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theviking
Developer Emeritus
08 Jan 2007

Location: Alphen aan den Rijn, the Netherlands

Bloodthirsty, you can do what I did. I just downloaded your plugin and and used the leveled creatures from that plugin. The level creatures are the same in TR_data, so it doesn't matter if it is in your plugin and TR_data.
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Post Wed Dec 05, 2007 10:45 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

Wait, are you sure that works and won't cause issues on merge? 'Cos I'd have thought that would add a copy to Map2.esm, which we don't want.

But if it works, I'll do that.

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Post Thu Dec 06, 2007 3:49 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

You should not have an object that has the same as ID as something in TR_Data as you should be using TR_Data as one of the master files your claim should be dependent upon... because any duplicates will be obvious when you load the .esp.

Therefore this should not be a problem.

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Post Fri Dec 07, 2007 3:39 am Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

Haplo wrote:
You should not have an object that has the same as ID as something in TR_Data as you should be using TR_Data as one of the master files your claim should be dependent upon... because any duplicates will be obvious when you load the .esp.

Therefore this should not be a problem.


Sorry but I don't quite understand: you say "You should not have an object that has the same as ID as something in TR_Data" but then "this should not be a problem" to doing just that (creating an object not in my version of Data, that will cite its origin as this .esp (or Viking's), and will then have the same ID as one in the proper version of Data.

What do I do? If it's okay to load this .esp as active, and then load the .esp for the Data Update as not active, but still checked, and then use the resources from that (essentially re-creating them in this .esp) will that create problems or not?

If not, I'll have the finished version up pretty much as soon as I get an answer.

_________________
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Fri Dec 07, 2007 5:37 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

If you are talking about using your .esp with the leveled lists, then no that shouldn't be a problem as they're the exact same as the ones in TR_Data, and TR_Data is the one being used so it shouldn't encounter any duplicates
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Post Sat Dec 08, 2007 12:45 am Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

Remember, I'm not yet using the latest version of Data, I'm still on the Public Release of Map 1 version.

Regardless, you seem sure, so I'll go ahead and do it. Expect the file soon.


EDIT: Here it is.

Only thing that needs to be done by merger is renaming the exterior cells to "Boethian Mountains Region" or whatever, 'cos I was told not to do that.



TR_Map_2_Detailing_A4.esp
 Description:

Download
 Filename:  TR_Map_2_Detailing_A4.esp
 Filesize:  3.21 MB
 Downloaded:  71 Time(s)


_________________
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Sat Dec 08, 2007 12:54 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Yay first completed section of Map 2! Uh, so how exactly do I find, then edit/fix (if need be) the dialogue for these claims?
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Post Sat Dec 08, 2007 6:01 pm Send private message             Reply with quote                   up  
theviking
Developer Emeritus
08 Jan 2007

Location: Alphen aan den Rijn, the Netherlands

I was first, and blackbird before me, Smile If you open up the file with TESAME, you can see exactly which topics are new.
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Post Sat Dec 08, 2007 6:06 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Okay, but how do I edit them?
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Post Sat Dec 08, 2007 6:08 pm Send private message             Reply with quote                   up  
theviking
Developer Emeritus
08 Jan 2007

Location: Alphen aan den Rijn, the Netherlands

from within the cs, open up the dialogue window(character, dialogue at the top bar) and then search for the topics which are present in TESAME. If you had bloodthisty's file as active and then edit the dialogue in that window, the changes will be saved.
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Post Sat Dec 08, 2007 6:21 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

That'll work, or you could just click "Details" when setting Data Files, and sort by Type. Then find all the topic entries (can't remember the code for it, but I'm sure you can work it out, it'll be the one with "latest rumors" etc. as the actual entries), and then go through each of the listed topics in the dialogue window, checking all the dialogue entries with a star by them.

You can make the fixes yourself, it is as easy as it seems. Just don't touch any of the filters! Razz

Good luck!

