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Tes96
Reviewer
06 Sep 2009

Location: Armun Ashlands, Morrowind

Who drew these? http://tamriel-rebuilt.org/?p=conceptart&section=19706

Nobody's signature is at the bottom.

Also, are those creatures supposed to be like lesser daedra or something? I mean, they come from Vaernima's realm of dreams and nightmares, right? Hence the name.
Post Mon Nov 09, 2009 10:43 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

Lutemoth drew them.
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Post Mon Nov 09, 2009 10:47 pm Send private message             Reply with quote                   up  
Four Greyhounds
Member
03 Jun 2009

Location: Chicago, IL

While your on the subject, is Quagmire a confirmed project? Lady N had said earlier that it is an unorganized project that's low on the priority list, but isn't it supposed to be the next map to come out, after Goldmoor?
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Post Mon Nov 09, 2009 11:01 pm Send private message             Reply with quote                   up  
Myzel
Developer Emeritus
07 Aug 2008

Location: The Concept Art Forum

The top two are by Lutemoth. I can't remember by whom the other ones were drawn.
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Post Mon Nov 09, 2009 11:12 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

Quagmire isn't a map, so much as a non-map. It is map 10 because all interior claims have to have a map. It doesn't have an exterior though.
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Post Mon Nov 09, 2009 11:30 pm Send private message             Reply with quote                   up  
Tes96
Reviewer
06 Sep 2009

Location: Armun Ashlands, Morrowind

I don't care really about the mod, I'm just trying to understand the realm and what the creatures are. I guess since Quagmire is the nightmare and dream realm, the creatures and beings that come from it can look have the appearance of your most beautiful dreams or your most horrible nightmares. That's how I would view it. I see Vaernima as having the power to look inside your head and manifest the things that you fear the most to come get you; kinda like Pennywise from IT.
Post Tue Nov 10, 2009 5:03 am Send private message             Reply with quote                   up  
Katze
Developer Emeritus
26 Feb 2009

Location: Behind you!

You could have talked about the mod on its own forums a bit more nicely than saying you don't care about it, it's hardly going to endear yourself to those who have slaved over their work for many years.

Regardless, you've pretty much hit the nail on the head in that what the person sees would be largely based upon their own hopes and fears, so as to instil the most terror in them. A personal nightmare for every player character would prove hard in terms of game mechanics, however. The current plan is that we will have preset linked nightmare scenarios that occur in a semi-random sequence to increase variation.

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Post Tue Nov 10, 2009 5:16 am Send private message             Reply with quote                   up  
Enzo
Member
19 Aug 2009



Cathartis wrote:
A personal nightmare for every player character would prove hard in terms of game mechanics, however. The current plan is that we will have preset linked nightmare scenarios that occur in a semi-random sequence to increase variation.
It was probably brought up in the thread about it, but what about nightmares or random sequences of nightmares that are specific to the player character's path (might/magic/stealth)? It would be pretty easy to write nightmares for generics from those 'paths' without getting too 'specific,' which gives the player room to roleplay.

You could even break up the "random" sequences based on the character's major skills or something, so that a nightmare for a specific major skill plays in random order until all major skill nightmares have played out. That would mean 21 different nightmare sequences, with seven sequences per character.

I don't know. Obviously that would be a lot more work, but so is re-creating entire provinces in Tamriel and no one worried about that one. Razz My entire post might even be nonsense because I don't know too much about what is being planned for Hammerfell right now.
Post Tue Nov 10, 2009 12:34 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

it was agreed (I think, its been a few years) that it would be 3-5 sections per sequence. Anything more specific than the general focus of the player's skills wouldn't work. I must say though, that I like the idea of nightmares specifically tailored to play styles...
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Post Tue Nov 10, 2009 5:19 pm Send private message             Reply with quote                   up  
Sload
Developer Emeritus
06 Feb 2005



These creatures are the weavers of nightmares. I know that you like to ask a lot of questions, because I'm unhappily familiar with the TESF Lore forum, but this forum isn't for that sort of thing. Unless you're here to contribute to the mod, we don't have the time for it.
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Post Tue Nov 10, 2009 11:36 pm Send private message             Reply with quote                   up  
Kasan Moor
Developer
23 Oct 2003

Location: Netherlands

Sload wrote:
These creatures are the weavers of nightmares. I know that you like to ask a lot of questions, because I'm unhappily familiar with the TESF Lore forum, but this forum isn't for that sort of thing. Unless you're here to contribute to the mod, we don't have the time for it.


Tes96, you just got Sloaded.


Anyway, in reply to Thrignar, although it is a nice idea, i think it would be to much work. Btw, has there been any concept on the Quagmire portals already?

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Post Tue Nov 10, 2009 11:54 pm Send private message       Send e-mail       Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

wouldn't be too much work if they weren't filtered and came up in the natural rotation. (might not be if they were simply added in by figuring out which set of skills was higher)

No CA has been done. Quagmire is ultra low priority.

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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

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Post Wed Nov 11, 2009 12:16 am Send private message             Reply with quote                   up  
Kasan Moor
Developer
23 Oct 2003

Location: Netherlands

It might be ultra low priority, but I had a nice idea for the portals. Staying with the eye theme, what about a vertical eye with swirling iris and black flames/electricity around it? I could draw a concept for it, but I think you get the picture.
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Post Wed Nov 11, 2009 12:34 am Send private message       Send e-mail       Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

Quagmire portal CA here: (link). I really browse these forums too much.
Post Wed Nov 11, 2009 12:46 am Send private message       Send e-mail       Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

portals are so low priority I forgot we already have good CA for them. This thread has run its course, locked.
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
Post Wed Nov 11, 2009 3:13 am Send private message             Reply with quote                   up  
Myzel
Developer Emeritus
07 Aug 2008

Location: The Concept Art Forum

Kasan Moor wrote:
It might be ultra low priority, but I had a nice idea for the portals. Staying with the eye theme, what about a vertical eye with swirling iris and black flames/electricity around it? I could draw a concept for it, but I think you get the picture.


Too 'uber' (For lack of a better word).

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Post Wed Nov 11, 2009 10:56 am Send private message             Reply with quote                   up  
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