Claim: i6-104-Hla Claimed by cire992
Maps In Group Map 6 at 1:(872, -6590):0
Accurate map
Local map: Narsis St. Meris Square
Parent: 6-5-Hla
 Status: Approved, 100% Complete
 Faction: House Hlaalu
 Files:
Name Size Last Modified
TR_i6-104-Hla_cire992_8.esp 424.2 KB Fri Dec 22, 2017 1:46 am
TR_i6-104-Hla_Thrignar Fraxix_1.esp 423.3 KB Fri Dec 22, 2017 1:46 am
Description
#1 Hlaalu Council Hall. This is where the magic happens. (de_r)

A large building with a significant atrium and a number of offices, a meeting room for the Hlaalu council and other smaller rooms. Major offices are the office of the head of House Hlaalu and the office of the Duke of Narsis. They should be in separate towers, like one side of the building is the ducal offices and the other side is House Hlaalu. Make it big and stuff.
Last Edited by Thrignar Fraxix
(Sat Aug 22, 2009 9:52 am) Post
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cire992
Reviewer
14 Jul 2007

Location: New England, USA

Aright, you asked for it. Will post when I have a layout. Is there anything special sitting in that hill behind the council hall, or may I put that space to use?

[b]EDIT: USE THIS FOR REVIEW.[/b]



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Last edited by cire992 on Sun Dec 13, 2009 6:46 am; edited 2 times in total
Post Wed Sep 02, 2009 10:12 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

Do what you must to make it awesome. The hill is yours for the using.
Post Wed Sep 02, 2009 10:13 pm Send private message             Reply with quote                   up  
cire992
Reviewer
14 Jul 2007

Location: New England, USA

Layout's WIP. You enter the building into a foyer where you can enter each tower or go ahead through the big door into the the actual council chamber.

The towers each have access to the basement where there are offices and studies for various bureaucratic peoples and purposes. Currently the main part of the left tower is laid out, it has an office at the top with access to the duke's study. There's also an office at the base of the tower.

The council room is huge and elaborate and carved right into that big rocky hill in the center of Narsis. It's very ornate, spacious and cavernous to make it feel powerful. Daylight seeps in from caverns above the council and below this place ought to be bustling with people. Pics below.

Aside from the Duke and the Head of Hlaalu, who else works here? Are there specific families within the Hlaalu that would have offices? Is the Duke a Dunmer or Imperial? Roughly, how big is the council?



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Post Fri Sep 04, 2009 3:40 am Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

your screenshots look amazing, but with the latest TR_Data I am getting error messages out the ass. Any idea why?
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Post Fri Sep 04, 2009 5:35 am Send private message             Reply with quote                   up  
RelinQ
Member
01 Feb 2008

Location: Between Australia & Germany

Wow this is very different, but its pretty awesome, Im liking this so far, Nice work. Smile

May I suggest though, in the cell "tr_i6-104, Hlaalu Council Chamber" you might want to place some more lights near the cliff edge up top near the area with trees. The cliff edges are looking a to dark.

Eitherway, like Thrig mentioned you do seem to have alot of Tr_Data errors, infact I thought this might cause errors as soon as I saw those nice screenshots.
Honestly I've never seen the "TR_in_hlaalu_floor" piece of static before and I've played around with pretty much everything at some stage Confused

These pieces mentioned below arent in my TR_Data (or the last two version I've had):

TR_in_hlaalu_floor
Ex_ban_TR_Narsis_hl

They probably need to be readded (and possbily retextured, The floor patten is kinda oddly coloured).

Errors:
Missing object "Ex_ban_TR_Narsis_hl" for reference during cell "tr_i6-104, Foyer" load.
Missing object "Ex_ban_TR_Narsis_hl" for reference during cell "tr_i6-104, Foyer" load.
Missing object "Ex_ban_TR_Narsis_hl" for reference during cell "tr_i6-104, Hlaalu Council Chamber" load.
Missing object "Ex_ban_TR_Narsis_hl" for reference during cell "tr_i6-104, Hlaalu Council Chamber" load.

Eitherway, keep it up, I can't wait to test this out when its finished Razz
Post Fri Sep 04, 2009 6:26 am Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

he is using a texture replacer. Also, I forgot to mention, remove the NPCs
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
Post Fri Sep 04, 2009 6:39 am Send private message             Reply with quote                   up  
cire992
Reviewer
14 Jul 2007

Location: New England, USA

Oops, I meant to ask if I could have a floor mesh added to TR-data. All I did was take in_hlaalu_room_center and remove the ceiling.
Anyhow, I need to grab the latest TR_data. I guess I should ask around and figure out where that banner went, though.

