i3-459-Ind
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- Thrignar Fraxix
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i3-459-Ind
Claim type: Interior
Claim ID: TR_i3-459-Ind (#1552)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: presh
Status: Approved (Progress: 100%)
Location: 1:(2985, -3336):0
Files: TR_i3-459-Ind_Thrignar Fraxix_1.esp; TR_i3-459-Ind_presh_1.esp; TR_i3-459-Ind_presh_1.rar; TR_i3-459-Ind_presh_2.esp; TR_i3-459-Ind_presh_2.rar
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Almalexia
http://img229.imageshack.us/img229/3080/almalexiatowerar8.jpg
The windows are the same all the way 'round.
Tower guarding entrance to Almalexia. Kind of like baggage check & security at an airport.
Some tiny area somewhere in the interior should be haunted by spooks.
Claim ID: TR_i3-459-Ind (#1552)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: presh
Status: Approved (Progress: 100%)
Location: 1:(2985, -3336):0
Files: TR_i3-459-Ind_Thrignar Fraxix_1.esp; TR_i3-459-Ind_presh_1.esp; TR_i3-459-Ind_presh_1.rar; TR_i3-459-Ind_presh_2.esp; TR_i3-459-Ind_presh_2.rar
---
Almalexia
http://img229.imageshack.us/img229/3080/almalexiatowerar8.jpg
The windows are the same all the way 'round.
Tower guarding entrance to Almalexia. Kind of like baggage check & security at an airport.
Some tiny area somewhere in the interior should be haunted by spooks.
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
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- Thrignar Fraxix
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The description has been updated to something a bit more appealing.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
- Thrignar Fraxix
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haunted? seriously? Vampire lair in almalexia? how about not.
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
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- Thrignar Fraxix
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how would it become one in the first place? the ordinators are no slouches.
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
'cuz it was a ex-ordinator who got vampirized or whatever you call it like when the tower was undergoing renovation and killed a guard or two whatever before some saint or tribunal member helped squash it. Ordinators may not be slouches but they're not invincible. An ex-ordinator vampire who was a good ordinator would be hard to kill, especially, say, if this was his post, and he was the only one who was assigned here (home field advantage after all)
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
- Thrignar Fraxix
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yeah, because the indoril would TOTALLY give this huge ass tower to one person.
Please think up a better description as NO amount of undead would last more than an hour in almalexia without being pwnt.
Please think up a better description as NO amount of undead would last more than an hour in almalexia without being pwnt.
Reviewing Administrator
Morrowind Reviews: 1640
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
The Bethesdan precedent of [url=http://www.uesp.net/wiki/Tribunal:The_Thief]Golena Sadri[/url] show that Mournhold Ordinators can easily be pwnt, too. The Mournhold sewers are full of powerful undead (including liches).
It isn't too out of question to have some secret passage in the int leading to a vampire lair or something, IMO.
It isn't too out of question to have some secret passage in the int leading to a vampire lair or something, IMO.
Uh, Almalexia is the capital of Morrowind, it's a pretty well maintained place overall. Overt baddies would be easily found and killed. (So it doesn't make sense for the place to be taken over by monsters for a significant amount of time. The Indoril would consider it an insult to Almalexia to allow such a thing in her city) However, there are lots of other ways to incorporate such a thing. I would suggest that a decent section of the tower is locked because the captain is corrupt and is selling Indoril supplies and gear out of the city through contact with smugglers. (So there would be a link to the sewers, where the smugglers are getting the junk out of the city)
Plenty of such things are possible, though I must stress that they shouldn't be immediately evident. Any such things can be built into quests very nicely. (It really helps when locations are built with quests in mind)
PS: Shouldn't Almalexia have sewers?
Plenty of such things are possible, though I must stress that they shouldn't be immediately evident. Any such things can be built into quests very nicely. (It really helps when locations are built with quests in mind)
PS: Shouldn't Almalexia have sewers?
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*drags lud into a back alley and slits his throat*Ludovic wrote:PS: Shouldn't Almalexia have sewers?
*walks off as if nothing happened*
Seriously though. yeah, probably need to make that claim... *SIGH!*
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
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Morrowind Reviews: 1640
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Almalexia sewers should be big under the city itself (Exactly like Mournhold's) but get smaller moving outwards and then decrease in size to become small cave-type thingies moving outwards. The entrances would be:
-Secret, under this tower
-One or two through the drains in the city
-Two or more in the countryside, through long cave systems. (To emerge from a cave and find that you had travelled half way across the country would be a great moment)
-Secret, under this tower
-One or two through the drains in the city
-Two or more in the countryside, through long cave systems. (To emerge from a cave and find that you had travelled half way across the country would be a great moment)
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
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Should there be connections between Almalexia's sewers and Mournhold's sewers?
