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groza528
Developer Emeritus
24 May 2004

Location: Maine

Good to see this one finally finish up Very Happy
I'll see if I can find time to help you test between OB mainquesting. Thanks for taking this one off my hands!

_________________
Imagine my insult to find that "Raw Glass has no effect on you." I became very huffy at the implication that my intelligence could not be lowered further. Then again, I did just eat a piece of glass.
Post Thu Jul 12, 2007 1:37 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

Just to make things easier for you, here's my 'testing' (uncleaned, debuggy stuff left in: e.g. doors to Nassudan and the boat next to Coladia Nelus' house, as well as an actual way out of Nassudan) .esp.

I must warn you that I've already encountered a large problem with Find Mashug, in that my previously working script (TR_m1_q_MashugShowTrap, where Mashug shows you the trap when you first turn up) now fails to work. This is mightily annoying, and any help would be greatly appreciated.

EDIT: .esp removed. More up to date one in subsequent posts.

_________________
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"


Last edited by Bloodthirsty Crustacean on Thu Jul 12, 2007 3:07 pm; edited 1 time in total
Post Thu Jul 12, 2007 2:30 pm Send private message             Reply with quote                   up  
groza528
Developer Emeritus
24 May 2004

Location: Maine

It doesn't work in the dirty version, or it doesn't work after cleaning?
_________________
Imagine my insult to find that "Raw Glass has no effect on you." I became very huffy at the implication that my intelligence could not be lowered further. Then again, I did just eat a piece of glass.
Post Thu Jul 12, 2007 2:36 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

Doesn't work in the dirty version. I've done nothing in the version I've cleaned yet, (because of all the debug stuff in the uncleaned version) so for all I know it could work there.

I'll upload the latest .esp: a number of fixes are included.

I'm also having major problems with the opening line of your "Erdlan Galelan" quest. It really doesn't like it, but I can't work out why.

EDIT: Okay, the script is not a problem. It was a problem because on my testing game I had a save in the middle of the Find Mashug quest, in Nassudan. When I loaded, the changes made created a duplicate Mashug, and I disabled the old one, assuming newer was better. Of course, the game assumed the old one was the original "TR_m1_Mashug..." and assigned all the commands to him.

On testing with a 'never been to TR areas before' character, there was no problem. So all appears to be well.

Erdlan Galelan is still a problem though.



TR_q1_65_Imp_FG.esp
 Description:
Latest test version.

TESTING ONLY

Download
 Filename:  TR_q1_65_Imp_FG.esp
 Filesize:  185.68 KB
 Downloaded:  54 Time(s)


_________________
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Thu Jul 12, 2007 3:06 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

Sorry for the delay, my internet's been down the past two/three days. This is now all finished up, and I'm pretty much sure it's bug free (unless final cleaning wants to muck things up) apart from one script which, once again, my less than amazing scripting know how means I'm unable to find the problem.

Code:
Begin TR_m1_q_FGShipPrisonDoor_Script

short doOnce
short messageOn
short speakOnce

If ( Player->GetItemCount "TR_m1_q_FGPrisonKey" < 1 )
   return
Endif

If ( OnActivate == 1 )
   If ( GetJournalIndex TR_m1_FG_Stalker_Alt < 10 )
      Activate
      return
   ElseIf ( GetJournalIndex TR_m1_FG_Stalker_Alt >= 50 )
      return
   Else
      MessageBox "Do you want to lock the door now?" "Yes" "No"
      set messageOn to 1
   Endif
Endif

if ( messageOn == 1)
   set button to GetButtonPressed
   if ( button >= 0 )
      set messageOn to 0
   endif
   if ( button == 0 )
      SetAtStart
      Lock 100
      Journal TR_m1_FG_Stalker_Alt 50
      set TR_m1_q_Garrulus.trapped to 2
      If ( speakOnce == 0 )
         TR_m1_q_Garrulus->ForceGreeting
         set speakOnce to 1
      Endif      
   elseif ( button == 1 )
      Activate
      return
   endif
endif

End
This is the script that locks the door in the final mission.

Thanks for any help.



TR_q1_65_Imp_FG.esp
 Description:
Latest TESTING version.

Download
 Filename:  TR_q1_65_Imp_FG.esp
 Filesize:  191.45 KB
 Downloaded:  67 Time(s)


_________________
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Sat Jul 21, 2007 3:16 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

Here are the revised quest notes:

