i3-470-Ind

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Post by Hemitheon »

Bis'Andryon (like Marandus) is still a fully functioning stronghold. This has been the idea for a while now.

the master's preference of the Anticipations isn't necessarily cultish either.

EDIT: Basically this is one of several centers for Indoril's military arm.

EDIT: Heck, these peeps could even be a rogue Indoril group.
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Post by cire992 »

Nice, Hemi! I gotta take a look at this...
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Post by Thrignar Fraxix »

I should submit this, I missed it since there was a page change after the submit
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Post by Aeven »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: Minor floaters (TR_de_rm floats on the first "F" and usually needs to be "F-ed" twice. Mesh problem, if we were to have them changed now the amount of work would be a lot bigger).

The errors in this huge work are so minor, that they can be considered non-existent as far as rating goes (what was found was fixed nonetheless)

Comments Really awesome place, one of the most kick-ass places in TR surely. The concept is really good too. Great work, Hemi and Gez.

What I do wonder is about the enchanted sword which can't be accessed because it is behind the grille. I assume a telepathy spell should help in this case, but I'm not too sure.

Great that this is in Sacred East, because the sooner players get to see this place the better.

Rating 10/10
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Post by Thrignar Fraxix »

sending back due to numerous errors and a desire for a quick lore check.
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Post by Sload »

[23:16] <Sload> EDIT: Basically this is one of several centers for Indoril's military arm.
[23:16] <Sload> this no
[23:16] <TF|Rayvoon> it is inhabited by an indoril person
[23:16] <Sload> EDIT: Heck, these peeps could even be a rogue Indoril group.
[23:16] <Sload> this maybe
[23:16] <Sload> atavistic indoril hold out weirdos
[23:16] <Sload> im cool with that
[23:16] <Sload> you know waco shit
[23:17] <TF|Rayvoon> ok
[23:17] <Sload> not so sure about shops
[23:17] <Sload> but i feel like thats something for quests to decide
[23:17] <Sload> if it feels right for the place to have shops depending on what exactly they do with it
[23:18] <TF|Rayvoon> post that basic thought plan please
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Post by Hemitheon »

The smith, temple, and healer aren't necessarily sellers for the PC; their purpose could be to maintain the inhabitants. Likewise perhaps the conservatory exists to supply the healer with herbs. All it takes is the removal of a few objects, like the signs and temple marker.

I have corrected the errors about which TF notified me. I'm just waiting for the next response.
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Post by Thrignar Fraxix »

remove the temple and prison markers and signs
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Post by Bloodthirsty Crustacean »

I presume I'm the only one who doesn't like the idea of this huge dungeon 'going to waste' as a location for some random Indoril nobles to look out of place in a dingy grotto? I mean, who do they think they're holding out against? :P

Anyway yeah, whatever. Let's just make sure it's dialogued sufficiently to explain shit.
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Post by Thrignar Fraxix »

These nobles are not relevant in the grand indoril scheme. I rather like the idea of this being somewhat like the incident at Waco.
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Post by Thrignar Fraxix »

Fix that small problem in the next week or this will be revoked so someone else can do it.
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Post by Hemitheon »

I fixed those a long time ago.
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Post by Thrignar Fraxix »

then hows abouts yous posts a news files.
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Post by Hemitheon »

Here we go. Sorry about that.
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Post by Thrignar Fraxix »

RINGO
MOGIRE
BEAM
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Post by Andres Indoril »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: TR_i3-470 Bisandryon, Abyss:
-flora_bc_mushroom_01 bleeds into the ground a bit too noticeably.
-flora_bc_mushroom_02 iss not bled enough to avoid caspering. Of course, it was right next to the ground, so there would have been no way anyone would have noticed it in-game, but I should not be too lenient, now should I? ^^
-in_strong_hall03 is fighting for texture pwn with another in_strong_hall03.


TR_i3-470 Bisandryon, Ancient Entrance:
-Errr... Lots of dead creatures used. Might be awwkay.
-de_r_chest_01_gold2 is not locked. I advise lockness.
-furn_web00 does not touch anything at one end.
-in_cave_plant10 is... inside. A rock.
-One of the 75 in_cave_plant10's needs to be sunk further and one of them is floating and two of them are sunk way too deep and then I noticed that the ones that are sunk way too deep are actually outside of the shell of the interior... Erase them, I guess.
-Two of the kollop_01_pearl's are at a very similar angle, making it look like they are at the same angle, when looking from the balcony.
-kollop_03_pearl bleeds into the cave floor unpleasantly.


