i3-511-Ind

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Thrignar Fraxix
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i3-511-Ind

Post by Thrignar Fraxix »

Claim type: Interior
Claim ID: TR_i3-511-Ind (#1606)
Faction: Indoril
Parent claim: TR_3-17-Ind (#121)
Claimed by: Nerano
Status: Approved (Progress: 100%)
Location: 1:(1816, -3220):0
Files: TR_i3-511-Ind_Nerano_7.esp; TR_i3-511-Ind_Thrignar Fraxix_1.esp

---

[14,-25] Medium beast cave, home to a well-hidden trainer of the stealth skill. Make sure the dude's living place is well-hidden!

Download the latest Detailing A6 file for the exterior.
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Post by Worsas »

I´d like to claim this.

a beastcave that contains a lot of water and has several watertunels to swim through.
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Post by Thrignar Fraxix »

grant grunt
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Post by Worsas »

It may take some weeks until I get this finished. I just want you to know this.
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Post by Thrignar Fraxix »

any updates? no post in a week and I will revoke this.
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Post by Worsas »

You don´t need to revoke for I´m coming along with this, just hadn´t so much time in the recent weeks.

In more or less two weeks I´ll have finished it.
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Post by Worsas »

Dear TR-Team I would like to ask you to discuss something.

It is because of this cave.. It has become quite large, just as
it had been supposed to become.

But of course a cave needs content... usually no problem.
But this is no bandit cave. There are no people in there who have their dwellings,
chests etc. The cave is damp and there are plenty of watertunels.
If you knew how many there actually are, you would agree to the assumption
that I am in need of a reason for all those watertunels and other rooms
to be there.

Even more significant is the unusualness of many corridors. This is really
a cave of an unusual kind. E.g. there are tunels I have put in vertical
direction. (already tested for passability)


At first. Do you accept such a cave?

I myself didn´t have the impression that this cave was too strange to be
allowed to exist when I was walking through it ingame. But you might have
another opinion.

I think that we would need a small story around this cave. Otherwise if it is
only there, the player would wonder about the unusualness and largeness of it.
Moreover he wouldn´t find anything significant within the cave and that wouldn´t
fit to its unusualness.


Let me ask you for permission for a small story I created myself:

A little away of Gah'run lies the Cave of the River Lord(can also be another name).
He is a very old dreugh who received extraordinary magic powers
by a pact with one of the great Daedras.

He has early become isolated from the community of other
dreughs and now leads his existence in this meandering
Water cave in Morrowind inland, which has become a death
trap for many Intruders.

The souls of those unfortunates are grabbed by the
River Lord who keeps them to this day in some jars, which
are hidden in the depths of underground water. Not few
of them had the misfortune to end up as charge for an enchanted object.

In addition to the River Lord his cave is inhabited by
several Beasts and Daedras that hunger after the meat of potential
visitors. The last remainings they willingly leave to the river lord
so he can make bone Necklaces from them and enchant those afterwards.

The river lord himself is very strange and dangerous. It seems that
several images of him can be found in the various areas of
the cave. Bold heroes who considered theirselves to be victorious often
had to be disabused when the same monster they had just struck down
then suddenly appeared back in full force and malice before them.

But it is told that it was possible to definitively kill the river lord.
Therefore all of his images have to be destroyed.

-----------

We would need two extra-creatures.
A misc-item named "Lost soul" or "Trapped soul" with the meshes of a soul gem.
And urns or other special containers that are scripted.

My idea is that the activation of the containers makes the dreugh appear next
to the player. The touch on his possessions angers the River lord and that´s
the way to get him.

At three places in the cave are several urns that contain the lost souls.
At each of these accumulations can one of the images of the river lord
show up. The last image will carry a special item as affirmation
that the River Lord has been destroyed.

If you are ok with that I would like to try to make the urns with the script myself
for I guess it won´t be too hard. The whole thing would be a good opportunity
for a quest too.

