Claim: i4-361-Red Claimed by nick9999
Maps In Group Map 4 at 1:(-1841, -2607):0
Accurate map
Parent: 4-47-Red
 Status: Approved, 100% Complete
 Faction: House Redoran
 Files:
Name Size Last Modified
TR_i4-361-Red_nick9999_3.esp 25.5 KB Fri Dec 22, 2017 1:46 am
TR_i4-361-Red_nick9999_2.esp 12.1 KB Fri Dec 22, 2017 1:46 am
TR_i4-361-Red_nick9999_1.esp 5.6 KB Fri Dec 22, 2017 1:46 am
TR_i4-361-Red_Thrignar Fraxix_1.esp 25.4 KB Fri Dec 22, 2017 1:46 am
Description
[-15,-20] Cave out in the wilderness. Contains a wild Kwama colony.
Last Edited by Thrignar Fraxix
(Sat May 01, 2010 7:44 pm) Post
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nick9999
Developer
04 Jan 2010

Location: Solstheim

I am interested in this cave I just wanted to ask how is it wit the door, because there is a normal wooden door that does not fit that much to the no human presence part. Should this detail simply be skipped ???


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Post Mon May 10, 2010 8:21 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

Hey cathartis, that isn't a Kwama mine door, that is a cave door. Kwama caves have a specific entrance remember?
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Post Mon May 10, 2010 8:40 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Aren't Kwama entrances even MORE human-intensive than cave entrances? I mean TBH it should just be a "dark hole" mesh or something.
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Post Mon May 10, 2010 11:09 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

well it either needs to be a black hole or a kwama mine entrance. (or be re-purposed)
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Morrowind Reviews: 1640
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
Post Mon May 10, 2010 11:23 pm Send private message             Reply with quote                   up  
Adanorcil
Developer Emeritus
22 Jan 2006



Perhaps try and build one out of rocks and a load door consisting of a black surface.
Post Tue May 11, 2010 9:48 am Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

Doesn't pretty well every cave in vanilla have an unjustifiable door, though, anyway? It doesn't break too much of the inner logic of the games.
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Post Tue May 11, 2010 12:14 pm Send private message             Reply with quote                   up  
Adanorcil
Developer Emeritus
22 Jan 2006



Bloodthirsty Crustacean wrote:
Doesn't pretty well every cave in vanilla have an unjustifiable door, though, anyway? It doesn't break too much of the inner logic of the games.

Agreed. Or otherwise: an abandoned eggmine. (Nail some planks across the entrance door.)
Post Tue May 11, 2010 3:41 pm Send private message             Reply with quote                   up  
nick9999
Developer
04 Jan 2010

Location: Solstheim

I would like to claim this cave. I wanted to do a mold cave with lots of kwama eggs, doing a 180 turn underground in order not to end in the grey area of the exterior.
Post Tue May 11, 2010 6:38 pm Send private message             Reply with quote                   up  
Katze
Developer Emeritus
26 Feb 2009

Location: Behind you!

Granting. You can continue your cave outside of the exterior borders, considering there is other bordering exteriors, you know.

Also, I'm going to change the description of this claim to abandoned Kwama mine. Make of that what you will.
Post Tue May 11, 2010 6:46 pm Send private message             Reply with quote                   up  
nick9999
Developer
04 Jan 2010

Location: Solstheim

But considering the grey texture there wouldn't I have to use py cave tile set then ??
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to rebuild or not to rebuild, that is the question here!
Post Tue May 11, 2010 6:52 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

If it was ever a Kwama mine, then it *does* need a kwama mine entrance in the exterior, not a cave entrance.
_________________
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Tue May 11, 2010 7:17 pm Send private message             Reply with quote                   up  
Katze
Developer Emeritus
26 Feb 2009

Location: Behind you!

Edited the description again. That should be fine.
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Post Wed May 12, 2010 7:19 am Send private message             Reply with quote                   up  
nick9999
Developer
04 Jan 2010

Location: Solstheim

I wanted to ask if someone could have a look if my shell is big enough or if I should enlarge it

thanks in advance

Edit: don't mind the in_mold_rock_11 I just fixed it so that it is rotated 180°

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to rebuild or not to rebuild, that is the question here!
Post Wed May 12, 2010 4:34 pm Send private message             Reply with quote                   up  
Katze
Developer Emeritus
26 Feb 2009

Location: Behind you!

Looks fine to me. Just remember fix your light settings before you finish.
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"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK

"You say a lot of things. And how does that work? You're a bicycle"

Tea is important.
Post Wed May 12, 2010 6:21 pm Send private message             Reply with quote                   up  
nick9999
Developer
04 Jan 2010

Location: Solstheim

OK thanks I didn't touch those yet.
I wanted to ask are kwamma eggs aloud to bleed like in vanilla morrowind ?

_________________
!TES 4 EVA !

to rebuild or not to rebuild, that is the question here!
Post Wed May 12, 2010 6:30 pm Send private message             Reply with quote                   up  
Katze
Developer Emeritus
26 Feb 2009

Location: Behind you!

Items on natural surfaces like in caves are fine to bleed a bit. Just as long as it doesn't look odd, go right ahead.
_________________
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK

"You say a lot of things. And how does that work? You're a bicycle"

Tea is important.
Post Thu May 13, 2010 5:57 am Send private message             Reply with quote                   up  
nick9999
Developer
04 Jan 2010

Location: Solstheim

Architecture done also placed some eggs, but I still have a feeling that I don't have enough rocks so I will add a few more. I wanted to ask if I should place some Flora or not. Because normally Kwamma mines don't have any.
_________________
!TES 4 EVA !

to rebuild or not to rebuild, that is the question here!
Post Thu May 13, 2010 12:42 pm Send private message             Reply with quote                   up  
Katze
Developer Emeritus
26 Feb 2009

Location: Behind you!

They have those vines and stuff, don't they? I don't see anything up with placing some small groups of glowing mushrooms around and maybe some bloatspores, either. They'd provide a valuable light source.
_________________
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK

"You say a lot of things. And how does that work? You're a bicycle"

Tea is important.
Post Thu May 13, 2010 12:54 pm Send private message             Reply with quote                   up  
nick9999
Developer
04 Jan 2010

Location: Solstheim

Done, I'm pretty pleased considering this to be my first cave and claim.
_________________
!TES 4 EVA !

to rebuild or not to rebuild, that is the question here!
Post Thu May 13, 2010 7:59 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

Approving
Post Wed Nov 24, 2010 10:24 pm Send private message             Reply with quote                   up  
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