TR_i3-470 Bisandryon, Barracks Block:
-active_de_p_bed_03 is on a rug with one half, thus floating with the other. Four others were floating by like 5 milliunits.
-Half of one of the furn_de_cushion_round_06s is floating.
-furn_de_cushion_square_02 was floating by like 5 milliunits.
-furn_de_cushion_square_03 is used in a way that cushions are not meant to be used, due to the lack of the ability for the gravity to bend it as necessary.
-Static shrines on shelf-like thingies. Not sure about that.
-Gold_005 iss bled into a Gold_010 in a rather unpleasant manner.
-Statues are supposed to be sparse in Morrowind.
-ingred_coprinus_01 is half-afloat as the mesh is.
-sack_tomb_ingred has not been sunk to the ground.
-TR_furn_De_Rm_Chest_com made me go "Wait, com?" o.o (Not an error.)
-TR_furn_De_Rm_Stool was teh floatzorz.
-TR_indoril_amulet was teh floatzorz. Both of them.
-TR_m3_i470_lesserbrazs bleed into the furn_firepit00s rather nastily.


TR_i3-470 Bisandryon, Crypt of the Golden Chap'thil:
-One of the ex_strongholdruin_wall01 boxes has a caspering.
-Statues are supposed to be sparse in Morrowind.
-ingred_bc_hypha_facia needs to be rotated to rest properly.
-ingred_coprinus_01 too... Both of them.
-ingred_hackle-lo_leaf_01 too.
-ingred_heather_01 looks like it could use some of that as well.
-Ingred_horn_lily_bulb_01 too.
-iron fork too.
-TR_furn_de_urn_broke01 too. All of them probably, unless you actually did rotate some of them.
-One of them is also bleeding quite unpleasantly into the cave floor.
-One of the TR_furn_de_urn_broke02s is fighting for texture pwn with the floor.
-Another is half-afloat.
-TR_furn_de_urn_broke03s need rotating to rest properly.
-TR_furn_de_urn_broke04s too.
-TR_furn_de_urn_broke05s too.
-The TR_furn_de_urn_broke06s in the wall makes no sense.
-TR_indoril_amulet is floating.
-TR_Ingred_Amber needs proper rotating.
-TR_m3-i470_seedpack needs proper rotating.
-TR_misc_toyguar probably needs to rest against the urn.
-TR_w_wood_mace_01 needs proper rotating.
-One of the urn_ash00s needs proper rotating. The one it's side.


TR_i3-470 Bisandryon, Dome of Selvu:
-TR_a_ind_gauntlet_left is floating madly.
-Probably deserves more than 22 references.


TR_i3-470 Bisandryon, Golden Hall
-Two of the furn_de_r_chair_03's are half-afloat.
-Statues are supposed to be sparse in Morrowind.
-One of the furn_de_r_table_08s is half-afloat due to rug and the other one is bleeding into the wall.
-Furn_de_rug_big_01 is a bit of a floater.
-Four of the Furn_de_rug_big_02s have a habit of floating as well.
-One of the Furn_de_rug_big_03s too.
-furn_de_rug_big_05 is bleeding into a pillar.
-Two of the furn_de_tapestry_05s are randomly floating next to the wall.
-furn_firepit00 as a well-like thing?
-misc_de_bowl_orange_green_01 needs to be sunk a bit.
-TR_Aug_silver dagger needs to be rotated to rest properly.
-tr_misc_stn_plate_01 is floating oddly on top of the pile of tr_misc_stn_plate_01s. Either put it in the pile like the rest of them, or rotate it to rest properly.
-


TR_i3-470 Bisandryon, Indoril Prison:
-Prison marker and evidence chest. Probably should get rid of those. This is not such an important location.
-furn_de_p_shelves_02 are bleeding into the wall in an unpleasant manner.
-in_moldboulder04 is on a rug.
-One of the Furn_de_rug_big_03's is VERY visibly floating.
-furn_firepit00s just do not seem to be something one would use for containing water, really.
-Most of the furn_web00s have loose threads.
-misc_com_bucket_01s have owners. Seems like copy-pasting from other interiors and then duplicating all over.
-TR_furn_De_Rm_Desk_pos's are half-afloat due to rugs.