Argument for no:
-It would involve more changes to Beth cells.
Argument for yes:
-I don't see the goblin army having passed through Triffil Sandrith Plaza and the Godsreach before reaching the sewers.
-Likewise, the Dark Brotherhood needs a way to get out of Mournhold unnoticed. They can't just go to Effe-Tei and tell him, "Hello, I need to go to Vvardenfell to track down and kill the Nerevarine, can you teleport me, please?"
-Realistically, the sewage has to go somewhere, it can't be just bottled up under Mournhold.
Argument for no:
-It would involve more changes to Beth cells.
Argument for yes:
-I don't see the goblin army having passed through Triffil Sandrith Plaza and the Godsreach before reaching the sewers.
-Likewise, the Dark Brotherhood needs a way to get out of Mournhold unnoticed. They can't just go to Effe-Tei and tell him, "Hello, I need to go to Vvardenfell to track down and kill the Nerevarine, can you teleport me, please?"
-Realistically, the sewage has to go somewhere, it can't be just bottled up under Mournhold.
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I say the goblins caused a cave in somewhere in the system so we don't actually have to link them.
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
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Does Almalexia (city) has a thieves guild?Ludovic wrote:Uh, Almalexia is the capital of Morrowind, it's a pretty well maintained place overall. Overt baddies would be easily found and killed. (So it doesn't make sense for the place to be taken over by monsters for a significant amount of time. The Indoril would consider it an insult to Almalexia to allow such a thing in her city) However, there are lots of other ways to incorporate such a thing. I would suggest that a decent section of the tower is locked because the captain is corrupt and is selling Indoril supplies and gear out of the city through contact with smugglers. (So there would be a link to the sewers, where the smugglers are getting the junk out of the city)
Plenty of such things are possible, though I must stress that they shouldn't be immediately evident. Any such things can be built into quests very nicely. (It really helps when locations are built with quests in mind)
PS: Shouldn't Almalexia have sewers?
No. There is a large Morag Tong presence, and possibly some Camonna Tong contacts, but no thieves guild
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Curse you. And if Lud weren't dead already in an alley I'd kill him myself. I'll go add some sewer entrances. or something
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
- Thrignar Fraxix
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draw a picture when you do please... sigh... these even have a tileset, which means it probably won't be as awesome as the OE sewers...
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
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Would someone update the description to include Lud's idea, if that is what is going to be used?
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The description is still bugging me, so I'll post a suggestion how this interior would work.
Why does it bug me? It has over twice the tiles Fort Frostmoth has, and is in a key strategic position at the city gate. No Indoril in their right mind would normally abandon such a place.
What I propose is making the stairway on the entrance side of the tower and to have the rest of the space of all the floors -excluding the top floor- behind locked doors. House Indoril has one guard patrolling the hallway and another 'on the look-out' on the top floor. (The guards sleep in the other tower).
The rest of the tower used to be barracks, like in the other tower, (lots of old furniture) but is now used for long-term storage of the more undesirable of House Indoril imperishables.
There should 6 floors, like in TR_i3-14 West Guard Tower(5 + top floor), and they should all be 6 x 6 in size.
The top should be accessible without entering the storage space, and the storage space floors might be internally linked by stairs.
Spooks are in the storage space, and the vampire-lair might be a bedroll and clutter behind an L-shaped stack of crates in a corner.
Why does it bug me? It has over twice the tiles Fort Frostmoth has, and is in a key strategic position at the city gate. No Indoril in their right mind would normally abandon such a place.
What I propose is making the stairway on the entrance side of the tower and to have the rest of the space of all the floors -excluding the top floor- behind locked doors. House Indoril has one guard patrolling the hallway and another 'on the look-out' on the top floor. (The guards sleep in the other tower).
The rest of the tower used to be barracks, like in the other tower, (lots of old furniture) but is now used for long-term storage of the more undesirable of House Indoril imperishables.
There should 6 floors, like in TR_i3-14 West Guard Tower(5 + top floor), and they should all be 6 x 6 in size.
The top should be accessible without entering the storage space, and the storage space floors might be internally linked by stairs.
Spooks are in the storage space, and the vampire-lair might be a bedroll and clutter behind an L-shaped stack of crates in a corner.
- Thrignar Fraxix
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no spooks, no vamps. The indoril would not tolerate things.
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
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There are spooks. TR has to have quests you know.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
- Thrignar Fraxix
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lol yes, but I'm not a normal person. Bah fine, just remember that the indoril tend to use every part of the tower. so this spook will have to be locked in some backroom closet type thing.Harke the Apostle wrote:Do you know where everything in your attic is?
