i8-7-For

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Nanu
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Post by Nanu »

Unlocking to make work for our Oblivion modders.
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Post by Thrignar Fraxix »

Re-unlocked
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Post by Nemon »

I want to make this, and I quote: "interesting and quite big".

If granted, I will make this cave nice and scary with descending caves and lethal drops.

edit:describing how I hope this will turn out is difficult btw
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Post by Thrignar Fraxix »

Granting, Happy Modding
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Nemon
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Post by Nemon »

The first thing I found out is that working with the cave tilesets is difficult. There are dozens of different meshes, all of them in some way or another compatible with just a few of its kind... Well, I'm off to Edinburgh tomorrow, no progress until next week.

Probably just snow there anyway...
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Nemon
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Post by Nemon »

No real news. I'm trying to learn how to use the different pieces.
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Post by Nemon »

I'm giving up on this one, lacking inspiration and progress. Please revoke.
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Thrignar Fraxix
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Post by Thrignar Fraxix »

Revoked by Request
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Post by blackbird »

I want to do this one.
What about a mine of some cells.
which kind of creatures should live there? Should I make a pathgrid?
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Andres Indoril
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Post by Andres Indoril »

Why not make it a mine with actual miners? ;)
And please do make a pathgrid.
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Thrignar Fraxix
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Post by Thrignar Fraxix »

Andres Indoril wrote:Why not make it a mine with actual miners?
I like this, I would very much like to see this done, although it is your decision. NPCs would have to be made. However the decision, ultimately, is up to you.
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Post by blackbird »

I can make NPCs for oblivion.
Is the OoT for hammerfell going to be updated soon? If yes, I'll wait until then to begin. Unless I don't need to include any redguard item.
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Post by Haplo »

OoT won't be updated with interior items for a while.
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Post by blackbird »

Should there be guards and a room for guards in the mine?
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Post by Andres Indoril »

Probably.
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Post by blackbird »

May I use some goldmoor rocks for interior decoration?
I have uploaded a WIP (if you want to see it or give comments) which is mainly the structure of the whole mine.
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Post by Lady Nerevar »

hm, i think goldmoor rocks should be ok if used tastefully.
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Post by blackbird »

Progress is slow here due thinking work and being creative with the objects. Another factor is that the floors are uneven, which causes bleeding and floating objects.
Can someone look if this cave is not too big or if necessary changes should be made? I don't want this (the final and submitted version) revoked.
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Post by Thrignar Fraxix »

sorry about the delay on the response, tone down the second floor just a little bit please. BTW, we don't revoke stuff without sending it back to a good modder unless it has already been sent back once and returned with the same problems, or the modder is gone.
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Post by blackbird »

I've done some detailing work on the second floor, but I think that your request is doable.
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Post by blackbird »

Updated, detailing work should be done and only NPC's are left. Too bad that aren't statics for grotto's.
EDit: Should I name each miner?
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Post by Thrignar Fraxix »

yes. Generic NPCs make the game dumb
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Morrowind Reviews: 1640
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

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Fun is bad - Haplo
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Post by blackbird »

This mine should be ready to review. It consists of 18 NPCs and a lot of objects.
I haven't playtested this file and I can't see an argonian tail.
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Post by Thrignar Fraxix »

to review then
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Post by Nanu »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: Yes

