4-32-Red
Moderator: Lead Developers
4-32-Red
Claim type: Exterior
Claim ID: TR_4-32-Red (#241)
Faction: Redoran
Claimed by: Scamp
Status: Approved (Progress: 100%)
Location: (-17,-18):(-16,-22), Size: 10
Files: TR_4-32-Red_Haplo_1.esp
---
Western edge of the province, Velothi Mountains. Should have very high elevation, difficult or impossible to climb without magical assistance.
If you're working from what's there on the existing Map 4 file, remove the ashlander village and the stronghold in the mountain. You can have a yurt or two, along with some caves, but that's it.
Claim ID: TR_4-32-Red (#241)
Faction: Redoran
Claimed by: Scamp
Status: Approved (Progress: 100%)
Location: (-17,-18):(-16,-22), Size: 10
Files: TR_4-32-Red_Haplo_1.esp
---
Western edge of the province, Velothi Mountains. Should have very high elevation, difficult or impossible to climb without magical assistance.
If you're working from what's there on the existing Map 4 file, remove the ashlander village and the stronghold in the mountain. You can have a yurt or two, along with some caves, but that's it.
May I move the village a bit though?Nemon in 4-16 thread wrote:Please bring it up to 50% of my neighboring cells mountain height, then add a steep cliff above it. That would look awesome, and we need more winding roads on mountains. Oblivion had tons of these, and we have the possibility to do it here.
Cosy village btw...
"Scamp you are the wonderboy" - Praedator
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
- Andres Indoril
- Senior Developer
- Posts: 1459
- Joined: Fri Jan 13, 2006 9:01 pm
- Location: Lost.... Somewhere?
- Contact:
The people of IRC have already decided that the village should be elevated and the people of it should be herding mammothguars. Indeed.
[url=http://andresindoril.blogspot.com/][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyleft.jpg[/img][/url][url=http://www.youtube.com/user/AndresIndoril][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyright.jpg[/img][/url]
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
I might as well just post this here:
[url=http://img580.imageshack.us/i/unbenanntvxnemonized.jpg/][img]http://img580.imageshack.us/img580/9123/unbenanntvxnemonized.th.jpg[/img][/url]
This is the alteration I suggested in a PM. The village is elevated a little, and my mountain in 4-16 is continued down into this.
[url=http://img580.imageshack.us/i/unbenanntvxnemonized.jpg/][img]http://img580.imageshack.us/img580/9123/unbenanntvxnemonized.th.jpg[/img][/url]
This is the alteration I suggested in a PM. The village is elevated a little, and my mountain in 4-16 is continued down into this.
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
Updated. Hope it is the right file
Also, screenshots:
[url=http://img812.imageshack.us/i/mgescreenshot1.jpg/][img]http://img812.imageshack.us/img812/8509/mgescreenshot1.th.jpg[/img][/url]
[url=http://img25.imageshack.us/i/mgescreenshot3e.jpg/][img]http://img25.imageshack.us/img25/5710/mgescreenshot3e.th.jpg[/img][/url]
[url=http://img530.imageshack.us/i/mgescreenshot4e.jpg/][img]http://img530.imageshack.us/img530/7575/mgescreenshot4e.th.jpg[/img][/url]
[url=http://img508.imageshack.us/i/mgescreenshot5.jpg/][img]http://img508.imageshack.us/img508/9532/mgescreenshot5.th.jpg[/img][/url]
Comments and/or criticism always appreciated!
Also, screenshots:
[url=http://img812.imageshack.us/i/mgescreenshot1.jpg/][img]http://img812.imageshack.us/img812/8509/mgescreenshot1.th.jpg[/img][/url]
[url=http://img25.imageshack.us/i/mgescreenshot3e.jpg/][img]http://img25.imageshack.us/img25/5710/mgescreenshot3e.th.jpg[/img][/url]
[url=http://img530.imageshack.us/i/mgescreenshot4e.jpg/][img]http://img530.imageshack.us/img530/7575/mgescreenshot4e.th.jpg[/img][/url]
[url=http://img508.imageshack.us/i/mgescreenshot5.jpg/][img]http://img508.imageshack.us/img508/9532/mgescreenshot5.th.jpg[/img][/url]
Comments and/or criticism always appreciated!
