Map 3 detailing 5

Claimed Exteriors are found here. Please post your progress here.

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Aeven
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Post by Aeven »

No matter :)

Also, MaMeeshka, I am perfectly capable of doing the Yilgamseh replacing ;) I told you this on IRC.
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Post by MMMowSkwoz »

Ok, if you want. I just thought I would get it out of the way for you since I have all the files already.
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Post by Aeven »

Is it okay if I claim it now? I'll start working on it once Mwgek uploads his last WIP.
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Post by Haplo »

Yes, granted.
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Post by Aeven »

Mwgek, I can only start working on this once you upload your last WIP ;)

Removing the river will be a hellish task, a lot of the landscape and settlements are based on the river being there.
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Post by RelinQ »

lol now you know how I feel, Im connected to that river.

Btw there is a tiny part of my claims' river that runs into your claim, Im not sure if Im to remove that or not... Im now guessing I am.. >.>

EDIT:
OMG YOU... ...SOMETHING!!! @_@

One cell over from my claim and I see a plantation, a small one, but nevertheless!
The one thing I adore building... :rolleyes: :P

Wow, Aestheticly this is an absoulte gorgeous claim, Cell "TR 3-38 Ind 21,-23" is just so beautiful. It makes my claim look like a bunch of swamps. Ironicly...
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Post by Aeven »

I made some minute progress, Yilgamseh has been replaced. Also some minor landscape work was attempted, before I saw just how much this place needs done.
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Post by Aeven »

Made the river into a valley/canyon. The area near Meralag is almost done in detailing terms. I really liked the area around the little shrine island, so I made a tiny pond area around it and left one of the bridges. It would be a really great pilgrimage site.
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Post by RelinQ »

You should like that area btw, Its a good claim.

hmm btw what cell is the shrine island? >.>
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Post by Haplo »

Could you upload a WIP file please?
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Post by Aeven »

I had to redo some stuff, as I told you. A WIP tomorrow.
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Post by Aeven »

I made some progress. Added some interiors in the southern strip of cells, many more to be added. Detailing of the former river starts soon. The area above Meralag was detailed a lot, it was almost empty and very boring.
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Post by Aeven »

Last WIP.

Revoke please, I have no time for TR.
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Post by Haplo »

Revoked. Use latest file for claiming.
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Post by Aeven »

Reclaiming please.

Did the HOI take a look at that tower I added to 3-30?
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Post by Haplo »

Regranting. I don't know.
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Post by Nomadic1 »

Aeven wrote:Added some interiors in the southern strip of cells, many more to be added.
It would be helpful if you were more specific as to what and where the new interiors are.
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Post by Aeven »

Did some work on the area near Ext 3-30. There is now a tower in 3-30 (Velothi) which needs an interior. Either home of an eccentric cyrodil, or your run of the mill ruin with some undead.

Also completed the road to the north, towards Akamora and Necrom. It's in bad condition, and has small puddles occasionally. I didn't imagine a lot of traffic going through Darnim, instead either using the other route or by ship.

Going to link more interiors soon, especially the interconnected cool ones by Zalz.

@Nomadic1: please take a look at the tower, it's in cell 25, -20.
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Post by Aeven »

New WIP file. Done some more detailing, especially near 24, -21.

Is it known why I can't find doors at their correct coordinates in Exterior Claim 3-29? It concerns i3-589 and i3-588. I was able to find 589, 588 eludes me. I'm also redoing vegetation etc (most things but landscape) in the area between here and the geyser to the south. It looked weird, but it'll be "fixed" (IMO), in I hope a week's time.
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Post by Haplo »

The entrance to i3-588 should be in that pond in the (21,-19).
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Post by Aeven »

I know what the flash map says but the Daedric ruin is in the pond, and the pond bloat spore cave is missing. Should I just add them again if I am completely unable to find them? Making sure the northmarker needs no editing.
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Post by Haplo »

Ask TF, he was head of interiors when they were added/created
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Post by Nomadic1 »

There's a cave entrance in a pond in that cell...
Last edited by Nomadic1 on Sat Jul 11, 2009 1:53 am, edited 1 time in total.
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Post by Aeven »

Oh right! Sorry about that.

Nomadic, could you please put up the claim for the Velothi tower I added? It's in cell 25, -20.
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Post by Aeven »

Here's a new WIP. I believe I've finished linking all interiors. Made some major progress on the two volcanic areas. Working on detailing the former river, hope to have that done by the time I next upload a WIP. I estimate my progress at 20%. Some redoing of swamp area will be done soon, as will be removing/hiding of texture seams.

It's been great to see so many beautiful interiors. Darnim is slowly growing on me, that silly shanty town!

Concerning Darnim; it used to feature the monk statue and a silly door into a cave, and with those removed, it looks a bit plain. Is this in Indoril town, and what could be done to make it stand out a bit more?
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Post by Tyrion »

There are plenty of ways to jazz up shanty towns actually. You can either include a few modest Indoril structures, or a natural feature, or both. Centering the town around a large tree, rock feature, water feature, or some such thing can tie the whole thing together as well.
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Post by Aeven »

Some more work done.

Work progresses nicely, thanks to holidays.
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Post by Aeven »

Added an OM ruin to cell (and around) 19, -22.

This will need an interior. I imagine it to be inhabited by escaped slaves, slightly homely. It is a former manor, and of a reasonable size. I believe it to have been ruined by stones hurled by a nearby volcano in this claim, and subsequent landslides.
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Post by Aeven »

New WIP. I believe things to be shaping up nicely. Been paying more attention to swampy stuff, probably an area that needs major more detail than it currently has.

Also, Baan Urlai (i3-472) by Hemitheon is amazingly kick-ass.
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Post by Aeven »

Here's a new WIP file, this time clean (except for auto-generated wilderness cells). I hope to finish this by Friday.
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Post by blackbird »

Do you mean a finished version at Friday?
Before you finish this claim, I was considering another road from Almalexia to the north of MW. It's a road which could go from 22,-23 (the crossroad) to 22,-24 (until it reaches the road).
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Post by RelinQ »

dude I'll send you the cell that bellongs to 3-8 later today or tomorrow, I just need to cut it out first.
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Post by Aeven »

blackbird: not too sure why you'd want a road there, as it's very near another one leading straight to Almalexia anyway, but if you want I could add one.
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Post by blackbird »

It would be a bit easier for players going from Darnim to Almalexia. If there was a road, the distance between those towns could perhaps be more short then you've expected (especially for the western gate). Travellers don't have to pass Merelag.
What do you think about it?
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Aeven
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Post by Aeven »

I could do that, provided Haplo and Nemon agree.
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Post by Haplo »

Go for it.
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Post by RelinQ »

Aeven whats currently between those two roads atm?
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Post by Aeven »

To be honest I can't even find the southern road itself. Right now there's nothing special there, and very little variance in elevation besides it being hilly.
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Post by Nomadic1 »

The southern road is probably in claim 6. The border between claims 7 and 8 is dodgy on that map too.
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Post by Aeven »

Hey Nomadic, I was wondering if I'd have permission to add about 3-5 new ancestral tombs throughout this claim. They'd be spaced out somewhat evenly.
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