Map 3 NPC Claim #2 [Yeti]
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Map 3 NPC Claim #2 [Yeti]
Map:
[url=http://img401.imageshack.us/img401/9596/map3detailingclaim2hl4.jpg][img]http://img401.imageshack.us/img401/9596/map3detailingclaim2hl4.th.jpg[/img][/url]
Almas Thirr & Dondril & Roa Dyr
[url=http://img401.imageshack.us/img401/9596/map3detailingclaim2hl4.jpg][img]http://img401.imageshack.us/img401/9596/map3detailingclaim2hl4.th.jpg[/img][/url]
Almas Thirr & Dondril & Roa Dyr
- Attachments
-
- TR_Map_3_Detailing_A2.esp
- (3.62 MiB) Downloaded 219 times
Last edited by Haplo on Thu Jul 26, 2012 4:16 am, edited 6 times in total.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
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- Katze
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Are you actually making these, or just planning? I'd really like to do a Thirr River Valley claim myself at some point.
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
Hehe, I'm not doing the entire Thirr region no. It's mainly the planning. I need to see how it looks on both sides of the river.Cathartis wrote:Are you actually making these, or just planning? I'd really like to do a Thirr River Valley claim myself at some point.
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Unlocking. Detailing time! For the coast, please match it as close as possible to the latest file for 4-13-Hla. Note that 4-13-Hla's latest file includes a lot of Map 3 land. Also, the Minas Tirith-looking cliff topped with a giant Daedra statue needs to go. Again, please change it to something similar to the area in 4-13-Hla.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
What models do you think you are waiting for? I'm not aware of any you should be waiting on. Also, since you are a new exterior modder, and since your current claim is your first one, and it's a very important claim, I am going to say no to your claiming this.
EDIT: I also would prefer the claimant to cut off the extra cells from 4-13-Hla and use them here; there's a lot changed for the better in Nemon's file.
EDIT: I also would prefer the claimant to cut off the extra cells from 4-13-Hla and use them here; there's a lot changed for the better in Nemon's file.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
I would like to see what your plans are for finishing Almas Thirr first. Dondril and Rouaf Duhr are done exterior-wise, but might need some bug-checking.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
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- Thrignar Fraxix
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it is just a canton, no detail has been done. Might be other things as well
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Morrowind Reviews: 1640
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
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A full-blown lighthouse seems a bit much for an inland river. Signal fires, maybe. Plus, aren't lighthouses to warn ships of dangerous waters?
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
Don't move the foreign quarter, that's completely unnecessary. It is Temple; the claims just were never updated. The "shack village" is the Almas Thirr Foreign Quarter (as specified in the cell in the .esp, IIRC). Almas Thirr just needs detail; I was asking what your plans were for detailing it (adding scaffolding, clutter, a gondola ramp?)
I would never get on a boat captained by someone who couldn't navigate a straight line.
Yes.Cathartis wrote:Plus, aren't lighthouses to warn ships of dangerous waters?
I would never get on a boat captained by someone who couldn't navigate a straight line.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
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- Bloodthirsty Crustacean
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If you could make some Velothi extensions that looked like a natural part of the canton city, that could look quite nice?
Also, haven't 'shack slums' things been overdone? Doesn't really seem in keeping with this high-political location... but this is only a suggestion. Maybe there's a reason for it.
Also, haven't 'shack slums' things been overdone? Doesn't really seem in keeping with this high-political location... but this is only a suggestion. Maybe there's a reason for it.
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with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
- Yeti
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Though I don't have much expertise with exteriors, I took a look at Almas Thirr and I would have to say that the foreign quarter would look better in Velothi. The shack village just doesn’t look right to my eyes next to a grand canton. It would take a bit of work to redo since all the interiors for those shacks have already been made but there will at least likely be plenty of places in the future where those can be recycled.Aeven wrote:I need to know what people really want from this place.
Just a suggestion...