At least I would have enough ideas to fill the many rooms in this cave.
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Post by Worsas »

I´m happy to tell you that my work is finished now.

Have written three skripts that are applied to the urns that contain the imprisoned souls. As described above at each of those three urns will appear one of the images of the Riverlord.

The first two images are indeed some kind of phantoms. They are translucent and their corpses instantly disappear after they´ve been killed. The third is the real dreugh, he is a bit stronger than the images and wears a powerful ring.

I hope as an interior modder I´m not gone too far with these skripts. However I have tested them plenty of times and they seem to work reliably.

Every item, container, spell etc. I have created have the prefixes TR_m3_i3-511_... The skripts refer to some of those objects.

--------------

It has been a long and painful work to get the cell and the skripts to what they are now. So please have a look at it in the game before you decide to change or banish something of it.

Jeah, that would be nice.
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Post by Thrignar Fraxix »

wtf? submitting to review. Reviewer should playtest and comment on this strangeness.
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Post by blackbird »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: Fixed some floaters and bleeders and especially adjusted some items.
For some reason, the southwest style were mud pieces and the rest was mold pieces, so everything is mold now.
I've replaced an adamantine bow to a steel bow.
Adjusted north marker.
I've deleted some skeletons (creatures).
I couldn't playtest due my lack of high level chars. The dreugh are lvl 25.

Comments Nice cave, a long and an original one. But I needed some time to fix it.

Rating 8
Attachments
TR_i3-511-Ind_Worsas_4.esp
Not playtested.
(107.94 KiB) Downloaded 79 times
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Post by Worsas »

For some reason I can't get the latest file of Blackbird. His recent post doesn't show up anymore and I don't want to cause additional work.
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Post by Gez »

[url=http://tamriel-rebuilt.org/old_forum/download.php?id=16282]Try this[/url].
Review: Fixed some floaters and bleeders and especially adjusted some items.
For some reason, the southwest style were mud pieces and the rest was mold pieces, so everything is mold now.
I've replaced an adamantine bow to a steel bow.
Adjusted north marker.
I've deleted some skeletons (creatures).
I couldn't playtest due my lack of high level chars. The dreugh are lvl 25.
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Post by Worsas »

Thankyou!
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Post by Worsas »

As requested I have split the cell into three.
All sections of the cave containing the dreughs are within one cell so the skripts on the urns can work properly.

All areas in the cave are passable but at single places jumping will be necessary. Creatures could possibly get stuck here and there, perhaps it would be the right place for deadric bats or so.
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Post by Thrignar Fraxix »

then back to review. I would like a playtest for this.
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Post by Stryker »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: A few minor adjustments. Not a thorough review but I looked at the trouble spots.

Comments Gomen Nasai, Thriggy-sensei. I didn't playtest this ingame for two reason A.) I'm freaking tired, and B.) I couldn't find it even if I wanted to.
If you still want this playtested I'll do it tomorrow, just say the word.

Oh, pretty nice int by the way.

Rating 7/10
Attachments
TR_i3-511-Ind_Worsas_5.esp
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Haū! Omochikaerī!

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Post by Bloodthirsty Crustacean »

Just to get in on this gig in a lame way, as a scripter I just gave this a playtest.

One thing (which is kinda non-related to playtesting, but anyway), is that this cave is bizaarely well lit for something with 0 natural light sources. I'd darken it a ton. It would be more atmospheric too.

Regarding scripts, this all works fine, and surprisingly well for your average int.

The only issues are stylistic. The yellow light around the urns is ugly, and also not very 'spirity'. How about a light blue.

The 'lost souls' item is a bit weird. I'd just have soul gems. And not quite so many, either.

The name of the urn could be better. Rather than 'Urn with trapped souls', something like 'Strangely Marked Urn' etc. would be better.

The Lightning Shield effect looks weird on a dreugh, remove it.