Bone 'Bip01 Tail01' not found for part 'BASE Characters\Argonian\Tail.NIF'.
Requested by 'Han-Zaw' model 'TRm8HanZaw (0200A5CC) -> Han-Zaw (02009EF7)'.
Bone 'Bip01 Tail02' not found for part 'BASE Characters\Argonian\Tail.NIF'.
Requested by 'Han-Zaw' model 'TRm8HanZaw (0200A5CC) -> Han-Zaw (02009EF7)'.
Bone 'Bip01 Tail03' not found for part 'BASE Characters\Argonian\Tail.NIF'.
Requested by 'Han-Zaw' model 'TRm8HanZaw (0200A5CC) -> Han-Zaw (02009EF7)'.
Bone 'Bip01 Tail04' not found for part 'BASE Characters\Argonian\Tail.NIF'.
Requested by 'Han-Zaw' model 'TRm8HanZaw (0200A5CC) -> Han-Zaw (02009EF7)'.
Bone 'Bip01 Tail05' not found for part 'BASE Characters\Argonian\Tail.NIF'.
Requested by 'Han-Zaw' model 'TRm8HanZaw (0200A5CC) -> Han-Zaw (02009EF7)'.
Bone 'Bip01 Tail06' not found for part 'BASE Characters\Argonian\Tail.NIF'.
Requested by 'Han-Zaw' model 'TRm8HanZaw (0200A5CC) -> Han-Zaw (02009EF7)'.
Bone 'Bip01 Tail07' not found for part 'BASE Characters\Argonian\Tail.NIF'.
Requested by 'Han-Zaw' model 'TRm8HanZaw (0200A5CC) -> Han-Zaw (02009EF7)'.
Bone 'Bip01 Tail08' not found for part 'BASE Characters\Argonian\Tail.NIF'.
Requested by 'Han-Zaw' model 'TRm8HanZaw (0200A5CC) -> Han-Zaw (02009EF7)'.
Bone 'Bip01 Tail01' not found for part 'BASE Characters\Argonian\Tail.NIF'.
Requested by 'Han-Zaw' model 'TRm8HanZaw (0200A5CC) -> Han-Zaw (02009EF7)'.
Bone 'Bip01 Tail02' not found for part 'BASE Characters\Argonian\Tail.NIF'.
Requested by 'Han-Zaw' model 'TRm8HanZaw (0200A5CC) -> Han-Zaw (02009EF7)'.
Bone 'Bip01 Tail03' not found for part 'BASE Characters\Argonian\Tail.NIF'.
Requested by 'Han-Zaw' model 'TRm8HanZaw (0200A5CC) -> Han-Zaw (02009EF7)'.
Bone 'Bip01 Tail04' not found for part 'BASE Characters\Argonian\Tail.NIF'.
Requested by 'Han-Zaw' model 'TRm8HanZaw (0200A5CC) -> Han-Zaw (02009EF7)'.
Bone 'Bip01 Tail05' not found for part 'BASE Characters\Argonian\Tail.NIF'.
Requested by 'Han-Zaw' model 'TRm8HanZaw (0200A5CC) -> Han-Zaw (02009EF7)'.
Bone 'Bip01 Tail06' not found for part 'BASE Characters\Argonian\Tail.NIF'.
Requested by 'Han-Zaw' model 'TRm8HanZaw (0200A5CC) -> Han-Zaw (02009EF7)'.
Bone 'Bip01 Tail07' not found for part 'BASE Characters\Argonian\Tail.NIF'.
Requested by 'Han-Zaw' model 'TRm8HanZaw (0200A5CC) -> Han-Zaw (02009EF7)'.
Bone 'Bip01 Tail08' not found for part 'BASE Characters\Argonian\Tail.NIF'.
Requested by 'Han-Zaw' model 'TRm8HanZaw (0200A5CC) -> Han-Zaw (02009EF7)'.



Review: REMOVE THE ARGONIAN. That's about all that this cell needs. As far as I could tell, there were no other problems. This place is huge, but the fog is okay for it's size. Nice use of the tors and the AI is great.

I'm not going to post a fix, as all that needs done is the removal of the lizard, and the finaler can do that or fix his tail.

Comments Excellent, blackbird.

Rating 10/10
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Andres Indoril
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Post by Andres Indoril »

It is weird, really...
The file is not even dirty, so I for one have no clue why the tail of Hanzaw keeps disappearing.
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Post by PoHa! »

Reads like it has the wrong skeleton .nif. Double click the argonian's Object ID, click on the button that says characters/_male/skeleton.nif and change it to characters/_male/skeletonbeast.nif

The CS assumes that you want the former when you create a new NPC, and doesn't update the .nif for Khajiits/Argonians.
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Post by Nanu »

PoHa!, you are the most awesomest person ever.
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Post by Thrignar Fraxix »

是認する
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