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Hi,
Things have freed up a bit, and I would like to claim this.
I have a plan - the building is essentially divided into two separate parts. I have read through the thread, and I really like the idea of the captain being underhanded - either smuggling weapons out or smuggling moon sugar into the city. this is what I propose:
Part 1
80% of first floor - Guard area, administration.
80% of second floor - mess hall, kitchen
60% of third floor - barracks
60% of fourth floor - offices, including captains office
50% of fifth floor - storage
100% of sixth floor - lookout, training area
Part 2
20% of first floor - some storage, entry to sewers
20% of second floor - storage, weapons or moon sugar, depending on feedback
40% of third floor - storage.
40% of fourth floor - Captains private area.
50% of fifth floor - this is an old storage area, only accessible from the second floor by a series of trapdoors, each one locked or hidden. Very difficult to get here, even the captains keeps it locked. Thus the spook could be in the top, or we could fit something else here.
Part two is only accessible through a hidden door at the back of the captains office - the troops do not know of it - perhaps they suspect something, but no evidence.
There are three stairwells, trapdoor series - one public from floor 1 to 6, one in part two the captains uses from floor 4 to 1, and an unused series from 2 up to 5.
Also, if the captain is running a fairly large operation, I could put some stuff in level 3 for henchmen, fellow smugglers etc.
What do you think?
Things have freed up a bit, and I would like to claim this.
I have a plan - the building is essentially divided into two separate parts. I have read through the thread, and I really like the idea of the captain being underhanded - either smuggling weapons out or smuggling moon sugar into the city. this is what I propose:
Part 1
80% of first floor - Guard area, administration.
80% of second floor - mess hall, kitchen
60% of third floor - barracks
60% of fourth floor - offices, including captains office
50% of fifth floor - storage
100% of sixth floor - lookout, training area
Part 2
20% of first floor - some storage, entry to sewers
20% of second floor - storage, weapons or moon sugar, depending on feedback
40% of third floor - storage.
40% of fourth floor - Captains private area.
50% of fifth floor - this is an old storage area, only accessible from the second floor by a series of trapdoors, each one locked or hidden. Very difficult to get here, even the captains keeps it locked. Thus the spook could be in the top, or we could fit something else here.
Part two is only accessible through a hidden door at the back of the captains office - the troops do not know of it - perhaps they suspect something, but no evidence.
There are three stairwells, trapdoor series - one public from floor 1 to 6, one in part two the captains uses from floor 4 to 1, and an unused series from 2 up to 5.
Also, if the captain is running a fairly large operation, I could put some stuff in level 3 for henchmen, fellow smugglers etc.
What do you think?
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Hmm, OK. Still, if the captain is smuggling, then I need a way for him to get goods in an out of the tower that the troops won't notice.
Perhaps a trapdoor leading into a cave? Which leads somewhere outside the walls? Is there possibly an as yet unclaimed cave nearby I could use?
Perhaps a trapdoor leading into a cave? Which leads somewhere outside the walls? Is there possibly an as yet unclaimed cave nearby I could use?
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http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=227974
This would work
This would work
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Perfect. I have claimed the cave as well. I like it being island based also - small boats can come down from the north at night and remove the stolen goods.
Edit: OK, I have outlined the rooms in the tower. I will add a small series of cells on the bottom layer also. Guard towers should always have cells.
Edit: OK, I have outlined the rooms in the tower. I will add a small series of cells on the bottom layer also. Guard towers should always have cells.
"Poverty is the worst form of violence."
-- M. Ghandi
-- M. Ghandi
OK, going pretty well. Bottom three floors completely detailed, halfway through the fourth floor.
A quick question, is it possible to make doors teleport back into the same cell as the door? - I'm trying to work out the best way to do this secret door. I assume it would work, but is there any reason for not doing it?
Also, does clicking teleport in the box stop interior doors opening? - I have forgotten if it does so or not.
A quick question, is it possible to make doors teleport back into the same cell as the door? - I'm trying to work out the best way to do this secret door. I assume it would work, but is there any reason for not doing it?
Also, does clicking teleport in the box stop interior doors opening? - I have forgotten if it does so or not.
"Poverty is the worst form of violence."
-- M. Ghandi
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1: yes, as long as the door marker is in the same cell.presh wrote:A quick question, is it possible to make doors teleport back into the same cell as the door? - I'm trying to work out the best way to do this secret door. I assume it would work, but is there any reason for not doing it?
Also, does clicking teleport in the box stop interior doors opening? - I have forgotten if it does so or not.
2: what?
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Thrignar Fraxix
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they don't open when activated. have you ever clicked on an unlinked exterior door? they pivot around a center point. Imagine if all doors DID work like that =P
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo