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Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Map 6

Includes: Alpha Version - Exteriors
-----------------------------------------
Data Files for Map 6
TR_Data.esm & TR_Data.bsa are required for Map 6 to run properly. They can be found in the Objects of Tamriel link at the top of the board.

Newest ESP as of August 23, 2009: v0.07

Download Here or Below:
Map 6

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Last edited by Haplo on Mon Aug 24, 2009 1:34 am; edited 3 times in total
Post Thu Apr 12, 2007 12:24 am Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

I can't get this to work. I load it up and it freezes when all the items have been loaded.
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Post Thu Apr 12, 2007 1:56 am Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

I'll fix that tonight
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
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Post Thu Apr 12, 2007 2:35 am Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

New version posted. Could someone download this one and tell me if they can load it?
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

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Post Sun Apr 15, 2007 4:26 am Send private message             Reply with quote                   up  
CleverClothe
Developer
21 Aug 2003

Location: Everett, WA

Loads for me.
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Post Sun Apr 22, 2007 12:16 am Send private message       Send e-mail       Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Awesome, thanks much CC!
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

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Post Sun Apr 22, 2007 12:50 am Send private message             Reply with quote                   up  
Adense
Developer
23 Feb 2007

Location: Sweden

eh, is this the real Map6? cuz when I go anywhere south of Mournhold/Almalexia the game crashes. And on the map the land just stops.
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Post Tue Sep 11, 2007 2:48 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

I'm not sure what the crashing bug is, it might be that one cell in Almalexia that CTDs. Try getting to Map 6 via another route other than Almalexia.

The map problem, however, is hardcoded into the game, and only MGE or something like that, View Extender or some Infinite View Distance mod can 'fix' it.

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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

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[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Tue Sep 11, 2007 3:28 pm Send private message             Reply with quote                   up  
Adense
Developer
23 Feb 2007

Location: Sweden

i tried to go into map 6, at the map3/map6 border south of Old Ebonheart too. it crashed too :S
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Post Tue Sep 11, 2007 3:45 pm Send private message             Reply with quote                   up  
Andres Indoril
Senior Developer
13 Jan 2006

Location: Lost.... Somewhere?

Haplo: FPS Optimizer actually Razz
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Post Tue Sep 11, 2007 3:46 pm Send private message             Reply with quote                   up  
Tyrion
Reviewer
31 May 2006

Location: currently hiding in Pentos (aka Philadelphia)

Probably a part of map6 that was still dependent on the old data files.
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Post Tue Sep 11, 2007 10:36 pm Send private message       Send e-mail       Reply with quote                   up  
Jacurutu
Developer Emeritus
13 Feb 2004

Location: Stonefalls

Have there been any updates to this recently? Newest update as of about a year ago.
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Post Sun Apr 13, 2008 6:38 am Send private message       Send e-mail       Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Tiny update. Just uploaded it.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

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Post Sun Apr 13, 2008 9:58 pm Send private message             Reply with quote                   up  
Kasan Moor
Developer
23 Oct 2003

Location: Netherlands

I know this is the last map we will be working on, but what's the status on Narsis at the moment? The last thing I know was that prometheus was working on it and it had a lot of custom meshes with an unbelievable polycount. And that's a couple of years ago.
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Post Mon Nov 24, 2008 9:28 pm Send private message       Send e-mail       Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

This is what it looks like now:

http://tamriel-rebuilt.org/old_forum/download.php?id=16207

http://tamriel-rebuilt.org/old_forum/download.php?id=16227

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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Mon Nov 24, 2008 10:03 pm Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

whoa, little did I know...
And yes, some of the models had extreme polycount. But never before have we seen something so grand as Narsis...

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Post Mon Nov 24, 2008 10:25 pm Send private message             Reply with quote                   up  
Kasan Moor
Developer
23 Oct 2003

Location: Netherlands

Wow, looks good Haplo. But what I remember from Narsis is that is was even bigger then what it is now, no wonder it fried computers.

Damn, seeing this and the other places (Almalexia!) really makes me remember that this project really does Tamriel's grand image justice, and even more. And it's maybe even better then what Bethesda would have done, would they have created the whole of Tamriel. More so if we count Cyrodiil as it is in Oblivion. What I see in Oblivion is just not what I imagined playing Morrowind and knowing about the Imperial City. Hammerfell is a huge improvement, but something about all this makes me wonder. What if we had all the people, resources and time needed, and we made the whole continent of Tamriel on the Morrowind engine, with the vision and detail this project has. Our own Cyrodiil, Skyrim, Hammerfell, Summerset Isle.. I think that the feeling that game would have would be infinitely better then when we created the whole of Tamriel in Oblivion.

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Post Tue Nov 25, 2008 12:38 am Send private message       Send e-mail       Reply with quote                   up  
Sload
Developer Emeritus
06 Feb 2005



Thankyou for the compliments.
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Post Tue Nov 25, 2008 3:16 am Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Yes, Adanorcil did the staircase.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Tue Nov 25, 2008 7:47 am Send private message             Reply with quote                   up  
daedren
Developer
25 Nov 2006

Location: "City of the Strong Shield", Resdayn

Kasan Moor wrote:
Damn, seeing this and the other places (Almalexia!) really makes me remember that this project really does Tamriel's grand image justice, and even more. And it's maybe even better then what Bethesda would have done, would they have created the whole of Tamriel. More so if we count Cyrodiil as it is in Oblivion. What I see in Oblivion is just not what I imagined playing Morrowind and knowing about the Imperial City. Hammerfell is a huge improvement, but something about all this makes me wonder. What if we had all the people, resources and time needed, and we made the whole continent of Tamriel on the Morrowind engine, with the vision and detail this project has. Our own Cyrodiil, Skyrim, Hammerfell, Summerset Isle.. I think that the feeling that game would have would be infinitely better then when we created the whole of Tamriel in Oblivion.