"Scamp you are the wonderboy" - Praedator
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
- Bloodthirsty Crustacean
- Developer Emeritus
- Posts: 3869
- Joined: Fri Feb 02, 2007 7:30 pm
- Location: Elsewhere
Really beautiful work. Only comment would be that there's no way to get to that village from the rest of civilisation (which there really ought to be because this entire region is so sexy), the path out is defunct and just leads to a dead end.
There are already some pre-existing 'mountain trails' in this claim and 4-16 which could be given more roady textures to create a Velothi Mountains trail from Kragenmoor to here (and beyond if you chose to extend it in the other direction). The green lines in road1 are where the existing 'path' could be extended through an anomalous finger of Ashland by making it VM.
Would require some work in 4-8 as well (road2) but as you can tell from the screen some major major border work is gonna need to be done there soon anyway.
Maybe once all three claims are wrapped up someone could sort out these various merging issues.
There are already some pre-existing 'mountain trails' in this claim and 4-16 which could be given more roady textures to create a Velothi Mountains trail from Kragenmoor to here (and beyond if you chose to extend it in the other direction). The green lines in road1 are where the existing 'path' could be extended through an anomalous finger of Ashland by making it VM.
Would require some work in 4-8 as well (road2) but as you can tell from the screen some major major border work is gonna need to be done there soon anyway.
Maybe once all three claims are wrapped up someone could sort out these various merging issues.
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Alright, sounds like a lot of work actually, but I already mentioned somewhere that 4-8 will have to be matched with 4-16 eitherway to make nice transitions (yeah, you can indeed see it well on the second screenshot).
I have already talked to Nemon about our plans for VM, I'm going to wait until he has posted here before I say anything else.
I have already talked to Nemon about our plans for VM, I'm going to wait until he has posted here before I say anything else.
"Scamp you are the wonderboy" - Praedator
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
Crap on a stick, the Bloodthirsty Crustacean has a valid point on this road. And I'm not going to go anal and delete your village, so I say just make the road to the border and I'll continue on it in 4-16.
Check my thread for new WIP. And I think I'll keep the road as a foresty path thingy. I'll add more stuff to explain that later, now just get the border matched. And use the same texture some distance into your as well, this is not a much travelled road...
Check my thread for new WIP. And I think I'll keep the road as a foresty path thingy. I'll add more stuff to explain that later, now just get the border matched. And use the same texture some distance into your as well, this is not a much travelled road...
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
- Bloodthirsty Crustacean
- Developer Emeritus
- Posts: 3869
- Joined: Fri Feb 02, 2007 7:30 pm
- Location: Elsewhere
Once again, really stunningly beautiful claim.
On the road, it doesn't really need any input from me - it looks fine, and does its job of joining this place to the wider road network if 4-16 and 4-8 have the path extended through them.
Personally I'd prefer a road with an actual road texture, just so its more intuitive to a player to actually walk up it, but Nemon's the man with the vision here, so it's his call.
Worth discussing extending the road further north through the mountains up the Velothis? Any destinations need linking up there?
On the road, it doesn't really need any input from me - it looks fine, and does its job of joining this place to the wider road network if 4-16 and 4-8 have the path extended through them.
Personally I'd prefer a road with an actual road texture, just so its more intuitive to a player to actually walk up it, but Nemon's the man with the vision here, so it's his call.
Worth discussing extending the road further north through the mountains up the Velothis? Any destinations need linking up there?
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
I have decided to keep the landscaping in 4-16 as it is. Making the narrow valley a road would mean tremendous amount of editing the natural flow of statics, flora and layout. I feel that by adding "traces of civilization" instead, we can still make this path flow naturally through 4-16 and into this claim.
Scamp, I still have to finish setting up my rig after changing some hardware, I probably won't have time until tomorrow evening so I can only rely on your beautiful screenshots for now.