The Dreugh could do with a better name than 'The River Lord'. Can't think of anything special myself, but something less cheesy would be good.

The cell could do with some literature to explain who this thing is (diary of a warrior or something), or it's less fun, I feel.


Anyway, despite all that stuff, which can be heeded or not, I can confirm that everything works as it is intended to, at least.
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Post by Thrignar Fraxix »

use mah fieru

approving

edit: This needs to have a quest in the closest town. If it doesn't it might as well be revoked and redone. Still need a new name for the river lord btw.
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Post by Bloodthirsty Crustacean »

How about we use "Mah Fieru". :P
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
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Post by Thrignar Fraxix »

>_>

although... even though it is obviously a crazy person saying my file, I think it is better than the river lord...
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Post by Bloodthirsty Crustacean »

Precisement.

Yeah, just stick it in unless anyone has any objections.
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
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Post by Thrignar Fraxix »

[img]http://i17.photobucket.com/albums/b94/ThrignarFraxix/birdman-phil.jpg[/img]
HAHA! In!

Seriously though, that can be fixed when this is merged, and we can get a better name than mah fieru.
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Post by blackbird »

This will go to map3a6!
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Post by Katze »

Revoking. This place needs remaking so it's smaller and makes more sense, or so I hear.
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Post by Andres Indoril »

Claiming.

Will make it an oddish cave with one large chamber with multiple hidden passages running around.


The sneaky bastard will be well hidden, I promise.
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Post by Katze »

He better be >:D

Granting.
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Post by Andres Indoril »

Finished the first cell.


TheGreatness, I would like for you to have the honour of picking which door will lead to the trainer.
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Post by Andres Indoril »

Revoke please.

Absolutely no motivation to mod Morrowind currently, due to an incredibly crashy computer. The possibility of corrupting files and losing MSN logs every time I run up the CS is really not very appealing.

I will force the manor in my other claim to a finish though.

Might pick up heavier modding once I get a new machine, if that even happens ever. There is a 4% chance of that happening at the beginning of next year, but that is low.
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Post by Katze »

Sad times, revoking :(
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Post by Andres Indoril »

It appears that a small cleaning has made the computer modding-friendly again.

Please to grant! :D
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Post by Katze »

Grantily grant-grant! Merry Crimbo!
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Post by Andres Indoril »

Never mind.

Revoke. :P
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Post by Katze »

Make up your damn mind, Andres!

Revoking by user request.
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Post by Nerano »

I'll finish that cave. My plan is to make it deeper but not too extensive.
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Post by Katze »

Sure thing, granting. Have fun!
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Post by Nerano »

I've decided to start work on this interior from scratch, to make it look more like an typical "vanilla" cave. I'll consider adding more cells, but at the moment my first priority is to make it look unique, not large.
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Post by Nerano »

It's finished and ready for review.

There are only rats in this cave (though many of them) mainly because the game's engine had difficulties with bigger creatures in such tight tunnels (they got stuck on every little stone). I hope the loot is not too generous - the 15k gold weapon is rather hard to spot without using the CS.
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Post by Katze »

Sending to review. Creatures shouldn't be placed in the interior stage, however.
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Post by Katze »

Sent back for general fixage.
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Post by Nerano »

- All creatures removed.
- Lighting completely redone, the cave is much darker and more realisticly illuminated (only by mushrooms).
- All lanterns removed, as well as many of the torches, all other replaced with darker ones.
- Much moss and vines added to cover all the entrances to tunnels, especially that one to the guy's living place.
- Green grass removed, except for the little grass at the main cave door, where its presence is logical.
- Ebony scimitar replaced with orcish warhammer - much cheaper but still very cool.
- Massive stockpile of gold reduced.
- Waterfall mist added :D
- Minor detailing, like adding a spear, an open box, some mushrooms and a candle.

Edit: I didn't know that the file uploader is smart enought to automatically add an order number:) Both files (...1 & ...2) are the same.
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