FLESH's Showcase
Moderator: Lead Developers
-
- Developer Emeritus
- Posts: 1742
- Joined: Sat Apr 09, 2005 4:01 pm
- Location: Athens, Greece
-
- Developer Emeritus
- Posts: 1742
- Joined: Sat Apr 09, 2005 4:01 pm
- Location: Athens, Greece
Never let me near Blender or Max, 5 kittens died the last time Progress report: I'm toying around with seeding, trying to make it work well with the CS. Otherwise the way I see it the tree is pretty much done.
"Don’t they know that God taking over the economic systems would be SOCIALISM from SPACE?" -Wonkette
Meh, I should get myself a copy of speedtree... Sorry for sidenoting here, keep up the good work
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Member Promoted for SpeedTree creation (modeling? not sure what specific category it would fall under)
Congratulations
Congratulations
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Yup. I downloaded it and recommended you for promotion. I just haven't had time to get back to this thread. Its a nice looking tree. The only further improvements i can see include are tightening up the second level branch starting angles and slightly lower the trunk disturbance to avoid the more extreme variations. Always test your tree by clicking randomize and hitting the Compute button about 10 times. I'll upload my tweaked version in a couple hours when I have time.
Welcome back to the project FLESH
Welcome back to the project FLESH
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
gradz please take a look at claims 11-13 and 11-7 in the Objects: Unclaimed forum, those are both trees. traditionally feel free to browse the concept art section, especially the Quagmire thread
Last edited by Lady Nerevar on Thu Apr 24, 2008 7:23 pm, edited 1 time in total.
In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
I'm using version 3.01... in addition to tweaking the 2nd level branch start angle, I've also reduced the leave frequency from 900 to 650, and the first level branch generation down to 15. The tree still looks the same, I've just reduced the triangle count. On the busiest random tree, triangles will max out around 9,600.. whereas they reached up to 14,500 previously.
Take a look Flesh and see if you like the changes. Whenever you're ready we could probably make a claim thread for this tree of yours. Further progress, such as texturing, would take place in that thread.
Take a look Flesh and see if you like the changes. Whenever you're ready we could probably make a claim thread for this tree of yours. Further progress, such as texturing, would take place in that thread.
- Attachments
-
- TR1_MO_edit.rar
- (1.86 KiB) Downloaded 78 times
Also take a look at the Helkori plains flora Concept art thread, because I'm planning to put up claims with many concepts from there(Look at what Elfane made for us) anyway Ask me for a new claim if you find something interesting that isn't claimable.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Will do Morden.
Theres always one problem I've had with SpeedTree, branch placement, seeing what you did there I'm sure it can be overcome.
Aro: I was actually looking at a tree in there. Will get back to you on that
And this can be made into a claim.
Theres always one problem I've had with SpeedTree, branch placement, seeing what you did there I'm sure it can be overcome.
Aro: I was actually looking at a tree in there. Will get back to you on that
And this can be made into a claim.
Last edited by FLESH on Fri Apr 25, 2008 3:47 pm, edited 1 time in total.
"Don’t they know that God taking over the economic systems would be SOCIALISM from SPACE?" -Wonkette
Allrighty. I'm gonna make a claim for this in a secondFLESH wrote:And this can be made into a claim.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
the showcase you mean? since youve been promoted its served its cause. it will be left open in case you want to apply for promotion in another area or if you want to show us new work for the fun of it.
In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
Ok, going on from the last post I thought I might expand my horizons. To the almighty realm of interior modding. I made a small farm house int, with middle class furniture, it's a guy who retired from (insert here) and wanted a quiet life in the country. As this is an interior I didn't add an exterior model to anywhere on the map, if I need to then I have no problem with that. I've set up the pathgrids in the interior and the NPC has an AI schedule, it's a pretty boring one (eat,eat,sleep) but I just wanted to show that I can add both schedules and pathgrids. I don't think there should be many problems, or any in it, but I also don't mind changing anything that anyones finds bugged or just wrong.
Cell name is FLTRShow. I had a problem with the door though, maybe I just didn't find the right one, but it is way too big for the frame.
EDIT: For the record I can add proper dialog but I decided not to because I don't have enough time today to make sure it works. I've also done quests before, but for now it's just an interior showcase.
Cell name is FLTRShow. I had a problem with the door though, maybe I just didn't find the right one, but it is way too big for the frame.
EDIT: For the record I can add proper dialog but I decided not to because I don't have enough time today to make sure it works. I've also done quests before, but for now it's just an interior showcase.
Last edited by FLESH on Sat May 10, 2008 3:14 pm, edited 1 time in total.
