Claim: 5-20-Red |
Claimed by alex25
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Status:
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Approved, 100% Complete
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Faction:
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House Redoran
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Area size:
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16
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Files:
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Description
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Velothi mountains and Ash Swamp. See 5-15, 5-25 and 5-6 for VM inspiration, and the concept in 5-21 for Ash Swamp reference.
Use the heightmap provided in this thread: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=19347
Note that cleaning irrelevant cells may create land tears, so backup your work regularly and often.
For this part of the VM region use BM statics. For AS use our new statics + static trama roots and a few RM rock types. This claim includes a main road from 5-27 going north into 5-18, as well as a river starting here, running into 5-27 and coming back again in the southeast cell, running into 5-24.
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Author
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Message
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Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim
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why is this claim and 5-22 locked?
_________________ Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
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Fri Apr 25, 2008 3:10 pm
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Haplo
Lead Developer
30 Aug 2003

Location: Celibacy
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Because I haven't checked 100% yet to see if they need redoing. Why is there an interior awaiting final review in the reviewing board?
_________________ Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
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Sat Apr 26, 2008 2:30 am
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Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim
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There is a rather large difference between a claim in N/A and a claim in final reviewing. And because you mentioned it, the only claim left in final reviewing is there because I am unable to do it at the moment.
meh, I just don't like seeing stuff that could be being worked on sitting idle.
_________________ Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
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Sat Apr 26, 2008 5:55 am
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Haplo
Lead Developer
30 Aug 2003

Location: Celibacy
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Finished by a Parted User. This claim is good.
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Wed May 07, 2008 3:41 am
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Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen
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See this picture for regional borders, roads and rivers.
_________________ SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
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Thu Mar 10, 2011 7:48 pm
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Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen
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Unlocked, make sure you read all relevant info upon claiming.
_________________ SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
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Sat Mar 12, 2011 7:52 pm
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Katze
Developer Emeritus
26 Feb 2009

Location: Behind you!
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Claimey claim-claim? I haven't modded in like, a month, so I think this exterior should get me in the mood again, it looks pretty awesome :O
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Thu Jul 21, 2011 8:16 pm
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Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen
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Tits.
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Thu Jul 21, 2011 8:17 pm
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Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen
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Butt.
_________________ SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
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Mon Aug 15, 2011 2:14 pm
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Katze
Developer Emeritus
26 Feb 2009

Location: Behind you!
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Have a fresh WIP. Now with extra sauce!
_________________ "If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
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Mon Aug 15, 2011 3:01 pm
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Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen
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Whoa, time for an update here.
_________________ SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
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Fri Sep 23, 2011 8:01 am
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Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen
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WHOA.
_________________ SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
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Fri Sep 30, 2011 9:44 am
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Katze
Developer Emeritus
26 Feb 2009

Location: Behind you!
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Sorry no new file, but I will get something up soon, semi-promise!
_________________ "If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
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Mon Oct 03, 2011 5:58 pm
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Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen
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Another semi promise for me?
_________________ SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
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Tue Oct 11, 2011 10:21 am
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Katze
Developer Emeritus
26 Feb 2009

Location: Behind you!
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I really don't have time for this claim right now, please revoke it :/ if I get any work done on it, I'll take it back up and post a file, but I don't want to prevent others from having a go at what's a pretty cool location. Sorry!
_________________ "If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
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Tue Oct 11, 2011 11:11 am
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Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen
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Revoked, please upload any recent WIP if available.
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Tue Oct 11, 2011 3:31 pm
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Katze
Developer Emeritus
26 Feb 2009

Location: Behind you!
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My file is the same as the currently uploaded one I think.
_________________ "If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
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Tue Oct 11, 2011 8:00 pm
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Sir Dave
Developer
14 Apr 2010
Location: An Empty Molecrabshell
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Claymore!
Some nice Velothi mountains served on a bed of BM textures, accompanied by a wine made of the murky waters of the Ash Swamp.
I'll make the river springs into some nice waterfalls.
some caves/tombs as usual.
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Sat Feb 25, 2012 3:14 pm
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Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen
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Grunt!
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Sat Feb 25, 2012 11:02 pm
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Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen
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Any progress/screens here? I know you're well within the limit, just asking.
_________________ SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
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Wed Mar 14, 2012 10:37 am
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Sir Dave
Developer
14 Apr 2010
Location: An Empty Molecrabshell
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I've been making good progress with the ash swamp part. plus, I have been doing work on a daedric ruin and a redoran outpost.
the first update will probably be next week.
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Wed Mar 14, 2012 7:30 pm
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Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen
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Any updates to upload?
_________________ SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
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Mon Apr 02, 2012 9:27 am
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Sir Dave
Developer
14 Apr 2010
Location: An Empty Molecrabshell
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I have. Although horrible land tears have messed up a lot of progress:/
so I had to ditch some of the cells I'd been working on and start over.
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Tue Apr 03, 2012 9:25 am
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Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen
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Wait wait wait, please upload any flawed esp and if you have them - earlier copies where the failed cells were ok (although maybe less detailed).
The source landscape file to work from should erase these issues, especially in this claim which isn't that varied in terms of height iirc. I'll have a look and see if anything is salvagable.
_________________ SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
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Tue Apr 03, 2012 9:30 am
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Sir Dave
Developer
14 Apr 2010
Location: An Empty Molecrabshell
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I have uploaded the last version where everyting was still clean.
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Tue Apr 03, 2012 1:11 pm
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arvisrend
Lead Developer
04 Oct 2010
Location: substitutional world
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You should also upload the first version that is not clean, so we potentially get some clues on where land tears come from.
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Tue Apr 03, 2012 7:06 pm
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Haplo
Lead Developer
30 Aug 2003