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a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Sat Dec 08, 2007 8:42 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Filters? Is that the names of the stuff in the leftside of the dialogue box? Like all the topics or whatever?
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

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[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Sat Dec 08, 2007 9:08 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

Anything that's not in the actual 'text' area. Mostly the stuff in the drop-down boxes, and also at times the 'results' box. Altering any of that can screw up dialogue a lot. (Gets assigned to wrong people etc.)

Chances of you doing anything like that are slim, but it's just a thing to be wary of.

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a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Sat Dec 08, 2007 9:43 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Moving this to reviewing
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Post Sun Dec 09, 2007 12:23 am Send private message             Reply with quote                   up  
theviking
Developer Emeritus
08 Jan 2007

Location: Alphen aan den Rijn, the Netherlands

Im was busy with reviewing this, did you only look at the dialogue, Haplo?
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Post Sun Dec 09, 2007 1:32 am Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Yes; and NPCs.
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Post Sun Dec 09, 2007 2:36 am Send private message             Reply with quote                   up  
theviking
Developer Emeritus
08 Jan 2007

Location: Alphen aan den Rijn, the Netherlands

I also checked the interiors and exteriors. I also properly named the exterior and fixed some dialogue to accompagny that. There are three main regions in this claim: The Mephalain Mountains, The Akafell Steppes(with Helnim Fields Settings if thats possible), and the Inner Sea.
So this is totally ready for merging, bloodthristy made filters in a cleverly way, so my changes didn't affect the dialogue.

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Post Sun Dec 09, 2007 1:57 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

By the way, are we going to change the name of the Mephalain Mountains? Everything about it screams 'typo' to me. (I mean, change it to "Mephalian")
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a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Sun Dec 09, 2007 6:05 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

well Mephalan would be the new name, should we change it, but Mephalain has kind of grown on me now. We'll see what the general public thinks once we release map 2
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

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[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Sun Dec 09, 2007 6:10 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

I suppose it's not so bad. But now my levelled lists are the typo. Razz (I misread Mephalian when creating them)

BTW, speaking of those, I've noticed that Viking changed the names of the cells that I'd assumed were Boethian Mountains to Mephalain Mountains ones, but he left the spawn points as Boethian Mountains ones.

Perhaps someone with the latest Data (or myself, if no one can be bothered) could do a quick "search and replace" in all those cells, replacing the Boethian lists with their corresponding Mephalain ones?

Also, there's a typo under topic Ayemar (proud bastion... blah de blah... tthe Mephalain Mountains. Or something like that) that needs fixing.

_________________
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"


Last edited by Bloodthirsty Crustacean on Sun Dec 09, 2007 6:15 pm; edited 2 times in total
Post Sun Dec 09, 2007 6:13 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Huh? How would I go about doing that
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Post Sun Dec 09, 2007 6:14 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

Go to each of the relevant cells (the ones called "Mephalain Mountains") and then "Edit->Search and Replace" and then set the top drop-down box to "TR_r_Boethian_Mountains_land+2", and the bottom one to "TR_r_Mephalian_Mountains_land+2", and click okay. Then repeat for "land+0", "land-2", and also in one cell (22, -12) "TR_r_Boethian_Mountains_coast+2" and "-2" with "TR_r_Mephalian_Mountains_coast+2" and "-2".

It's a simple procedure, or should be.

_________________
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Sun Dec 09, 2007 6:18 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Fixing all that now, including the typo. What about Mephalain Mountain cells that use Helnim Field leveled lists?

EDIT - Will I need to rename the Mephalian leveled lists to Mephalain?

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Post Sun Dec 09, 2007 7:23 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

It might indeed be a good idea to rename the Mephalian lists to Mephalain, yeah. Mephalain cells with Helnim lists should remain as they are.

One last thing to do, sorry I forgot to mention earlier, is attach TR_m2_NPC script to all NPCs, except those who are TR_m2_S_Name, who get TR_m2_NPC_Slave script. TR_m2_O_Names are just TR_m2_NPC.