    ;Place TR_m1_Ademnal_Lleryn and TR_m1_Mervis_Ravalen in Firewatch, outside Queen's Cutlass
    ;Place TR_m1_FG3_deadconstructs in Manzirache, Hall of Dumac, replacing an existing dynamo.
    ;Remove ALL enemies from Manzirache, Hall of Dumac, and place 7 TR_m1_FG3_spider, and 2 TR_m1_FG3_scout
    ;Place TR_m1_O_Jalian in Zainna
    ;Create exterior for Nassudan, and PLEASE ADD RELEVANT DIRECTIONS (do a text search for Nassudan)
    ;Place TR_m1_q_FG_JanaMarker in "Bal Oyra, Jana Livia..." at the bottom of the 'lowest staircase'
    ;Remove Imperial Guard from "Bal Oyra, Jana..."
    ;Place TR_m1_q_Garrulus in Firewatch (18, 15), looking through one of Coladia Nelus' windows. (Pref. one near tree)
    ;Place exterior ship for Pioneer's Wake at Gah Ouadaruhn docks. Must be activator. Attach script "TR_m1_q_FG_BoatStuffDisable"
    ;Place TR_m1_q_Captain on ship (exterior)
    ;Place "TR_m1_S_Ka_Minhir" in "Tel Ouada, Guar Farm: Stash Shack" (Don't ask, just do Wink)

    One small tweak that the merger may want to make is to change the 'entry tile' of Nassudan to a 'corner tile', just to ensure that the player never sees the force-field by accident whilst the script's getting into gear. This has happened to me occasionally, but wasn't sure if it warranted a fix.
I will upload the final, cleaned file soon. Hopefully cleaning won't cause anything weird.

...

Et voila.



TR_q1_65_Imp.esp
 Description:
Final version of FG questline.

Download
 Filename:  TR_q1_65_Imp.esp
 Filesize:  186.13 KB
 Downloaded:  70 Time(s)


_________________
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Tue Jul 24, 2007 8:51 am Send private message             Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

Some notes from me:
- Mashug-Gro Dugal tells you to step on the carpet and look towards the exit to see trap, but then he does not wait for you to do so and steps off the platform immediately, showing you how the trap works (but the trap might not activate as player can still stand on the platform or/and look somewhere else).
Solution: Check the script conditions

- After saving Mashug-Gro Dugal by luring one mummy at the platform and leading him out, the questgiver thanked me for dealing with Coladias Stalker instead.
Solution: Check the journal script after saving Mashug-Gro Dugal.

- After killing all bandits I get no journal update Sad

Otherwise I really love the smart scripting on most of these quests Very Happy

_________________
THEO
Post Tue Jul 24, 2007 1:39 pm Send private message             Reply with quote                   up  
groza528
Developer Emeritus
24 May 2004

Location: Maine

I haven't actually tested this, but based on the script you posted, wouldn't you get credit for the quest if the stalker was not in the "prison room" aboard the ship when you lock it? Perhaps use a GetPos x (or whatever dimension it is) condition.
_________________
Imagine my insult to find that "Raw Glass has no effect on you." I became very huffy at the implication that my intelligence could not be lowered further. Then again, I did just eat a piece of glass.
Post Tue Jul 24, 2007 2:54 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

Thanks for the swift testing, Theo. Smile

As for Mashug the first, I tried to fix that earlier, to see if it would work, and it didn't, but I'll have another crack at it.

For Mashug the second, when did you complete the quest? After having 'completed' the quest (i.e spoke to Galan while Mashug still trapped), during the quest (before the above), or any other time?

If you could give me more detail on that error, it'd be great.

As for the bandits, I assume you mean Jalian in Zainna? That's one of Grozas, so I'm not familiar with it's scripts. It had been a bit dodgy for me once or twice, but it seemed okay most of the time. I'll give it a check out.

EDIT: (And Theo, which version are you using, or did you do all the 'quest notes' stuff yourself)

@ Groza, the blokey is forced to follow you until you reach the prison room. You can't reasonably trap him anywhere else.

If the player can be bothered to stop him by cheaty means, he could just complete the quest via the console anyway, so "meh". I think all should be well.

_________________
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Tue Jul 24, 2007 5:31 pm Send private message             Reply with quote                   up  
groza528
Developer Emeritus
24 May 2004

Location: Maine

Yes, I understand that he's supposed to follow you until you reach the prison room. My concern is that the conditions for locking the door are "possess the key" and "have started the quest." Therefore I'm afraid that you could lock the door while he is still following you, and get a journal update. As I said, I haven't tested it.
_________________
Imagine my insult to find that "Raw Glass has no effect on you." I became very huffy at the implication that my intelligence could not be lowered further. Then again, I did just eat a piece of glass.
Post Tue Jul 24, 2007 6:07 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

Oh yeah, see what you mean.

I'll give it a go. (I'll start now, shouldn't be too much trouble)

_________________
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Tue Jul 24, 2007 6:24 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

Okay, here's a new version with Mashug bug 1 and Groza's problem fixed (hopefully). Not tested yet, and if someone could do that for me, I'd be much obliged. Smile

EDIT: Okay, weird stuff is happening. Don't use the previously attached .esp (if you got it), it's managed to screw up a bunch of scripts.

For some reason, both Garrulus' script and the boat door's scripts have suddenly taken offense at my referencing other scripts variables, meaning they can no longer be compiled, when they had been fine earlier. I have no idea why, and am a bit stuck for making Groza's fix, as I can no longer save the boat door script.

I have reattached a version with just the first Mashug bug fixed (hopefully, again this is not tested). Be aware this is a non-testing version, so you'll have to do all the 'quest notes' stuff yourself.

It is also uncleaned, so don't take it as final.