Oh, Narsis is looking really good!
I agree with Kasan. When Oblivion hadn't come out yet, and we all were playing morrowind, I imagined Cyrodiil quite different. It would have a different atmosphere, different people, the places would be different. That's why Morrowind is, IMHO, the jewel of TES games at the moment. Its atmosphere, its mysticism, its magical feeling... I don't know, it makes me feel kinda strange. But it's a good feeling.
And I believe that if we had time to recreate all Tamriel in the morrowind engine, that would be the greatest and best mod out there.
Just look at Morrowind province! Almalexia, Narsis, Necrom, Port Telvannis, Old Ebonheart... and so many other cities! Bethesda wouldn't make Morrowind mainland like we do, but i understand that -- they have time limits, otherwise fans get crazy. But I really think we're making the Morrowind mainland the way I imagined it, when playing morrowind -- a mystical land with huge, epic cities and weird people.

Narsis is gonna be great.

Hail Tamriel Rebuilt team! (hehe...) Smile

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Post Tue Nov 25, 2008 10:24 am Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Map 6 has been updated to include 6-5-Hla, mostly for the new/final version of Narsis. So if you want to check it out for your interior claims or just out of curiosity, here it is. You will need the latest versions of TR_Data.esm and TR_Data.7z that were just uploaded a few minutes prior to this.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

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[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Mon Aug 24, 2009 1:38 am Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

Current status of map 6. Cell names are completely off, and it's dirty at the moment. I will elaborate on this to do list.

What needs to be done:

- Settlements, roads and general demographics decided
- Regions conceptualized
- Landscape shaped, rivers and roads painted
- Cell named TR_6_## (claim no)
- Necessary statics made
- Tons of work

Current file has most cells prefixed with "xxx"'s.



TR_Map6_heightmap.rar
 Description:
Dirty

Download
 Filename:  TR_Map6_heightmap.rar
 Filesize:  4.99 MB
 Downloaded:  206 Time(s)


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Post Tue Oct 30, 2012 8:14 pm Send private message             Reply with quote                   up  
arvisrend
Lead Developer
04 Oct 2010

Location: substitutional world

The current file edits several map4 cells far from the sourthern border: (-15, -7), (-16, -7), (0,-15), (3,-15) (at the very least). Should something be done about it?
Post Thu Dec 20, 2012 9:55 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Yeah, those should be cleaned out with TESAME
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Post Thu Dec 20, 2012 10:07 pm Send private message             Reply with quote                   up  
rot
Lead Developer
21 Oct 2012



Moving this back out of archives. I'm assuming this file is now the one containing m4 and m5, but this one isn't merged anywhere else.
Post Fri Oct 17, 2014 6:08 pm Send private message             Reply with quote                   up  
sasquatch2o
Developer
15 Jul 2014



wow. lol

In all seriousness I think this should be merged into an interior alpha and continue from there. Important locations could be modified as needed, then we eventually overhaul the whole thing. We could rely primarily on fast travel to allow player to avoid unfinished wilderness areas while major destinations and main paths between them are fleshed out.

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Post Fri Oct 17, 2014 7:56 pm Send private message             Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



Here is the latest Map 6 from Swiftoak.
According to him the only usable portions are the heightmap, and Narsis.



Map6.7z
 Description:

Download
 Filename:  Map6.7z
 Filesize:  5.26 MB
 Downloaded:  135 Time(s)

Post Sat Jan 03, 2015 3:08 pm Send private message             Reply with quote                   up  
Gnomey
Lead Developer
19 May 2006

Location: In your garden.

This is the clean version of Map 6 Swiftoak used when merging TR_in-Dev. The Map 6 files above use unique textures and meshes (mostly retextures). Those have been cleaned from this file. Many Vvardenfell cells and several TR cells like Verarchen were also dirty and have now been cleaned. I must confess I have not had time to check this file extensively, but a quick glance around it in the CS revealed no errors, though all the landscape textures have been cleaned out.


TR_SouthMorrowindNemon.7z
 Description:

Download
 Filename:  TR_SouthMorrowindNemon.7z
 Filesize:  5.1 MB
 Downloaded:  158 Time(s)

Post Mon Aug 10, 2015 7:39 pm Send private message             Reply with quote                   up  
Cicero
Member
21 May 2012

Location: Earth

Would it be possible to include almalexia with this? I know it is being re-done, that's why I was wondering. Thanks

Curious to see what the current version of it looks like before going to the drawing board. Might be able to help with any ideas.

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Post Wed Aug 12, 2015 5:08 am Send private message       Send e-mail       Reply with quote                   up  
Gnomey
Lead Developer
19 May 2006

Location: In your garden.

We are actually planning to include Almalexia as-is in the next TR_Alpha file; I don't want to make any concrete promises but the new alpha should be released very soon.
Post Wed Aug 12, 2015 11:54 pm Send private message             Reply with quote                   up  
Guest





Nice. Thanks gnomey
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Cicero
Member
21 May 2012

Location: Earth

Sounds good Smile. How big is almalexia anyways? I heard it was 9 cells
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Post Thu Aug 13, 2015 12:26 am Send private message       Send e-mail       Reply with quote                   up  
Gnomey
Lead Developer
19 May 2006

Location: In your garden.

We wish! 26 laggy cells, forming an almost perfect square. Edit: 21 if you were to cut out Mournhold; the current Almalexia was still designed with the idea that Tribunal's Mournhold would be integrated within our Almalexia as its own worldspace.
Post Thu Aug 13, 2015 12:28 am Send private message             Reply with quote                   up  
Cicero
Member
21 May 2012

Location: Earth

huh. Well then lol. that's quite.....well, huge lol.
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