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Haplo
Lead Developer
30 Aug 2003

Location: Celibacy
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Hey, you're almost within a week of the 30-day limit, please post some sort of update. Thanks
_________________ Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
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Tue Jun 09, 2009 5:27 pm
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Haplo
Lead Developer
30 Aug 2003

Location: Celibacy
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I think this is (unfortunately) the first revoke under the new rule. If you return and can continue working on this, it will be immediately granted to you again (unless someone else has come in the meantime and finished it up).
_________________ Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
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Sat Jun 27, 2009 2:32 am
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Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim
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looking over the screenshots of this claim, whoever takes it should probably replace the temple with a velothi one. Making a dome in the hlaalu set looks cool but is entirely infeasible for interior makers.
_________________ Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
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Wed Sep 02, 2009 8:04 am
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Aeven
Lead Developer
17 Aug 2008

Location: Groningen
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Hey Haplo, any chance I could claim this?
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Mon Oct 12, 2009 3:20 pm
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Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim
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you are not an exterior modder, so no
_________________ Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
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Mon Oct 12, 2009 4:38 pm
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Aeven
Lead Developer
17 Aug 2008

Location: Groningen
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I did do a detailing claim though, redoing several bits of landscape completely.
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Mon Oct 12, 2009 9:01 pm
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relogas
Member
26 Jun 2008
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i will add the village of Shargon Mar in it builded on 2 hills, one hill under control of the Redoran, the other under control of the Hlaalu (somewhere around cell: -6, -26) but whole the city will be builded in Hlaarlu style to make it feel that it once was full Hlaalu territory. The rest would be ashland with a ashlander nomades and in the south a bit of a woodland with meaby a little deadric ruin...
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Fri Dec 04, 2009 6:25 am
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Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim
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You need to be promoted for exteriors before you can be granted a claim. You could even make this claim for your showcase if you so desire (though nothing is stopping anyone else from claiming this in the mean time [though exteriors are moving slower than... something slow])
If you do go that route, know that this claim is entirely hlaalu. There is no redoran influence even remotely around here. Any suggestion otherwise is due to old information.
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Fri Dec 04, 2009 6:35 am
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Aeven
Lead Developer
17 Aug 2008

Location: Groningen
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Claimeth. Will complete the WIP file as a base.
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Thu Dec 10, 2009 8:11 am
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Haplo
Lead Developer
30 Aug 2003

Location: Celibacy
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Granting. Make sure you follow the claim description.
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Thu Dec 10, 2009 8:53 am
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Aeven
Lead Developer
17 Aug 2008

Location: Groningen
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Please revoke, it's quite large for my first exterior claim and I don't have the time to finish it anytime soon, at the required size.
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Sun Dec 20, 2009 4:12 pm
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Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen
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Revoked as per modders request. Could you please upload the .esp if you did anything on it?
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Sun Dec 20, 2009 7:31 pm
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Aeven
Lead Developer
17 Aug 2008

Location: Groningen
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Didn't do anything worth uploading (changing a few textures isn't enough I think)
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Sun Dec 20, 2009 7:54 pm
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Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen
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Claiming, will update this claim into Armun Ashlands, keeping the little town/village and adding countless giant dwemer statues.
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Sun Dec 27, 2009 10:14 pm
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Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen
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Granted, but drop the giant dwemer statues. Remember to vertex shade, respect neighbouring claims, respect lore and have fun.
Edit: I copied a few statics from the 4-30 claim I just uploaded for review, in order to make the transition between the two claims nice and smooth.
Last edited by Nemon on Sun Dec 27, 2009 10:35 pm; edited 1 time in total
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Sun Dec 27, 2009 10:15 pm
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blackbird
Reviewer
01 Mar 2007
Location: Brugge (bruges), Flanders, Belgium
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Nemon is back again and on a modding spree!
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Sun Dec 27, 2009 10:28 pm
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Sload
Developer Emeritus
06 Feb 2005

