_h_07_community_edit.jpg?t=1186852966
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http://tamriel-rebuilt.org/old_forum/download.php?id=11895
(Just the tower)
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Necrom Lighthouse (Necrom Tower mesh--see Map 3 for custom exterior placement)
Claim ID: TR_n2-1-Tri (#1459)
Faction: Temple
Claimed by: Jelle
Status: Approved (Progress: 100%)
Files: TR_n2-1-Tri_jellew_1.zip
---
Necrom interior meshes. Exterior shells:
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http://i2.photobucket.com/albums/y41/haplo12345/Necrom/ex_tr_ve_h_09_community_edit.jpg?t=1186852909
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http://i2.photobucket.com/albums/y41/haplo12345/Necrom/ex_tr_ve_h_06_community_edit.jpg?t=1186852936
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http://i2.photobucket.com/albums/y41/haplo12345/Necrom/ex_tr_ve_h_07_community_edit.jpg?t=1186852966
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http://tamriel-rebuilt.org/old_forum/download.php?id=11895
(Just the tower)
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Necrom Lighthouse (Necrom Tower mesh--see Map 3 for custom exterior placement)
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
- theviking
- Developer Emeritus
- Posts: 2145
- Joined: Mon Jan 08, 2007 2:49 pm
- Location: Alphen aan den Rijn, the Netherlands
If someone wants any specifications, you can always ask me. I checked all of the interiors of Necrom and know a little what the interiors should look like. This is still a claim with lots of liberties, so you can really be original.
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
- theviking
- Developer Emeritus
- Posts: 2145
- Joined: Mon Jan 08, 2007 2:49 pm
- Location: Alphen aan den Rijn, the Netherlands
I found two of these meshes in TR_data; TR_in_v_build01 and TR_in_v_build02. That means that the highest priority of this claim is to make the watchtower. Forget the third building that Haplo posted a screenshot of, that one isn't used.
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
- Thrignar Fraxix
- Developer Emeritus
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- Contact:
So only the tower and the lighthouse need to be interiorized?theviking wrote:I found two of these meshes in TR_data; TR_in_v_build01 and TR_in_v_build02. That means that the highest priority of this claim is to make the watchtower. Forget the third building that Haplo posted a screenshot of, that one isn't used.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
- theviking
- Developer Emeritus
- Posts: 2145
- Joined: Mon Jan 08, 2007 2:49 pm
- Location: Alphen aan den Rijn, the Netherlands
no, only for the tower. The meshes for those three buildings are already in TR_data, they only need a retexture job. They are TR_in_v_build01 and 02. The third one doesnt exist in Necrom and was added accidentily in this claim.
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
- Bloodthirsty Crustacean
- Developer Emeritus
- Posts: 3869
- Joined: Fri Feb 02, 2007 7:30 pm
- Location: Elsewhere
Could Jellew do all the retexturing required as part of this claim? (Including other stuff, like retexing all the normal Velothi pieces needed for Necrom, not just those two from TR_Data) Because that'd be Necrom ready for interior-ing in one fell swoop, wouldn't it? Or am I forgetting something? Or maybe a lot of things?
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
- Bloodthirsty Crustacean
- Developer Emeritus
- Posts: 3869
- Joined: Fri Feb 02, 2007 7:30 pm
- Location: Elsewhere
Of course, of course. I just see no need to hold back a willing modder. If it's too much work for you, there's no need, but I feel it would be pointless to prolong the process if you're up for it.
There's certainly no pressure on you, I was just excited at the thought of a fully ready Necrom. I apologise if I came over as overbearing.
There's certainly no pressure on you, I was just excited at the thought of a fully ready Necrom. I apologise if I came over as overbearing.
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
- theviking
- Developer Emeritus
- Posts: 2145
- Joined: Mon Jan 08, 2007 2:49 pm
- Location: Alphen aan den Rijn, the Netherlands
Take a look at this set. It was made by veet and it is extensive enough to cover all the interior tiles for Necrom. That means only the two v_builds and the tower need to be textured! Take a look in the set, jellew, I'm sure you love it and you can/have to take texture ideas from it. There is also a dome room in the necrom monastery that needs to be retextured, but I'm not sure which room that is. I'll look it up. Good luck, jellew.
