i3-507-Ind

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Thrignar Fraxix
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i3-507-Ind

Post by Thrignar Fraxix »

Claim type: Interior
Claim ID: TR_i3-507-Ind (#1602)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: presh
Status: Approved (Progress: 100%)
Location: 1:(3004, -3299):0
Files: TR_i3-507-Ind_gro-Dhal_1.esp

---

Cave used for smuggling, related to that one guard tower with the ghost. (i3-459)
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Post by gro-Dhal »

I'd like to try this, maybe something a bit fancy with a statue and some water.
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Post by Haplo »

Granting
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Post by Bloodthirsty Crustacean »

BTW, you could check the thread in the Lore Forum for the various Almalexia pilgrimages we decided on. (We may not have actually finalised the list yet)

But anyway, see if you could make this cave based around one of those pilgrimages, if it's going to be an Ayem one.

Also, for the shrine, be sure to use Jellew's new Ayem-only triloith. Should be in activators, as Shrine of Almalexia's Mercy.
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Post by gro-Dhal »

As this is a shrine rather than a 'dungeon' type cave, and because it's on the edge of the city of Almalexia, i'm assuming it's more of a tourist/pilgrim attraction rather than a semi-ruined or monster-infested cave.

And yeah BC, there doesn't seem to be a definitive list as yet so i'll make something pretty and shrine-ey that I can adapt if anyone tells me something specific. Okay?
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Post by Gnomey »

It's close to Almalexia?

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Story: After Mehrunes Dagon razed Mournhold-Almalexia, Sotha Sil tended to Lexie's wounds
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This seems fitting, though it's a Sotha Sil shrine.
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Post by gro-Dhal »

My feeling, based on the location of the interior, is that it would be an Almalexia shrine. It's practically within the city.
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Post by gro-Dhal »

WIP update
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Post by Thrignar Fraxix »

any updates? if you don't post in a week I will revoke this.
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Post by gro-Dhal »

I had a go, but what I made was basically rubbish so you may as well revoke this.

Note to self: no more caves
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Post by Thrignar Fraxix »

lol revoke. *hates caves too*
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Post by presh »

I would like this one as the exit for a small cave complex of smugglers running out of i3-459.

Nothing too fancy - I envisage a cave spiraling downwards quite quickly to a slightly large open area - a make-shift camp will be here.

A cave will then loop up to under the tower.

I don't think including a pilgrimage site is a good idea for this one - I don't imagine the smugglers would appreciate the company.
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Post by Thrignar Fraxix »

yeah, the pilgrimage will probably have to go somewhere else.

granting happy modding.
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Post by presh »

Would it be cool if I folded this into i3-459 - completed both interiors in a single plugin?
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Post by Thrignar Fraxix »

sure
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Post by Haplo »

Actually no it'd be a bad idea 'cause they're unrelated. I don't even think they're anywhere close on the map.
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Post by Thrignar Fraxix »

yes they are, see why the accurate map is useful? maybe you should try it some time.

The shrine will be somewhere else.
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Post by Haplo »

That's not even the point TF. NEWAY its been taken care uf
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
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Post by presh »

So I guess it is OK to put them in one plugin. It makes sense because the interiors are linked, and saves someone linking them up later.

EDIT 29.04.08
Have made the basic layout, and done a little decorating. It is largely linear, looping downwards from the door through a couple of rooms, then back up to the main hideout and the trapdoor into the tower at i3-459.
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Post by presh »

Finished - submitting with i3-459
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Post by Thrignar Fraxix »

submitting
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Post by blackbird »

See review at i3-459-Ind.
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Post by Thrignar Fraxix »

http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=226710

Go here for file
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