i3-580-Ind

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Thrignar Fraxix
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i3-580-Ind

Post by Thrignar Fraxix »

Claim type: Interior
Claim ID: TR_i3-580-Ind (#1675)
Faction: Indoril
Parent claim: TR_3-41-Ind (#984)
Claimed by: Hemitheon
Status: Approved (Progress: 100%)
Location: 1:(921, -4057):0
Files: TR_i3-580-Ind_Hemitheon_1.esp; TR_i3-580-Ind_Jedak_1.esp; TR_i3-580-Ind_Thrignar Fraxix_1.esp

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Post by Jedak »

Claim. Small cave with tiny dwemer ruin at the end. Nothing uber, nothing special, no unique items just a bit of eye candy and critters to fight (wich are not added by me anyway :P)
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Post by Thrignar Fraxix »

grant, don't add much dwemer
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Post by Jedak »

Mainly cave :)
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Post by Jedak »

Uuuh, I require a static dwemer crank (y'know, one that doesn't work) for this int. but I can't find any :P What do I do (its not a front door situation, its different)?
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Post by Thrignar Fraxix »

add a new static crank using the same model as the activator.
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

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Post by Jedak »

OK :) I wasn't sure if it was allowed.
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Post by Gnomey »

Actually, there already is one; I used it in my Dwemer interior. I think it's an activator without a script, so it doesn't turn.
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Post by Jedak »

Whats the ID (I can't find it anywhere :( )
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Post by Harke the Apostle »

in_dwrv_crank00 has no script...
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Post by Jedak »

Are you saying I missed that?

*slaps head*

EDIT: Sorry I was rude. I should have said thank you. So.. thanks! :)
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Post by Harke the Apostle »

Do you use [url=http://www.tesnexus.com/downloads/file.php?id=6845]Srikandi's Item Index[/url]?
It saves me oceans of time.
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Post by Jedak »

Well I've never used it before, since I THOUGHT I knew my way around the CS well enough. Its not often I don't find something I'm looking for :(
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Post by Jedak »

Revoke. Please use WIP.

Note to whoever takes this: Add a static Dwemer crank just were there is the ramp so as for the bit were there is a thing you'd raise adn lower for hte lava to fall.
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Post by Thrignar Fraxix »

*almost sends this to reviewing*
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Post by Hemitheon »

I'll finish Jedak's claim by adding crank and by detailing the cave part more.
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Post by Thrignar Fraxix »

have fun with this seemingly insurmountable task
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Post by Hemitheon »

turns out there was alot more involved. The entire cell was not snapgridded so I had to put everything back into place.
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Post by Hemitheon »

Finished. Smuggler's Hideout in the remains of a geothermic power plant
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Post by Jedak »

Hemi wrote:The entire cell was not snapgridded
Whaa?
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Post by blackbird »

Hemitheon wrote:Finished. Smuggler's Hideout in the remains of a geothermic power plant
Which race does create geothermic power? The dwemer?
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Post by Hemitheon »

yup Dwemer ruin
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Post by Haplo »

Submitting to Review
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agram
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Post by agram »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review:
Moved some plants, adjusted misc items on the dwemer furniture (it's the same as poor de furn), fixed one of the slates, some minor fixes.

Comments Good work, i like the entrance to the dwemer complex.

Rating 9/10
Attachments
TR_i3-580-Ind_Hemitheon_1.esp
(36.36 KiB) Downloaded 8 times
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Post by Thrignar Fraxix »

Nice ruin entrance

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