EDIT: Ive played around with the tiles from this set and I found a few errors. First the ramp isn't wide enough (so you see great gaps at the pillars) and it isn't tall enough to go from one floor to another using one tile. That height is 256 Second I noticed that the door doesn't fit the doorjamb. Third, and very annoying, when I tried to search and replace the velothi tiles of one interior of Necrom, the new necrom tiles all jumped to another place. This makes it very hard to place them in their original place and you can't do this with gridsnap. Can this be solved?
EDIT: Ive played around with the tiles from this set and I found a few errors. First the ramp isn't wide enough (so you see great gaps at the pillars) and it isn't tall enough to go from one floor to another using one tile. That height is 256 Second I noticed that the door doesn't fit the doorjamb. Third, and very annoying, when I tried to search and replace the velothi tiles of one interior of Necrom, the new necrom tiles all jumped to another place. This makes it very hard to place them in their original place and you can't do this with gridsnap. Can this be solved?
- Attachments
-
- Untitled Interior Set.zip
- (1.56 MiB) Downloaded 156 times
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
becouse its kinda hard to judge by the screenies on a non-textured interior object Il only post the file. Its in the .Nif format.
- Attachments
-
- NecromTowerINTwip.zip
- (20.29 KiB) Downloaded 167 times
If it hasn't already been mentioned, the Necrom interior shells in TR_Data look as messed up as the old exterior buildings did. There are a lot of gaps at the corners, and probably more problems that I missed due to my not knowing anything about modelling. They'll probably need to be fixed in the same way as the exterior buildings or just be redone from scratch.
Jellew, I'm very happy to see you working on this set Very very very happy... Keep it up and if you will have any difficulties with something, you can ask me, because I really would love to see necrom finished asap.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
yeah but it can have an interior in that section too. Great job
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
first try with the textures, I to tested the staircase but the object need to be scaled bigger, otherwise the player's character will be trapped between the staircase he/she is walking and the staircase above him.
[url=http://img511.imageshack.us/my.php?image=morrowind20070924195215dr5.png][img]http://img511.imageshack.us/img511/4551/morrowind20070924195215dr5.th.png[/img][/url]
[url=http://img511.imageshack.us/my.php?image=morrowind20070924195356rd9.png][img]http://img511.imageshack.us/img511/9452/morrowind20070924195356rd9.th.png[/img][/url]
[url=http://img511.imageshack.us/my.php?image=morrowind20070924195215dr5.png][img]http://img511.imageshack.us/img511/4551/morrowind20070924195215dr5.th.png[/img][/url]
[url=http://img511.imageshack.us/my.php?image=morrowind20070924195356rd9.png][img]http://img511.imageshack.us/img511/9452/morrowind20070924195356rd9.th.png[/img][/url]
So I was right with that idea of testing the staircase This part looks a little wierd on this shot...
[url=http://i182.photobucket.com/albums/x139/aruncio101/TR/MW/morrowind20070924195356rd9.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/TR/MW/th_morrowind20070924195356rd9.jpg[/img][/url]
[url=http://i182.photobucket.com/albums/x139/aruncio101/TR/MW/morrowind20070924195356rd9.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/TR/MW/th_morrowind20070924195356rd9.jpg[/img][/url]
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
I made some progress:
-scaled it proparly so that one cant get stuck in the staircase
-added vertex shading to make it look more realistic
-got rid of the texture seam
I upload the new meshes soon, but I dont have acces to the files ATM. I would to like to know what I exactly have to retexture, so that I can begin with that to.
-scaled it proparly so that one cant get stuck in the staircase
-added vertex shading to make it look more realistic
-got rid of the texture seam
I upload the new meshes soon, but I dont have acces to the files ATM. I would to like to know what I exactly have to retexture, so that I can begin with that to.
- theviking
- Developer Emeritus
- Posts: 2145
- Joined: Mon Jan 08, 2007 2:49 pm
- Location: Alphen aan den Rijn, the Netherlands
It should be the best if you could start with fixing and retexturing the TR_in_v_build_01 and 02. Then the only thing that needs a retexture is the velothi domeroom as that is used once in the monastery of Necrom. Also, some of Veets tiles have some errors. I've made a description of them in a post above.
