Claim: q7-6-Mis Claimed by groza528
Maps In Group Map 7 at (-8876, -687)
Accurate map
Local map: StirkExtMap
Parent: 7-1-Imp
 Status: Approved, 100% Complete
 Faction: Miscellaneous
 Quest type:
 NPCs:
 Dialogue:
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TR_q7-6-Mis_Haplo_2.esp 1.3 MB Fri Dec 22, 2017 1:46 am
TR_q7-6-Mis_Haplo_1.esp 1.3 MB Fri Dec 22, 2017 1:46 am
Description
This is the Stirk main quest. Refer to the thread here:
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=16020
Last Edited by Haplo
(Thu Mar 08, 2007 8:09 pm) Post
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Noirgrim
Developer Emeritus
21 Aug 2003

Location: Chicago, IL

I will be working on the quest main story line. Once groza's misc quest is done, I will begin work on the entire main line.
Post Fri Mar 23, 2007 4:07 pm Send private message       Send e-mail       Reply with quote                   up  
groza528
Developer Emeritus
24 May 2004

Location: Maine

Revoked because of Noirgrim's departure.
_________________
Imagine my insult to find that "Raw Glass has no effect on you." I became very huffy at the implication that my intelligence could not be lowered further. Then again, I did just eat a piece of glass.
Post Mon Jul 02, 2007 2:46 pm Send private message             Reply with quote                   up  
groza528
Developer Emeritus
24 May 2004

Location: Maine

I'll handle this as soon as I get the misc quests cleared up.
Post Mon Jul 02, 2007 2:49 pm Send private message             Reply with quote                   up  
Nanu
Developer Emeritus
16 Feb 2006

Location: Virginia

Whoo! Stirk MQ!
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Post Mon Jul 02, 2007 5:07 pm Send private message       Send e-mail       Reply with quote                   up  
groza528
Developer Emeritus
24 May 2004

Location: Maine

I've played through the main quest so far. It's good work, but apart from the overarching plot about finding undead underneath the mine, most of it has undergone some pretty serious changes. I'm going to try to talk to Noirgrim and see if he can let me know where he was planning to go with it, but people who read through Sload's outline in the "On Stirk" thread might find that a lot of things have changed.
_________________
Imagine my insult to find that "Raw Glass has no effect on you." I became very huffy at the implication that my intelligence could not be lowered further. Then again, I did just eat a piece of glass.
Post Sun Jul 15, 2007 6:41 pm Send private message             Reply with quote                   up  
groza528
Developer Emeritus
24 May 2004

Location: Maine

Missed yesterday due to the fact that I had some ayleid renovation to do and did not have the exact parts I needed. I'm also going to change the name of Y'Vassa to something more ayleidic; Y'vassa sounds like the name of a sloadish location and it's an ayleid ruin.
Currently, I have four sub-quests (out of probably seven? Depends on whether I separate my puzzly renovations into a separate sub-quest, which I probably will, so that would make eight.) fully functional, on the miners' side of the questline. There will also be a Polle side of the questline which will feature the same quests but from a different point of view.

_________________
Imagine my insult to find that "Raw Glass has no effect on you." I became very huffy at the implication that my intelligence could not be lowered further. Then again, I did just eat a piece of glass.
Post Wed Jul 25, 2007 12:52 pm Send private message             Reply with quote                   up  
El Scumbago
Developer Emeritus
09 Apr 2005

Location: Athens, Greece

So, the main bad guy isn't a Sload any more?
Post Wed Jul 25, 2007 11:00 pm Send private message       Send e-mail       Reply with quote                   up  
groza528
Developer Emeritus
24 May 2004

Location: Maine

Correct.
The dialogue Noir had started setting up looked like it wasn't pointing to a sload anymore. I asked him about it and he said that Sload didn't particularly like what he had written, so he changed it. I agree with the decision, as I always felt the whole sload line was a tad uber.
Anyway, the main baddie will be a lich, who may or may not have associated with the sload, but is not trying to revive one. The ruin is very clearly ayleid.
I'll try to get the whole questline written up today so those who are interested can see what it looks like now.