@Thrig, the npcs aren't staying, I just use them for reference.

@RQ, I'll add the lights, thanks for the tip.
Post Fri Sep 04, 2009 6:47 am Send private message             Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

That chamber looks amazing! Also, indeed a floor piece without anything else is very useful (same goes for ceilings). The missing banner arises from them being only in the Narsis city file. They're not in TR_Data.

Also, if you could make stone senate-like seats (like the Roman senate?) for the chamber, that'd be quite awesome. I imagine the Hlaalu to be the most (internally) democratic of them all, in terms of discussion and decision making.
Post Fri Sep 04, 2009 2:58 pm Send private message       Send e-mail       Reply with quote                   up  
cire992
Reviewer
14 Jul 2007

Location: New England, USA

^ The seats are an interesting idea, but I could probably improvise that without a new mesh.

If you're taking a look at the plugin, drop these two meshes into your data/meshes folder.



tr_i6-104.rar
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Post Fri Sep 04, 2009 5:41 pm Send private message             Reply with quote                   up  
Sload
Developer Emeritus
06 Feb 2005



i came
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Post Sat Sep 05, 2009 9:51 am Send private message             Reply with quote                   up  
Katze
Developer Emeritus
26 Feb 2009

Location: Behind you!

This is seriously epic. I may have to load this up in-game later, just to get the full effect.

EDIT: Just playtested the Hlaalu Council Chamber cell, and I cannot climb the steps at either side of the room, and going underneath those arch/pillar things you made of out doorjams raises my character a few inches off the floor despite the floor remaining flat.

Just thought I'd point it out, might not be something you notice whilst in the CS. Very nice int otherwise Very Happy

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Tea is important.
Post Sat Sep 05, 2009 1:00 pm Send private message             Reply with quote                   up  
cire992
Reviewer
14 Jul 2007

Location: New England, USA

Yeah, the floor mesh I posted still has the collision from in_hlaalu_room_center. I can't figure out how to do stuff in NifSkope, so it hasn't been changed yet. But that is why you were having trouble getting around.

I'm tied up this weekend so... no progress at the moment. Once I get some time to actually sit in front of my computer I'll be able to get this show on the road.
Post Sat Sep 05, 2009 8:17 pm Send private message             Reply with quote                   up  
cire992
Reviewer
14 Jul 2007

Location: New England, USA

Main part of the second tower is laid out... Duke's office in the first tower is 50% complete.

Eye-candy.



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Post Mon Sep 07, 2009 9:09 pm Send private message             Reply with quote                   up  
cire992
Reviewer
14 Jul 2007

Location: New England, USA

There's a private lounge for the nobles and bureaucrats in the council sub-level. I can't figure out a theme for it, though.
I've gone back and forth on 3 different designs, one has a garden, one has a committee and the third has stripper poles. Check the pics.



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Post Sat Sep 26, 2009 6:32 am Send private message             Reply with quote                   up  
Sload
Developer Emeritus
06 Feb 2005



I think the garden is probably best. Strippers definitely isn't appropriate here.

I love them all though.

Answering your questions from before:

Anyone you want to can work here really. Some councilors could have offices, just bureaucrats that can be made up later, its supposed to be big. There are probably between 8 and 12 people on the council.

If you want, a vault like the ones in Vivec can be added to the sub-level.

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Post Sat Sep 26, 2009 6:44 am Send private message             Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

I really like the lounge personally.
Post Sat Sep 26, 2009 10:32 am Send private message       Send e-mail       Reply with quote                   up  
RelinQ
Member
01 Feb 2008

Location: Between Australia & Germany

Holy shit dude, 889 ref count in the lounge. (may wanna split that Razz)

Eitherway forget the screenshots, i downloaded this to check it out.

Man you have some of the wierdest freaking modding ideas ever but god they're awesome. Very Happy I love how you combined bits of junk like tables into latern holders, 'tis awesome. I think I might even add a few more plants into my restaurant after seeing this.

And those ferns in the dukes office are awesome, all clustered together. Do want! >.>

Over all I guess it will be better when we get the few more statics in the data, its hard to see errors with missing static errors everywhere Razz
Looks like its going to be one interesting set of interiors.

BTW that sub-level idea is a brilliant idea for a underground system in Narsis! Smile, just BE CAREFULL with those statics, as you probably know exterior Hlaalu walls/canals have a natural clipping error in the meshes.
Post Sat Sep 26, 2009 2:21 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

RelinQ wrote:
BTW that sub-level idea is a brilliant idea for a underground system in Narsis!


