5-21-Red

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Nemon
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Post by Nemon »

Another update before sleepy time:

I've completed another few cells, now I only have like two and a half cells left to do. After that I guess I'll have a stroll around in Kogo'Tel. There's always a floater here and there, stuff to be added, changed, scaled etc... I think I will be able to submit a file for reviewing early next week. Now get out, it's saturday and party time!
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Post by Nemon »

Every single cell is now landscaped, painted, detailed and vertex shaded. I'm spending some time in game finding floaters, glitches and stuff to fix. I still need to tweak the pathgrids for all cells exept Kogo'Tel.

Nearing completion :)
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Post by Peterboy »

Yippí!! :D
Kogo'Tel looks awesome Nemon :mrgreen:
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Post by Nemon »

It's finished, just cleaning and looking for floaters. Strange thing though, I get this message (pic below) when loading Morrowind.

Land (1,-10) unable to load texture idx 11. That's just SE of Seyda Neen, and as you see on the second pic below, some textures are removed from the land. But I've cleaned my mod in TESAME four times now, there are NO cells edited except my 35 Kogo'Tel cells!!! I've even removed every texture entry that I did not end up using (I tried a lot of them, getting to know the various textures again). This plugin is a textbook example of perfect cleaning, yet this happens!? I'm uploading the clean x4 file - NOT for reviewing yet, maybe someone else doesn't get this message.

coc to cell "coccell" to have a look around if you want.
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Morrowind 2008-01-06 20-34-24-01.jpg
Morrowind 2008-01-06 20-32-39-21.jpg
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Post by Nemon »

Ok, after trying the enhanced editor, and removing unexplainable changes to carious Vvardenfell cells, every single bit of landscaping was erased from my claim. I could NOT delete references to textures used (that wasn't in my claim).

I tried the CS cleaner, and edited details in my .esp, and then finally I got it to work. Now there's hopefully no changes to Vvardenfell, no dirty stuff and edits. I'm posting the last .esp for reviewing tomorrow, I'm way to exhausted to do any last bit of cleaning now...

Man, what a shitload of unneccessary work...
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Post by kebra »

I had this problem several times especially with the MW enchanted editor and still wait for an explanation.

Great speedy work, i like the layout and the concept. I thinck that i stoled you some ideas on your older claims, thanks.

Well, a critic, it must be detailed a bit, for exemple there is no flora in the city, not enough rocks...

PS: i suppose you don't care to much, but i would like to know if my meshe replacement for Ald Dwerelyn (there is pics)is not to far from your version.
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Post by Nemon »

Ald Dwerely... wut? Did I do that?
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Post by kebra »

The one with "Nemon the modder", you remember, this skycripper in the fields (Dwemer statue). But the name has maybee changed, the area cells are called Nemon, so...
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Post by Nemon »

Oh, that one. I'll have a look.

And I will look at the city and detailing as well. I'm already abusing fps as it is, and it's sort of a quarry so flora won't flourish if you catch my drift...
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Post by Nemon »

Here it is, a final .esp for REVIEWING!

It is clean (hopefully)

Coc to "coccell" to have a look.

Nemon
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Clean Clean Clean Clean Clean kogotel2.esp
Review me!
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Post by Haplo »

Submitting to Review
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Post by Tyrion »

On top of it.
"Imagination and memory are but one thing which for diverse considerations have diverse names."

"How dare you question the colonnade!" - one of the Glorious Leaders

"Nemon + IKEA = creationism" - some guy

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Post by Tyrion »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: Lots of cypress knees were floating in the water.

Comments Nice swamp ^^ Kogo Tel looks good too however the one long straight bridge in the center of the harbour thing felt out of place but thats just aesthetics I guess.

Rating 8.9/10
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Clean Clean Clean Clean Clean kogotel2.esp
(1.6 MiB) Downloaded 30 times
"Imagination and memory are but one thing which for diverse considerations have diverse names."