_________________
Imagine my insult to find that "Raw Glass has no effect on you." I became very huffy at the implication that my intelligence could not be lowered further. Then again, I did just eat a piece of glass.
Post Thu Jul 26, 2007 12:06 pm Send private message             Reply with quote                   up  
groza528
Developer Emeritus
24 May 2004

Location: Maine

Right, so "today" ended up being a little later than expected.

SPOILER WARNING: Only read the below if you want to know what's going to happen during the Stirk main quest.

The quest begins after you have completed three of the miscellaneous quests. If one of those three quests is helping Winston with the remains of Zeek, you will get put on the miners' side of the quest. If you have not helped Winston, you start the Polle side.

Some of these quests will occur simultaneously (or partially simultaneously). Check the numbering for an idea of the order the different parts arise in.

Miners' Side
- Strange Noises
1. You receive a letter from Winston the next time you wake up (I may have to change this as some players avoid sleeping for underleveling purposes). The miners have been hearing some strange noises in the lower levels of the mine. If you come to Winston's aid, he will give you the key to the lower levels.
Enter the lower levels of the mine and you will find a zombie. There is also a door to an Ayleid Ruin, but there is too much rubble to access it. After defeating the zombie you will be prompted to report to Winston. He will in turn send you to the mine's foreman, Rogkuroth gro-Budok.

3. Rogkuroth has had the rubble cleared away from the Ayleid door. The two of you enter the ruin, to find that it contains four zombies. Defeat them and then head toward the mine entrance to regroup.

- Father in Trouble
2. In order to earn your trust, Rogkuroth asks you to visit Father Ambrogio through his tunnel into the mine. Father Ambrogio has been secretly helping the miners to get medicine etc. that Polle doesn't care enough to get for them. He has to do this in secret because Polle has threatened him to stay away from the mine and the miners.
Going back and forth, you determine that Father Ambrogio is in trouble. You tell him about the door and he agrees that it's time to stand up to Polle.

5. The Chapel is on fire! Looks like Polle went through with his threats. The front door is blocked, so you go through the tunnel in the mine to find that Father Ambrogio has been murdered (i.e. the fire hasn't reached that fire, but he's dead). You run back to tell Rogkuroth. He wants to find some proof, but by the time you get back to the tunnel, some of the supports have caught fire and collapsed and now block your way.
Follow Rogkuroth to the front door where you will find the chapel has burned down and the fire smoldered out.

- A Third Party
4. In order to regroup, Rogkuroth suggests that the historian Alenion Eulius might have an idea what they're dealing with. Alenion will tell you that he had suspected the possibility of an Ayleid city on Stirk for some time and is excited that it has been found. He wants you to find his brother Amarius as well, because in addition to being a historian, he is also an adventurer and would never forgive Alenion if he kept this to himself.
Bring the Eulius Brothers to the ruin and leave them to explore it a bit.

- Errands for the Eulius Brothers
6. When you arrive at the ruin with the Eulius Brothers, Amarius Eulius asks you to take care of a few things he's neglected on the surface. He wants you to retrieve his logbook which he has forgotten, lock the bookstore behind you, tell his uncle that he and Alenion are safe, and tell Jafan that the plans they had made will have to be postponed. Mostly this is just to eat up some time while they explore. You will be rewarded with a base ring of light.

- Another Door
7. Once you've completed all the errands for Amarius Eulius, Rogkuroth gro-Budok will inform you that he had the miners do a bit more digging, and they've uncovered a second door near the first one. Unfortunately you can't get through. Something is physically blocking it on the other side.

9. In the top portion of Vassa Tarnabye you will be able to see many ayleid gates below you-- the "operated remotely" type. Some will be open and some will be shut. One of the shut ones is what is physically blocking the lower entrance.
There are also seven Ayleid pushbuttons on the wall. Each of them aligns with one column of gates. Pressing a button will toggle the state of every gate in that column. Using logic and maybe a little trial and error, players should be able to find the single position that will allow them to get through the room into the main chamber of Vassa.