Narsis will not have an underground system.

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Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
Post Sat Sep 26, 2009 6:16 pm Send private message             Reply with quote                   up  
RelinQ
Member
01 Feb 2008

Location: Between Australia & Germany

Ok, point taken. still very interesting interior.
Post Sun Sep 27, 2009 12:29 am Send private message             Reply with quote                   up  
Kiteflyer61
Developer
24 Jul 2009

Location: Ocean Grove, NJ

An absolutely AWESOME piece of work. I normally don't check out other's interiors but after seeing the screenies I had to see the rest of this one. Do you have any idea how hard it is to type with your jaw on the floor?! Smile You have inspired me to take a new look at every piece in the CS for different ways to use them. Great work!
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It is better to remain silent and be thought a fool than to speak and remove all doubt!
"Tis easy enough to be pleasant,
when life flows along like a song;
but the person worth while
is the one who will smile
when everything goes dead wrong."
- Ella Wheeler Wilcox
Post Sun Sep 27, 2009 2:31 am Send private message       Send e-mail       Reply with quote                   up  
cire992
Reviewer
14 Jul 2007

Location: New England, USA

Vaults are laid out, pretty much everything else has basic furnishings. Extended the sub-level for more offices. Lots of work on the Head of Hlaalu's office, she now has a garden in her office.


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Post Sat Oct 03, 2009 4:33 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

You have some really nice texture replacers/shaders.
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Post Sat Oct 03, 2009 6:46 pm Send private message             Reply with quote                   up  
cire992
Reviewer
14 Jul 2007

Location: New England, USA

I'm rapidly approaching the 700 ref limit in the Council Chamber and it still looks pretty empty. I could be real anal and micromanage how I place things, but I've only got 80 objects left and I don't have hardly any of the misc clutter and shit that goes on shelves and tables. Anyone have any advice or bright ideas?
Post Wed Oct 21, 2009 9:37 pm Send private message             Reply with quote                   up  
Kiteflyer61
Developer
24 Jul 2009

Location: Ocean Grove, NJ

cire992 wrote:
I'm rapidly approaching the 700 ref limit in the Council Chamber and it still looks pretty empty. I could be real anal and micromanage how I place things, but I've only got 80 objects left and I don't have hardly any of the misc clutter and shit that goes on shelves and tables. Anyone have any advice or bright ideas?


I took a look at your file and the CS only showed a ref count of 527. I was told 800 was ok, never over 1000 so you should be alright. There are also some unused bar pieces and chairs hanging outside that could be removed. Smile

BTW, This has to be one of the best ints I've ever seen! Great job!Smile

_________________
It is better to remain silent and be thought a fool than to speak and remove all doubt!
"Tis easy enough to be pleasant,
when life flows along like a song;
but the person worth while
is the one who will smile
when everything goes dead wrong."
- Ella Wheeler Wilcox
Post Wed Oct 21, 2009 11:50 pm Send private message       Send e-mail       Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

cire992 wrote:
I'm rapidly approaching the 700 ref limit in the Council Chamber and it still looks pretty empty. I could be real anal and micromanage how I place things, but I've only got 80 objects left and I don't have hardly any of the misc clutter and shit that goes on shelves and tables. Anyone have any advice or bright ideas?


Put it all in crates and barrels and say they just renovated the place.

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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Thu Oct 22, 2009 2:21 am Send private message             Reply with quote                   up  
cire992
Reviewer
14 Jul 2007

Location: New England, USA

I think I'm all set (with the council chamber). Finished council at 696 refs.

pic.



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Last edited by cire992 on Thu Oct 22, 2009 4:27 pm; edited 1 time in total
Post Thu Oct 22, 2009 3:29 pm Send private message             Reply with quote                   up  
Hemitheon
Reviewer
11 Aug 2006

Location: Necrom, Ra'athim Manor

freaking gorgeous. Great work! :))
Post Thu Oct 22, 2009 3:39 pm Send private message             Reply with quote                   up  
cire992
Reviewer
14 Jul 2007

Location: New England, USA

To whoever reviews this be sure to grab tr_in_hlaalu_floor and tr_terrain_grassplane from the TR_data error reporting thread if you haven't already.

Finished and cleaned.
Post Sun Oct 25, 2009 7:57 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

Approving, fuckdamn shitcunts that was amazing.

Mostly fixed file at the top, merge the one cire will post in a bit that takes care of a few issues I wanted him to handle. (approving this anyway because it didn't need a send back for these minor things, nor does it need any more reviewing after they are done)
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