n2-2-Tri

Where hooms take a shit and we clean it up.

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aro101
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n2-2-Tri

Post by aro101 »

Claim type: OOT
Claim ID: TR_n2-2-Tri (#1704)
Faction: Temple
Claimed by: aro101
Status: Approved (Progress: 100%)
Files: TR_n2-2-Tri_Haplo_1.rar; TR_n2-2-Tri_aro101_1.rar; TR_n2-2-Tri_aro101_2.rar

---

Necrom Interior Modular Set.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

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Post by theviking »

Has the stairs been fixed as well so it actually can link two floors in one tile? I remember the stairs were to broad as well.
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Post by aro101 »

Nothing on this has been fixed yet. I seperated this from Jellews claim to keep stuff clean and easy to browse. I just have uploaded what we have from, uhm, what was his name? Vernon? Sorry for my TR n00bness :P

Edit:

Dammit! I knew it was starting with a V, sorry :(

/me pokes himself in the eye
Last edited by aro101 on Fri Dec 07, 2007 7:51 pm, edited 2 times in total.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Post by Thrignar Fraxix »

Veet Noobs these days...
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Post by Haplo »

Once the grid-fitting is done and all the remains is the texture filepaths... I can do that since I'll have to check them all manually anyway when I add them into TR_Data.
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Post by aro101 »

Nice :) I only wonder how much time it would take to fit all parts properly, you can't really tell untill you finish it in fact :/
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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aro101
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Post by aro101 »

Yay, I had a look at some parts in max and cs. This set does fit into the gridsnap. Proof:
[url=http://i182.photobucket.com/albums/x139/aruncio101/TR/NotMine/TRNecTileSet.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/TR/NotMine/th_TRNecTileSet.jpg[/img][/url]
So, all it needs is fixing paths for 63 nifs :P BTW, veet used also here a necrom loaddoor that is actually a hlaalu door. Just use the textures I have made to make it look not like hlaalu.

Haplo, if you're going to claim it and you'll notice any needed changes in a mesh, just ask me and I'll do it for you.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Post by Haplo »

Claiming to do the fixing
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Post by Haplo »

Granting because I rock
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Post by Haplo »

Approving. The reason it's less than half the original size is because 2 meshes and about 14 textures were removed from the folders. That job was fucking hell -_-

Yay and shit
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Post by Morden »

A pint of ale for Haplo, for completing this latest round of PoT. :)
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Post by Andres Indoril »

And here is your cookie!
I want a Necrom claim now :(
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Post by Haplo »

Thank you thank you... but credit must go also to Aro for checking the models themselves, and Veet for making them in the first place! I think that's 16 pints of ale I have stored now for when I turn 21... and of course I eat the cookies on sight. Necrom claims are that much closer now!
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
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Post by Andres Indoril »

I only gave you a cookie for not fucking up the texture paths like with the shrines :P
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Post by Lady Nerevar »

Veet for making them in the first place
hence ive changed the claimee to Veet :P sorry :P

anyhow, thanks to everyone involved. one step closer to necrom beign really, really, awesome.
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Post by theviking »

Nope, sorry to spoil your fun, but I've found a few errors which need to be fixed.

First of all, the necrom pieces jumb to a different place when they are replaced. This makes it really tiresome to replace and even more because they all jump in a different wrong direction.

-the TR_in_nec_ramp is too thin and too low. You should use the in_velothismall_ramp_02 to get the dimentions; it should be able to reach the other floor in one tile, while now it reaches it in 1,5 tile.

the nec loaddoor doesnt match the doorjamb.
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Post by aro101 »

I'm gonna fix the ramp. And I should make a new door too. Wierd, it fits in the exterior... We can't do too much about jumping... :/
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Post by theviking »

Are you sure? I found out with a bit of research that the normal tiles are turned 180 degrees more than the original velothi tiles and they are 112 higher. The doorjamb and the door are turned 90 degrees and they are 224 lower than their velothi counterparts. The ramp has another rotation and height.
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Post by aro101 »

If you can give me precise numbers for each part and it only needs fixing height it might be easy... Though, Modelling software might experience a lot difficulties with rotating and moving grouped objects though(it can mess up A LOT)... And rotating and moving up and down is quite natural and trouble-free in CS. Might only be boring and time-consuming. But importing, grouping, moving around pivots, rotating + moving groups, ungrouping, reexporting several parts is a killer. I would hate to do this, and other modellers don't even have experience with this... Plus they propably would not want to. The necrom set almost burned out Jellew and caused headaches to him. And I understand why.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Post by Gez »