- A Little Help From My Friends
8. Amarius Eulius will tell you that they've discovered a secret passage in the first part of the ruin (all scripted; the player would not be able to find this passage himself.) There is an Ayleid tablet and a locked gate. According to Alenion Eulius, the tablet says "Speech becomes silence.
This next part is slightly cliché perhaps, sort of a "series of tests" for the player. Basically they have to make their way through this ruin, losing things that would otherwise be helpful along the way. The first tablet will put a "permanent" (until the end of the ruin) silence effect on the player. Beyond the gate (which becomes unlocked when you touch the tablet) there is a large fire in the corridor, and of course, you can't use spells to resist it. Ask your comrades about fire resistance and Rogkuroth will give you a potion that should make you immune to fire for 10 seconds.
The second tablet will remove your inventory. It's also scripted to continue removing your inventory throughout the duration of the quest, to avoid people simply dropping everything before they touch it. Beyond that are several locked doors (average level locks) but of course with no lockpicks and no spells, the player cannot get through them. This time Amarius Eulius can help. Remember, he's an adventurer, so he knows how to get past a few locked doors.
The third tablet will blind you. As I found out, Bethesda removed the blind spell effect for Oblivion, so I handled this by physically removing all the light sources. Alenion Eulius offers to lead you verbally through the rest of the ruin because he can recognize the Ayleid traps (ceiling spike traps). I'm also putting in named activators so you can "feel" the walls.
The fourth tablet will prevent Alenion Eulius from leading you any further. There will be a loud crash, mostly for effect, and then you're alone. You have to make it through the next series of traps (slow swinging blades: you can hear them even if you can't see them) blind and alone.
Finally, the fifth tablet will give everything back, and probably also add some sort of positive spell effect (edit: Greater power, reflect or resist magic fits well into the final scene) as a reward. From here you can enter the second part of the ruin, into the top portion of the chamber known as Vassa Tarnabye ("Vassa Pasasge.")

-[Final Showdown, Title TBD]
10. As you enter the main chamber of Vassa, you will find Therander Polle has beat you there. Presumably he snuck in while you were coming back through the area with all the tablets. He tells you all to sit-- there are four stone thrones in the center of the room. Upon doing so you will discover you cannot stand again.
He then proceeds to explain that he knew about the existence of the ruin all along; that's why he started the mine to begin with. He also knew that the Ayleids stored something very important inside. He believes the Ayleids had mined away most of the gold and had hidden it somewhere in the ruin, or perhaps had something even more valuable. Discovering the ruin was the reason he didn't want Father Ambrogio, for example, snooping around the mine, to learn that his true purpose was to find some Ayleid power.
The miners were mostly tools, as were, he reveals, you and your comrades. And you are still tools, as he needs the four thrones to be occupied in order to open the final chamber, Vassa Morisel ("Vassa Darkened (i.e. Bad) Hall," but presumably Polle doesn't know Ayleidic), and uncover the power within. A spell on the thrones prevents any of you from standing.
Polle will enter Vassa Morisel to find that there is indeed something of great power behind: a lich named Maugrue the Steward, a servant of the sload long before the Alessian rebellion. He was imprisoned by the Ayleids, perhaps for interrogatory purposes, and has been simply waiting since the Ayleids were defeated. Now, however, he is set free. Maugrue sees that the four of you are trapped in the thrones, helpless, and takes the opportunity to destroy you with one powerful spell, starting with Amarius Eulius.
What Maugrue clearly doesn't realize is that killing Amarius breaks the bond that kept the rest of you seated in your thrones. With proper timing you can use the reflective greater power from the fifth Ayleid tablet just before the lich attacks you, causing him to destroy himself instead. Or I may decide to go the magic resistance route instead, and just make it a tough fight.

Epilogue: Mourning his brother's death, Alenion Eulius decides to try to fill his shoes and becomes an adventurer. Cassyndrian Eulius takes over the duties of the bookstore.
Polle is dead, killed by the lich. His fortune is divided among the miners, who go off in their own separate directions. Some will head toward Cyrodiil, including Winston, who will devote his life to the Nine with the intention of returning to Stirk and rebuilding the Chapel (sometime after the events of the game.) Others will leave for various parts of Tamriel (i.e. disabled). Rogkuroth gro-Budok will take Therander Polle's house and the mine will close down.