"Don’t they know that God taking over the economic systems would be SOCIALISM from SPACE?" -Wonkette
There's not a NorthMarker set. The NorthMarker tells the game which way North is relative to the exterior. If placed incorrectly, the compass will change directions when one enters the cell. It's not that necessary when making an interior for an exterior that doesn't exist, but it's good to get in the habit of doing that anyway.
You have used the Havok button when making this interior. This means that there will be some floating objects, like the carrot in the bowl, and the book and BHC on the table in the corner. Just "F" them down.
The lighting is a bit too bright. In addition, that much fire inside of a thatched roof house would be very hot. Not so much a problem as a logic issue. Perhaps your Imperial stays cold?
The NPC is done pretty well, and the AI is standard. The pathgrid is needlessly complicated, though. You don't have to connect a node to any other nodes that aren't located in the immediate vicinity of it. There's nothing wrong with how you did this, but in a larger interior it makes for some weird AI issues.
___
These are all minor issues. You seem to grasp the interior part pretty well. Fix these things up and I'm sure you'll be promoted for interiors.
You have used the Havok button when making this interior. This means that there will be some floating objects, like the carrot in the bowl, and the book and BHC on the table in the corner. Just "F" them down.
The lighting is a bit too bright. In addition, that much fire inside of a thatched roof house would be very hot. Not so much a problem as a logic issue. Perhaps your Imperial stays cold?
The NPC is done pretty well, and the AI is standard. The pathgrid is needlessly complicated, though. You don't have to connect a node to any other nodes that aren't located in the immediate vicinity of it. There's nothing wrong with how you did this, but in a larger interior it makes for some weird AI issues.
___
These are all minor issues. You seem to grasp the interior part pretty well. Fix these things up and I'm sure you'll be promoted for interiors.
"You can remove spells from your list in Morrowind. I think it was shift-click, don't quote me on that though." - Cathartis
|[url=http://tinyurl.com/mnbsqv]Forum Rules[/url]
|[url=http://tinyurl.com/mj594z]Moratorium[/url]
| [url=http://tinyurl.com/6msxag]Writing for TR[/url]
|[url=http://tinyurl.com/mnbsqv]Forum Rules[/url]
|[url=http://tinyurl.com/mj594z]Moratorium[/url]
| [url=http://tinyurl.com/6msxag]Writing for TR[/url]
Ok here's the updated version.
Fixed the pathgrid, lol sorry I left it like that in the first file.
Less bright + removed one fire.
Deled carrot, BHC is still floating because of irregular shape, will del if necessary.
Added a Northmarker, don't know if I did it right though.
Deleted old ESP, heres the new one.
Fixed the pathgrid, lol sorry I left it like that in the first file.
Less bright + removed one fire.
Deled carrot, BHC is still floating because of irregular shape, will del if necessary.
Added a Northmarker, don't know if I did it right though.
Deleted old ESP, heres the new one.
- Attachments
-
- FL_TR_Show.esp
- Interior showcase.
- (7.53 KiB) Downloaded 58 times
"Don’t they know that God taking over the economic systems would be SOCIALISM from SPACE?" -Wonkette
Your leek stands straight up, and the NorthMarker usually floats somewhere out in the void.
I'm recommending you for interiors, though. You show promise. Don't bother fixing this, it's nothing huge.
I'm recommending you for interiors, though. You show promise. Don't bother fixing this, it's nothing huge.
"You can remove spells from your list in Morrowind. I think it was shift-click, don't quote me on that though." - Cathartis
|[url=http://tinyurl.com/mnbsqv]Forum Rules[/url]
|[url=http://tinyurl.com/mj594z]Moratorium[/url]
| [url=http://tinyurl.com/6msxag]Writing for TR[/url]
|[url=http://tinyurl.com/mnbsqv]Forum Rules[/url]
|[url=http://tinyurl.com/mj594z]Moratorium[/url]
| [url=http://tinyurl.com/6msxag]Writing for TR[/url]
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
-everything on the bookshelf is F-ed a bit too much, making it bleed into the bookshelf slightly.
thats the only thing i found besides that which nanu mentioned. ill promote you, pay some attention to it next time.
welcome to the Interior Modders group!
thats the only thing i found besides that which nanu mentioned. ill promote you, pay some attention to it next time.
welcome to the Interior Modders group!
In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
Thank you The bookshelf happened when I saw it was bleeding into the wall and moved it, but had gridsnap on and it flew away, when I brought it back I didn't notice things were bleeding a little, 'pologies. And yeah, my leek does stand upright, it's like that on my table whenever I'm having it with something (unless I confused the two things because they look similar), I wont do it again though.
And thanks bamman
And thanks bamman
"Don’t they know that God taking over the economic systems would be SOCIALISM from SPACE?" -Wonkette