Like, crossposting, lol.
Gez wrote:
aro101 wrote:Well, if you can give me the exact values by which they need to be moved(plus the name of the meshes that need it) and that is all what is needed, I can do that.
OK. What meshes need moving? All of the TR_in_nec.
By how much? It depends on the subset. Basically, the small set should fit in a 256x256 square. The most important thing is that the flat part of the floor is at -128, and that the border of the tiles are at an even power of two. veet's meshes use a flat square for the floor and the ceiling. The X, y, z, coordinates for the four vertices of the floor one should be:
-128, -128, -128
-128, 128, -128
128, -128, -128
128, 128, -128
That's for both sets. So, just calculate based on what their coordinates are and you know how much you need to translate. For example, one I opened has for values:
-129.5562, -128.5836, -121.500
-129.5562, 127.4164, -121.500
126.4438, -128.5836, -121.5080
126.4438, 127.4164, -121.5080
So it needs to be moved by x+1.6662, y+0.5836, and z-6.492.

Another I tested has for values:
-141.8041, -126.6336, -21.9560
-141.8041, 129.3664, -21.9560
114.1959, -126.6336, -21.9560
114.1959, 129.3664, -21.9560
So it needs to be moved by x+13.8041, y-1.3664, and z-106.044.

These values are not all exactly the same for all meshes, so I can't give a generic change. Each of the 67 files I've found in TR_Data.bsa needs to be adjusted so that the bottom square is at -128 height, between 128, 128 and -128, -128. That's the only way the tileset will snap to grid correctly and be fully usable.

As for the ramps, it probably needs redoing from scratch.
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Post by aro101 »

A decision has been made that a new interior set will be made. The old one was almost unfixable and was full of errors and quality lacks.

I already started to work on it. The old mesh is tr_in_nec_p_3way, and the new one is tr_in_nec_p_3wayTEST. If anyone wants to suggest anything, better do it know.

Take a look and compare the old one, to the one I just made.

Edit: screens.
[url=http://i182.photobucket.com/albums/x139/aruncio101/TR/MW/oldnecsome.jpg]old[/url]
[url=http://i182.photobucket.com/albums/x139/aruncio101/TR/MW/newnecsome.jpg]new[/url]
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i.rar
(6.29 KiB) Downloaded 212 times
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Post by aro101 »

Today's progress. 31 meshes done. I'm uploading it.

BTW. Someone PLEASE tell me which vanilla door meshes are fitting in_velothismall_dj_01, because I used this mesh as a base for our new doorjam.
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new.rar
(97.76 KiB) Downloaded 206 times
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Post by Hemitheon »

so is the new set replacing the entire old set or just the poor old set? What about the rich set (the ones with the cross-shaped indention)?
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Post by blackbird »

in_velothismall_ndoor_01
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Post by aro101 »

Thanks blackbird :)

Hemitheon, I'm making a replacement for almost every modular mesh that starts with tr_in_nec. Don't worry. Trust me :) So the answer is, yes, it will be a replacement for the poor and the rich set. (I'm just replacing what is included in TR_Data.)

I was busy today. 36 meshes done.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Post by Bloodthirsty Crustacean »

Awesome progress, man, and I must say I prefer your version to the old.
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Post by aro101 »

Finished. Important notes:
-This set is fully modular and it should be no problem to put interiors with it.
-This set doesn't have much to do with the old one. Some meshes don't have a replacement, since they turned out to be useless. I made a few more nifs, that were not included in the old set. The first meshes I made, were velothi based, any further work was based on the ones made by me(that means, you'll propably have to rotate some parts while fixing interiors, if you'll go this way).
-And that's why I can't really help you much more with it. I did all a modeller could do. It's now up to the interior modders to make a use of it. So sorry, I'm not open on any requests except making additional meshes for this modular set.

Have fun :)
Last edited by aro101 on Thu Mar 20, 2008 1:15 am, edited 1 time in total.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Post by aro101 »

Review! An admin please.

Edit: I fixed one mesh.
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Post by Haplo »

Reviewing
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
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Post by aro101 »

One more small fix.
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PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Post by Haplo »

Thanks aro, I'm checking gridsnap now. If that checks out I'll move them to finished (I expect it shall)!
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
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Post by Haplo »

S'all good :-D One TR_Data with Necrom meshes coming right up!
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