TR_i3-470 Bisandryon, Legate Assembly:
-Errorless I suppose, but that's easy when with a 62 reference cell. Probably deserves more.

TR_i3-470 Bisandryon, Lord Moril's Private Chambers:
-com_sack_02_chpfood3 needs to be sunk.
-A pool-like thing? Seriously?
-de_r_closet_01_fcloth03 is half-afloat due to rug.
-de_r_drawers_01_fcloth is half-afloat due to rug.
-furn_de_cushion_round_07 is half-afloat due to rug.
-Four of the Furn_de_rug_big_02s were experiencing a rather floating sensation.
-Statues are supposed to be sparse in Morrowind.
-ingred_hackle-lo_leaf_01s need to be rotated to rest properly.
-TR_furn_shrine_amelexia is missing it's mesh, but I suppose that is not your fault. This causes various problems though. Such as floating flowers and key.
-I do not know our views on miniature Daedric Princes.
-TR_misc_toyguars need something to lean against, as far as I am concerned. I doubt that they have some sort of metal parts in them to keep them up in such positions.


TR_i3-470 Bisandryon, Lord Moril's Private Study:
-Too many skillbooks, I think.
-furn_de_r_chair_03s are half-afloat due to rug.
-Misc_Quill looks like it would fall out of the inkwell. Stab it in more deeply or pull it out.
-Misc_SoulGem_Lesser needs rotationstuffs to rest properly.
-I think this needs more detail. It looks kind of emptyish. I blame the 83 references.


TR_i3-470 Bisandryon, Lord Moril's War Temple:
-de_r_chest_01_gold1 could probably use a lock.
-flora_red_lichen_02 is bled quite deeply into the pile of rocks or whatever. Probably needs to be out more or to be deleted.
-Sixth House platforms? Not sure about that.
-One of the furn_de_r_chair_03s is half-afloat due to rug.
-furn_de_r_wallscreen_02 is half-afloat due to rug.
-Three of the Furn_de_rug_big_02s need a good F.
-TR_furn_shrine_amelexia is still gone. D:
-furn_web00s have some loose ends to take care of.
-Statues are supposed to be sparse in Morrowind.
-misc_de_cloth10 is floating.
-TR_indoril_amulet is floating.
-TR_misc_com_fp_hook is bleeding into the fireplace.
-TR_misc_com_fp_shovel too.


TR_i3-470 Bisandryon, Mess Hall:
-barrel_01_saltrice is floating.
-furn_de_cushion_square_06 is floating.
-furn_de_cushion_square_07 is floating.
-furn_de_p_bench_03 is half-afloat due to rug.
-furn_de_p_bench_04 is floating.
-furn_de_p_table_01 is half-afloat due to rug.
-furn_de_p_table_06 really does not look like a table that would be wise to leave even quarter-afloat due to rug.
-Two of the Furn_de_rug_big_02s are floating.
-light_de_lamp_01_64 is floating.
-Pots and tankards do not float in water.
-One of the misc_de_tankard_01s also needs an F.
-tr_misc_stn_pot_01 is floating a wee bit.
-TR_w_bottle_green seems to be bleeding into the floor. Also, it is blue! Silly green bottle.


TR_i3-470 Bisandryon, Sepulcher of Qidsah:
-Statues should be sparse in Morrowind.
-TR_indoril_amulet is floating.
-TR_Ingred_Blackrose_Petal01 needs to be rotated to rest properly.


TR_i3-470 Bisandryon, Understreets:
-apparatus_j_mortar_01 needs to be sunk a bit.
-Furn_de_rug_big_08 is teh floatzorz.
-The braziers bleed into the firepits, providing a very unpleasant sight.
-I am still not sure about using those firepits for the containment of water, though I suppose it is okay for the smith at least.
-They actually sell goblin_swords?
-ingred_hackle-lo_leaf_01 needs to be rotated to rest properly.
-iron broadsword needs to be rotated to rest properly.
-iron war axe needs to be rotated to rest properly.
-Misc_SoulGem_Common needs to be rotated to rest properly.
-steel claymore needs to be rotated to rest properly.
-steel wakizashi needs to be rotated to rest properly.
-steel war axe needs to be rotated to rest properly.
-steel warhammer needs to be rotated to rest properly.
-This does not deserve a TempleMarker.
-TR_furn_De_Rm_Shelf is bleeding into the wall/counterthing in a rather unpleasant manner.
-TR_w_steel_dae_lsword needs to be rotated to rest properly.