- Tyrion
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nix the shack village
A collection of velothi buildings away from the canton surrounded by a wall would do a deal better for a "foreign quarter"
A collection of velothi buildings away from the canton surrounded by a wall would do a deal better for a "foreign quarter"
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Almas Thirr is Temple, not Indoril. A banner depicting all three triunes or a combined Tribunal symbol would be good, though.Aeven wrote:What I do know is that one of those Vivec-style banners, but with Almalexia on it, would look really good here.
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
As another suggestion for the (ex-) shack village, for everyone's consideration: do we need a foreign quarter? Really, a foreign quarter is something that should be restricted to just the very biggest cities. In other cities, foreigners would live here-and-there, or just be absent entirely.
I don't really see why this place would need one. I suppose it was the whole canton thing that suggested it. But either way, it's been done before and in more suitable locations. I imagine Almas Thirr is more of a temple stronghold like Molag Mar, conveniently situated on the river. Otherwise it's at risk of just becoming 'another city'.
I don't really see why this place would need one. I suppose it was the whole canton thing that suggested it. But either way, it's been done before and in more suitable locations. I imagine Almas Thirr is more of a temple stronghold like Molag Mar, conveniently situated on the river. Otherwise it's at risk of just becoming 'another city'.
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I agree with Adanorcil's post above. A foreign quarter would seem awkward and un-natural here, even more so if it were a shack village.
"Imagination and memory are but one thing which for diverse considerations have diverse names."
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
Couldn't this just be granted? I can start work on the Thirr valley areas first, and allow the discussion about Almas Thirr to continue first.
What I could do it move the shack village closer to the mouth and put it on the east bank, and make it an ordinary village, perhaps added on to with a max of five Velothi or Indoril buildings. Otherwise, make Almas Thirr a bit like Molag Mar, functioning purely as a Temple fortress.
What I could do it move the shack village closer to the mouth and put it on the east bank, and make it an ordinary village, perhaps added on to with a max of five Velothi or Indoril buildings. Otherwise, make Almas Thirr a bit like Molag Mar, functioning purely as a Temple fortress.
- Katze
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I was trying to describe that to Haplo earlier, but didn't know where the thread for it was.
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
- Tyrion
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Trade center or fortress, it should just be the canton and maybe a cluster of Velothi structures. Remember, the cantons are pretty big.
"Imagination and memory are but one thing which for diverse considerations have diverse names."
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
Sload's post doesn't mention anything actually happening at Almas Thirr except the tariff, which is what I said on IRC, if I recall correctly. There should be some Velothi structures or whatnot around, but if you can't find a suitable location for the shack village as a whole, break it up into chunks/individual shacks spaced around. The canton proper is still stronghold-centric.
But look at the interiors already in existence for the canton, and place your "Velothi growths" accordingly (think of what isn't already there that needs to be, and add as needed, built-to-fit per se).
Also, have some patience dude.
Granted.
But look at the interiors already in existence for the canton, and place your "Velothi growths" accordingly (think of what isn't already there that needs to be, and add as needed, built-to-fit per se).
Also, have some patience dude.
Granted.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
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- Nomadic1
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Sorry to say I personally don't like it. It takes up three exterior cells, which is overkill. You'll never get it to look right and consistent that way with those pieces. The town doesn't have any "flow" for want of a better word. I'm also left wondering why someone would build a town like that in a place like that in the first place.
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It's far too angular, and as the angles are all very odd and not regular it just ends up looking very eclectic and not very pleasing to the eye. I like the idea, but it would be nice if you followed a more natural pattern, like having the town built over a collection of natural islands. I also think it would be really cool if you could terrace the island/platforms, like have two levels, but I don't know how feasible that would be.
"Imagination and memory are but one thing which for diverse considerations have diverse names."
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
Quick question, is Almas Thirr going to stay as high and bulky as it is? I think it would look way better and more elegant if you brought it down and extended the bridges onto the balcony floor instead of having such a sky-high base. It'd also allow for some easier transition to a hypothetical harbor area attached to the canton.
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The bridges need to remain high enough that ships can pass under them, as the river Thirr is the centre of Morrowind ship trade.
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.