Polle's Side
You begin Polle's side of this questline if you have completed three of the five miscellaneous quests, but helping Winston is not among them.

-Strange Noises
This is the portion of the questline I am currently working on. Everything above this is complete.
1. Polle finds you to tell you that the miners have been hearing noises in the lower levels of the mine. He wants you to investigate the cause of these noises because it has kept the miners from digging in that area. He suspects foul play.
Delving into the lower parts of the mine, you find that a zombie is creating the noises. You also find a strange door, but it's blocked by rubble. Dispatch the zombie and report your findings to Polle.
3. Polle tells you to bring one of the miners (haven't decided which yet, but essentially Polle's "pet." Bribed to keep Polle apprised of mine goings-on etc.) into the ruin with you. When you do so, you will discover and defeat four zombies.

-Father in Trouble
2. Polle has discovered that there is a tunnel in the mines that is unaccounted for, leading to the "upper level." The foreman, Rogkuroth gro-Budok claims no knowledge of where it leads and says that he had only recently noticed it himself; he rarely goes that far into the mines. Polle tells you that at the other end of that tunnel, you will find the person who is likely responsible for the zombie (in reality he knows this is false).
When Polle tells you about the tunnel, it conveniently but inexplicably changes from a "needs a key" level lock to an "average" level lock. If you can get it open, you can follow it to the Chapel, revealing Father Ambrogio as the source of the undead.
Polle asks you to deliver a letter to the guard captain in Fort Stirk. If you open it you will find it to be in code-- could this mark the first instance of a coded letter in OB? If you are able to decode it you will find a confession that Polle is sending someone (his pet miner) to kill Father Ambrogio and burn the Chapel, and he would like the guards to look the other way if presented with any evidence. The letter will also contain hints of blackmail in it to provide a reason for the guard to listen.
5. When you come looking for Amarius Eulius, you will find the Chapel on fire. Unlike the miners' line, the quest ends here; you do not try to save Father Ambrogio.

-A Third Party
4. The miner will suggest that you find Amarius Eulius, the adventurer, as he likely has a lot of experience with these sorts of ruins and may be able to help figure out what's going on.
Amarius Eulius will suggest that you talk to his brother Alenion Eulius as well. Alenion Eulius has speculated toward the possibility of an Ayleid Ruin beneath Stirk for some time, and should really be included in this expedition.

-Errands for the Eulius Brothers
-Another Door
-A Little Help from my Friends
-The Final Showdown, or Title TBD
6. All of these will be identical to the miners' side, except substitute the pet miner in for Rogkuroth gro-Budok. Sorry for not making it more unique, but I really don't know what Polle would do differently if you worked with him vs. with the miners.

_________________
Imagine my insult to find that "Raw Glass has no effect on you." I became very huffy at the implication that my intelligence could not be lowered further. Then again, I did just eat a piece of glass.


Last edited by groza528 on Sun Sep 09, 2007 9:13 pm; edited 2 times in total
Post Mon Jul 30, 2007 7:56 pm Send private message             Reply with quote                   up  
groza528
Developer Emeritus
24 May 2004

Location: Maine

The questline is posted in its entirety along with a bold marker pointing out where I am in constructing it.
_________________
Imagine my insult to find that "Raw Glass has no effect on you." I became very huffy at the implication that my intelligence could not be lowered further. Then again, I did just eat a piece of glass.
Post Fri Aug 10, 2007 5:28 pm Send private message             Reply with quote                   up  
Lady Nerevar
Developer Emeritus
08 Jun 2004

Location: New Orleans, LA

great! i dont think the problem of the not-too-unique storyline ending for poole is a serious trouble since people can only play one anyways.


you are doing an awesome job man, i love ya

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Post Fri Aug 10, 2007 5:59 pm Send private message       Send e-mail       Reply with quote                   up  
El Scumbago
Developer Emeritus
09 Apr 2005

Location: Athens, Greece

It's awesome indeed, especially if the part where Eulius guides you through the room where you're blind, but what about the next part? It would be difficult even with a 5.1 surround, and most don't even have one (me neither). Are you sure it's going to be playable?
Post Fri Aug 10, 2007 10:04 pm Send private message       Send e-mail       Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

*doesn't actually read the monster post in an effort to avoid spoilers*
I remember you mentioning the part about blindness via a perfectly dark room, how do you plan on keeping the player from pulling out a torch?