TR_i3-470 Bisandryon, Urlain Conservatory:
-apparatus_j_mortar_01 needs to be sunk a bit.
-...Actually, I am going to skip this cell. I do not think a stronghold should have a garden as seriously impressive as this. I do not think a stronghold in this style should have a garden at all to be honest....
Anyways, if you want to keep the garden, just check for errors yourself.


Comments Very nice. Send back though. Too many statues, more errors than a reviewer has to fix and so on and on. Probably deserves to have a few posts in the L&W section, unless it has had. Can't be sure. Way too many skillbooks though.

Rating N/A
Last edited by Andres Indoril on Sun Feb 07, 2010 6:43 pm, edited 1 time in total.
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Post by Thrignar Fraxix »

Sending back
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Post by Hemitheon »

Ok Im almost done but need to know about a few things. What do I do about the following:

1. Shrines in the Barracks. Static shrine pylons on stands with lights and offerings. They're everywhere in TR but its disputed in the review so Im doublechecking. They seem alright to me.

2. Using furn_firepit00 as wells

3. Conservatory. This place is freaking gorgeous and it would be a damn shame to lose it.
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Post by Haplo »

If at all possible I'd like to keep the conservatory as well
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Post by Andres Indoril »

I suppose those things are okayish, I just was not sure about the firepits used for wells and the shrines.
Also
Anyways, if you want to keep the garden, just check for errors yourself.
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Post by Hemitheon »

Ok. Ill finish making the corrections.

I assumed 'you' translates to TR core.
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Post by Thrignar Fraxix »

what do you mean?
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Post by Hemitheon »

Well I mean its not my final decision if the conservatory stays or goes, its the cores. So if the reviewer says its 'your choice' then he's talking to Core (decider) as well as to me (doer).
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Post by Andres Indoril »

Well, you have Haplo's approval on that. Just check for errors yourself, give it a small view, before you send it to review. :P
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Post by Hemitheon »

Done. Ready for another round of reviewing.
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Post by Thrignar Fraxix »

reviewbidydoop
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Post by Stryker »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: Bisandyron, Ancient Entrance:
-TR_furn_skel_hand_r balanced awkwardly and such.
-Adjusted TR_i3-470_deadsconce ever so slightly.
-TR_w_aena_arrow floated slightly.
-Would an aena arrow float or sink in the water? o.o

Bisandryon, Barracks Block:
-Rotated and scaled furn_de_rub_big_05 so the closet doesn't bleed into it.
-TR_furn_de_Rm_Stool floated needed moar f'ing.
-Several/Most articles of clothing needed fixing
-active_de_p_bed_03 floated slightly
-Moved a rug slightly to fix a floatingish closet.

Bisandryon, Crypt of the Golden Chap'thil:
-ingred_bc_ampoule_pod floated
-Moved ruggything.
-Toy guar felt a bit out of place. D: But whatever. That's just me.
-Urn pieces weren't rotated, and this sat there very awkwardly.

Bisandyron, Golden Hall:
-Clothing needed fixing, paper floated slightly.
-Unbled the benches. OCD side won.
-Statues are still there. As was earlier stated, should be more sparse.

Bisandyron, Legate Assembly:
-Has not really been changed since the last file. Still very empty.

Bisandyron, Lord Moril's Private Chambers:
-TR_cont_de_vase_02_scrl floated
-Rotated the lute so it's more like a normal instrument.
-Rotated one of the drums so it seemed slightly more realistic.

Bisandyron, Lord Moril's Study:
-Replaced most of the skill bewks. <.<

Bisandyron, Lord Moril's War Temple:
-Fixed random floaters n stuff.

Bisandyron, Mess Hall:
-TR_bk_TalesofKieran needed rotating for the poor furniture.
-Light fixtures weren't bled into the ceiling.
-Kwama meat bled into more kwama meat... Which looked really weird.
-Adjusted a broken bottle piece.