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you should probably look into creative things you can do with the village. i tried to experiment with raising it on velothi blocks (narsis has a hlaalu textured one that i dont think is in tr_data *coffcoff*) and couldnt get it right, but im not exactly a great modder. what matters is that it looks prepared to face an ash storm.
i like what gnomey did, but a lot of its just very conventional.
_________________ This is not my life
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Mon Dec 28, 2009 1:53 am
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Haplo
Lead Developer
30 Aug 2003

Location: Celibacy
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I'm pretty sure all the Narsis meshes have been in TR_Data for about a dozen updates.
_________________ Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
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Mon Dec 28, 2009 2:53 am
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Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen
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Sload wrote: |
what matters is that it looks prepared to face an ash storm. |
Good point, I'll look into that, plus look for the "narsis"-mesh (mistakenly named basement??).
_________________ SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
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Mon Dec 28, 2009 8:24 am
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Sload
Developer Emeritus
06 Feb 2005

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not so mistakenly. i assume thats what prometheus intended it to be, or that he didnt consider the more appropriate word "foundation."
_________________ This is not my life
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Mon Dec 28, 2009 8:54 am
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Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen
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Two of 28 cells completed, perhaps the most detailed cells I'm aiming for as a extended concept of the neighbouring 4-30 claims maziness. I also enabled some ash storms just for the heck of it.
Yes, those are Eyefinity-screens, hence the fisheye occuring on the sides. It looks way better in game and the side monitors are for immersion only.
The rest of the claim will consist of flatter lands to the north, the area outside the town and the town itself, and last but not least the area south of the one in the pics above.
_________________ SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
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Mon Dec 28, 2009 10:51 pm
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Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim
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excellent work, I look forward to seeing the rest.
_________________ Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
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Mon Dec 28, 2009 11:07 pm
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Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen
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Incredibly messy WIP posted, feel free to witness madness of Sheogorathian magnitude with approx 1000 flying statics over most of my claim. I've textured and vertex shaded texture borders throughout the claim. Final vertexing while dropping said flying objects into their positions later, right now I just needed the correct statics close at hand.
The little village of Ald Something came along nicely, this is what I envisioned an ash storm ridden outpost to look like.
Now sleep.
_________________ SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
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Tue Dec 29, 2009 11:10 pm
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Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen
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16 cells more or less completed with landscape, texture, statics and vertex shading. An additional 5 cells from eastneightbour 4-25 edited to make the transition from WG to Ash. Outside people are firing rockets into the sky... Both the misses and the little one is sleeping...
Epic New Years Eve
Edit: Video of the claim WIP. It's recorded in 5040x1050 so it's kinda weird.
http://www.youtube.com/watch?v=lrzeiWVknG4
_________________ SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
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Thu Dec 31, 2009 10:44 pm
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Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes
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Look's great Nemon. It captures the desolate wasteland feel of the Ashlands perfectly.
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Fri Jan 01, 2010 1:45 am
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RelinQ
Member
01 Feb 2008

Location: Between Australia & Germany
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Beautiful screenshots Nemon, and the video was nice too.
Two questions:
1, what do you use to take panoramic screenshots like that?
2, whats the little hlaalu keep at the end of that video?
Thanks, Rel
Also its nice to see you back around here again
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Fri Jan 01, 2010 6:53 am
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Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere
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The claim description wrote: |
Hlaalu Territory. Contains a moderate settlement named Ald Erfoud. |
Or you could have just read a few posts up.
Nemon, I really really love what you've done here. The mazes and chasms in the Ashlands are just perfect.
Only thing I'd mention is that you've kept Gnomey's 'Hlaalu Temple'. If it's to remain a Temple, probably better that it get switched with a Velothi one.
_________________ a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
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Fri Jan 01, 2010 10:17 am
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Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen
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Bloodthirsty Crustacean wrote: |
Only thing I'd mention is that you've kept Gnomey's 'Hlaalu Temple'. If it's to remain a Temple, probably better that it get switched with a Velothi one. |
I took a brief tour of Ald Erfoud and removed any temple banners, do I even need a temple there? Is that required? I'd rather not mess too much with the layout of the village since I think it is awesome enough as it is.
Or did you mean something else when referring to "Gnomeys Hlaalu Temple"?
Btw, only 6 cells to go.
_________________ SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
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Fri Jan 01, 2010 7:21 pm
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Aeven
Lead Developer
17 Aug 2008