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Post Sat Aug 11, 2007 12:16 am Send private message             Reply with quote                   up  
Nomadic1
Developer Emeritus
15 May 2004

Location: Adelaide, Australia

Or a potion of nighteye?
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Post Sat Aug 11, 2007 12:24 am Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

You guys think too much :-/
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Sat Aug 11, 2007 12:24 am Send private message             Reply with quote                   up  
Lady Nerevar
Developer Emeritus
08 Jun 2004

Location: New Orleans, LA

inventory disable seems easiest...
_________________
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
Post Sat Aug 11, 2007 2:16 pm Send private message       Send e-mail       Reply with quote                   up  
groza528
Developer Emeritus
24 May 2004

Location: Maine

Sorry, I somehow missed these posts.
I'll DEFINITELY need more opinions on the blind part. The player will be silenced and have inventory removed at that stage. You can "feel" the walls, to make it a little easier to navigate, but it may still be tough; if it's too rough I'll have to edit that part of the quest a bit.

Anyway, the miners' side of the quest is up and ready for some preliminary testing. I expect a fair number of bugs; please report bugs.

http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=16392

_________________
Imagine my insult to find that "Raw Glass has no effect on you." I became very huffy at the implication that my intelligence could not be lowered further. Then again, I did just eat a piece of glass.
Post Sat Sep 01, 2007 3:01 am Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

I love you
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Sat Sep 01, 2007 5:22 am Send private message             Reply with quote                   up  
Lady Nerevar
Developer Emeritus
08 Jun 2004

Location: New Orleans, LA

as do i Very Happy
_________________
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
Post Sun Sep 02, 2007 3:58 pm Send private message       Send e-mail       Reply with quote                   up  
El Scumbago
Developer Emeritus
09 Apr 2005

Location: Athens, Greece

I've got a suggestion about the last part where you have to go through the swinging blades, deaf and blind. Before the pc activates the fourth tablet, Eulius tells what this part is about (swinging blades, darkness). When the crash occurs and the pc is alone in the dark, the journal gets updated, saying that you have to rely on your judgement to pass through.

Then, when the pc steps into the blades area (no actual blades being there though) a timer starts. If he remains still for more than 3 seconds he begins losing significant amounts of health. What the player has to do is use his most basic instict (run forest, run!). What do you think Groza?
Post Thu Sep 06, 2007 9:01 pm Send private message       Send e-mail       Reply with quote                   up  
groza528
Developer Emeritus
24 May 2004

Location: Maine

Hello all, I apologize that I haven't been around much lately. It has been a pretty brutal semester.
Anyway, I'm just popping in to say hello, let people know I'm still alive and this isn't forgotten. I'm also going to post the current WiP in case my system crashes or something *knock on wood*



TR_Stirk_v0.92.esp
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_________________
Imagine my insult to find that "Raw Glass has no effect on you." I became very huffy at the implication that my intelligence could not be lowered further. Then again, I did just eat a piece of glass.
Post Sun Nov 11, 2007 10:12 pm Send private message             Reply with quote                   up  
groza528
Developer Emeritus
24 May 2004

Location: Maine

This version has both sides of the main quest, but still needs to be tested. I won't have access to the CS over the break, but I might be able to talk someone through changes when the first bug reports come in.


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_________________
Imagine my insult to find that "Raw Glass has no effect on you." I became very huffy at the implication that my intelligence could not be lowered further. Then again, I did just eat a piece of glass.
Post Tue Dec 18, 2007 10:07 am Send private message             Reply with quote                   up  
theviking
Developer Emeritus
08 Jan 2007

Location: Alphen aan den Rijn, the Netherlands

This is approved.
Post Thu Jan 01, 2009 3:24 pm Send private message             Reply with quote                   up  
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