"How dare you question the colonnade!" - one of the Glorious Leaders

"Nemon + IKEA = creationism" - some guy

"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
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Post by Haplo »

Approved & Merged :-)
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Post by Nemon »

Niiice!
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Post by aro101 »

Man, this one is awesome... Great work... Just showing some respect from someone who has somekind of a dislike for CS :P
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Post by Nemon »

This needs to be updated once the ash forest statics are available. Kogo'Tel needs some extra detailing, and the mountain range needs to be VM, which means substitute WG with RM and snow + height.
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Post by Nemon »

Dirty as a Suran slut, but still a rough sketch as to what I want to do with the rest of the Cyrodiil border. Silgrod Pass moved one cell west, and up.
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Post by Haplo »

Hey Nemon, let me know when you want this moved back to Claimed for you, since Ash statics are now in TR_Data and whatnot.
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Post by Nemon »

Nah, it can stay here.
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Post by Nemon »

New WIP.
Last edited by Nemon on Mon May 02, 2011 7:36 pm, edited 1 time in total.
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Post by Scamp »

[url=http://img853.imageshack.us/img853/3052/mgescreenshot7.jpg][img]http://img853.imageshack.us/img853/3052/mgescreenshot7.th.jpg[/img][/url][url=http://img69.imageshack.us/img69/4983/mgescreenshot8l.jpg][img]http://img69.imageshack.us/img69/4983/mgescreenshot8l.th.jpg[/img][/url]
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Post by Nemon »

New WIP for Scamp to border match.
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Post by Nemon »

New WIP, now with more roadage. Previous two WIPs deleted btw...
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Clean Clean Clean TR_5-21-Red-Nemon1.esp
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Post by Haplo »

Maybe upload your next one to the top of the thread? Pretty please :-)
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Re: 5-21-Red

Post by arvisrend »

Just taken a walk through parts of that claim. Good work!

5/13/2011 (16:16) TR_5-21-Red_Nemon_3.esp 5/13/2011 (15:56) skraeling TR_ash_swamp_tree01 TR_5-21_Red (-27,-2) -216813 -13527 591 "flaoter"
5/13/2011 (16:17) TR_5-21-Red_Nemon_3.esp 5/13/2011 (15:56) skraeling TR_ash_parasol03 TR_5-21_Red (-28,-2) -222258 -10150 887 "flaoter"
5/13/2011 (16:17) TR_5-21-Red_Nemon_3.esp 5/13/2011 (15:56) skraeling flora_trama_shrub_04 TR_5-21_Red (-28,-2) -222320 -9888 1317 "slgiht floater"
5/13/2011 (16:18) TR_5-21-Red_Nemon_3.esp 5/13/2011 (15:56) skraeling flora_trama_shrub_03 TR_5-21_Red (-28,-1) -221551 -7852 703 "flaoter"
5/13/2011 (16:18) TR_5-21-Red_Nemon_3.esp 5/13/2011 (15:56) skraeling TR_ash_parasol03 TR_5-21_Red (-28,-1) -221291 -5674 1064 "slight floater"


Fixed - Nemon
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Re: 5-21-Red

Post by arvisrend »

I thought I just leave this around. Maybe it's not all WIP stuff.

5/13/2011 (23:01) TR_5-21-Red_Nemon_3.esp 5/13/2011 (15:56) skraeling terrain_rock_rm_05 TR_5-21_Red (-28,-1) -228927 -2309 6220 "floater"
5/13/2011 (23:05) TR_5-21-Red_Nemon_3.esp 5/13/2011 (15:56) skraeling barrel_01 TR_5-21_Red_Kogotel (-26,-4) -210761 -26160 1683 "barrel sunken too deep - or is that ok?"
5/13/2011 (23:06) TR_5-21-Red_Nemon_3.esp 5/13/2011 (15:56) skraeling ex_redoran_barracks_01 TR_5-21_Red_Kogotel (-26,-4) -210668 -26571 1938 "this house floats (look from west)"
5/13/2011 (23:06) TR_5-21-Red_Nemon_3.esp 5/13/2011 (15:56) skraeling ex_redwall_straight_01 TR_5-21_Red (-27,-4) -213291 -27660 2312 "epic flaot"
5/13/2011 (23:07) TR_5-21-Red_Nemon_3.esp 5/13/2011 (15:56) skraeling ex_redoran_hut_02 TR_5-21_Red_Kogotel (-26,-3) -211252 -22392 902 "slight caspering (look from south)"
5/13/2011 (23:08) TR_5-21-Red_Nemon_3.esp 5/13/2011 (15:56) skraeling furn_guarcart00 TR_5-21_Red_Kogotel (-26,-3) -210837 -22505 744 "floater"