I don't want to add a road going north from here, we have a road going north in 4-44, 4-45, 4-6 and 4-47, and it works fine in my opinion. I would, however, love to see some small quest line be added for this village in the future, sending the player all around this area... but that's for later .
Scamp, I still have to finish setting up my rig after changing some hardware, I probably won't have time until tomorrow evening so I can only rely on your beautiful screenshots for now.
I don't want to add a road going north from here, we have a road going north in 4-44, 4-45, 4-6 and 4-47, and it works fine in my opinion. I would, however, love to see some small quest line be added for this village in the future, sending the player all around this area... but that's for later .
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
- Bloodthirsty Crustacean
- Developer Emeritus
- Posts: 3869
- Joined: Fri Feb 02, 2007 7:30 pm
- Location: Elsewhere
sounds good, just remember that unless the valley path is extended from 4-16 to 4-8 then the problem of this village having no contact with the outside world and the road out of town just being a dead end still stands.
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
[url=http://scamp.blogspot.com/2010/11/4-32.html]Useful link[/url]
New file up, I forgot shading in some places and fixed other stuff.
Again, please do not submit as I will have to fix stuff Nemon might point out tomorrow or soon enough.
Also, screenshots:
[url=http://img137.imageshack.us/i/mgescreenshot1.jpg/][img]http://img137.imageshack.us/img137/8509/mgescreenshot1.th.jpg[/img][/url]
[url=http://img413.imageshack.us/i/mgescreenshot2.jpg/][img]http://img413.imageshack.us/img413/9448/mgescreenshot2.th.jpg[/img][/url]
[url=http://img593.imageshack.us/i/mgescreenshot6.jpg/][img]http://img593.imageshack.us/img593/9812/mgescreenshot6.th.jpg[/img][/url]
[url=http://img694.imageshack.us/i/mgescreenshot7g.jpg/][img]http://img694.imageshack.us/img694/6531/mgescreenshot7g.th.jpg[/img][/url]
[url=http://img16.imageshack.us/i/mgescreenshot8.jpg/][img]http://img16.imageshack.us/img16/412/mgescreenshot8.th.jpg[/img][/url]
[url=http://img403.imageshack.us/i/mgescreenshot9.jpg/][img]http://img403.imageshack.us/img403/5743/mgescreenshot9.th.jpg[/img][/url]
[url=http://img718.imageshack.us/i/mgescreenshot10.jpg/][img]http://img718.imageshack.us/img718/7718/mgescreenshot10.th.jpg[/img][/url]
[url=http://img151.imageshack.us/i/mgescreenshot11.jpg/][img]http://img151.imageshack.us/img151/4665/mgescreenshot11.th.jpg[/img][/url]
[url=http://img593.imageshack.us/i/mgescreenshot12.jpg/][img]http://img593.imageshack.us/img593/4826/mgescreenshot12.th.jpg[/img][/url]
New file up, I forgot shading in some places and fixed other stuff.
Again, please do not submit as I will have to fix stuff Nemon might point out tomorrow or soon enough.