TR_q1_65_Imp.esp
 Description:

Download
 Filename:  TR_q1_65_Imp.esp
 Filesize:  186.45 KB
 Downloaded:  68 Time(s)


_________________
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Tue Jul 24, 2007 6:33 pm Send private message             Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

Grashok 2: After I managed to lead him out of the interior into Toddtest he told me he wants to breathe the fresh air first. After saying him goodbye I COCed to Firewatch and Galan Brand thanked me for dealing with Coladias stalker (I have not even played this quest yet). This should be fairly simple to fix.

To Jalian: The quest works nevertheless, I guess deadcount condition was used in the reward dialogue filter instead, which is more economic, but little confusing for player. However for me this is OK anyway.

I wished I could test this more intensively but my laptop is crap and I can hardly run Morrowind in it with the lowest settings. Loading takes eternity and the game crashes at every opportunity. My comp should be fixed within 2 weeks, hopefuly.

_________________
THEO
Post Wed Jul 25, 2007 9:24 am Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

Theo wrote:
Grashok 2: After I managed to lead him out of the interior into Toddtest he told me he wants to breathe the fresh air first. After saying him goodbye I COCed to Firewatch and Galan Brand thanked me for dealing with Coladias stalker (I have not even played this quest yet). This should be fairly simple to fix.

When did Galan say that? Which topic? (Greeting, "Mashug gro-Dugal", "orders" etc.)

Theo wrote:

To Jalian: The quest works nevertheless, I guess deadcount condition was used in the reward dialogue filter instead, which is more economic, but little confusing for player. However for me this is OK anyway.

Vanilla Morrowind does that a lot, so I'll just leave it. (This isn't Oblivion, no hand holding required Wink)

Good luck with getting your comp fixed, it's extremely useful to have you testing this stuff. Many thanks!

_________________
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Wed Jul 25, 2007 9:28 am Send private message             Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

Hmmm.... I think it must have been topic orders. Perhaps it is possible that I clicked it before clicking on the topic "Mashug gro-Dugal". The greeting seemed to be OK for me. I do not remember quite exactly now.
_________________
THEO
Post Wed Jul 25, 2007 6:53 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

Well, if you could find out for sure, that'd be great.

Any other ideas (anyone) on my latest problem with scripts (see previous posts)?

_________________
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Thu Jul 26, 2007 3:50 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

Any more feedback on those bugs? I couldn't duplicate Theo's, and like I said, the CS has suddenly gone psycho on me, preventing me from doing anything with the scripts involved in Groza's error.

AFAIK, those are the only bugs left (and I can't find the first), but any more testing would be greatly appreciated! Happy

EDIT: BTW, I'm on holiday for the next two weeks as of two day's time, so I won't be able to check up on this stuff, but please still make any comments necessary!

_________________
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Sun Aug 05, 2007 1:03 pm Send private message             Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

I will check on the quest properly once I am done with map 2 detailing. Then we have to focus on bringing map 1 quests to completion. I am willing to do as much quest reviewing as my real life will allow me, but for now have some patience, please Smile
_________________
THEO
Post Sun Aug 05, 2007 2:06 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

Sure, no worries. Just wanted to let folks know I was going to be absent for a couple of weeks really, and that any and all help is still appreciated.

There is, of course, no pressure on anyone to provide any such help. Happy

_________________
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Sun Aug 05, 2007 2:51 pm Send private message             Reply with quote                   up  
groza528
Developer Emeritus
24 May 2004

Location: Maine

I'll leave this here for now, but once it gets the final fix-up it's ready for review, yes?
_________________
Imagine my insult to find that "Raw Glass has no effect on you." I became very huffy at the implication that my intelligence could not be lowered further. Then again, I did just eat a piece of glass.
Post Tue Aug 14, 2007 1:39 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

I certainly believe so. As soon as Theo can tell me the location of that bug, we're ready to roll pretty much. You might even want to set the reviewers on it right now. Theo's bug didn't sound too major, and if multiple people report it I'll know it's a bigger issue.
_________________
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Thu Aug 23, 2007 1:44 pm Send private message             Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

I am confused. On second play the bug didn't appear again. Please do not wait for my testing now, I am very busy and might not get fully into it until September.
_________________
THEO
Post Thu Aug 23, 2007 2:12 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

Cool. Thanks, and don't worry about it, I'm sure we'll sort this out soon. Smile
_________________
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Thu Aug 23, 2007 2:13 pm Send private message             Reply with quote                   up  
groza528
Developer Emeritus
24 May 2004

Location: Maine

ok, so this looks like it's ready for review then.
_________________
Imagine my insult to find that "Raw Glass has no effect on you." I became very huffy at the implication that my intelligence could not be lowered further. Then again, I did just eat a piece of glass.
Post Mon Aug 27, 2007 5:05 pm Send private message             Reply with quote                   up  
theviking
Developer Emeritus
08 Jan 2007

Location: Alphen aan den Rijn, the Netherlands

Approved...
Post Mon Mar 03, 2008 1:32 pm Send private message             Reply with quote                   up  
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