Fixed the non Kogotel ones, the rest is WIP stuff.
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Post by Nemon »

OMg new file.
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[url=http://img94.imageshack.us/img94/8596/mgescreenshot1g.jpg][img]http://img94.imageshack.us/img94/8596/mgescreenshot1g.th.jpg[/img][/url][url=http://img51.imageshack.us/img51/9448/mgescreenshot2.jpg][img]http://img51.imageshack.us/img51/9448/mgescreenshot2.th.jpg[/img][/url][url=http://img9.imageshack.us/img9/1879/mgescreenshot3u.jpg][img]http://img9.imageshack.us/img9/1879/mgescreenshot3u.th.jpg[/img][/url][url=http://img835.imageshack.us/img835/8317/mgescreenshot4.jpg][img]http://img835.imageshack.us/img835/8317/mgescreenshot4.th.jpg[/img][/url][url=http://img23.imageshack.us/img23/7586/mgescreenshot5p.jpg][img]http://img23.imageshack.us/img23/7586/mgescreenshot5p.th.jpg[/img][/url][url=http://img146.imageshack.us/img146/9812/mgescreenshot6.jpg][img]http://img146.imageshack.us/img146/9812/mgescreenshot6.th.jpg[/img][/url][url=http://img842.imageshack.us/img842/3052/mgescreenshot7.jpg][img]http://img842.imageshack.us/img842/3052/mgescreenshot7.th.jpg[/img][/url][url=http://img843.imageshack.us/img843/412/mgescreenshot8.jpg][img]http://img843.imageshack.us/img843/412/mgescreenshot8.th.jpg[/img][/url][url=http://img691.imageshack.us/img691/3940/mgescreenshot9u.jpg][img]http://img691.imageshack.us/img691/3940/mgescreenshot9u.th.jpg[/img][/url][url=http://img705.imageshack.us/img705/7718/mgescreenshot10.jpg][img]http://img705.imageshack.us/img705/7718/mgescreenshot10.th.jpg[/img][/url][url=http://img594.imageshack.us/img594/4189/mgescreenshot11f.jpg][img]http://img594.imageshack.us/img594/4189/mgescreenshot11f.th.jpg[/img][/url][url=http://img690.imageshack.us/img690/4344/mgescreenshot12r.jpg][img]http://img690.imageshack.us/img690/4344/mgescreenshot12r.th.jpg[/img][/url][url=http://img861.imageshack.us/img861/642/mgescreenshot13.jpg][img]http://img861.imageshack.us/img861/642/mgescreenshot13.th.jpg[/img][/url][url=http://img15.imageshack.us/img15/3376/mgescreenshot14.jpg][img]http://img15.imageshack.us/img15/3376/mgescreenshot14.th.jpg[/img][/url][url=http://img807.imageshack.us/img807/1912/mgescreenshot17.jpg][img]http://img807.imageshack.us/img807/1912/mgescreenshot17.th.jpg[/img][/url][url=http://img171.imageshack.us/img171/9421/mgescreenshot18.jpg][img]http://img171.imageshack.us/img171/9421/mgescreenshot18.th.jpg[/img][/url][url=http://img194.imageshack.us/img194/340/mgescreenshot20c.jpg][img]http://img194.imageshack.us/img194/340/mgescreenshot20c.th.jpg[/img][/url][url=http://img808.imageshack.us/img808/6792/mgescreenshot21.jpg][img]http://img808.imageshack.us/img808/6792/mgescreenshot21.th.jpg[/img][/url][url=http://img827.imageshack.us/img827/1286/mgescreenshot22.jpg][img]http://img827.imageshack.us/img827/1286/mgescreenshot22.th.jpg[/img][/url][url=http://img842.imageshack.us/img842/3069/mgescreenshot23.jpg][img]http://img842.imageshack.us/img842/3069/mgescreenshot23.th.jpg[/img][/url][url=http://img696.imageshack.us/img696/3585/mgescreenshot24l.jpg][img]http://img696.imageshack.us/img696/3585/mgescreenshot24l.th.jpg[/img][/url][url=http://img854.imageshack.us/img854/332/mgescreenshot25.jpg][img]http://img854.imageshack.us/img854/332/mgescreenshot25.th.jpg[/img][/url][url=http://img199.imageshack.us/img199/8223/mgescreenshot26.jpg][img]http://img199.imageshack.us/img199/8223/mgescreenshot26.th.jpg[/img][/url][url=http://img219.imageshack.us/img219/3100/mgescreenshot27.jpg][img]http://img219.imageshack.us/img219/3100/mgescreenshot27.th.jpg[/img][/url][url=http://img543.imageshack.us/img543/9207/mgescreenshot28.jpg][img]http://img543.imageshack.us/img543/9207/mgescreenshot28.th.jpg[/img][/url]
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Post by Bloodthirsty Crustacean »