Location: Celibacy
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My guess would be Windows Vista and Windows 7 do not play nicely with the Construction Set.
_________________ Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
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Tue Apr 03, 2012 7:40 pm
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Scamp
Reviewer
21 Nov 2009

Location: The Velothi Mountains
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arvisrend, land tears don't "come from" anywhere. It's a silly bug that appears from time to time. I have spent some days trying to find out when or why they appear, with no success. I got them at cells located in the Gold Coast of Cyrodiil, so it has nothing to do with "distance from cell 0,0". I also got them on perfectly flat land, so it has nothing to do with working on steep areas either.
And yeah, land tears suck.
(And it has nothing to do with Windows Vista or 7, I got land tears in winXP and I still get them in 7)
_________________ "Scamp you are the wonderboy" - Praedator
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Wed Apr 04, 2012 12:49 pm
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Haplo
Lead Developer
30 Aug 2003

Location: Celibacy
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Isn't the gold coast of Cyrodiil like 1000 cells away from 0,0?
_________________ Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
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Thu Apr 05, 2012 12:20 am
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Scamp
Reviewer
21 Nov 2009

Location: The Velothi Mountains
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That's what I'm saying. People said before that the closer you get to cell 0,0, the more tears you get. Which can't be true because I was getting tears 1000 cells away from 0,0.
_________________ "Scamp you are the wonderboy" - Praedator
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Thu Apr 05, 2012 12:55 pm
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Haplo
Lead Developer
30 Aug 2003

Location: Celibacy
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I think they meant further away, not closer to.
_________________ Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
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Fri Apr 06, 2012 3:08 am
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Scamp
Reviewer
21 Nov 2009

Location: The Velothi Mountains
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(Yay for spamming this thread with land tear discussion)
That makes sense then. Though I don't recall getting more land tears at the Gold Coast than in that one claim on the edge to map5. (Remember, 't was that one where you were trying to fix it for me and posted a video )
Can't be the distance. At TR, I got a lot more land tears than in cells beyond -150 and stuff (was just saying I got some tears there as well)
_________________ "Scamp you are the wonderboy" - Praedator
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Fri Apr 06, 2012 1:57 pm
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Haplo
Lead Developer
30 Aug 2003

Location: Celibacy
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I guess it will remain a mystery, like the disappearance of the dwarves
_________________ Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
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Fri Apr 06, 2012 6:27 pm
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Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen
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Nice to see stuff happening here as well . I like what you've done so far.
_________________ SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
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Thu Jun 07, 2012 7:58 am
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Sir Dave
Developer
14 Apr 2010
Location: An Empty Molecrabshell
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It's going a bit slow for my taste, but that's what happens when you try to combine RL with TR modding
Anyway. Slowly but steadily I'm working on it.
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Thu Jun 07, 2012 3:55 pm
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Why
Lead Developer
04 Jul 2009
Location: Utrecht
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I absolutely love what you do with those Redoran pieces. It's really unique.
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Thu Jun 07, 2012 4:09 pm
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arvisrend
Lead Developer
04 Oct 2010
Location: substitutional world
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While I understand the gameplay logic behind it, I don't think important roads (this is going to be the main road to Baan Malur?) should pass that close by a Daedric ruin. (Most people play with MGE nowadays anyway, so they won't miss it.)
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Sun Jul 22, 2012 2:31 pm
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Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen
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How is this claim coming along?
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Fri Aug 03, 2012 1:20 pm
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Sir Dave
Developer
14 Apr 2010
Location: An Empty Molecrabshell
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Please revoke this.
My real life leaves me no time to mod.
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Mon Aug 06, 2012 3:09 pm
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