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Thrignar Fraxix
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Post by Thrignar Fraxix »

What exactly is still needed here?
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Aiwyn the Breton
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Post by Aiwyn the Breton »

Time :P
I'm having a bit of difficulties on remapping the new meshes
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Lady Nerevar
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Post by Lady Nerevar »

revoked by request.

i really dont know what still needs to be done here...
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Haplo
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Post by Haplo »

TR_ex_nec_h_06, TR_ex_nec_h_9, TR_ex_nec_h_12, and TR_ex_nec_h_15 need to have the new Necrom textures applied to them at the very least. That's all.
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Lady Nerevar
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Post by Lady Nerevar »

i'll take a look, if it really is just textures i can do that later today.
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Lady Nerevar
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Post by Lady Nerevar »

this what you wanted? not really sure, 12 and 15 already had textures :?
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Swiftoak
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Post by Swiftoak »

Those domes in the temple need retexturing, same with some of the buildings in the center cluster of the residential/market (IE shops, moth and fire).

Can these be done and merged with Data quickly so I can finally nail down Necrom? :)
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Bloodthirsty Crustacean
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Post by Bloodthirsty Crustacean »

There're also [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=19919&start=120]these errors that I reported[/url]. (The ramp has been fixed, but to my knowledge nothing else)

Most immediately practicable are these two:

TR_in_nec_build_02 TR_Necrom, North Storehouse 3329 3903 13192 "this floor texture is budget fugly - see TR_in_nec_h_09 for a better job"

TR_in_nec_tower TR_Necrom, Tower Geth 3904 4288 12416 "make this spiral staircase be a smooth walk, not constant jolty blocks - you know what I mean - currently the player just jerks from step to step, inducing epilepsy. Make it have a collision mesh that is a smooth ramp"
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Lady Nerevar
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Post by Lady Nerevar »

Swifty: do you want a whole new texture? the one i used for these buildings is rather fugly but im not sure how much i can do to improve it, its a tiny 256 stretched over the area of a whole roof. or do you have another texture that works in mind?

BC: i can do the first one, but the second is morrowind collision which i dont really understand. i checked the doorjamb issue you reported and i saw nothing obviously wrong - its probably a collision issue, and as ive said morrowind collision is weird. i'll check it out again though, i may be able to steal the velothi collision for this and the staircase (if there are approximate equivalents)
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Haplo
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Post by Haplo »

The Necrom doorjambs are pretty unique, if I recall correctly.
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Bloodthirsty Crustacean
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Post by Bloodthirsty Crustacean »

I'm not sure what Morrowind's like for spiral staircases... can't think of any immediate examples. I have 0 meshing know-how, but I'm envisioning a situation in which you'd be able to 'join-the-dots' (you know that children's game?) between all the 'right-angles' on the staircase, and turn them into an interconnected 'ramp'. Does that bear any resemblance to reality?

In the Mages Guild, I don't know the culprit, and it's not possible (to my knowledge) to tell from the CS, but go in-game and try to walk into the room 'at the top'. It is completely impossible, as if there were a collision marker there. I'm guessing some underused Necrom object has a completely outsized collision box. (or there's something really weird going on)
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Post by Swiftoak »

LN: I think that a few of the nec_houses need to be updated which means re-modelled too to match the other houses that were re-done. Same goes with the domes.

Basically do whatever you feel is right to fix the consistency of the meshes in Necrom, if you feel they only need a retexture, then go for it. :)
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Lady Nerevar
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Post by Lady Nerevar »

tbh i cant really tell :P if you can give me a list of houses that need to be remodeled? if its just minor things i can probably fix them, but i dont have time/motivation/knowledge to make new models from the ground up. i'll take a look at the dome texture and see what i can do for it.

[edit] this it tomorrow at the earliest, i have a grad party today.
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Lady Nerevar
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Post by Lady Nerevar »

ok, redid the dome texture. it was 128 originally, rescaled it to 256, which improves quality greatly. used one of necrom's wall textures for a base, but mixed and lightened it some.
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Aeven
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Post by Aeven »

Making the domes somewhat golden would probably look really awesome.
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Bloodthirsty Crustacean
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Post by Bloodthirsty Crustacean »

N, with regards to that collision issue in the Mages Guild, it seems to be something to do with the interior piece "TR_in_nec_wall".

It also shows up in the census building which leads to the port, and if you levitate in the 'raised corridor' part of the Durzog's Delight Inn.

I think the collision mesh will probably need a good looking at (and will hopefully reveal the problem pretty quick), and should probably be fixable there. If not, maybe a re-do would be required.
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Lady Nerevar
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Post by Lady Nerevar »

i'll take a look later today.

as for the domes, im not sure that gold would fit with necrom's overall aesthetic. furthermore, gold domes are a bit overused imo, whereas a nice light stone is not seen as often. and, finally, i dont know where else this texture might be used.
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Lady Nerevar
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Post by Lady Nerevar »

por nex
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NexUmMonastica
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Post by NexUmMonastica »

Try this out.

New collision and nifprop
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Haplo
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Post by Haplo »

Pretty sure we're done with this.

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