This claim is probably the most insanely good thing I've ever seen - once again TR's best exterior work really makes that original concept art seem like it's come alive.

Swamp could maybe use a cave-dungeon or point of interest scattered sparingly about here and there (but you might add such entrances at a later stage?)?

On a scripting note, I'm pretty sure you won't be able to use an invisi-wall as a door. A player has to be able to make visual contact with something in order to hover their cursor over it.

But i mean seriously, omg.



(and scamp, that first shot of yours is just mindblowing
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Post by Aeven »

For inviso-entry: a full alpha face would probably work. I think. Not sure though.

And yes, what BC said.

And the first screenshot should be part of some TR wallpaper pack! And a poster for Véloth.
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Post by Nemon »

Thanks, and yeah, I've been meaning to add more cave entrances of different sorts throughout the claim. I just wanted to get the somewhat tedious place and arrange of the countless similar statics done here :) .

Regarding the invisible door, it worked with Oblivion CS, but if someone can come up with an alpha layered see through thing that would probably be a very simple mesh for any modeler to make - not taking too much space either. Because we are going to have lots of those entrances as long as I'm making exteriors here ;) .

Great shots, Scamp!
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Post by MSam »

http://img146.imageshack.us/img146/9812/mgescreenshot6.jpg <-epiccccccc.
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Post by Nemon »

Nothing new the last couple of weeks.
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Post by Nemon »

[url=http://img845.imageshack.us/img845/8765/521intoverview.png][img]http://img845.imageshack.us/img845/8765/521intoverview.th.png[/img][/url]

Useful for interior checking (since everything has been rearranged) + new ones.
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Post by Scamp »

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Nemon
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Post by Nemon »

So... Here it is. Kogotel 2.0, quite an improvement compared to my old version. See newest file, uploaded today.

Also see the picture, explaining where interiors has been moved and where new ones are added. I don't have any ideas for these besides the new guard towers.

New wilderness ints:

-28 0: Monster/bandit cave of sorts. See pillaged lair above for reference, maybe they dunnit??

-28 0: Shack, belonging to an old timer, weird fellow probably dumbed down by console gaming and living in the ash swamp for too long.

-25 -1: Shack, belonging to a scout of sorts. Well educated on swamp stuff.

-28 -1: Velothi/dunmer tomb.

-28 -1: Redoran watchtower.

-28 -2: Cave, inhabited by monsters and rogue magicians.

-23 -3: Shack, commoner living here.

-23 -3: Cave, downward spiral thingy ending up in old dwemer stuff. Inhabitants killed by stray dwemer baddies.

-27 -4: Cave entrance, long underground passage underneath Kogotel, with lots of tunnels going in different directions, main route leading to...

-24 -4: ...this one!

-23 -4: Kwama egg mine.

-22 -4: Maybe the cosiest place around... Redoran hut, no ideas for trade.

Of course, ideas better than these are very welcome.
Attachments
5-21 int overview.png
I had to cut and paste the last picshur after changing stuff. Should make sense though. Unmarked buildings are new buildings.
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Tyrion
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Post by Tyrion »

Just to clarify, Nemon is this finished and ready for merge?
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Nemon
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Post by Nemon »

Well it might need a trained eye to spot anything I didn't notice - the odd floater and stuff. I filed it for review since it wasn't a simple fix of the original claim, but an entire new one.
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Post by Tyrion »

Ok, just making sure. I'll give it a once over as well.
"Imagination and memory are but one thing which for diverse considerations have diverse names."

"How dare you question the colonnade!" - one of the Glorious Leaders

"Nemon + IKEA = creationism" - some guy

"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
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