Location: Groningen
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Damn you're fast! Looking great.
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Fri Jan 01, 2010 7:28 pm
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Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen
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Any opinions on the dwemer presence in the Armun Ashlands? Didn't they reside at least in the nearby Velothi Mountains?
_________________ SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
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Fri Jan 01, 2010 8:15 pm
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Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere
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Banners (unless those specifically advertising the Temple in question) can definitely stay, your use of them is something I personally really like.
I was talking about the building with all the 'platforms' on top and the Vivec statue outside. Gnomey wanted to make a Temple done in the local style, and that was the result. Anyway, I think the general consensus is against non-Velothi Temples, so if you want to keep it a Temple then make it Velothi, or if not then remove the 'dome' and the statue.
Although I'm not informed, I'm sure Dwemer here are fine. They're present everywhere else in Morrowind.
_________________ a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
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Fri Jan 01, 2010 8:17 pm
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Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen
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90 % complete, just adding a few more details to the road, looking for floaters/sinkers, fixing flora and making sure this is good stuff.
New WIP added, dirty as a 1800- era whore but still precious.
_________________ SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
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Sat Jan 02, 2010 12:59 am
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Haplo
Lead Developer
30 Aug 2003

Location: Celibacy
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Showoff
_________________ Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
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Sat Jan 02, 2010 1:11 am
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RelinQ
Member
01 Feb 2008

Location: Between Australia & Germany
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Heh, nice analogy Nemon
@BC, Yeah stupidly I saw the settlement name a while after I made the post, I just didnt have time to edit my previous post.
@Nemon, I took a look at your claim, its coming along really nicely, and I think the cell titled "nemon1234" rocks! (reminds me of Borderlands which Im currently playing)
Dwemer Presence
Im not too sure about the Dwemer presence around this kind of area actaully, Its sort of odd, Kind of pretty being barron , and not overally mountainous. but saying that if you wanted to, you could probably put a 'very small' ruin around (-5, -23). something like e.g:
http://i7.photobucket.com/albums/y286/Relinquished_kaos/nemonclaimruin.jpg?t=1262434032
Whatever you decide should be fine, you've got the best judgement on exteriors afterall.
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Sat Jan 02, 2010 12:15 pm
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Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen
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RelinQ wrote: |
@Nemon, I took a look at your claim, its coming along really nicely, and I think the cell titled "nemon1234" rocks! (reminds me of Borderlands which Im currently playing)
Dwemer Presence
Im not too sure about the Dwemer presence around this kind of area actaully, Its sort of odd, Kind of pretty being barron , and not overally mountainous. but saying that if you wanted to, you could probably put a 'very small' ruin around (-5, -23). something like e.g:
http://i7.photobucket.com/albums/y286/Relinquished_kaos/nemonclaimruin.jpg?t=1262434032
Whatever you decide should be fine, you've got the best judgement on exteriors afterall. |
Yeah thanks I'm just asking about stuff since I've been out of the loop recently. In terms of landscaping and that I feel confident enough, but some little things like having a temple statue misplaced alongside misfit banners are my challenges in a way. "Hey this banner looks cool and waves in the wind awesomely", then someone simply points out that "Hey, having a Burger King flag on top of a McDonald's might be a little... off" .
Also, since Tamriel is under Imperial rule, wouldn't a small presence of imperials make sense as well? Or do we have enough forts around? I agree with your idea of this being a barren landscape, which I think Morrowind has too little of, but I need to strike a balance between that and having content.
Dwemer? Imperials? Daedra? Bandit caves? Mines? Ashlander like camps (or are their tents NOT allowed on the mainland)?
Edit: Pics!
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Sat Jan 02, 2010 12:26 pm
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Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen
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Uploaded for review. Note, 9 cells from 4-25 included for transition from WG to Ashlands.
_________________ SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
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Sat Jan 02, 2010 5:50 pm
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