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
- theviking
- Developer Emeritus
- Posts: 2145
- Joined: Mon Jan 08, 2007 2:49 pm
- Location: Alphen aan den Rijn, the Netherlands
I thought of this and we will problably use a velothi trapdoor to reach the top. Does the trapdoor fit, jellew? Else we have to strech out the velothi trapdoor and make it a new object. You can try the redoran trapdoor as well if it is too high for the velothi one.
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
I modelled a trapdoor and I tried to let it look a bit Necrom. It should of course be a seperate object, but I rendered it inside of the Necrom Tower just to show how it looks.
[url=http://img248.imageshack.us/my.php?image=necromtrapdoorlonepm7.jpg][img]http://img248.imageshack.us/img248/3884/necromtrapdoorlonepm7.th.jpg[/img][/url]
[url=http://img248.imageshack.us/my.php?image=necromtrapdooryj2.jpg][img]http://img248.imageshack.us/img248/706/necromtrapdooryj2.th.jpg[/img][/url]
[url=http://img248.imageshack.us/my.php?image=necromtrapdoorlonepm7.jpg][img]http://img248.imageshack.us/img248/3884/necromtrapdoorlonepm7.th.jpg[/img][/url]
[url=http://img248.imageshack.us/my.php?image=necromtrapdooryj2.jpg][img]http://img248.imageshack.us/img248/706/necromtrapdooryj2.th.jpg[/img][/url]
Last edited by Jelle on Sun Oct 07, 2007 7:57 pm, edited 1 time in total.
-
- Developer Emeritus
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- Joined: Sat Apr 09, 2005 4:01 pm
- Location: Athens, Greece
I did just post it to get some reactions on how to improve it, so yes, its a wip. Anyway, I tried to implement a bit of a necrom shape by giving the two pillars a bit of a curve. I dont know if I should add more curves or just make the curves in the pilars a tad bigger, but you should be able to see them clear if you clicked the Thumbnail (I personally cant see it well on the Thumbnail)
Hey just gonna say I found ALL the Necrom meshes from long ago, including the pyramid int/ext and statues, etc.
- Attachments
-
- NecromPluss.zip
- (414.38 KiB) Downloaded 153 times
-
- nec.zip
- (641.18 KiB) Downloaded 165 times
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
here are the meshes, textures are not included, but they need to be set to the right path when merged into TR_data anyway I believe(please correct me if Im wrong)
- Attachments
-
- NecromTowerInterior+TrapdoorMeshesOnly.zip
- (70.14 KiB) Downloaded 152 times
Aro did a review and told me the results on IRC. He spotted many unusefull polys with the ceilings, and thats fixed in this file.
- Attachments
-
- NecromInteriorFTower.zip
- (51.63 KiB) Downloaded 145 times
Very nice, you fixed all that you were supposed to fix. Things I'm not sure about:
-That wierd texture smoothing...
-That bounding box, i think that's what that colorful wireframe box in cs was called. It doesn't have the right size. It might have to do something with tangent space...
-Textures. I had to assign some tga files to view the mesh correctly. Just be sure that we have the right ones in the OoT later on.
[url=http://i182.photobucket.com/albums/x139/aruncio101/Necromtower.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/th_Necromtower.jpg[/img][/url]
But these are just some minor details Great work. keep it up.
-That wierd texture smoothing...
-That bounding box, i think that's what that colorful wireframe box in cs was called. It doesn't have the right size. It might have to do something with tangent space...
-Textures. I had to assign some tga files to view the mesh correctly. Just be sure that we have the right ones in the OoT later on.
[url=http://i182.photobucket.com/albums/x139/aruncio101/Necromtower.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/th_Necromtower.jpg[/img][/url]
But these are just some minor details Great work. keep it up.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
- Andres Indoril
- Senior Developer
- Posts: 1459
- Joined: Fri Jan 13, 2006 9:01 pm
- Location: Lost.... Somewhere?
- Contact:
Don't worry, I will probably take care of that once it is ready for throwing to TR_Dataaro101 wrote:-Textures. I had to assign some tga files to view the mesh correctly. Just be sure that we have the right ones in the OoT later on.
[url=http://andresindoril.blogspot.com/][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyleft.jpg[/img][/url][url=http://www.youtube.com/user/AndresIndoril][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyright.jpg[/img][/url]
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why