Also, screenshots:
[url=http://img137.imageshack.us/i/mgescreenshot1.jpg/][img]http://img137.imageshack.us/img137/8509/mgescreenshot1.th.jpg[/img][/url]
[url=http://img413.imageshack.us/i/mgescreenshot2.jpg/][img]http://img413.imageshack.us/img413/9448/mgescreenshot2.th.jpg[/img][/url]
[url=http://img593.imageshack.us/i/mgescreenshot6.jpg/][img]http://img593.imageshack.us/img593/9812/mgescreenshot6.th.jpg[/img][/url]
[url=http://img694.imageshack.us/i/mgescreenshot7g.jpg/][img]http://img694.imageshack.us/img694/6531/mgescreenshot7g.th.jpg[/img][/url]
[url=http://img16.imageshack.us/i/mgescreenshot8.jpg/][img]http://img16.imageshack.us/img16/412/mgescreenshot8.th.jpg[/img][/url]
[url=http://img403.imageshack.us/i/mgescreenshot9.jpg/][img]http://img403.imageshack.us/img403/5743/mgescreenshot9.th.jpg[/img][/url]
[url=http://img718.imageshack.us/i/mgescreenshot10.jpg/][img]http://img718.imageshack.us/img718/7718/mgescreenshot10.th.jpg[/img][/url]
[url=http://img151.imageshack.us/i/mgescreenshot11.jpg/][img]http://img151.imageshack.us/img151/4665/mgescreenshot11.th.jpg[/img][/url]
[url=http://img593.imageshack.us/i/mgescreenshot12.jpg/][img]http://img593.imageshack.us/img593/4826/mgescreenshot12.th.jpg[/img][/url]
"Scamp you are the wonderboy" - Praedator
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
I've installed everything now and had a look at the claim. It looks really good! Some parts of the path seemed to have some rocks making it hard to pass, so perhaps fix that. Also, some grass in the village could be lowered a little more. Very nice gorge between the village and the daedric ruin, but I had trouble finding the entrance to the ruin .
I'm really looking forward to seeing this merged with the RR, armun and thirr region. It'll be awesome to see the view from these mountains.
Great work, why the hell didn't you start working for TR earlier?
I'm really looking forward to seeing this merged with the RR, armun and thirr region. It'll be awesome to see the view from these mountains.
Great work, why the hell didn't you start working for TR earlier?
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
- Kiteflyer61
- Developer
- Posts: 289
- Joined: Fri Jul 24, 2009 5:55 pm
- Location: Ocean Grove, NJ
That first screen is beyond epic! Fantastic work Scampy!
It is better to remain silent and be thought a fool than to speak and remove all doubt!
"Tis easy enough to be pleasant,
when life flows along like a song;
but the person worth while
is the one who will smile
when everything goes dead wrong."
- Ella Wheeler Wilcox
"Tis easy enough to be pleasant,
when life flows along like a song;
but the person worth while
is the one who will smile
when everything goes dead wrong."
- Ella Wheeler Wilcox
A huge thanks to everyone who commented on the claim, it really encourages me!
hehe Nemon, isn't it kinda good that the ruin has some "mazy" feeling about it?
Should be all fine now. Happy reviewing!
Note for the Catwat
Interiors for the claim:
1
Redoran Village (-17 -21):
These are just a few suggestions:
1. Inn
2. Trader
3. Something related to the nearby daedric ruin
(information shamelessly stolen from TF on IRC)
2
Daedric Ruin (also -17 -21)
3
A cave (-17 -18 )
hehe Nemon, isn't it kinda good that the ruin has some "mazy" feeling about it?
dunno, it might be because I just found out about the project last year and then I joined straight away 8)Great work, why the hell didn't you start working for TR earlier?
Should be all fine now. Happy reviewing!
Note for the Catwat
Interiors for the claim:
1
Redoran Village (-17 -21):
These are just a few suggestions:
1. Inn
2. Trader
3. Something related to the nearby daedric ruin
(information shamelessly stolen from TF on IRC)
2
Daedric Ruin (also -17 -21)
3
A cave (-17 -18 )
"Scamp you are the wonderboy" - Praedator
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
- Tyrion
- Reviewer
- Posts: 1699
- Joined: Wed May 31, 2006 10:52 pm
- Location: currently hiding in Pentos (aka Philadelphia)
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Some floating rubble about the daedric ruin. Otherwise, pretty good.
Comments Love the way you used the vertical nature of this claim by tucking things like the little Redoran hamlet onto the side of the escarpment. Well designed and executed.
Good job Scamp.
Rating 9/10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Some floating rubble about the daedric ruin. Otherwise, pretty good.
Comments Love the way you used the vertical nature of this claim by tucking things like the little Redoran hamlet onto the side of the escarpment. Well designed and executed.
Good job Scamp.
Rating 9/10
- Attachments
-
- TR_4-32-Red_Scamp_5.esp
- (607.96 KiB) Downloaded 17 times
"Imagination and memory are but one thing which for diverse considerations have diverse names."
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007