Bisandyron, Understreets:
-Most of the weapons here could use some sort of rotating.

Comments Nice nice. Send back. D: Too many errors. Still. A lot of things haven't changed since the last review, which bugs me.
I didn't do the final two cells... But there are still too many errors, regardless. Use Andres' review as reference, too, as I didn't write down all of those.

Rating
Haū! Omochikaerī!

Interior Reviews: 168
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Post by Thrignar Fraxix »

Revoking due to the third send back. Review available to the new modder if needed.

wtf hemi, I expected better of you
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Post by Andres Indoril »

Claiming!

Fixtaim!
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Thrignar Fraxix
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Post by Thrignar Fraxix »

Granting
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Post by Hemitheon »

Hold on. I have only had 2 reviews on this interior. How does that translate to 3? If you are trying to say that that first message you sent to me about removing the Temple marker was a review then that is total BS.

And really there should be a rule about reviewers claiming a claim after being revoked because that's just damn tacky.
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Post by Katze »

I see three reviews, one by Aeven, one by Andres and one by Stryker...
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Post by Andres Indoril »

Also, the rule says sent back three times, not reviewed three times.
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Post by Thrignar Fraxix »

you had 3 reviews if you would kindly not doubt me. Aeven reviewed it, but I sent it back due to "numerous errors and the desire for a lore check". After that, both Stryker and Andres said to send it back.

If you'd perhaps fixed half of what was posted in andres' review then I'd be a bit more sympathetic. There is absolutely no reason why andres should not be allowed to claim this to fix it. Hell, he is preferable because he knows most to all of the errors in this place already. There isn't going to be a rule made to prevent those most qualified to fix an interior from doing so.
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Post by Andres Indoril »

Quick status report and such:
Fixed all the physical errors I could find. Will move on to detailing some of the areas and such.



Anyways, this cell name is quite wtf
TR_i3-470 Bisandryon, Crypt of the Golden Chap'thil
as there is no clear translation on what exactly a chap'thil is. From the pocket guide that mentioned them, one can just say that it is a slang word for a house member.
There are other cell names that need more sense to them as well, but I suppose those could be left for whomever takes care of merging the file to the claim.
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Post by Andres Indoril »

Err.... Finished.

I hope I did not forget anything. If I did, I expect a throughout review that I can use to fix whatever needs fixing in case this gets sent back for more.
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Post by Thrignar Fraxix »

Here's hoping for a smooth review, I just want this bastard finished already.
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Post by Stryker »

TESAME: Dirty

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review:
Abyss:
-A brickthing floated weirdly.

Ancient Entrance:
-Fixed an arrow that still floated slightly.

Barracks:
-TR_indoril_amulet floated.

Crypt:
-Rotated ingred_corkbulb_root_01 a bit, it floated slightly.
-sc_almsiviintervention floated slightly.
-TR_extravagant_shirt_Indoril needed rotating.
-ingred_gold_kanet_01 needed rotating.
-A piece of urn needed a bit more rotating.
-Another piece of urn wasn't rotated. D:
-ingred_heather_01 needed more rotating.

Legate Assembly:
-Could you have any more rugs in here?

Lord Moril's War Temple:
-TR_act_de_bed_12 floated

Mess Hall:
-One of the in_stronghold_wall00 in, what appears to be, a secret passage bleeds into the other pieces of the wall... I left this as I am, admittedly, unsure how exactly to fix. <.<

Understreets:
-TR_furn_de_RM_Chest_com bled into a rug a bit. I scaled down

the rug just slightly.
-TR_furn_de_Rm_Chair01 floated

Conservatory:
-flora_marshmerrow_02 floated
-ingred_gold_kanet_01 needed to be rotated a bit.

The file was also slightly dirty... Two shrines got edited.
Comments There were some other more minor errors that I neglected to write down... But yeah, this is better than before. I got a bit burned out on the review at the end, but hopefully got all the blatantly obvious errors and the some not so obvious ones. XD

Rating 8/10
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Haū! Omochikaerī!

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Post by Andres Indoril »

Made the teleporting doors 1.02 in size, to avoid the ability to see into the void. Also, repositioned the bowls to work with the fixed meshes and removed the book and note.
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Post by Thrignar Fraxix »

Approving (finally)
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