Thanks very much. Happy

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a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Sun Dec 09, 2007 10:14 pm Send private message             Reply with quote                   up  
theviking
Developer Emeritus
08 Jan 2007

Location: Alphen aan den Rijn, the Netherlands

Nope, you can't see it in-game and its clear enough. I named them Mephalain Mountains because they really link up with the Mephalain Mountains in my detailling claim and kebra's. Also they are separated from the Boethian mountains by the Helnim Fields. By the way, yours and my detailling claim really link up, except fo a river somewhere around 23/-9, were you can see a gap. Also, if you're an high elf you cant reach the guard tower of Ayemar because you get stuck. I think the awning over that ramp is too low.
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Post Sun Dec 09, 2007 10:17 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Thanks for these error reports, theviking Smile Once I finish everything up and post a finished file, could you download that and fix that river?
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Post Mon Dec 10, 2007 12:54 am Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Here's the file with the fixed Altmer problem, and the NPC scripts added. All that's left to do is fixing the river! theviking?


TR_Map_2_Detailing_A4.esp
 Description:

Download
 Filename:  TR_Map_2_Detailing_A4.esp
 Filesize:  3.21 MB
 Downloaded:  72 Time(s)


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Post Mon Dec 10, 2007 3:43 am Send private message             Reply with quote                   up  
Hemitheon
Reviewer
11 Aug 2006

Location: Necrom, Ra'athim Manor

Haplo told me to post this one here as well. Again here is a cleaned file of #4 with changes and fixes to interiors and dialogue. If there are any mistakes left, they are minimal.


Detailing A4.doc
 Description:
Delineation of Fixes

Download
 Filename:  Detailing A4.doc
 Filesize:  34.5 KB
 Downloaded:  107 Time(s)


TR_Map_2_Detailing_A4.esp
 Description:
esp

Download
 Filename:  TR_Map_2_Detailing_A4.esp
 Filesize:  3.21 MB
 Downloaded:  68 Time(s)



Last edited by Hemitheon on Fri Feb 15, 2008 4:30 pm; edited 1 time in total
Post Fri Feb 15, 2008 10:54 am Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

The .esp file appears to not be uploaded... could you re-upload it please?
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Post Fri Feb 15, 2008 3:18 pm Send private message             Reply with quote                   up  
Hemitheon
Reviewer
11 Aug 2006

Location: Necrom, Ra'athim Manor

Try that one.
Post Fri Feb 15, 2008 4:30 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Thanks, that one worked
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[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Fri Feb 15, 2008 5:11 pm Send private message             Reply with quote                   up  
Hemitheon
Reviewer
11 Aug 2006

Location: Necrom, Ra'athim Manor

I knew i was gonna miss something.

1) the walkway to the guardtower at Ayemar is toooo narrow. The player is forced off the walkway and floats forward until the bridge roof stops you, then you're stuck.
Post Mon Feb 18, 2008 3:43 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

K, I can fix that
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Post Mon Feb 18, 2008 4:51 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Fixed. It's been so long since I've touched this, I forgot all about it somehow. Is there anything else left to do?


TR_Map_2_Detailing_A4.esp
 Description:

Download
 Filename:  TR_Map_2_Detailing_A4.esp
 Filesize:  3.21 MB
 Downloaded:  73 Time(s)


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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

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Post Tue Jul 01, 2008 12:53 am Send private message             Reply with quote                   up  
theviking
Developer Emeritus
08 Jan 2007

Location: Alphen aan den Rijn, the Netherlands

I divided this into two parts:


TR_Map_2_Detailing_A4N.esp
 Description:

Download
 Filename:  TR_Map_2_Detailing_A4N.esp
 Filesize:  701.76 KB
 Downloaded:  69 Time(s)


_________________
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2

Currently looking for quest designers.
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